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Mods and maps: Mission Impossible: New Dawn

Before I started the Secret Area in 2012, I had been casually writing about mods and other assorted stuff on a more personal blog. This was originally written around 2010, and I had put this here to give the site some “content” before I had published something new.

Outside of dates and grammatical changes, this is left mostly untouched.

 

I’ve always considered myself a fan of PC gaming. The best thing I’ve loved about PC gaming can be summarized in one word: Mods. Ever since the days of hex-editing levels in Wolfenstein 3D and Doom, mods have been prevalent in PC gaming society. While gaming has shifted more towards a console focus from 2005, mods are still present today. Back in 2008, I did a dedication to Half-Life‘s tenth anniversary by covering a bunch of Half-Life mods. While I never got to cover every single one due to time constraints, I always wanted to go back and record some new videos for some of the mods I didn’t cover. Maybe later this year.

So on a Friday afternoon, bored with little to do, I decided to rewatch Mathew “Film Brain” Buck’s review of Mission Impossible II. Remember that action flick that got parodied a lot in the media around 2002? Yeah, I never saw it and don’t intend to any time soon. But that film reminded me of this mod for Max Payne 2. It was called Mission Impossible: New Dawn.

Unlike other games like Half-Life or even Quake, Max Payne modding wasn’t as prevalent. Most of the mods I saw just added music tracks and Matrix-like action movie moves to the core game. Or, in the first game’s case, the famous Kung-Fu mod. I remember Mission Impossible: New Dawn being a big freakin’ deal back then, it was going to be a complete Total Conversion of Max Payne 2 to resemble the Mission: Impossible movie series. This was made around 2004 or so, before even the third movie was in planning stages.

Now that I reinstalled Max Payne 2 recently, I decided to downloaded the mod, to see if it held up after all these years. And… it didn’t, really. Although, I expected that to be the case. Since games evolve at such a rapid pace, games tend to age faster than other mediums like TV shows or movies. But in the case of this mod, it’s about average quality when it came out, and still average today.

The cutscenes look really stiff. Even by 2004 standards, they look stiff. Models standing around, barely moving their mouths, awkward camera angles, and models not even animating properly. I know something’s wrong when the first Max Payne did animation better than this. I do have to give the mod team some credit, there’s a lot of homages to MI2. There’s some decent voice work in here as well, despite the voice over for Ethan Hunt does a crappy job at sounding like Tom Cruise. It even has music from the films, and oddly enough, music from Crimson Tide, Paycheck, and Metal Gear Solid 2 of all places. Now if only I could make sense of the plot, which is more action movie than it is Mission Impossible. Just like the movie!

So I decided to record some footage of me playing it to give you an idea on what this mod looked like. This is from about halfway through the game, and is on the easiest difficulty (Medium). As you can tell, I suck at Max Payne. But oh well, I just wanted to show you the quality of the mod, not my masterful shooting skills. Look as it even takes the Gunkata concept from Equilibrium, but it doesn’t work well at all in the game and is absolutely dumb.


Unfortunately I cannot tell if the mod team worked on anything before or since this project. But it’d be funny to know some guys who worked on a dinky Max Payne 2 mod now work in a development studio working on some recent Xbox Live Arcade title or something.

You can give the mod a shot here. It requires Max Payne 2 to run, which is available on digital storefronts like Steam or GOG. There’s probably a bunch of gamers who want to find new ways to enjoy the Max Payne games, and this mod is worth a try just to see a bunch of amateur modders make a movie game that would’ve been better than an actual movie game.

Man, this makes me want to find some other mods and write more about those. I used to play PC game mods like a madman, it was my way to extend the replay value out of these games. Hell, my early blog posts back in the days of Livejournal mention me covering some Wolfenstein 3D mods back in 2001. That should tell you how old I am, and how long I’ve been on the internet.

Sure enough, I’d eventually write more mods, which you can find in the Mods and Maps category on this site.

(Edited on January 2, 2019 with more up-to-date links.)