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Some stuff I bought: Portland Retro Gaming Expo 2024 edition.

Goodness, it’s that time again, huh?

The Portland Retro Gaming Expo has arrived once again, full of cool old video games and lots of vendors willing to sell their wares to folks like me. This time around me and my partner got to peruse stuff on Saturday, while I got to see some friends from out of town. Sunday was me riding solo, but pallin’ around with another friend I don’t see much.

Naturally I was laser focused on deals, and slowly realizing I’m getting old as now I’m seeing booths selling Xbox One, PS4 and even PS5 stuff. Mere years ago I was talking a lot about finding loads of PS2 and original Xbox stuff, but now that’s not the case anymore.

I had three small goals during this trip: Search any discount bin for cheap common games. This paid off in a few places as I got a few fairly notable games in my collection.

The second was to fill the gaps in my game show game library. During the seventh generation, there were a glut of game show games not seen since the days of the NES, and I wanted to add some of those to my collection. Even if some of them are not that great, as you’ll soon see.

Finally, I’ve been trying to find peripherals for my Xbox 360, as the seventh generation of game consoles are slowly reaching “retro” status, and I wanna grab some of these peripherals before they start being sold for a ridiculous premium. I got lucky on one of these, at least.

Note this only covers PRGE finds, I will probably have a “everything else I bought” for a future article. But enough preamble. Let’s get into the lineup, starting with Saturday’s finds:

$2 each:

  • Get on Da Mic (PlayStation 2)
  • American Idol (PlayStation 2)

An auspicious start. Get on Da Mic is basically Karaoke Revolution but for hip-hop. Made by Artificial Mind and Movement (A2M), the studio now known as the Dead by Daylight guys, I was curious about this because rap-based music games are kinda rare, the only other one that comes to mind is Def Jam Rapstar.

From what I gathered from the box is that these seem to hit all the fairly notable hip-hop songs from up to 2004: “California Love,” “Baby Got Back,” “Rapper’s Delight” and even “The Humpty Dance.” I have no idea if these are the originals or covers, as there’s no song credits in the manual, and the back cover uses “As originally made famous by.” Thus it’s entirely possible that an audio production company like Wavegroup Sound did the covers, akin to Karaoke Revolution and early Guitar Hero. Guess I’ll have to find out for myself. Once I find a working USB microphone, that is.

American Idol is a somewhat infamous game. Made by Hothouse Creations, this game is part game show sim, part rhythm game. There’s weird cartoony representations of judges Paula Abdul, Randy Jackson and Simon Cowell, presumably done because the last thing we needed was realistic PS2-quality Simon Cowell.

I’m more familiar with the Game Boy Advance version of this game, where people have posted videos of them constantly failing to hit the notes, and funny pitch shifting being used to simulate bad singing, like in this performance for “Waiting for Tonight.” The PS2 version likely has the same features, complete with the bad singing.

I bet it’ll have some funny moments to play through, but otherwise might be forgettable. At least it has support for a dance pad, I guess?

Also, I realized this technically fits the first two categories like a glove: It was in the bargain bin, and technically you could consider American Idol a game show if you squinted real hard. (I treat reality competitions and game shows as separate things, but YMMV.)

$6: Hollywood Squares (Wii)

Ah, here we go. The first of the game show games I found.

Published by Ubisoft and developed by Ludia, these game show games were often not great. For some games like The Price Is Right, they’re fine enough but may have little nitpicky things that diehard fans might dislike. In other cases, like Press Your Luck 2010 Edition and The $1,000,000 Pyramid, those seem to be made on a shoestring budget with little to no care or passion to the show in question, thus they end up being not fun even as a joke with friends. I fully expect this to be in the former category, where it’s a decent enough representation of the show, but has some particularly questionable design decisions.

This one, naturally, is based off the then-recent version of the show that aired from 1998-2003 in first-run syndication. Tom Bergeron reprising his role as host, alongside clips from the show with Martin Mull, Jeffrey Tambor, Kathy Griffin and… Brad Garrett. Everybody else is generic Ludia contestants without any punny names to go by. Which makes it baffling for them to go for the celebrity endorsement as well.

Well, at least it’s not The $1,000,000 Pyramid…

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The Version Everybody Knows: A rant about music discovery in the streaming era.

A while back, I was looking for an alternate version of Tommy Tutone’s “867-5309/Jenny” that appeared in Rock Band 3, but every time I tried to look for this version, it kept giving me the original version from 1981’s Tommy Tutone 2. Even with putting in the album name (Tutone-ality) and “re-record” into my searches, it kept coming back to the original album version and not this unique re-record. That made me sad, because I genuinely want to listen to this version of the song in a way where I don’t have to hear game sounds from Rock Band 3.

This surprisingly happened a lot with songs in music games. Either the masters were lost to time, or legal issues between the band and record label have necessitated a re-record – similar to the Taylor’s Version fiasco – thus they either got the current lineup in the studio to make a similar-enough sounding version to the original, or they’d opt for a cut from a Live album instead.

One thing that really irks me about the streaming world of Spotify et al is that if you wanna find a classic rock or pop hit, they’ll just give you the most popular version. Usually that’s the version featured on the original album. Which, hey, if you’re just looking for that song to listen to, that’s great, you’ll be happy, end of story.

The thing is that it leads to a problem I’ve called The Version Everybody Knows. You hear about a song, you wanna listen to it, places like Spotify or Apple Music give you the original version. But sometimes, especially in the days before the internet, that may not have been the version that was the hit. That isn’t to say the album version wasn’t popular, but it clouds the history of the songs a little.

For me, I have a softer spot for alternate mixes and radio edits. This was incredibly common in the 1970s, where there would be a song from a hit album of which they’d speed up and edit it down for radio airplay. This continued after the age of album-oriented radio, but usually would be relegated to special remixes and 12” mixes that would be played at clubs. Most of the time they’d play the original song from the album, perhaps cut down so the radio station can get more songs and commercials in.

Here’s a few examples. Example one: Gerry Rafferty’s “Baker Street.” You search for that, you get The Version Everybody Knows from his 1978 album City to City. A smooth, catchy 6 minute jam with that famous Raphael Ravenscroft saxophone lick.

However, the version that charted in the Billboard Hot 100 was a completely different mix, featured above: It’s a little over 4 minutes, it’s moved up one key, a bridge or two taken out to immediately get to Hugh Burns’ guitar solo. This might sound weird to your ears if you’re used to the album version like I was, but for folks who were around back then when it was new, this is likely the version they remember.

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A little thing about Legacy of Rust, the new Doom level set.

They really didn’t need to do this.

In 2019, Doom got a remastered port handled by Nerve Software, and while it wasn’t perfect, it was serviceable enough. It got a few updates that fixed a few of the major problems – including requiring Bethesda.net to login – but it was fine. A perfectly playable version of the 1993 classic.

DOOM + DOOM II is a bit of an unwieldy title, tbh

Five years later, at Quakecon 2024, they remastered Doom again. This time handled by Nightdive Studios, the wizards who remastered a whole bunch of games, from Turok to Quake II. This time they added support for Boom, a Doom source port framework that added a whole bunch of new features and expanding older ones. But they weren’t done with that. Of which has become tradition with all id Software remasters by Nightdive at this point, they added a new episode called Legacy of Rust.

Mild spoilers for Legacy of Rust within.

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Forza Horizon 2 presents: Fast & Furious – It’s about family.

The Fast and the Furious franchise is one of many movie franchises I just haven’t really watched. Much like the Marvel Cinematic Universe, the various Star Wars and Star Trek spinoffs among many, many other series, I just can’t really see myself sitting down and watching these by myself. I know this is partially a fault of me treating watching things as a social experience, but some day I will watch those popcorn action flicks with Cool Cars and equally Cooler Stunts.

Naturally with a franchise that’s been around as long as it has – over two decades! – there’s been video games. Official licensed ones such as the unremarkable Fast & Furious Showdown, Cruis’n for Wii, which was a port of the Fast & Furious arcade game but without the licensing, even the TV show spinoff Fast & Furious: Spy Racers got a tie-in game: Rise of SH1FT3R. But I wanna focus on one that was a tie-in to an existing popular franchise that also involved cars and wild stunts.

Is this the car version of that Distracted Boyfriend meme?

Forza Horizon 2 presents: Fast & Furious was a tie-in game released on Xbox One and Xbox 360 as a tie-in to Furious 7, which is when the franchise started using weird names to refer to its sequels. Developed by regular Forza devs Playground Games and Turn 10 Studios, alongside Sumo Digital for the 360 port, this was a free* tie-in that was a standalone expansion to Forza Horizon 2. I put an asterisk there because it was free for the first month or so of release, eventually requiring one to pay for it for the last few months it was available. More on that later.

You play as a nameless protagonist who gets a call from Tej Parker, a recurring character in the previous films, with Chris “Ludacris” Bridges reprising his role. Through a semi-fictionalized version of Nice, France, the player must drive through the streets and complete races to gain enough street cred.

If you think you need to understand the Fast & Furious films to play this, you don’t. The game starts with a clip montage of some of the wildest moments from past films, and you can get a handful of cars from the film, like Dom Toretto’s 1970 Dodge Charger. Otherwise, this is easily understandable even to a person like me who only has a bit of knowledge of the Fast & Furious franchise.

For this article, I played the Xbox 360 version, as that’s the most recent console I own at the time of this writing. Yes, even in 2024, I still haven’t jumped to the 8th generation of game consoles. Which, y’know, when you got a powerful PC, it seems kinda pointless to grab a modern console unless you wanna play a game exclusive to that platform. Surely there’s no major differences between the two games besides graphical fidelity, right?

The driving line: Something that folks like me should follow, but rarely do.

Anyone who’s played the previous Forza Horizon games will be right at home here: Racing with driving lines, a rewind feature for mistakes, and a big amount of difficulty customization from racing game newbies to veteran Forza players. When not racing, you can accrue points for stylish driving, go through speedtraps to break your friends’ records if any, and even get “barn finds” for hidden cars that can help build the old collection.

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Daikatana: John Romero’s “expert FPS.”

Sometimes I think a lot about what defines “the worst video games of all time.” There’s a lot of games in that category that I question if they deserve that distinction. After all, sometimes people get swept up into the zeitgeist of it all and hate a product without really thinking if it deserves it. While I’m thinking about this topic, there’s one game that comes up in that category.

So I’m on a Discord server where a random bad game is picked every month and people play it. This time around, the game chosen was John Romero’s Daikatana, a first-person shooter developed by Ion Storm and released in 2000 for PC and oddly, Nintendo 64.

Yep, this is how the game starts: Right in the Single Player menu. No splash screen, at least on this fan patch.

I’m not gonna go too deeply about the game’s history here. There’s lots of places that have documented the history of this infamous game and Ion Storm as a studio overall, and I kinda wanna make this something shorter than my usual fare. If anything, I just want to get past talking about that one ad where they proclaim that “John Romero is about to make you his bitch.” (You can thank Mike Wilson of later Devolver Digital fame for that one.)

Everybody loves a sewer.

I’m no stranger to Daikatana. I remember watching the Something Awful Lets Play by Proteus4994 and Suspicious, which was my first experience of seeing the game beyond cultural osmosis. Stuff like “Thanks, John” is permanently burned into my lexicon thanks to this LP. (I don’t think if it’s worth watching nowadays, there’s probably a lot of offensive language that makes it age like expired cottage cheese.)

I actually got to play it myself in 2016, and I don’t remember the experience all that well. The only thing that stuck in my memory was somehow getting Superfly Johnson stuck under a stairwell. Besides that, it was just shooting enemies in various time periods.

To this day I don’t know how this happened.

For this replay, I decided to send my NPC allies to the shadow realm, and Hiro Miyamoto would fight everything singlehandedly. From advice from a supporter of Daikatana – elbryan42 on Youtube – I turned on auto-aim, which made hitting a lot of the smaller enemies a lot less painful. I also decided to kick it up to Shogun difficulty, just for the extra challenge.

This was available three days early for Patreon subscribers. Wanna be one of those? No Daikatana needed, just head to my Patreon and chip in at least a buck and you’re already there!

Don’t try fighting these folks without auto-aim. It’s complete suffering.

The first episode that takes place in the 2200s is an absolutely terrible first start for a game. Lots of small enemies that are hard to hit and hard to see. Lots of green, showing off all that pretty colored lighting that Quake II popularized.

What was with FPSes of this time and using fruit as healing items?

And of course, fruit you can interact with to heal yourself. The later levels of Episode 1 throws so many enemies and very little health that there were a lot of moments where I’d finish a combat section, then make the long backtrack to the nearest health “Hosportal” to refill. It didn’t help the game gives weapons that will do damage to you if you’re not careful: Stuff like the C4 Vitzatergo and the Shockwave Cannon will do lots of damage to foes, but it’s easy to kill yourself with them than the enemies. Even stuff like the Shotcycler seem like an interesting idea in concept but realizing you’re gonna be wasting ammo by killing an enemy with a single shotgun blast.

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