Category: Getting Nerdy about Music

Music is a cool thing, and I like writing about music sometimes. Often my most quirky, nerdy topic on here.

Avicii Invector: A rhythm game tribute to an electronic musician.

(content warning: mention of suicide.)

My tastes in music are… rather eclectic. If you’ve ever been a longtime reader of the site, you’ve probably had me write about some of the weirdest stuff and sometimes finding good stuff in them. I end up picking up soundtracks a lot because of the licensed music. Hell, while I may not talk about it a lot on the site here, I really enjoy rhythm games. So when I saw a rhythm game based on one of the most notable EDM artists out there, I had to give it a try, even if I never heard of him before playing it.

Is he about to drop the sickest beat?

Avicii Invector is a rhythm game developed by Hello There Productions, a small developer based out of Gothenburg, Sweden. Originally released in 2017 on the PS4 as simply Invector, the game was updated and re-released in 2019 to more prominently feature the artist whose music was used in it, Avicii. Avicii is the stage name of Tim Bergling, a Swedish EDM musician who was a major worldwide success, releasing two major albums and a few EPs in his lifetime.

Tragically, Avicii committed suicide in 2018 at the young age of 28. In the years that followed, there’s been work released posthumously, an Avicii museum in Stockholm, Sweden, and his family launching The Tim Bergling Foundation, a mental health/suicide awareness charity, in his honor.

I grabbed this game on a cheap discount on Fanatical, a digital discount storefront. Since I’m a fan of rhythm games – glancing at the hundreds of dollars I’ve spent on Rock Band and Guitar Hero stuff over the past decade – I figured I could probably enjoy this game even with only knowing Avicii as “a guy who has a game dedicated to his music.”

So I’m basically Faith from Mirrors Edge but piloting a spaceship? Cool.

The story is rather barebones: A female ship pilot has to send things to various planets, while blasting the songs of Avicii to get from planet to planet. These cutscenes play every few songs, and while they’re mostly non-contextual, they bring a bit of life to the game’s overall feel. After all, if you’re a rhythm game, you either play it super-serious like a Rock Band or you go full over-the-top like a good chunk of the Guitar Hero games did, so for Hello There Games to go for the latter route is a wise call.

I assure you it’s a bit more complex than this.

Avicii Invector plays rather simply: Press buttons in time with the music for points and to build a combo. While most of the time you’ll be pressing the face buttons, sometimes you’ll also need to hit either shoulder button for lines that are on the track. Changing lanes is handled with the left stick. Higher difficulties add more buttons to press and a lot more lane shifting, which can be quite disorienting if you’re not used to it. Much like most modern rhythm games, if one hits enough notes, they can activate a booster with the triggers which doubles score for a brief time.

While I’m used to games like Rock Band where it’s less about timing and more about making sure you hit the notes, Avicii Invector takes its cues from games like Dance Dance Revolution, where hitting notes right on time gets more points and a bigger combo. This took a bit for me to get used to, but thankfully the timing seems to be rather generous, even with that little gameplay quirk.

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Who Wants to be a Millionaire: The Album – One of the strangest soundtracks I’ve seen.

The soundtrack album is a neat little thing. Music used in the film that you can listen to outside of the movie. I always liked soundtrack albums because sometimes you’d find cool songs on there you wouldn’t find anywhere else. It’s one of those things that I tend to grab when I find them in a thrift store because there’s some good songs on there.

Then there’s the “music inspired by the film” soundtracks. Usually made when there’s only a handful of songs that play in the film, yet they have to fill up a CD, so they get a bunch of songs that fit the film for padding. These are a bit less inspired, but can be still interesting based on the song selection. Not particularly my favorites, but if the song selection’s good I can forgive it.

I had recently acquired an “inspired by” soundtrack, and it’s kind of a wild one. It’s not of a hit movie, or a teen drama. It’s… a soundtrack inspired by a game show.

Ah, Regis Philbin in his element: smiling with a wad of bills.

Who Wants to be a Millionaire: The Album is one of those “music inspired by” albums. Released in 2000 during peak Millionaire mania in the United States, the album features a myriad of songs that are, as mentioned on the album cover featuring host Regis Philbin, “inspired by the hit ABC television show.”

Normally, there wouldn’t be a whole lot to say about this kind of album. Since it’s inspired by the TV show, it’s a bunch of licensed songs. But the album does put its own spin on the formula, with not only licensed songs, but two new songs, both themed after the big quiz show.


We start with a rather insipid Millionaire song homage called “I Want to Be a Millionaire,” performed by Jack & Jemma. Jack is one Jack D. Elliot, a remixer/producer of pop artists like The Backstreet Boys and Britney Spears. Jemma is his wife, so they were probably trying to see if they could make success as a pop producer/singer duo. As far as I can tell, this didn’t get very far on the music charts anywhere. Even with having veteran music producer David Foster co-producing the record.

“I Want to Be a Millionaire” is a fairly unremarkable dance hit where Jack raps about the show: “Is it A or B or C or D / So I could win a million dollars on TV.” After the verses, Jemma sings the chorus: “I Want to Be a Millionaire / So I can buy anything, never work another day / Ask me nicely, I might share because / I’m gonna be a Millionaire.” That’s all she contributes to the track outside of an occasional “oh oh oh oh,” it’s more Jack than Jemma in this case.

Surprisingly, Regis Philbin appears in the song as well, asking Jack the toughest $1,000,000 question: “What is the name of controversial rapper Eminem?” with Jack making jabs at bands like Sugar Ray while name-dropping Eminem’s real name. I get it’s supposed to be a bit like conventional hip-hop sketches, but this is just… lame. (As far as I can tell, Jack did not got the opportunity to remix/produce something with Eminem. Probably for good reason!)

“I Want to be a Millionaire” is like when you hear a radio station’s morning zoo crew try to perform songs of their own, usually themed on the city or the sports team. It’s kitschy, yes, but it’s not good. Definitely a terrible god damn earworm, that’s for sure.

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I Bought Some Stuff! The Rest of 2022 Edition.

Well, it’s the end of the year. When I wrote about visiting The Last Blockbuster back in August, I had promised a regular post as well as another I Bought Some Stuff article at some point. I’ve since fulfilled the former, and now it’s time for me to fulfill the latter.

Since the last I Bought Some Stuff, I’ve… kinda slowed down on buying things. That combined with my fluctuating mental health gave me little incentive to go out and shop. Though, when I did head out, I found some really neat things. This will cover May to December of this year, and mostly rides the gamut of music and video games. Let’s wrap up this year with some oddball stuff.

I will forewarn you like before that I will nerd out about music in this one, like I did in the last one. There are games in here, don’t worry!


Not long after the previous entry, I ended up checking a Goodwill around my neck of the woods right at the end of May. It’s not one of the usual places I visit, I was doing something that required me to be around that neighborhood and I figured since there was a Goodwill nearby I might as well poke inside. Well, I’m glad I did.

Ooh, a new stand! This is my bookshelf that I intend to get rid of next year.

$2 each:

  • Back in the High Life by Steve Winwood
  • El Oso by Soul Coughing
  • The Futureheads’ self-titled debut album
  • Mission: Impossible and Other Movie Hits by The American Film Orchestra.

Already I’m starting with some rather eclectic choices. Hey, I never said my purchases make sense!

Back in the High Life is one of those albums that we already have but was in terrible condition, so this is one of those “replacement” discs. Much like a lot of ’60s-era musicians, Winwood mounted a brief comeback thanks to “Higher Love,” which was a Billboard Hot 100 number-one hit. The title track is alright, but otherwise the whole album is inoffensive yuppie pop music. Stereogum’s Tom Briehan in his article covering Billboard number one hits, called “Higher Love” white man’s overbite music, and I agree with him.

El Oso may not be an album you’re familiar with, but if you’re a Person of a Certain Generation and watched a fair share of Cartoon Network in the mid-to-late ’90s, you’re probably familiar with their song “Circles” being used as a montage for Hanna-Barbera cartoons, almost in a proto-Anime Music Video sort of way:

Another song from this album, “Rolling,” was also used the same way as a music video, set to a Betty Boop cartoon. I honestly grabbed this album because I remember those songs, and thought it might be an interesting listen.

The Futureheads are one of those 2000s indie rock bands that populated the landscape around that time. I’m familiar with them because one of their songs, “Decent Days and Nights,” made it into the Burnout 3: Takedown soundtrack courtesy of EA Trax. (Remember EA Trax? That was definitely A Thing.) I basically grabbed it only for that, and also because they covered Kate Bush’s “Hounds of Love,” and considering how “Running Up That Hill” was gaining traction thanks to Stranger Things, I figure it was nice timing to get this.

Finally, one of my go to YouTube channels is Oddity Archive, where Ben Minnotte covers the pop culture and technology obscura. One of my favorite series from him is Record Ripoffs, where he’ll cover the myriad of knockoff albums “performed by The Original Artists*” and how they stack up to the original article. That album was basically me being curious how a composer made an album to capitalize on a big Hollywood hit at the time — in this case, 1996’s Mission: Impossible. And according to the album, this is literally one guy, Lee Johnson on keyboards. It’s… an interesting listen.

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My First Sony and my love for cassettes.

My family were packrats. For the longest time, we’d just hoard things that we might need someday. But as time goes on, we’re slowly culling away those things we held onto, often times just books and old toys we no longer need. Often times it’s just stuff we didn’t need to hold onto, but some of it was fairly sentimental.

During this process of unearthing storage, we discovered a bunch of old things I honestly thought we tossed away, like the Sega Dreamcast keyboard, various board games and electronic toys. But there was one thing that we found that suddenly caused a wave of nostalgic feelings: A kid’s cassette boombox.

If your reaction is “This looks like a kid’s toy!” you’d be right.

This is the “My First Sony” CFS-2050 cassette boombox, released around 1992-93. My First Sony was basically Sony trying to make music players that were more child-friendly, with a red-yellow-blue color scheme. This one also came with a microphone that could be used for recording onto the tape, or just doing amateur karaoke. It could also double as an AM/FM radio if that’s more your thing.

Much like a lot of old hardware, the system came with problems when it was unearthed out of the storage tub it was in: The tape mechanism didn’t work at all. One of the most common problems with cassette players of this vintage is that the belts that handle playback have disintegrated, turning into rubber goop upon use. Indeed, after trying to use it once, one of the belts broke off and just wrapped itself around the motor. The other belt was still on the cassette deck, but I figure it wasn’t gonna be long before that too would end up breaking.

Looks rather daunting, but I bet I can make this work.

I am not really much of a repair person, but this thing’s held a bunch of memories to me that I couldn’t toss it away. A brief web search made me find the service manual, which had the part names for the two belts, which I was able to find thanks to a website that sells replacement parts for old music players. (I’ve linked the site in question at the bottom of this post.)

After removing the old belts and using rubbing alcohol to clean off any residue that might be still be on the wheels, I replaced the belts. After testing it opened up with a tape I had, it sprung to life and started playing music again.

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Game Show Themes vs. Their NES Counterparts Volume 3: The Sludge of Hi-Tech Expressions.

Several years ago, I had came up with one of the silliest music-related posts yet: Comparing iconic game show themes to NES versions of the same. Since there were a lot of game show games on the NES, I figured it would be an interesting little thing to write about. In addition, it was an exercise to see how composers took the Ricoh 2A03 sound chip on the NES and make good tunes out of them, while also seeing how accurate their arrangement of the show’s theme was.

Volume 1, published back in 2013, covered most of the first wave of GameTek game show games, which were all developed by Rare. David Wise, who at the time was Rare’s sole composer, did a fine job in most cases, even if it felt like he deviated from the source material in some cases, like with Double Dare.

Volume 2 was published several years later in 2019, and covered the post-Rare era of GameTek game show games from 1990-92, where various companies such as Softie, Incredible Technologies and Imagitec were now developing the games. In that post, we had we had fairly notable composers like Barry Leitch and Rob Wallace, to lesser-knowns like Leif Marwede and Mike Pierone give their own unique spins of the likes of stuff like American Gladiators, or in the case of stuff like Classic Concentration, completely original work.

But GameTek wasn’t the only publisher of game show games for the NES. There was another. One publisher that was known rather infamously for their average to poor quality games. As someone I know from the game show community once said, “If the game features this logo, stay far away.”

The bane of many a licensed game from the 80s to the mid 90s…

Hi-Tech Expressions is a fascinating publisher. They never created any original works, they were strictly a company who licensed existing properties and had contract developers make those games for them. The modern equivalent these days would be someone like GameMill Entertainment: Their bread and butter strictly making games based on existing licenses from TV shows or movies, rarely if ever making original IP of their own compared to similar publishers who’d go on to do bigger things, like THQ.

Most of Hi-Tech Expressions’ games were mediocre-to-bad, and their NES output was no exception. They graced us with three NES game show games, all in varying levels of quality. But we’re not really here to gauge if the games are any good, we’re here to see how accurate the composer’s tunes were to the theme song the show was based on. Let’s get to it.

This was available a week early to people who subscribed to my Patreon. If you wanna see posts like these before everyone else, you can support my Patreon here.


Fun House (1990)

If only the game was as cool and flashy as this title screen was.

The NES version (composed by George “The Fat Man” Sanger):

COMPARED TO:

The Fun House theme from 1988-1990 (Composed by an unknown composer at Score Productions):

Fun House on the NES is a rather… bizarre beast. Rather than taking the Double Dare approach of trying to translate the action-filled gameplay of the kids game show to the NES, they opted to make a completely different game entirely. In Fun House for the NES, your character rollerskates around arenas while grabbing tokens and avoiding obstacles under a stringent time limit. It takes some of the elements of the TV show and slaps it into something that is only tangentially related to the source material. It’s the most oddball out of all the game show games I’ve ever played, that’s for certain.

This game wreaked havoc on my thumb for the brief amount of time I played it.

Lennard Feddersen of Ironwind Software came up with the original concept, and this game really feels like a reskin of an existing idea. I wouldn’t be surprised if Hi-Tech just took his proof of concept, slapped in 8-bit J.D. Roth and called it a day. (Feddersen would later make a spiritual successor to this game on the Game Boy a few years later called Out of Gas.)

It’s a funny coincidence that I get to cover another game composed by George Sanger, aka “The Fat Man.” I liked his music in the recent entry I made about Lexi-Cross, and he doesn’t disappoint here either. It’s clear Sanger wasn’t given the theme to adapt to the NES sound chip, so he opts for original tunes instead. It doesn’t resemble the rockin’ theme song from the show, but it’s a good tune in its own right.

8-bit J.D. Roth is… weirdly smiling at you.

The rest of the soundtrack has a fair share of catchy tunes, but they do sound a bit loud and shrill in spots. Most of the time, the music is overshadowed by the obnoxious sound effects. For a game released in 1990, it’s rather disappointing. The music’s probably the only good thing about it. Then again, I can’t think of a game where The Fat Man’s music was actually really bad.

Surprisingly, Fun House’s composer credit is currently unknown, as of 2020. A majority of the other Score Productions themes over the years now have proper credits, of which I’ve been using for the past “Game Show Themes vs. Their NES Counterparts” entries. I have an inkling that the composer might be Michel Camilo, Paul Epstein or even Edd Kalehoff, but until someone has proof, this will go uncredited for the time being.

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