This post is gonna talk about something that isn’t really a video game. I mean, an electronic toy could be considered a “video game” in the loosest sense, but it’s one of those things that is so cool to me that I can’t help but write about it. While I’ve written about cool board game things I’ve gotten over the years, such as the Pocket Player Trivial Pursuit, Pac-Man side games published during Pac-Man Fever, even the first Pokemon-themed Monopoly, I think this fits.
It’s the fabulous, less-than-sixty-minute Price is Right electronic game! Released in 2008, this tries to replicate some of the iconic elements of the classic TV game show. This features Drew Carey on the cover, and was released during the “growing pains” period when Drew took over the show after Bob Barker’s retirement. While there were some good moments during those first few years, Drew was still trying to find his footing, especially after taking over a show hosted by a television legend. Though, don’t expect to hear his voice in the game, he’s just on the box art.
Surprisingly, this is the second electronic game based on The Price is Right. The first one was made by the infamous Tiger Electronics, makers of “quality” LCD games. The less said about that one, the better. This particular one is produced by Irwin Toy, a company that’s been around for a long time and seems to still be kicking around making stuff. They’re not as big as Hasbro, but they’re certainly not dead, compared to Tiger Electronics.
Up to four players can play, and they play a loose version of the TV show. Everything is on these cards. Cards with a green border are used as item up for bids on Contestants Row. Cards with a blue border are for the pricing games (7 out of the 70 or so on the show). Finally, cards with a red border are saved for the Showcases. You input the 3-digit code for each prize or game, and the game goes from there.
All players play on each contestant’s row, which means a player can win multiple times and play multiple pricing games. After four games, the top three winners spin the Big Wheel, and the two highest-scoring players go on the Showcases. There, the top winner bids on a showcase while the runner-up bids on the other showcase. Whoever is closest to their own showcase wins. It’s not exactly perfect, but works within the limitations of the device.
Speaking of limitations, this game has sound! But I hope you love hearing that “come on down” intro tune a lot, because it plays All. The. Time. It’s not even the iconic theme music, it’s that dinky tune you hear at the start of every show! On the bright side, it does feature some (but not all) of the game’s sound effects. No losing horns here, sadly.
So let’s talk about the games featured, and how they play on the show compared to the electronic game.