Category: Non-Video Games Related

While I write things about video games, I like sometimes writing about stuff only tangentially related to gaming. These are those posts.

  • The Version Everybody Knows: A rant about music discovery in the streaming era.

    The Version Everybody Knows: A rant about music discovery in the streaming era.

    A while back, I was looking for an alternate version of Tommy Tutone’s “867-5309/Jenny” that appeared in Rock Band 3, but every time I tried to look for this version, it kept giving me the original version from 1981’s Tommy Tutone 2. Even with putting in the album name (Tutone-ality) and “re-record” into my searches, it kept coming back to the original album version and not this unique re-record. That made me sad, because I genuinely want to listen to this version of the song in a way where I don’t have to hear game sounds from Rock Band 3.

    This surprisingly happened a lot with songs in music games. Either the masters were lost to time, or legal issues between the band and record label have necessitated a re-record – similar to the Taylor’s Version fiasco – thus they either got the current lineup in the studio to make a similar-enough sounding version to the original, or they’d opt for a cut from a Live album instead.

    One thing that really irks me about the streaming world of Spotify et al is that if you wanna find a classic rock or pop hit, they’ll just give you the most popular version. Usually that’s the version featured on the original album. Which, hey, if you’re just looking for that song to listen to, that’s great, you’ll be happy, end of story.

    The thing is that it leads to a problem I’ve called The Version Everybody Knows. You hear about a song, you wanna listen to it, places like Spotify or Apple Music give you the original version. But sometimes, especially in the days before the internet, that may not have been the version that was the hit. That isn’t to say the album version wasn’t popular, but it clouds the history of the songs a little.

    For me, I have a softer spot for alternate mixes and radio edits. This was incredibly common in the 1970s, where there would be a song from a hit album of which they’d speed up and edit it down for radio airplay. This continued after the age of album-oriented radio, but usually would be relegated to special remixes and 12” mixes that would be played at clubs. Most of the time they’d play the original song from the album, perhaps cut down so the radio station can get more songs and commercials in.

    YouTube player

    Here’s a few examples. Example one: Gerry Rafferty’s “Baker Street.” You search for that, you get The Version Everybody Knows from his 1978 album City to City. A smooth, catchy 6 minute jam with that famous Raphael Ravenscroft saxophone lick.

    However, the version that charted in the Billboard Hot 100 was a completely different mix, featured above: It’s a little over 4 minutes, it’s moved up one key, a bridge or two taken out to immediately get to Hugh Burns’ guitar solo. This might sound weird to your ears if you’re used to the album version like I was, but for folks who were around back then when it was new, this is likely the version they remember.

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  • Wild West Showdown: American Gladiators meets Mad Dog McCree.

    Wild West Showdown: American Gladiators meets Mad Dog McCree.

    Around 1989, a plucky little sports competition show debuted that captured the hearts and minds of Millennials everywhere: American Gladiators, a show where contenders fought against “gladiators,” men and women who had background in stunts, sports or otherwise. Its campy stadium-like presentation combined with the play-by-play commentary of hosts Mike Adamle and Larry Csonka – with a few other folks before and after – it seemed like peak weekend viewing, after the Saturday morning cartoons have ended and you want something else to watch in a pre-internet world. (As a funny coincidence, there’s been rumblings of a new version of AG casting as of this writing, which has me mildly optimistic. Can’t be any worse than the 2008 version where they thought letting Hulk Hogan host was a good idea.)

    You can’t tell me kids weren’t trying to imitate this stuff.

    The original American Gladiators went off the air in 1997, which lead to a slew of imitators like Battle Dome to take the space. But even during AG’s peak, there were shows taking the formula and putting it in different environments. Stuff like Knights and Warriors leaned more into American Gladiators original intent of being a competition with a bit of a Medieval Times-like theme to it. There was a kid-focused spinoff called Gladiators 2000 featuring a then-unknown Ryan Seacrest. Even Nickelodeon GUTS likely took inspiration from American Gladiators. But there was one of these shows that captivated not just the game show nut in me, but also my friends who weren’t even that big into game shows. That show was Wild West Showdown. Grab your cowboy hat and boots, y’all, we’re heading into the old wild west for this one.

    Okay, this isn’t an amazing logo, but hear me out, it gets better.

    Wild West Showdown was a short-lived, mostly forgotten American Gladiators clone that aired for one season in 1994. Produced by The Samuel Goldwyn Company and Four Point Entertainment – the same companies that produced American Gladiators – their approach was to take their formula and give it a new twist. While it might seem gauche to rip off your own show, it’s not uncommon: When Allan Sherman and Howard Merrill was pitching a show to Mark Goodson/Bill Todman Productions, I’ve Got a Secret, they pointed out it was basically a ripoff of their existing show What’s My Line?. To which Sherman reportedly said, “You might as well, because if you don’t start copying your shows, someone else will.” (This comes from a memoir from former Goodson/Todman staffer Gil Fates about the history of What’s My Line? and may not be 100% accurate.)

    Taking place in the fictitious town of Broken Neck, the town is constantly harassed by outlaws – this show’s versions of the gladiators – and it’s up to three cowpokes to try to stop the outlaws and hopefully make off with a bit of money in the bank.

    Wonder if he loved getting back into the saddle again.

    Our host is “West,” played by the late, great Alex Cord, a veteran character actor. Most people will probably know him best as Archangel in Airwolf, a TV series I’ve never seen but cannot deny has quite the banging theme song. While I initially thought this was strange casting at first, it made more sense when I found out he’s been in a handful of western films, as well as bit parts of some notable western TV shows like Gunsmoke. So in essence, this was perfect casting. Cord gives off a storyteller style to the proceedings, talking about the town, its outlaws, and the game outcomes.

    Dang, having a lady co-host years before AG did. Inclusivity!

    Alongside West, the contestants are interviewed by the local town reporter, K.C. Clark, played by Lisa Coles. She tends to fill the co-host role like in American Gladiators, where she interviews contestants after the game, getting their thoughts on how they did, and telling them if they won or not. So even though the show leans a lot into the wild west theme, there’s still a tinge of the show’s inspiration there.

    Partway through the run, they introduced a play-by-play announcer, Joe Fowler, who replaces Cord’s play-by-play while trying to be a part of the proceedings off-camera. This honestly was a grave mistake. While Wild West Showdown is inspired by American Gladiators, Fowler’s commentary feels incongruous to the rest of the show’s overall theme, and completely kills the style the show is going for.

    The rules go a little something like this: Three cowpokes – usually two guys and one gal – compete.

    This looks like something straight out of Most Extreme Elimination Challenge.

    Each of the games varied from show to show, usually with one cowpoke against one of the outlaws in various events, such as climbing a water tower to grab the fuse out of a stick of dynamite, “Rawhide Drag,” where the cowpoke has to grab the harness off a lasso while being dragged by an outlaw in the fastest time, or “Runaway Stagecoach,” where they catch a runaway stagecoach the fastest. Each game is for $100 cash, with the last game being for $200.

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  • Come on Down! It’s the Price is Right Electronic Game!

    Come on Down! It’s the Price is Right Electronic Game!

    This post is gonna talk about something that isn’t really a video game. I mean, an electronic toy could be considered a “video game” in the loosest sense, but it’s one of those things that is so cool to me that I can’t help but write about it. Plus it’s game show related, and anyone who follows the blog knows I’m a big game show nut.

    While I’ve written about cool board game things I’ve gotten over the years, such as the Pocket Player Trivial Pursuit, Pac-Man side games published during Pac-Man Fever, even the first Pokemon-themed Monopoly, I think this fits.

    20170825_121542
    It’s so weird seeing the familiar pudgy Drew Carey nowadays. Even these days he seems a bit slimmer than how he used to be.

    It’s the fabulous, less-than-sixty-minute Price is Right electronic game! Released in 2008, this tries to replicate some of the iconic elements of the classic TV game show. This features Drew Carey on the cover, and was released during the “growing pains” period when Drew took over the show after Bob Barker’s retirement.

    While there were some good moments during those first few years, Drew was still trying to find his footing, especially after taking over a show hosted by a television legend. Disappointingly, his voice isn’t in the game, he’s just on the box art.

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    The device in all its tiny glory.

    This particular one is produced by Irwin Toy, a company that’s been around for a long time and seems to still be kicking around making stuff. They’re not as big as Hasbro, but they’re certainly not dead, compared to Tiger Electronics. They’re kind of one of the B-tier toy companies.

    Surprisingly, this isn’t the first electronic game based on The Price is Right. The first one was made by the infamous Tiger Electronics, makers of quality LCD games. While it wasn’t inherently bad, it did try to follow the formula their previous LCD game show games did, but now with lots of unnecessary cards that made it a lot less convenient for the format. Made it a pain to play if you were traveling, that’s for sure.

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    Cards, cards and more cards! Try not to lose them.

    Up to four players can play in this version of The Price is Right. The electronic game plays like a loose version of the TV show. You input the 3-digit code for each prize or game, and the game goes from there. Cards with a green border are used as item up for bids on Contestants Row. Cards with a blue border are for the pricing games. Finally, cards with a red border are saved for the exciting Price is Right Showcases at the end of the show. (more…)

  • A look at CD+G with Rock Paintings.

    A look at CD+G with Rock Paintings.

    The Sega CD is a fascinating piece of hardware. A CD addon for the Genesis, it added full motion video and other assorted features. I got a second hand Sega CD off a classmate back in freshman year of High School. I was bored in class and was looking at Sega CDs on eBay, and my friend offered his for $15. I couldn’t pass it up at that price.

    It came with the pack-in title Tomcat Alley as well as the abysmal Double Switch, a Night Trap-esque game by Digital Pictures starring the late Corey Haim, Blondie’s Deborah Harry, and R. Lee Ermey. It honestly isn’t that great, and can be beaten easily in an hour. Trust me, go watch this longplay of the game instead, it’s better than wasting time trying to figure out the game’s plot while trapping random criminals.

    I wonder if these actors thought they were doing something amazing or were just there for a paycheck.

    While I was perusing for some other Sega CD games to buy, I had stumbled upon this little gem, and it’s not even a game: Rock Paintings, a CD+G sampler featuring a multitude of Warner Bros. Records artists — Chris Isaak, Fleetwood Mac, Jimi Hendrix, Information Society and Little Feat.

    While it’s advertised as a Sega CD product, any console that supports CD+G — from the Philips CD-i to Sega’s successor CD console the Saturn — can play this. Hell, if you got a karaoke machine lying around, it’ll probably play this disc too.

    I thought this was simply just a silly little CD compilation, but it’s so much more.

    Oh good, I can learn things while listening to music. Thanks, Information Society!

    CD+G is a short-lived media format used to show graphics on your television while listening to music CDs. The concept was that you’d hook up a CD+G enabled device into your television set, insert any supported CD+G disc, then listen to the music with video playing in the background.

    The only record label that bothered to care about the technology was Warner Bros. Records, as a gamut of their offerings from 1989-1992 feature the CD+G tech. However, it was not popular enough, so it got shelved in the early ’90s. While the original purpose for CD+G died, the system would later be used for karaoke machines. Though the CD+G used in those isn’t 100% compatible with the traditional CD+G in most cases, which is a shame.

    The Rock Paintings sampler features two tracks from each artist above, with embedded CD+G tracks for each, plus a blank audio track for disc information. For the most part, they were little more than just tacky screensavers. For example, the samples they used for Information Society being somewhat informative and goofy (as seen above), while Jimi Hendrix’s Smash Hits brought us this wonderful gem:

    Not pictured: The flashing colors that played during this Hendrix montage. Great for stoners, bad for epileptics.

     

    Rock Paintings also came with a second, non-CD+G disc titled Hot Hits, which featured a sampling of other artists on the Warner label. Most of them are a bunch of unknowns I hadn’t heard of — The Wolfgang Press, Saigon Kick, Throwing Muses — while the rest are artists with minor hits but bizarre track choices. For example, They Might Be Giants, one of my favorite bands is featured on the compilation. They used “Mammal” from Apollo 18. Of all the songs from that album they could’ve chose, they chose the worst track of the bunch. I guess executives wouldn’t have appreciated a compilation having a song titled “The Statue Got Me High.”

    While doing my brief research for this article, I found out there is actually a site dedicated to chronicling all the CD+G media ever released. It’s called The CD+G Museum, and it’s worth a look into the weird history that was CD+G technology. They even catalog the CD+G graphics themselves on a YouTube channel, so you can experience the tracks for yourself. It’s great someone is cataloging this obscure piece of tech history

    Now I wanna find those CD+G versions of some of these albums, just for kicks. Though, I definitely want Hendrix’s Smash Hits so I can Experience Hendrix the way it was meant to be: on a Sega CD in mono audio.

    Updated on 7/21/2019 for grammatical changes and updated links.

  • Trivial Pursuit On the Go: The Pocket Player Set.

    Trivial Pursuit On the Go: The Pocket Player Set.

    When I started doing this blog, I wanted to specifically cover goofy stuff about video games. That’s still the case, but I do dabble in other subjects from time to time. We’ll still be talking about games, board games to be exact. Well, the closest thing to a board game, anyway.

    Remember Trivial Pursuit? Yeah, that board game where you’re given ridiculously hard trivia questions about history stuff and maybe a question or two on something you actually know? Considered a game of strong intellect, it has moved past its original goal of being a challenging trivia game to having special editions based on various TV shows and movies. Ever wanted a Rolling Stones Trivial Pursuit? There you go.

    Back in the 80s, before Hasbro acquired Trivial Pursuit and made a bunch of spinoffs based on Lord of the Rings and Saturday Night Live, there weren’t as many spinoffs of the game. Most of them were based off subject matter like the roaring ’20s, movies, Disney, and even several kids editions.

    You might have seen these and many others at your local thrift store, as Trivial Pursuit seems to be a common thrift store dumping ground, next to other board games like bad licensed TV show games, unfinished puzzles and an incomplete copy of 1970s-era Monopoly with unknown stains on it. But what I saw at a recent thrift store visit was something I hadn’t seen before, and I couldn’t resist snatching it up.

    That little game piece looks like a handheld communicator from Star Trek.

    It’s a travel version of Trivial Pursuit. This is the Trivial Pursuit “Pocket Player Set”: Boob Tube edition. I believe this is the only attempt by Selchow & Righter — the original Trivial Pursuit publishers — to actually make a travel version, because I had never seen anything like this before or since.
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