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Pac-Man: The Card Game and Two Challenging Puzzles!

pacmangameslogo

Board games based on video games were once an interesting art form. People would take classic games like Super Mario Bros. or The Legend of Zelda and try to adapt them to a board game format. Most of the time they really had to stretch what kind of game they could make out of the source material. Most of the video game board games were designed much like old games based on TV shows, movies, or even personalities like Dr. Ruth and Lucille Ball. Alas, that’s all disappeared in the modern age in exchange for reskins of Monopoly, Risk and Yahtzee with Pokemon or Metal Gear Solid slapped onto it. I blame USAopoly for homogenizing the licensed board games market.

Actual picture of a Monopoly section at a board game store in a mall. 90% of these looked the same, from the materials inside to the back of the box!

Actual picture I took of a Monopoly section at a board game store. 90% of these looked the same, from the materials inside to the back of the box!

Let’s go back to the past, and talk about a little pellet chomper named Pac-Man. Back when Buckner and Garcia were exclaiming they had Pac-Man Fever, and this beloved character was not being slapped into crappy cartoons written by ex-Tiny Toon Adventures writers, Pac-Man was super-popular in the United States. This was mostly in part because of Midway’s (Pac-Man‘s distributor at the time) very aggressive marketing. There were t-shirts, toys, electronic handheld games, and of course, board games.

I could cover the Pac-Man board game by Milton Bradley in 1980, but it’s been done to death. It played much like the arcade game, where multiple Pac-Men could gobble dots for points while being avoided by the ghosts. It’s like Hungry Hungry Hippos, but with a board and actual strategy attached to it. They also made a board game for Ms. Pac-Man, but replaced the power pellets with a die roll, and had only one player take control of Ms. Pac-Man, swapping control to another player when an enemy ghost captured her. Also, the easily losable marbles were replaced with much more sensible chips.

There’s not a whole lot to say about the Pac-Man board games, they’re simple conversions of the arcade game. But the Pac-Man game train didn’t stop there. Enter Pac-Man: The Card Game, and Pac-Man: TWO CHALLENGING PUZZLES!

These are such silly taglines.

These are such silly taglines.

Released around 1980-82, both of these were released to further capitalize on the Pac-Man gravy train. I snagged both of these many many years ago, back when I was using eBay like a madman and buying things left and right. I kinda miss those days, that’s where a fair share of my games collection came from, as well as other obscure stuff I own, like a Wheel of Fortune play-along TV handheld from the late ’80s.

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Conquered: Far Cry 3.

Alternate title: Jason Brody’s transformation from party animal to jungle psychopath.

Man, the Far Cry games have gone through this weird identity crisis over the years. The first game was a mostly linear, extremely difficult action game with aliens, Far Cry Instincts made your character become a mutated alien with superpowers, and Far Cry 2 was a promising game with too many stupid mechanics and probably the dumbest story to come out of a big-budget action game. To this day, I still don’t understand why people praise Far Cry 2 to the high heavens.

But Far Cry 3 has nothing to do with the others. Seems to be par for the course for Ubisoft: Instead of making a cohesive story/saga with the series, just make them like Call of Duty games where they’re mostly standalone and different, with the only similarity being a jungle theme. It seems to be working for them.

Far Cry 3 was one of my many purchases during the Steam Summer Sale this year (along with Tomb RaiderDark Souls, the BioShock trilogy…), and I bought it knowing that after the disappointment of Far Cry 2 that it could only get better from here.

Warning: Minor plot spoilers within.

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6 great Doom mods not called “Brutal Doom.”

I’m not a big fan of list articles. At best, you could find interesting stuff that might intrigue you and maybe share to your friends on Facebook. At worst, you find terrible click-bait articles that seem to be written more for a paycheck than any informative value. It’s something I’ve refrained from doing here, as I prefer writing interesting long form stuff instead.

Seriously, this is what Cracked is now. I weep for our future.

Seriously, this is what Cracked is now. Remember when they actually wrote parody articles? Probably better than “11 Amazing Things You Didn’t Know About Your Pants,” anyway.

One particular list article by Cracked irked me considerably. A recent list, “6 Awesome Hacks That Did Mind-Blowing Things With Old Games” featured some cool stuff like Iron Man or the Incredible Hulk in Grand Theft Auto IV, or the entirety of The Elder Scrolls: Morrowind in Oblivion‘s engine. Even Just Cause 2: Multiplayer Mod, where you could go crazy in the world of Just Cause 2 with hundreds of people, made the list. But what was number one? Brutal Doom.

I won’t go too much into Brutal Doom as it’s made the internet rounds everywhere over the past couple of years, but it’s championed as the “definitive way to play Doom,” with more gore, violence, Mortal Kombat-style fatalities, even a key that’s simply dedicated to flipping off enemies. It’s amazing at first, but it outstays its welcome pretty quick.

I’m gonna be honest: I think Brutal Doom is an overrated, mediocre mod. The only thing it has going for it is the ridiculous macho factor, and that seems to be championed by every average dude who always writes about the Doom mod scene. Brutal Doom is usually mentioned as “the way Doom was meant to be,” but it really isn’t. Brutal Doom isn’t the way Doom was meant to be played, it’s Doom if it was a terrible caricature of itself. It’s the Doom comic in game form.

Seriously, I wonder if there's people who love this sort of stuff.

All this does is make Doomguy look like a god damn psychopath who should be in a mental asylum, not fighting monsters.

So, as a response to the article (as well as breaking my own personal rule of no lists), I’m making a list of 6 awesome Doom mods that aren’t called Brutal Doom. These are ones that the Doom community swear by, and are more worth your time than Brutal Doom any day of the week.

As always, these require Doom to run. You can get Doom II on Steam for the low low price of $5. After that, you’ll need a source port to play these. I recommend GZDoom (for Singleplayer) and Zandronum (for Multiplayer). While these mods will work perfectly fine with the default Doom II levels, I do recommend playing these with custom PWADs, which I’ll link to as well. Unless stated otherwise, these are meant to be played in single player.

Police Brutality: Wildweasel presents Terrorists!

(idgames link)

Ever wanted to be an action hero? Terrorists! will live out your dreams of being the next Chuck Norris. Armed with only a pistol and the ability to kick dudes in the face, this mod adds real life weapons and enemies for you to fight in.

Stopping crime the only way possible: with a six shooter and a bunch of bullets.

Stopping crime the only way possible: with a six shooter and a bunch of bullets.

In addition to the weapons and enemies, there’s also a new feature where you level up your guns by killing enemies with them. Upgrades start out simple, like faster fire rate, but as you level them up, they get more crazy, like a Beretta that converts to burst fire, or a revolver that becomes a long-range rifle. Even your melee and grenades can get upgrades, from electric grenades to explosive roundhouse kicks.

Our hero, kicking robots like it ain't no big deal.

Our hero, kicking robots like it ain’t no big deal.

Wildweasel’s made some other great mods, like the WWII-inspired Nazis! (which goes great with the Egyptian themed EPIC 2), and the action packed Diaz. Terrorists became one of my favorites, only because of the weapon upgrades. The three I just mentioned are all pretty good mods for Doom, and give enough gameplay changes to make it just as fun. For those who want to live out their action movie dreams without actually getting hurt, Terrorists! will do the job nicely.

(Disclaimer: I might have a slight bias as I am friends with the guy who made this mod. It’s still high quality, though!)

Samsara

(ZDoom forum link)

Ever wanted to play through Doom campaigns with characters besides Doomguy? Well, Samsara adds characters from many old games of the era, from Duke Nukem, to B.J. Blazkowicz, even the heroes from Chex Quest and Marathon make an appearance here. Now playing as each character will allow you to use only that character’s weapons, so you can’t run around with 4-5 weapons from different games, sadly. However, that’s a compromise I can deal with considering the variety of classic characters involved.

Yeah. I'm the Ranger, a friend of mine is the Chex Quest guy, and we're fighting a Baron of Hell. Welcome to Samsara.

Yeah. I’m the Ranger, a friend of mine is the Chex Quest guy, and we’re fighting a Baron of Hell. Welcome to Samsara.

I’ve always loved crossovers between different game series, official and non-official. Samsara scratches that crossover itch. Playing as the various characters gives a much different take on Doom. Nothing’s more fun than ripping through Chex Quest as Duke Nukem, or playing custom levels like Community Chest 4 with Ranger, or bringing firearms to the world of Heretic. There’s even mods that add the enemies from those games, giving us an unusual mix that you normally don’t see in games like this.

B.J. Blazkowicz, Duke Nukem, and the guy from Marathon, all fighting on the same level. What's not to like?

B.J. Blazkowicz, Duke Nukem, and the guy from Marathon, all fighting on the same level. What’s not to like?

Samsara is meant to be played online, either fragging with friends in deathmatch or working together in co-op, with each person choosing different characters for each situation. Though you can play this single player in GZDoom, it’s not the recommended way to play this. Get some buddies together in survival co-op and rip through as many levels as possible. Just make sure you put it on random character for the ideal Samsara experience.

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Game Show a Go Go: TRL Trivia.

Game Show a Go Go is a series where I look into game show video games, and games that are game show-like. Today, we travel back to the year 2001 as we remember the days when MTV still played music videos at a reasonable hour, and quiz ourselves on the pop culture that we know from the late ’90s to early 2000s. Hope you know your Blink-182 trivia.

Let’s talk about MTV. Go ahead, make the “Remember when they used to play music videos?” jokes, get it out of your system. That said, MTV was a cultural revolution back in the day. Seeing lots of quirky music videos, then it slowly started expanding to general purpose music programming, such as Beavis and Butt-head and game shows like Remote Control. Eventually MTV’s various TV shows eventually got video games of their own in varying levels of quality, most of them bad.

Remote Control the game show is awesome. Remote Control the video game, however, is not.

Remote Control the game show is awesome. Remote Control the video game, however, is not.

Alas, as we entered the internet age, music videos became infrequent, and we were subject to various shows like Celebrity Deathmatch, punk’d, Jackass and webRIOT. These shows went further and further past the original “Music Television” concept and ended up being more about general pop culture. Nowadays we’re subjected to reality shows involving teen moms and people from the Jersey shore, with maybe some music videos in the middle of the night. But let’s forget about today and travel back to the year 2001, when times were much simpler, and it was more about the music.

Total Request Live, or trl for short, was a show that was part music videos, part talk show, and part “random teenagers screaming over the music video telling us how this Christina Aguilera song is their favorite song of all time.” It lasted several years on MTV before finally ending in 2008, which is surprising considering the state of the network at that point. TRL was where Carson Daly got his start, and he now hosts a podunk late night talk show on NBC that no one watches unless they fell asleep after The Tonight Show and forgot to turn the TV off.

In 2001, Take Two Interactive decided to cut a deal with MTV and make a game based on trl for the PC audience. Enter TRL Trivia. (or as it’s stylized on the box: MTV trl trivia.) I’ll give you three guesses which game this is meant to be like.

If you guessed this game would be a You Don't Know Jack clone, congratulations, you win this old HitClips thing I found in my bedroom. Enjoy the terrible sounds of *NSYNC's It's Gonna Be Me.

If you guessed this game would be a You Don’t Know Jack clone, congratulations, you win this old HitClips thing I found. Enjoy the terrible sounds of *NSYNC’s “It’s Gonna Be Me” through a tinny speaker!

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Game Show a Go Go: Outburst

I mentioned this in the past, but there’s two things I have an unhealthy infatuation with: video games (natch) and game shows. Naturally since I like both of them, I’ve amassed a bunch of game show video games over the years. So I thought, “let’s talk about game show video games.” Because what better thing there is to write about than the 20 different versions of Jeopardy! that I own.

Though, this won’t exclusively cover video game adaptions of game shows, no sir. Naturally there are video games that try to simulate the feel and entertainment of a game show, and I’ll cover those as well. Such as our inaugural entry….

I always wondered what those circles meant…

Let’s jump back to 1995. Hasbro, wanting to get in on the burgeoning video game market, formed Hasbro Interactive that year. Most of their output was games based on their various properties, including Monopoly and Scrabble. Oh, and taking over the Wheel of Fortune and Jeopardy! games when GameTek went bankrupt. The company basically stayed on this path until Hasbro Interactive was bought by Infogrames in 2000, though Hasbro would eventually buy back the rights to make video games based on their various franchises.

Fun Fact: This version of Monopoly was made by Westwood Studios. Yes, Command & Conquer Westwood Studios.

Fun Fact: This version of Monopoly was made by Westwood Studios. Yes, Command & Conquer Westwood Studios.

Cut to 1998. This was around the time when Jellyvision’s (now Jackbox Games) You Don’t Know Jack was immensely popular, and naturally any Tom, Dick and Harry game publisher wanted to cash in by making You Don’t Know Jack-likes for the PC market. Either they tried to make a trivia game styled like Jack, such as TRL Trivia and Austin Powers in Operation Trivia, or they tried to copy the goofy “adult humor” and make their own game show-like game. Enter Outburst.

Remember Outburst? It’s that one board game where you shout out as many answers to a category as you can. It’s not a classic, but it’s one of those party games that gets thrown in along with Taboo and Catchphrase. Hasbro enlisted the development of Outburst by a small games company known as CyberDice. Not to be confused with the company that pumps out Battlefield games every two years, CyberDice was a development studio that only made a handful of party games. From the brief research I did, they worked on this game and Super Scattergories. I’m going to hazard a guess the developer folded shortly after the dot-com bubble burst.

outburst-sampleround

A sample round of play. Clearly I wasn’t thinking like the writers of this game were.

Outburst the computer game is stylized much like a TV game show. You can play by your lonesome or with other players, online or off. The game has multiple rounds of play, all based on the general theme of giving as many answers as they can within the time limit. After some rounds, you can earn bonus points by having the randomizer hit an answer you gave (Shown above). The team with the most points wins after seven rounds wins.

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A dedication to Red Book CD audio.

Ah, the Red Book CD audio standard. Introduced in 1980, it set the standard for audio for the next three and a half decades. But this time, we’re looking at a small portion of that audio standard.

When it comes to video games, CDs were a god damn revelation back in the day. Before then, people were working on cartridges that barely held a few megabytes. CDs held up to 700MB, and developers found out they could use that extra size for things they couldn’t have before on cartridges. Unfortunately, this led to a lot of crappy full motion video games around the mid-’90s, but they also brought us something amazing: CD quality audio.

No longer were developers constrained by the YM2612 and SPC700 sound chips, musicians could now make the music as it was intended to be heard: with live instrumentation (or a close approximation). A fair share of CD-based systems like the Sega CD, the Turbografx-CD, the PlayStation, and Sega Saturn had CD audio support. While playing these games, the rich CD audio played through your television, giving you music that you’d never heard before in video games. Okay, that might be a bit of a stretch these days, but it was a god damn revelation if you were around back then.

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Experiencing PC gaming with integrated graphics.

Back in December, I decided to trade in my hunk of junk six year old HP Pavilion PC for a new custom built PC. Running on an Intel i5-4570, 8GB of RAM and a 1TB HDD with Windows 7, I was in PC gaming heaven. I couldn’t quite afford a new video card, so my 3 year old Radeon HD5770 was put into the PC as a stop gap until I could afford a new video card. It worked out great, pushing most of the PC games I had to high settings.

But then, tragedy struck. I saw graphical artifacts while playing Crysis, but thought nothing of it at the time. Several days later, my video card started spinning its fans loudly while I was idling on my PC, temperatures rising by the second. Even with a quick dusting, the card still got loud and didn’t show a picture. It happened to me again: a video card died on me. I got the HD5770 as an emergency replacement for my dead GeForce 8800GT back in 2010, and now I had another dead video card. I was amazed the Radeon lasted that long, maybe pushing all those polygons in those two months was a bit hard on the old gal.

So, for the past month I’ve been playing other games, such as binging on Need for Speed: Hot Pursuit from 2010 and playing through Call of Duty: Black Ops II on my 360. After being annoyed that I couldn’t play much on the PC, I decided to test something. All CPUs these days come with a integrated graphics chip. PC gamers won’t use this, opting to buy a video card to do all the heavy lifting for their gaming needs. I thought I’d give my i5 processor’s integrated graphics chip a shot in the meantime. After installing the newest drivers, I tried a bunch of games on Intel’s own integrated graphics, the HD4600 and saw the results. Boy, I was surprised.

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A look back at Sonic the Hedgehog cartoons.

So, Sega recently announced a new Sonic the Hedgehog cartoon titled Sonic Boom, which comes with a video game tie-in. This was buzzing around the internet for the past couple of days, most notably because everybody couldn’t stop complaining about everybody’s character redesigns.

It’s like Tails is going “Man, what is with these people complaining about us?”

I lost interest in Sonic years ago, the last game I played was Sonic Generations and that was not a fun game for me. Before that, the last games I played were Sonic Adventure 2, Sonic Battle and Sonic Rush. So I’m not an authority on Sonic or anything.

After the announcement, I realized that this will be the fifth cartoon featuring that blue hedgehog. So I decided to watch a few episodes of the previous cartoon series: Adventures of Sonic the Hedgehog, Sonic the Hedgehog, Sonic Underground and Sonic X; and write a bit about them. This will be a fun time indeed. So let’s take a travel through time, and look back at Sonic’s cartoon past.

Took me an hour in GIMP. Put more effort into this than I normally do.

Took me an hour in GIMP. Put more effort into this than I normally do.

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Tony Hawk’s Pro Skater, on the Game Boy Color.

Today, I thought that it’d be interesting to dabble more into my game library, as I have a fair share of games that I’ve gotten or bought over the years. Plus, it’s been a while since I talked about a game on the site, I’m long overdue for this.

Ah, Tony Hawk’s Pro Skater. An awesome skateboarding game that was fun even if you couldn’t do sick tricks on a real skateboard. A long-standing franchise that eventually got the usual Activision treatment of “pump these games out until they stop making us money,” and now pretty much lives on through nostalgic memories of the early games and the occasional new Tony Hawk game that they trot out just to prove the franchise is not dead. Though, the less we talk about Tony Hawk Ride, the better.

I do remember playing the first two games at some point, but since I wasn’t big into skateboarding I missed out on the later games. Thanks to watching Tony Hawk’s Underground speed runs and Giant Bomb playing Tony Hawk’s Pro Skater 3 online a few years back, it’s fueled my interest into the franchise now, and I’m kicking myself for missing out when it was king.

Let’s go back a bit and talk about the original game. Tony Hawk’s Pro Skater came out on a bunch of platforms, like the Dreamcast, Nintendo 64 and PlayStation. But I wasn’t expecting the first game on this system:

Yes. Tony Hawk’s Pro Skater on the Game Boy Color. That’s not the weird part, though, this is the weird part:

This game was made by Natsume. The Harvest Moon guys. I can’t think of a weirder choice for a developer of a portable Tony Hawk game. Honestly, I didn’t even know they made games beside Harvest Moon until I had played this one.

I don’t even remember how I got this game, I think a neighbor had a copy of it years ago and just gave it to me. The only other thing I remember about this game is that I wrote a scathing user review of this on GameSpot. You can probably find it if you look around there, but I’d rather not remember it, much like most of my past writing.

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The Nintendo Power 2005 DVD Special.

I’ve mentioned in the past that I collect a bunch of unusual things, such as demo discs and promotional DVDs. I covered a Nintendo Promo DVD from 2002 last year, and mentioned that I had other promo discs that I intend to write about. Well, here’s another one of these.

This is a special promo DVD from Nintendo Power, released around mid-2005. 2005 was a dark age for Nintendo. The GameCube was literally on its last legs, the DS was floundering and the GBA was the only success for the big N. This was before the Wii (or the “Revolution” as it was called) was even revealed. Like the 2002 promo, this disc is chock full of demos for the hottest new games on Nintendo platforms.

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