Author: beverly jane

  • Remembering PlayStation Home.

    Remembering PlayStation Home.

    PlayStation_Home_Logo
    R.I.P. August 7, 2008 – March 31, 2015.

    On March 31, 2015, a piece of PlayStation history died. PlayStation Home, the strange graphical chat client that had been running for about seven years, was ending on that day. I had almost forgotten about it until someone had mentioned it to me. Despite me publishing this on April Fools Day, I can assure this is a genuine post of remembering one of the more infamous moments during Sony’s floundering period of the PlayStation 3.

    There might be some of you who read about this little thing somewhere on Wikipedia, or even when some YouTubers mention it as a gag for laughs. For those who never experienced it, PlayStation Home was a graphical chat client that was meant to be used as a social hub. It was like Second Life but more PG and with less phallic objects.

    PlayStation Home was announced by then-Sony executive Phil Harrison, complete with this silly, fake-looking trailer:

    YouTube player

    (Video courtesy of IGN.)

    Naturally most of us laughed it off and mocked it incessantly. Webcomics, gaming sites, among other places were lambasting the idea, even more so when it was released to the public for everyone to try. For its entire lifespan, Home was more of a punching bag than it was a legitimate thing people cared for.

    Then again, it's hard to take it seriously when you see stuff like... this.
    Then again, it’s hard to take it seriously when you see stuff like… this.

    When I got my PS3 around 2008, I actually tried the system during its closed beta. In spite of the internet dogpile, I decided to hop in and give it a try. As the years followed, there was always that moment of “Oh right, Home is still a thing,” and I’d pop back in to give it a look to see what’s happening. Usually this moment happened when a big event had a space in PlayStation Home, like during E3 events. For instance, back in 2013 I actually did a video of me roaming around Home’s E3 Studio, which was quite the interesting experience despite how goofy it all was.

    YouTube player
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  • More video game snacks, featuring Mario and Plants vs. Zombies 2!

    More video game snacks, featuring Mario and Plants vs. Zombies 2!

    A few years ago, I had found out there were gummy candies based off the then hot new property Angry Birds: Space, which I reviewed here. I decided to give them a try and was firmly disappointed how they tasted like gummy bears and not actual fruit snacks. Then I had found out thanks to a store called Rocket Fizz that there were several variants of this dumb candy.

    Clearly I'm not gonna try them all, the first box I had was bad enough!
    Clearly I’m not gonna try them all, the first box I had was bad enough!

    Struggling with what I wanted to write about lately, I decided to hop into a nearby Dollar Tree in Portland. In addition to the rare sight of Pibb Xtra in bottles, I found these two gems:

    Because video game candy can spur ideas more than anything else can.
    Because video game candy can spur ideas more than anything else can.

    Super Mario 3-Dees gummies and Plants vs. Zombies 2 fruit flavored snacks. Score! Because unhealthy things like candy and soda will always fuel my blog in some way.

    I’m gonna review both of them today, in spite of them not having anything to do with one another except both of them are candy. This will be fun.

    One of these things is not like the others...
    One of these things is not like the others…

    Super Mario 3-Dees have the distinction of being 3D shaped, which I guess means they look more like the real thing and not freaks of nature like most fruit snacks look like. The bag comes with four flavors: Strawberry, Watermelon, Orange and “mixed berries,” with four of the characters from the famed Mario franchise being featured: Mario, Yoshi, Donkey Kong and… Diddy Kong.

    They still do the seal of quality?!

    I wouldn’t put Diddy Kong as being part of the Mario franchise unless you wanna count his appearances in Super Smash Bros. or Mario Kart. Perhaps Luigi, Peach or even Bowser would’ve been better choices. Oh well, at least this is an official Nintendo licensed product, complete with the Nintendo not-quite-Seal of Quality on the back of the bag.

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  • Evolve and The CHAPPiE Challenge.

    Evolve and The CHAPPiE Challenge.

    The following is a blog post I originally wrote as a Giant Bomb community blog back in 2015. With the fate of the site being uncertain as of 2025, I decided to port the post back here so it’s available somewhere besides that site. I’ve adjusted some of the text, and added some more info where appropriate.

    Man, remember when Neill Blomkamp was everywhere?

    Yesterday, I decided to casually watch a tournament for the humans vs monster game Evolve. I’ve watched tournaments before, many Counter-Strike: Global Offensive tournaments, an International or two, but this one was different.

    HASHTAG CHAPPIEMOVIE

    This one was called “The CHAPPiE Challenge,” sponsored by the upcoming movie of the same name coming out in theaters this week. It’s a standard esports tournament for Evolve, where a team of four players will fight one chosen player from the other team as the monster, of which either the objective must be completed by the monster or the monster must be defeated by the humans. Winning team nets $15,000, which is not bad for a tournament of this level.

    Wouldn’t be an esports tournament without some esports guys. (Get your minds out of the gutter about “Jericho”‘s name.)

    As for Evolve the game, I thought it seemed interesting until the whole fiasco involving the many editions and DLC packs the game has. That, it didn’t seem like it was worth the $60 price tag to me, and they didn’t even bother making a five-pack for the PC version for my friends.

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  • Tommy’s Wheel of Misfortune: A strange Wheel of Fortune clone for DOS.

    Tommy’s Wheel of Misfortune: A strange Wheel of Fortune clone for DOS.

    Lately I’ve been on a kick of looking at old DOS game show games. There were a lot of official game show games of the 80s, from the greats like Jeopardy! and Wheel of Fortune to lesser-known classics like Now You See It, Fun House and Remote Control. But what I was really interested in were the game show games made by hobby programmers.

    I remember seeing this in a Micro Star shareware compilation disc. I wonder if I still have it…

    I was looking for Wheel of Fortune clones, but I could only find two. VGAWHEEL (or EGAWHEEL, I’ve seen both names online) is a no-frills version of Wheel that has probably the prettiest wheel made for DOS. Oh, and it has a cute little theme that plays on the PC speaker. Alas, there isn’t much to say about VGAWHEEL, other than Russell Mueller made a pretty good Wheel clone for DOS.

    However, the other one I found is most intriguing. This was made by someone with a rather… silly sense of humor.

    Man, this guy even had a BBS line! I wonder if there were aliens on it.

    Tommy’s Toys was a garage developer who made games “designed by aliens from outer space.” They made a lot of games throughout the ’80s and ’90s. We’re talking about hundreds of them released over ten years.  Tommy’s Toys pretty much disappeared by the time Windows became super popular, and the designer stopped making games to write books. At least that’s what Mobygames tells me, anyway.

    You know it’s a DOS classic when you see that smiley face in there.

    The reason I mention this developer is because they ended up making their own spin on Wheel of Fortune. Made during the peak of “I’m a Wheel Watcher” mania, Tommy’s Toys brings from “outer space” clone called Tommy’s Wheel of Misfortune. So let’s dive into this alien-made Wheel of Fortune clone, shall we?

    Off the bat, there are a few changes from the classic game show. You can have anywhere from 2-6 players, more than the three from the actual show. The manual states you can play against the computer but I’m not sure how. After that, it’s standard Wheel of Fortune, except with a few twists.

    Now that I think about it, this reminds me more of another game show…

    You can see that the Wheel is not a fixed pattern. It has the common Bankrupt, Lose a Turn and Free Spin spaces that you’d associate with Wheel of Fortune, but they’re shuffled around the board at random each round, making the wheel more devious at times.In a sense, it feels like a hybrid between Wheel of Fortune and the other notable luck-driven game show, Press Your Luck. Thankfully there’s no sign of the whammies anywhere.

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  • Counter-Strike: Global Offensive Music Kits Series 2: Crossovers and… Christmas?

    Counter-Strike: Global Offensive Music Kits Series 2: Crossovers and… Christmas?

    Let's ignore the stickers and look at the big prize: NEW MUSIC!
    Let’s ignore the stickers here and look at the big prize: NEW MUSIC!

    It’s that time again. On February 12, 2015, Valve introduced a second batch of music kits for Counter-Strike: Global Offensive. I had written about the first nine late last year, and it’s become one of my more popular posts recently. If you wanna see my reviews for the first nine music kits, click here.

    Since there’s new ones, I thought it’d be nice to come back and write about these brand new ones and see if they’re worth your money.

    Naturally, I’m going to review these, complete with videos so you can listen along. Like before, these music kits will randomly appear in the game as an offer for $4.99 for a standard one, or $6.99 for a StatTrak one that counts your MVPs in competitive matches. If you’re cheap like me, you can buy these on the Steam Marketplace at a cheaper value if there’s a specific kit you’re interested in.

    I’m also gonna throw one in that came out in December, after I had written the original CS:GO music kits post. Consider these music kits part of a “Series 2,” if you will.

    (The Midnight Riders music kit video is courtesy of YouTube user wtiw. All the other music kit videos are made by me.)


    Midnight Riders, All I Want for Christmas

    “HAPPY HOLIDAYS, ****ERS!” -Midnight Riders

    LISTEN ON: YouTube, CS:GO Stash

    Wow, the first official Valve crossover in CS:GO. Granted, some of the maps in Arms Race and Demolition are based off stuff from Left 4 Dead 2, but this is the first item that actually references another game entirely.

    Midnight Riders is a fictional band that appears in the Left 4 Dead 2 universe. Their music is mostly southern rock, with such awesome songs like “Midnight Ride” and “One Bad Man.” In late 2009, they released a new track, “All I Want for Christmas is to Kick Your Ass,” which is used as the base of this music kit.

    Most of the kit is taking the 3 minute track and splicing it together to fit CS:GO‘s music. Some of these, like Round Start 1, Lost Round and Death Cam make good stingers, but the rest is kinda slapped together, especially since a lot of the tracks like Won Round have a hard stop that’s a bit jarring. More proof that this feels slapped together is that the Bomb 10 Second Timer and Round 10 Second Timer are exactly the same. There’s not even any changes in instruments, they are literally the same track. Feels real lazy.

    Compared to the other music kits, this seems slapped together as a Christmas promotion, and it could’ve been better. This one is currently unavailable for purchase in game, but you can still buy it on the Steam Marketplace if you’re curious. Though I can’t blame you if you’re not interested.

    I wouldn’t mind seeing another Midnight Riders music kit, just put a bit more effort into it next time, Would you Valve?

    VERDICT: Want some holiday cheer? This’ll work. Even works outside of the holiday season. Lightly recommended, get it on the Steam marketplace on discount.

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  • Wordtris: When Tetris and Scrabble collide.

    Wordtris: When Tetris and Scrabble collide.

    If you were around in the ’90s, you might be familiar with Tetris mania. The original game hit a myriad of systems, most notably the Game Boy, and became a massive worldwide success. Naturally when something like Tetris is popular, people try to reinvent the wheel and make variants of Tetris, with varying levels of success.

    Some of these, like Tetris 2 or Tetris Blast just added a more puzzle element to the base Tetris game. Others were games like Tetris Attack, which was merely a rebranding of what we now know as Puzzle League. Then there’s the game that we’re talking about today:

    Even the cover is similar to the original NES Tetris cover.
    Even the cover is similar to the original NES Tetris cover.

    Proudly mentioned on the box as “Tetris made Letter Perfect!”, Wordtris is a Tetris-like game released for several different systems. Though today we’ll be specifically looking at the SNES version of the game. Spectrum Holobyte took the block-building concept of Tetris and put a unique spin on it, which is hardly unknown territory to them. Wordtris was one of several Tetris spinoffs Spectrum Holobyte released, including Welltris and Faces: …Tris III. I wasn’t kidding when I said there were many Tetris spinoffs in the ’90s.

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  • Duty Calls: A silly Call of Duty parody.

    Duty Calls: A silly Call of Duty parody.

    The year is 2011. We’re nearing the home stretch of the 360 and PS3 console generation. We’re seeing really cool games that push the power of their hardware, while also being fun as hell to play.

    One day, while browsing on Twitter like I usually do, someone I followed retweeted this gem by one Clifford Bleszinski:

    (Note: This is a loose recreation of the tweet from various sources. In the years that followed, he since deleted the original tweet.)

    Naturally, being the curious guy I am, I checked out the website and found out there was a free game there. I download the 700MB installer, not knowing what to expect.

    Making something sound so generic is quite impressive.
    Making something sound so generic is quite impressive.

    Duty Calls: The Calm Before the Storm is a parody game that makes fun of the long-standing Call of Duty franchise. This is very apparent by the logo that makes fun of the old Call of Duty logo, to even that important disclaimer that Activision had nothing to do with it. Because the last thing they needed were lawsuits.

    Parodying games in other games is a fickle thing. Sometimes you can be right on point and make it funny, otherwise you end up just making half-baked references that fall flat and seem incredibly dated, like Duke Nukem Forever rejecting Master Chief’s power armor, saying it’s “for pussies.”

    With a parody like this, it can only go up from there, so let’s give it a try.

    Must be very boring for the army today...
    Must be a very boring day for the army…

    Our adventure begins with an introductory cutscene learning about some secret base, complete with a Call of Duty-style talking about how war has changed, and yet war never changes. It oddly reminded me of that song from Idle Thumbs about the wizard.

    After that, our intrepid shooterguy drops in with an M4 assault rifle and a secret base to find by some random commander dude. So let’s jump into the fray and fight the big bad.

    I could do a play-by-play, much like I did with my last article on CTU Marine Sharpshooter, but this game is short. I beat it in 10 minutes. Not only that, this game relies on such silly gags like the one below, thus if I showed you every gag you wouldn’t wanna play it, so here’s a sampling instead.

    Imagine this scene said by bored voice actors proclaiming you can’t stop this enemy. Then the game goes into slow motion so you can stop this enemy. It does that sort of stuff.

    Duty Calls throws a lot of jabs at Call of Duty, usually referencing its fairly linear nature, its over-emphasis on slow motion action scenes, even making fun of the silly rank progression of COD‘s multiplayer. The only thing it doesn’t make fun of is being penalized for going out of bounds. Oh well, can’t have everything, I guess.

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  • Marine Sharpshooter: One Budget FPS, One Mediocre Game.

    Marine Sharpshooter: One Budget FPS, One Mediocre Game.

    I’m convinced no one wants to be the sniper in a video game. Yeah, there’s parts where they show that being a sniper is cool, but most of it involves walking around silently and shooting people at a distance with a bolt-action rifle. The only time I’ve ever really seen it work is something like Call of Duty 4‘s “All Ghillied Up” mission, and even that’s more of a stealth level than a sniping level.

    I’ve played several games where sniping is the primary focus, such as Sniper Elite V2 or Sniper: Ghost Warrior, and most of the time it ends up being a fairly basic shooter with needlessly elaborate sniping mechanics. I don’t know why people keep making games based on this exactly, but much like they kept making sequels to the Sniper movies, there must be an audience for this stuff.

    Today, I’m gonna look at one of those sniping games, and this time, it’s a bargain bin shooter, which tells me we’re in for some old-fashioned budget jank.

    Not endorsed by Jack Bauer

    Marine Sharpshooter is a budget FPS where sniping is the base mechanic. Despite having the “CTU” logo on top, you don’t play as Jack Bauer from the hit series 24, but instead a generic soldier dropped into certain exotic locales where you assassinate enemies, usually with sniper rifles.

    The developer of this game was Jarhead Games, a master of making budget military FPSes, such as Navy SEALs: Weapons of Mass Destruction and Army Ranger: Mogadishu. The only other notable thing they made was NRA Gun Club, a target range game which is incredibly ironic considering the NRA was lambasting video games as an excuse for a mass shooter. I’ve played only one of Jarhead’s games before — the aforementioned Navy SEALs — and it wasn’t that interesting, so I don’t have high hopes for this one.

    Wonder if I can get that skin for Counter-Strike: Global Offensive?

    The game starts with a dramatic cutscene and our two heroes: A generic sniper and his spotter buddy, with an M4 assault rifle. They don’t give them names to start, so I’m gonna call them “John McSniperdude” and his teammate “David Spotterguy.” You play strictly as McSniperdude in this case, with Spotterguy being your wingman and occasional distraction.

    What a good way to start your game, with a big load of nothing.

    After a thrilling introduction where McSniperdude and Spotterguy arrive to Afghanistan by boat, our game begins. Compared to other Sniping-themed games I’ve palyed, sniping in this game is a bit unusual control-wise: You use the mouse wheel to zoom in and out of your scope. It takes a little getting used to, especially since I’m used to many other games allowing you to scope in with the right mouse button. I guess in the days before Call of Duty‘s ironsight modes got popular, this is an okay solution, but also probably difficult if your mouse doesn’t have a mouse wheel.

    As you play, Spotterguy will tell you that there’s enemies in a certain direction, also highlighted on your radar above. In some cases, this is what you need to be able to even see enemies without getting shot a bunch. Since he’s your teammate, you have the ability to tell him to either attack only when shot upon, or just to attack anyone he sees. At some point, I just told my spotter to fire at will so I didn’t have to switch between weapons or no-scope enemies that surprise you at close range.

    Our spotter is the master of blocking.

    You can also have the spotter either hold a position or follow you around. I often played through the game having him follow me, but this lead to problems where he’d sometimes block a doorway, making it impossible for me to progress. Since he’s also your buddy, you have to protect him as well as complete your objective. If he dies, then McSniperdude commits suicide to mourn the loss of his buddy. At least that’s what it looked like, any time I failed the mission, my character just dies.

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  • Fork Parker’s Holiday Profit Hike: A holiday war of attrition.

    Fork Parker’s Holiday Profit Hike: A holiday war of attrition.

    I think Devolver Digital is slowly becoming one of my favorite publishers. Earlier this year, they teamed up with The Expendables 3 and released a demo for Broforce called The Expendabros that was pretty damn fun. (You can read about that game here.) They gave the dormant Serious Sam and Shadow Warrior franchises new life with new games in the series, and published the awesome yet frustrating Hotline Miami. So yeah, they’re a pretty cool publisher.

    Now they’re spreading some holiday cheer with yet another free game, this time featuring their mascot/CFO/Twitter darling Fork Parker. This one is quite a doozy…

    Try saying this title five times fast.

    Fork Parker’s Holiday Profit Hike is a Christmas-themed promotional game featuring Parker and developed by Dodge Roll Games, developers on Enter the Gungeon. Unlike Expendabros, Holiday Profit Hike is not a reskinned version of Gungeon, despite that concept sounding really cool. Instead, it’s a unique game of its own.

    Fork Parker is like if Ted Turner merged with Cave Johnson. He’s lovable despite being an old guy.

    You play as Fork Parker, who must make a load of profits for Q4. His solution? Climb a tall “mountain” filled with perilous spikes, snowball-throwing yeti, and tacky Christmas sweaters while trying to grab cash along the way. If you get to the end and finish in the black, you’ve saved Devolver Digital. A fairly simple holiday-related story, and for a game like this it doesn’t need anything more complicated than that.

    Holiday Profit Hike boasts a pixel art aesthetic, which I’m usually not a fan of, but I’ve been slowly warming up to it in recent years. That art style works in its favor, as Dodge Roll Games somehow made a dodgy old dude like Parker into a cute-looking character because of it. It also has a few music tracks, and one main track that loops endlessly. The tunes are a bit short and repetitive, but it fits the rest of the game’s atmosphere.

    The start of a painful, yet rewarding journey.

    So what makes this game different from other platformers? Well, Parker comes equipped with a cool feature in which he can throw pitons at certain walls and floors and make a rope zipline he can ride with his cane. This is the core mechanic of the game, and is pretty unique for a platformer. He can even use his cane as a pogo stick to temporarily stun some enemies. Parker’s apparently taking a few tips from fellow old man with a cane Scrooge McDuck.

    This game follows the formula that games like Super Meat Boy and VVVVVV follow in which one hit is certain death. There’s a lot of spikes strewn around, and lots of slippery blocks will be the cause of many deaths. Thank god the game has checkpoints after every major puzzle, but even with those, it’s not an easy challenge. Nothing sucks more than getting past a difficult part, only to die in a spike pit, negating all progress.

    This one part almost drove me insane. I’m surprised I beat it, honestly.

    I don’t get frustrated at games very often, but Holiday Profit Hike broke me. I died so many times that my swearing became shrieks and cries of “NO!” when I botched a difficult section. The part above is what wrecked me the most, causing me to swear and shout more than anything else in the game at that point. Eventually I got so frustrated from failing so much on this one section that I received concern from other people in my house. When people start worrying about me over a game like this, I knew I had to take a break.

    This is why I’m not a businessman. Or a platformer expert.

    However, I am not a quitter. I will push myself, yelling and screaming until I finally get past those damn difficult sections. After many failed tries, I persevered and got to the top of the mountain in an hour and a half. Alas, I got the worst ending, but it’s better than giving up and missing out.

    The game isn’t very long, and doesn’t have much in replay value. The only other options are get better and beat the game with a positive score to get the best ending, or to speed run through it, which is an impressive feat if you can do it. I don’t think I’m up for replaying this, but I did enjoy playing through it in spite of it breaking me more than any game has in years.

    If you wanna play this, it’s available on Steam. It’s very frustrating, but still fun despite the hard difficulty. Props to Devolver for giving out a free holiday game, and to Dodge Roll Games for perfectly capturing the spirit of a balls-hard platformer. I wouldn’t mind seeing a sequel of this. Just make it a bit easier next time, alright?

  • Hoyle Casino on the Game Boy Color: Gambling on the Go.

    Hoyle Casino on the Game Boy Color: Gambling on the Go.

    For a long while, I was fascinated by casino video games. Maybe since I was too young to actually play at a casino, I figured casino video games would simulate the casino experience without losing loads of money in the process. It’s a shame that nowadays casinos are inundated with digital slots and video poker machines, with maybe a blackjack and craps table here and there. It’s just not the same.

    During my teenage years, I was playing one of these casino games, back when I had just gotten the fancy new Game Boy Advance. Though, it was a Game Boy Color game…

    Probably the best quality picture I could find. If my box wasn't crushed to hell, I'd just scan mine in.
    Probably the best quality picture I could find. If my box wasn’t crushed to hell, I’d just scan mine in.

    Hoyle Casino is a game sponsored by the Hoyle game company, which primarily is a playing card company, though these days they’ve also branched out to publishing digital games based on TV shows like Ice Road Truckers. This game is also unique because it was one of the few games Sierra published for the GBC, with the others being sister title Hoyle Card Games and a version of 3D Ultra Pinball: ThrillrideHoyle Casino came to other systems, but today I’m looking at the portable release.

    Pulsar Interactive worked on this, and they were mostly known for Game Boy games like Barbie Fashion Pack, as well as assisting in Quest for Glory V and Blood & Magic, as well as IBM’s Manage This!, which is not a video game but they were more than proud to feature it on their website.

    I figured I played this a bunch because of the aforementioned fascination with casino games. Plus since it was on a portable and this was before everybody had smartphones, it was a great time waster when you had nothing to do, which was fairly common in my high school years.

    Now, my gold standard for casino games is Nintendo’s Vegas Stakes – both the original SNES version and it’s Game Boy counterpart – so let’s see if Hoyle Casino is good enough to dethrone the king of casino video games.

    Hoyle Casino is a proud sponsor of VICE. I’m more of a MisterCard person, personally.

    We’re introduced to this screen where you create your character, complete with portrait. It’s merely cosmetic, but I decide to go for the classy gentleman portrait for this one.

    This game boasts "hundreds of variations." I'm not seeing hundreds, here.
    This game boasts “hundreds of game variations.” I’m not seeing hundreds, here.

    Hoyle Casino has seven base games in it: Blackjack, Slot Machines, Craps, Roulette, Pai-Gow Poker, Video Poker and just “Poker.” Considering Hoyle is best known for playing cards, I’m not surprised how much poker games are in that.

    As I select the Poker option, suddenly I am given a deluge of various choices.

    More poker than you need. Not like these variants matter considering everybody just plays Texas Hold’em these days…

    Holy crap, that’s a lot of poker games. They got most of the common ones, including Seven Card Stud that I remember playing in Vegas Stakes, as well as the now-iconic Texas Hold ‘Em, the one type of Poker everyone knows because it was on TV for a long while.

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