Author: beverly jane

  • Counter-Life: Mixing two of my favorite games together.

    Counter-Life: Mixing two of my favorite games together.

    If you haven’t noticed, I really like maps and mods. Mainly because I prefer new content being made by creators for fun and not being sold as $30 expansion packs. But also because people make really good mods.

    Some of my favorite mods tend to be ones that only change that gameplay slightly while leaving the original content intact. Stuff like Police Brutality: wildweasel presents Terrorists!, like I mentioned in my Doom mods article a while back. So this time, I cover yet another one of those kind of mods.

    So what happens when you take the world of Black Mesa in Half-Life, and throw in the guns from Counter-Strike? You get Counter-Life.

    Gordon Freeman is a stone cold killer. Strange how we don’t pay much attention to that here, or even in the original game.

    I remember this mod in its early days, back when I used to lurk on a Half-Life mod forum. It makes sense that this exists, considering the popularity of both games. Counter-Strike was one of those mods that had a relatively slow burn, and then exploded by the time Valve acquired the team and released it commercially. These kind of crossovers are always neat, and it makes sense someone would blend two of Valve’s franchises together.

    “FOR GOD’S SAKE, OPEN THE SILO DOORS! SOME CRAZED MADMAN WITH A MAC-10 WANTS ME DEAD!”

    So the story is identical to Half-Life: You play as Gordon Freeman, except instead of an HEV suit, you have a kevlar vest and you get to fight with more realistic weaponry. Basically this is more of a weapons mod than something like They Hunger, which not only had new weapons, but new levels and enemies as well.

    The arsenal from Counter-Strike 1.6 is in full force here, from the classic USP, AWP, and Desert Eagle; to the lesser-appreciated TMP and M249. Though there are some new weapons, such as the M4A1 having the M203 grenade launcher like in Half-Life, as well as a rocket launcher that almost resembles a LAW.

    This is the weirdest rocket launcher I've ever seen...
    This is the weirdest rocket launcher I’ve ever seen…

    In addition, some of the weapons have features not in CS, such as the P90 having a zoom in scope, or the Glock 18 actually functioning like its real-life counterpart as a fully-auto pistol and not the weird Glock/Beretta 93R hybrid it’s been since the beginning. While it’s not a 1-for-1 conversion of CS‘s arsenal, it works.

    Hell, in older versions of the mod, you could have akimbo USPs and Deagles, in addition to the more iconic Dual Berettas. Those were rather fun to use, but I figure they removed them to strive for more “accuracy” to the original game and not to satisfy teenage fantasies of new weapons. Had this come out during Global Offensive, we probably would’ve saw a clunky revolver and an overpowered CZ75 auto pistol, so in the grand scheme of things they made the right decision.

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  • Video game fruit snacks MK. III: Mario Kart fruit snacks!

    Video game fruit snacks MK. III: Mario Kart fruit snacks!

    Sometimes I can get into a groove and write stuff for weeks straight. Other times, especially during the summer, I get into long gaps where I write at most once a month. Maybe I’ll find some inspiration while grocery shopping…

    In addition to buying a fair share of unhealthy things, I found two things I just had to have: One was New York Seltzer, a return of one of my childhood favorites. The other was this item that I couldn’t resist blogging about.

    These fruit snacks are NEW! NEW! NEW!
    These fruit snacks are NEW! NEW! NEW!

    Mario Kart fruit snacks. 2015 is becoming quite a year for video game-related food and drink. First the Mario gummies and Plants vs. Zombies 2 fruit snacks I wrote about earlier this year, then the Destiny Red Bull, now this. Since these are branded by Kellogg’s rather than some off-brand company I’d never heard of, these can only be good.

    The cover is taken straight from the recent Mario Kart 8, which makes sense considering its popularity. But unlike the game it’s based on, don’t expect anything not Mario-related in this set. Though maybe they could’ve save that for another series of fruit snacks.

    The box I had opened had 3 packages with Mario and 7 with Luigi. THE YEAR OF LUIGI SOLDIERS ON
    The box I had opened had 3 packages with Mario and 7 with Luigi. THE YEAR OF LUIGI SOLDIERS ON!

    These fruit snacks feature Mario, Luigi, Yoshi, Toad, a Koopa Troopa shell, and the famous Star as our options. All good options, though them making the purple one a regular Koopa Troopa shell instead of the evil blue shell seems like a slight misstep, but this is a fine lineup. At least I can bite the head off Yoshi like the crazed maniac I am.

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  • Doom modding in the ’90s: My recent fascination.

    Doom modding in the ’90s: My recent fascination.

    One day, I was checking out some YouTube videos, until I had stumbled upon this one by RottKing:

    YouTube player

    I was gonna write something about that Doom level set featured in the video, but I realized there wasn’t anything particularly unique about it. Some of the levels feel bland and featureless, often with no sense of balance. E2M9 has a fight between one spider mastermind and three cyberdemons, for crying out loud! But it did give me an idea. that’s not the main reason why I liked this level set. It was the random sounds that the creator replaced.

    Playing this level made me realize how amazing the Doom mod scene was during the mid-to-late ’90s. END1.WAD is the epitome of a 1994 level, according to the Doom Wiki. During the heyday of Doom modding, everybody was making their own levels to play around in Doom, in varying levels of quality. Some have held up and get universal praise from Doom veterans. Others are forgotten, an experiment often made by a teenager who didn’t pursue game development further.

    Modifying an existing game wasn’t a new concept, but Doom was one of the few to openly embrace it in its early days. This lead to many creative levels, some made by people who’d later become famous in their own right.

    Though this wasn’t always the case. Since the tools were fairly new, most people were making fairly dreadful levels, usually plagiarizing parts of the original Doom levels, or in some cases created tutorial levels. Such as FEAR21.WAD, which looks so obtusely designed that it’s like if Salvador Dali made Doom levels. Here’s a UV-Max (All kills, all secrets) run from Doom speedrunner ryback:

    YouTube player

     

    This above is an example of what most people had to offer. For 1994 standards, it was great to have another level to play, but it’s very tough to play today unless you’re like me and have a liking for crap, for sure.

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  • Red Bull featuring Destiny and eSports: One unexpected promotion.

    Red Bull featuring Destiny and eSports: One unexpected promotion.

    I’ve mentioned this before, but I’ve had difficulty at times coming up with good, interesting stuff for this blog. Then I found out some video game is doing some cross promotion with a beverage company. To the 7-Eleven!

    Well, that's one way to get people to buy your stuff.
    Well, that’s one way to get people to buy your stuff.

    Bungie’s Destiny teamed up with Red Bull to partially promote the upcoming Destiny: The Taken King expansion. Unlike the many years where I’ve covered Mountain Dew Game Fuel, this is merely just a rebranding of the existing product to tie in with an upcoming game. Oddly, this is only available at 7-Eleven. It’s weird how 7-Eleven is always the place where I find the dumb video game drink stuff…

    I’ve covered video games doing promotions with energy drinks before, like Call of Duty: Ghostchasers III did with Monster Energy back in 2013. You can read about that here. But Destiny is a different beast. It’s as if Halo and Borderlands had mixed together into a soup that’s somewhat edible.

    I played Destiny during the early beta days, back when all that was available was Earth and that one brief time where they had a mission on the Moon. I liked the idea because not only did it have standard linear missions, but it also had free-roaming exploration akin to most MMOs. But it didn’t seem like something I wanted to jump into immediately since a lot of people were pretty down on it not long after release. Though I figure the game still has a modest following if Bungie and Activision are throwing advertising dollars at Red Bull for this.

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  • The Spear of Destiny Mission Packs: The Lost Wolfenstein games.

    The Spear of Destiny Mission Packs: The Lost Wolfenstein games.

    I have a certain fondness for Wolfenstein 3D. Back in the early 2000s when I was just a middling teenager, I was playing a bunch of cool level packs for Wolfenstein. Hell, the first online blog post I ever made was talking about an old Wolfenstein 3D mods website that I thought was cool. Yeah, it’s kinda plain compared to Doom and Quake, but damn it, I still had fun going through mazes killing things.

    I’ve played practically every major Wolfenstein game barring the Muse Software prequels and the most recent The New Order. I was even a hardcore Wolfenstein: Enemy Territory player back in the day. But I didn’t know that there was a Wolfenstein game I missed.

    They don't make game covers like these anymore...
    They don’t make game covers like these anymore…

    Mission Pack 2: Return to Danger and Mission Pack 3: Ultimate Challenge are unofficial third party expansions to Spear of Destiny, developed internally at FormGen and released in 1994. If you were craving more Wolfenstein and weren’t playing Doom for some reason, this was one of the many way to fulfill your digital nazi killing urges. That, combined with the Wolfenstein map generator mentioned on the box, and you now had seemingly endless opportunities to expand your Wolfenstein 3D experience.

    Both episodes have the same story: Hitler recovered the Spear of Destiny from B.J. Blazkowicz, and it’s up to B.J. to fight Hitler’s Nazi regime once again and recover the Spear before he brings hell demons to Earth. It’s corny stuff, but to quote John Carmack from the book Masters of Doom, “Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.”

    Well, I hope you like blue because there's a lot of it.
    Well, I hope you like blue, because there’s a lot of it here.

    So what’s different in these Mission Packs compared to vanilla Spear of Destiny? Surprisingly there are a bunch of changes in this game. New levels (natch), new sprites, new textures, even the enemies look and sound different. So already this is looking promising, right? Oh, if only.

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  • Remembering Xfire: The program that was once better than Steam.

    Remembering Xfire: The program that was once better than Steam.

    A few days ago I had found out a memory from my PC gaming past was going away. Xfire, a game chat client, was shutting down its client and account services. This news saddened me, as Xfire and me go way back.

    Memories...
    Memories…

    To describe Xfire, it was part instant messenger, part server browser. It was a lighter, sleeker Gamespy Arcade, or for a more recent example, AMD’s Raptr client. While Steam has basically taken over that landscape, for a long time having a complimentary client like Xfire was sometimes mandatory, almost to a point where it was bundled with some games, even being used in console games like Untold Legends: Dark Kingdom, something that Sony Online Entertainment thought was fit for a press release.

    Wasn't it fun to buy a game and find out that you couldn't play it? Such dark times...
    Wasn’t it fun to buy a game and find out that you couldn’t play it? Such dark times…

    For those who weren’t around in Steam’s early days, Steam was mostly garbage. Games didn’t run, you had to wait hours to install games (and there was no guarantee you’d get to play it right away!), and the most important feature, the Friends/Community, was perpetually broken and unusable. This is where Xfire excelled: It was a great chat client program to keep up with your gaming friends. Though it wasn’t just for Steam games, but other games where the server browser was cumbersome, like Soldier of Fortune II, or Battlefield 2, were also helpful for finding games back before peer-to-peer multiplayer was more common.

    The Xfire website — which still exists, but only in a fragile shell nowadays now under new management — also had a fairly cool profile system setup. Here you could make friends, keep your favorite game servers for convenience, even take screenshots and video. All of these were considered pretty impressive for the mid-2000s, and paved the way for competitors to adapt that into their social features.

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  • Sega Swirl: The puzzle game time forgot.

    Sega Swirl: The puzzle game time forgot.

    Sega in the late 1990s to early 2000s was a weird time, at least here in the United States. After bungling the Sega Saturn, there seemed to be some hope for the company with the blue hedgehog as they released the Sega Dreamcast in 1999, being a modestly successful system. But then Sony’s PlayStation 2 came out the following years and steamrolled over all competition, forcing Sega to abandon games console production and go into full-time game publishing instead. As time rolls on, the Dreamcast era seems to be more fondly remembered, alongside many of the games that came with it. But there’s one game Sega heavily pushed during this era, one that has been slowly forgotten to time.

    While Sega was mostly known in the console space, they did have a middling PC division during those years. Most of them ports of legacy games like Sonic & Knuckles Collection, but there was one game they released around 2000 that was a unique, interesting idea. It was a game that would absolutely dominate my middle school years in terms of its simplicity and fun factor.

    What the heck kind of company is
    What the heck kind of company is “Sega of America Dreamcast” anyway?

    Introducing Sega Swirl, a fairly simple puzzle game released by Sega, loosely inspired by the Dreamcast logo swirl. This came out as a freeware game from around 1999-2000, and while the title screen is incredibly basic, there’s a lot more to it than you think.

    The swirls almost look like colored cinnamon rolls. Damn, now I’m hungry.

    The gameplay is fairly simple: You’re given a grid of swirl colors, and your goal is to find groups of colored swirls for points. Removing them shrinks the playfield down, making it easy to build up combos. However, removing a single swirl will result in you losing points. In the standard “Level mode,” you must complete five goals to finish the stage, thus chaining swirls together for massive points is the end goal. It’s a fairly simple game, but still fun even in spite of its basic looks.

    A shame this came out in 2000, before esports were a thing. I would totally watch a Sega Swirl tournament.

    There’s also a Versus mode, where up to four competitors start taking enemy swirls for massive points. The goal is to knock your opponents out by eliminating that player’s swirls from the field. Like before, clicking a single swirl makes you lose points, but since your goal is to eliminate your opponent, it’s a good strategy to grab one swirl just to knock them out of the game faster. It’s a fun, competitive mode.

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  • This! Is! JEOPARDY! On handhelds!

    This! Is! JEOPARDY! On handhelds!

    One idea I had during my game show research was to cover most of the notable adaptations of game show games, such as Jeopardy! There’s one problem, though:

    jeopardygames
    That’s… a lot of Jeopardy.

    There are a lot of Jeopardy! games. I mean a lot of them. MobyGames doesn’t even list all of them. Plus for a game as simple as Jeopardy!, there isn’t much to say about each one. So I decided to go smaller. Much smaller.

    I kinda loved that starburst GameTek logo more than the more famous blocky logo.

    Today, I’m gonna talk about Jeopardy! on the Game Boy. Jeopardy! was one of the few game show games that made it to Nintendo’s greenscale handheld in 1991, alongside Wheel of Fortune. Naturally GameTek published this outing, and it boasted “Over 1,500 new questions!” on the box. Though considering the show they should’ve boasted “1,500 new answers,” but I’m not gonna get too nitpicky here.

    They need to bring back that Jeopardy! logo with the needlessly long exclamation point. I think it looks neat.

    I remember getting both Jeopardy! and Wheel in a combo pack at Target for about $10 each. This was the mid-90s, and Target was chock full of excess copies, so selling one to a young budding game show/video game nut like me was a treat.

    These games got a lot of action during vacation trips, such as the one time I went to a resort cabin with my family and was happily having fun with this, and occasionally Pokemon Red. I mean, before everybody had the internet in their pockets, what else could you do?

    But enough reminiscing. This is Jeopardy! on the Game Boy.

    We’re off to a rough start where it shows these three options: Play against the computer, go head to head, or use a link cable to go head to head. The problem with the last one is that it’s ultimately pointless. Jeopardy! is not an intense head-to-head game like Tetris or Dr. Mario, and you already have a two players on one system option already in place. It just seems like a feature they slapped onto the box just to say they had it.

    Notice that so far I’ve mentioned only two players. Well, here’s why.

    No Alex Trebek? Disappointing.

    As opposed to allowing three players, like every other Jeopardy! game in existence, this game is two players only. This is baffling, considering it probably wouldn’t be hard to support three players on the handheld. Oh well, let’s move on.

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  • Remembering PlayStation Home.

    Remembering PlayStation Home.

    PlayStation_Home_Logo
    R.I.P. August 7, 2008 – March 31, 2015.

    On March 31, 2015, a piece of PlayStation history died. PlayStation Home, the strange graphical chat client that had been running for about seven years, was ending on that day. I had almost forgotten about it until someone had mentioned it to me. Despite me publishing this on April Fools Day, I can assure this is a genuine post of remembering one of the more infamous moments during Sony’s floundering period of the PlayStation 3.

    There might be some of you who read about this little thing somewhere on Wikipedia, or even when some YouTubers mention it as a gag for laughs. For those who never experienced it, PlayStation Home was a graphical chat client that was meant to be used as a social hub. It was like Second Life but more PG and with less phallic objects.

    PlayStation Home was announced by then-Sony executive Phil Harrison, complete with this silly, fake-looking trailer:

    YouTube player

    (Video courtesy of IGN.)

    Naturally most of us laughed it off and mocked it incessantly. Webcomics, gaming sites, among other places were lambasting the idea, even more so when it was released to the public for everyone to try. For its entire lifespan, Home was more of a punching bag than it was a legitimate thing people cared for.

    Then again, it's hard to take it seriously when you see stuff like... this.
    Then again, it’s hard to take it seriously when you see stuff like… this.

    When I got my PS3 around 2008, I actually tried the system during its closed beta. In spite of the internet dogpile, I decided to hop in and give it a try. As the years followed, there was always that moment of “Oh right, Home is still a thing,” and I’d pop back in to give it a look to see what’s happening. Usually this moment happened when a big event had a space in PlayStation Home, like during E3 events. For instance, back in 2013 I actually did a video of me roaming around Home’s E3 Studio, which was quite the interesting experience despite how goofy it all was.

    YouTube player
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  • More video game snacks, featuring Mario and Plants vs. Zombies 2!

    More video game snacks, featuring Mario and Plants vs. Zombies 2!

    A few years ago, I had found out there were gummy candies based off the then hot new property Angry Birds: Space, which I reviewed here. I decided to give them a try and was firmly disappointed how they tasted like gummy bears and not actual fruit snacks. Then I had found out thanks to a store called Rocket Fizz that there were several variants of this dumb candy.

    Clearly I'm not gonna try them all, the first box I had was bad enough!
    Clearly I’m not gonna try them all, the first box I had was bad enough!

    Struggling with what I wanted to write about lately, I decided to hop into a nearby Dollar Tree in Portland. In addition to the rare sight of Pibb Xtra in bottles, I found these two gems:

    Because video game candy can spur ideas more than anything else can.
    Because video game candy can spur ideas more than anything else can.

    Super Mario 3-Dees gummies and Plants vs. Zombies 2 fruit flavored snacks. Score! Because unhealthy things like candy and soda will always fuel my blog in some way.

    I’m gonna review both of them today, in spite of them not having anything to do with one another except both of them are candy. This will be fun.

    One of these things is not like the others...
    One of these things is not like the others…

    Super Mario 3-Dees have the distinction of being 3D shaped, which I guess means they look more like the real thing and not freaks of nature like most fruit snacks look like. The bag comes with four flavors: Strawberry, Watermelon, Orange and “mixed berries,” with four of the characters from the famed Mario franchise being featured: Mario, Yoshi, Donkey Kong and… Diddy Kong.

    They still do the seal of quality?!

    I wouldn’t put Diddy Kong as being part of the Mario franchise unless you wanna count his appearances in Super Smash Bros. or Mario Kart. Perhaps Luigi, Peach or even Bowser would’ve been better choices. Oh well, at least this is an official Nintendo licensed product, complete with the Nintendo not-quite-Seal of Quality on the back of the bag.

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