For regular readers of this blog, you may have noticed a drastic increase in posts about edible video game goodies over 2015. You’re not the only one. I’ve blogged more about fruit snacks and Red Bull tie-ins than actual game stuff, and that’s not counting my yearly Mountain Dew Game Fuel roundup. It’s actually interesting to see more of this stuff than before, this wasn’t much of a thing over the past ten years. Either that, or I wasn’t paying attention back then.
I didn’t think I’d be making another one of these to start 2016 off. But I thank my mom, my #1 fan, for finding these out of the blue. Or in this case, red:
Mario with the best kind of gift: CANDY!
It’s more of those Mario 3-Dees gummies. I wrote about these last year alongside Plants vs. Zombies 2 fruit snacks, and it seems they’ve taken a holiday theme this time around. I probably should’ve written about these before Christmas, but hey, better late than never, right? 😛
This is art. At least, to me.
Like before, Mario, Yoshi, Donkey Kong and Diddy Kong all embrace the packaging, with three distinct flavors: strawberry, cherry and raspberry. Thank god there’s no watermelon gummies, just the good flavors in this one. It’s weird to see no green gummies, but they probably would’ve been less than pleasant flavors. Like watermelon.
When I wrote about these last time, I praised how impressive these looked for gummy candies. I lived in a world where younger me would be lucky to find candy that even remotely resembled the thing it’s based on, and not just be some amorphous blob that kinda resembled the product. But I gotta hand it to Au’some for making them look like the iconic Mario characters, like before.
As for the taste… they taste like the flavors advertised. It’s great, because when it comes to candy, those are three flavors I can always get behind. It’s even better when they’ve been sitting in room temperature for the past two weeks I’ve been putting this post off, as they’re nice and soft.. Though, I am baffled by the ingredients on the back mentioning pear juice as an ingredient.
My apologies for the fairly short post to start the new year proper. I’ll definitely have something a bit more meaty to post in the future. But for now, I’m going to enjoy 2016 the best that I can, and write about more interesting stuff, as I have been for the past four years. Here’s to a wonderful 2016!
It’s been a month, so it’s time for Loot Crate to come my way once again. I already wrote about last month’s Loot Crate, and I thought that I might as well write about them as I got them. Since Loot Crate is probably one of the more popular things in terms of nerd culture, this is more of a personal archive for myself, since most of the stuff inside is already well known on the web.
I almost didn’t get this crate, as I found it in the trash. My dad had accidentally threw it in there, thinking it was just an ordinary package. Thankfully there was no signs of damage or smells on the box, so I was able to recover it before it would’ve suffered an untimely demise. So let’s tackle this month’s Loot Crate, of which the theme is “Galaxy”.
I mean, these look so generic-looking that I’m not surprised that it was almost in the trash.
Oddly, the box is in a different, more box-like shape this month compared to last month’s, I wonder why that is. After cracking the Loot Crate open, I start to find out why…
Halo 5: Guardians ammo crate container
But I thought we already finished the fight…
Hey, it’s a box within a box! Xzibit would be proud. More specifically, it’s a box shaped like an ammo crate that features the logo of the UNSC, the main military group of the Halo franchise.
My experiences with Halo involve playing a leaked beta build of the PC port many a year ago, and co-oping through Halo 3 with a friend, which had a rather interesting tale that might be a bit much for this kind of blog. Since I was mostly a PC gamer by the time Halo hit the scene, I never really found much interest in the franchise. It wasn’t terrible, but I never got sucked into the cultural zeitgeist of it all. A shame really.
There’s also a code for some unlockable items for the then recently-released Halo 5: Guardians, but alas I’m still stuck in the Xbox 360 world, thus I don’t think these items will ever get redeemed. That’s okay to me, because I can’t imagine that game being any good.
One day I should give Halo another chance. Either through Xbox or on PC. I bet those games are really fun in co-op.
It’s the holiday season, and what better way to celebrate than playing something Christmas-related? How about a game based on one of the best damn action movies of the 80s, Die Hard?
I don’t care what anyone says, this is a Christmas movie in my book.
Okay, I may be stretching it a bit here. But it’s better than trying to find some Christmas-themed game involving Santa Claus. It’s also appropriate, considering Die Hard‘s legacy.
There have been many Die Hard games over the years. There was the top-down action game for the NES that’s been featured by the Angry Video Game Nerd and Games Done Quick, the multi-genre Die Hard Trilogy, even the Sega brawler Dynamite Deka which was rebranded as a Die Hard game when it hit stateside. But we’re gonna be talking about a little-known budget shooter that featured our old pal John McClane, Die Hard: Nakatomi Plaza.
Love how they don’t try to give a Bruce Willis-like face for McClane.
This game had an interesting history. Starting out as a “Die Hard TC” for Duke Nukem 3D, it eventually made the leap from the aging Build engine to the new GoldSrc engine in 1999. Development on Nakatomi Plaza went silent in 2000 as rumors went around 20th Century Fox sent a cease and desist on the project.
Eventually the game got re-announced the following year, now with the proper Die Hard license. Since 20th Century Fox had their own games publishing arm (at the time), the game got one more engine change: the fancy new Lithtech Engine. The engine that was used in The Operative: No One Lives Forever a year prior, and would be the primary engine for Monolith Productions’ stuff for years to come. The engine was also fairly cheap to license, which meant Lithtech powered lots of budget games I’ve actually talked about before. We’re talking stuff like CTU Marine Sharpshooter, Vietnam: Black Ops and…
But enough about the engine that powered a dozen junk games. Let’s get into the game itself. Nakatomi Plaza is a loose retelling of the original Die Hard‘s story. If you’re reading this and you’ve never seen Die Hard, stop reading this and watch the film. NOW. Alternately, you could read the book the movie’s based on, Roderick Thorp’s Nothing Lasts Forever, which I heard is actually a good book. If you have seen Die Hard, then continue. Preferably read this while listening to that GuyzNite song about the Die Hard franchise.
Since this game’s hits all the famous parts of the original movie, I won’t go into a play-by-play of the game, only for what the game has changed from the film itself.
The game starts out exactly the same as the film: John McClane arrives at Nakatomi Plaza thanks to Argyle the limo driver, meets up with Mr. Takagi, Ellis and Holly Gennaro, before Hans and his terrorist buddies come in and wreck stuff, leaving John barefoot with his 9mm Beretta.
It’s weird to be playing an FPS with a left-handed protagonist. What is this, Counter-Strike?(more…)
Ever have that feeling where you wake up and find out something surprising? That happened to me a while back as I was combing through my scant emails while watching stuff.
I won a free year of Loot Crate. I’ll admit, I was shocked. I rarely win things. I envied a friend of mine who usually stumbled upon getting free stuff all the time. I don’t even remember what contest I entered to win this, but hey, I’ll happily take free Loot Crate for a year.
For the unaware, Loot Crate is a simple subscription service where every month they send you some geeky goodies based on a theme. It’s usually $13/month, though you can go for longer subscriptions that’ll save money in the long run.
A lot of their crates involve a lot of the pop culture geek ephemera that you’d expect. Figurines, shirts and occasional Good Stuff. I’ve had friends with subscriptions to the service and they seemed to enjoy the things they got on offer.
So simple and mysterious… I wonder what’s inside…
The theme of this month’s was Combat, based on various ways to fight the world. As I only casually followed Loot Crate, before I wrote this post, I didn’t even know the stuff that would be in each monthly crate was based on a theme. This is pretty neat, as it gives me a hint of what’s inside the box. The downside is I might get a Funko Pop, which I’m not a super fan of.
But enough about that. What was in my first monthly Loot Crate?
Blizzard Entertainment “Cute but Deadly” blind bag
Somehow realizing I could also find these at Hot Topic or Blizzard’s online store killed the sort of uniqueness this item could’ve given.
Ah yes, the wonders of mysterious toys in sealed bags that may or may not have something interesting in them. Blind bags are fascinating as hell to me, mostly in part due to Ashens’ videos on it. While I’m not a cheeky brit with a mangy old brown sofa, I am a bloody yank with a stained TV tray, so let’s go and check these out.
All of these are based on various Blizzard franchises: Starcraft, World of Warcraft, that sort of thing. I’ll admit I don’t follow much in terms of Blizzard games. I’ve dabbled in a demo of Diablo or StarCraft years back, but I never really followed their stuff like Hearthstone or World of Warcraft. But whatever, the franchises don’t matter, it’s mystery of the blind bag that intrigues me. Let’s crack this sucker open.
I guess there is truth in advertising…
Oh wow. This is the rare orange Murloc advertised on the back of the box and in the Loot Crate booklet for the month. I honestly expected to get the more common Arthas or Kerrigan in the set, but this is a treat. He’s tiny enough to fit well on the shelf of my desk without being too much of a bother. He’s also damn cute, so there’s that.
I wish my luck was always this good. If it was, I’d play the lottery.
There are many things that I’m always fascinated by, and one of them is portable versions of big console games. It’s surprising to see studios small and large try to squeeze as much power out of handhelds and hopefully make a good game out of it. I collect these on a rare occasion, and thought I’d dig one out of mothballs I bought awhile back and give it a spin.
As opposed to what, Own the Parking Lot?
Let’s hop in a ride and drive the mean streets, because we’re checking out Need for Speed: Carbon – Own the City for the Game Boy Advance. I mentioned buying this in an old “I Bought Stuff!” post from a year ago, and I wanted to see what a racing game looks on the ol’ GBA.
This is an EA Canada product, and came out on the GBA, PSP, and DS as the spinoff portable title alongside the main game on the bigger consoles. Usually the portable version is different in some ways than its console brethren, so let’s check it out.
The story’s fairly silly: You were in a race alongside your brother Mick, and a multi-car pile up by some unknown assailant caused the death of your brother and caused amnesia in you. What follows is a typical revenge plot as you work with Sara and Carter, Mick’s former crew members, as you climb your way back to the top and dominate districts and “Own the City,” as it were.
So let’s take a look at how this looks on the Game Boy Advance…
If you think it looks bad on a screenshot, imagine this in motion!
Oh. Oh dear. I’m not a graphics snob by any means, but this game looks pretty bad, even by GBA standards. Screenshots really do not do this justice, it looks like a blocky mess of a world on a platform that shouldn’t be running stuff like this. Feel the thrill of going 100 mph while feeling like you’re going half that speed!
Now I know the Game Boy Advance is not a 3D powerhouse, but something is really wrong when even playing it at top speed feels like a casual drive through a city than an actual racing game.
It doesn’t help that I can barely see anything. It’s very hard to see what’s ahead of you, and most of the roads are made of 90 degree angles that make it difficult to make good turns with slamming into the buildings. It doesn’t help that this perspective also makes swerving past traffic and opponent racers difficult.
Playing one of the Hunter races. One of the few modes where being in first isn’t guaranteed a win.
But enough about how it looks, here’s how it plays. A accelerates, B brakes, L activates Nitrous – provided you’ve unlocked it, and R is handbrake. There are four race types: Circuit, Sprint, Elimination, and Hunter. Circuit and Sprint are your standard races. Elimination removes the last place driver at each lap. Hunter is a strange one: Every skill or trick you do fills up a health bar, but hitting anything or stopping loses health. It’s less about finishing first and more about finishing with style.
You know it’s time when you see the ol’ kitchen stove…
Mountain Dew gets buddy-buddy with major game developers and makes a fancy Game Fuel dedicated to a major game. This year, Activision gets the choice for the second year in a row, this time for Carl on Duty: Black Cops III – Revenge of the Urkel- er, Call of Duty: Black Ops III.
At this point, Mountain Dew has made the Citrus Cherry a standard flavor. No longer seasonal, you can get the stuff at any time anywhere. I noticed this as I found bottles of the normal Citrus Cherry at a Safeway, rather than the 7-Eleven like I usually do. Since this change, they’ve had various game-related promotions with Game Fuel this year, such as items for Batman: Arkham Knight and Warframe.
At first, I thought Mountain Dew retired the seasonal flavors, which would’ve meant an end to what has become a yearly tradition on my blog. But thankfully that wasn’t the case, as I found the new special flavor in the usual locations.
I’ve written about Citrus Cherry everysingleyear since I started this. It hasn’t changed in taste whatsoever. It’s got a cherry taste with a citrus-y tinge that reminds me of Squirt or similar citrus-heavy sodas. At this point, I’m not even gonna bother talking about that flavor, and skip ahead to the new special flavor for BLOPSIII.
Before, I wrote blogs about the stuff I bought under the relatively boring “Game finds” title. I wanted something more punchy, more exciting. Then the name came to me. It’s sillier, but I like it better than the old one. So, re-introducing a semi-regular feature on the blog: I Bought Stuff!
This one will be all the stuff I got at this year’s Portland Retro Gaming Expo. I could go into great lengths about the PGRE itself, but I don’t think it’s necessary. I did get to enjoy classics like Outrun and Crazy Taxi, I saw some pro-level Tetris being played, I saw people play multiplayer Star Wars Battlefront 2 over Xbox System Link, and I met the guys who made Game Sack. This was a good year as always, and I anticipate the next year being bigger and better.
I will publicly admit that all but 2 of the things I bought were recent 360/Wii/PS2 stuff, mostly shooters. You could call me a “fake retro gamer” if you want, but I’ve gotten to the point where either I have everything I want, or the things I want are ridiculously expensive to me. For example, I totally want the Spyro the Dragon trilogy, but I ain’t paying $20-25 for each game, especially when I bought the entire trilogy on the PlayStation Network for a buck a piece. I am not one who can throw hundreds on Turbografx-16s, Steel Battallion controllers or even a complete copy of Panic Restaurant (though I give Chris Kohler guts for even offering $800 for it). So instead I go for the cheaper stuff, and that’s usually games from a generation or two back.
It’s probably the best time as any to start grabbing Wii, Xbox 360 and PlayStation 3 stuff. As people are now full steam ahead on the more newer PS4 and Xbox One, some older games are gonna get harder and harder to get. So I got a fair share of stuff and junk. Let’s see what stuff I bought.
So much military stuff. What’s wrong with me?
$10:
Tom Clancy’s Ghost Recon Advanced Warfighter (Xbox 360)
Tom Clancy’s Ghost Recon Advanced Warfighter 2 (Xbox 360)
Call of Duty: Modern Warfare 3 (Xbox 360)
Gears of War 2 (Xbox 360)
Call of Duty 3 (Wii)
So one of the booths, Another Castle based out of Edmonds, WA, was doing a ridiculous fire sale on Sunday. One of the aisles had 2 games for $5, or 5 for $10. Most of them were shooters or sports games, and I thought I’d grab some of the few that I missed out on for a good bargain.
Ghost Recon Advanced Warfighter and GRAW 2 were pretty solid third-person shooters for their time. I don’t expect them to have aged gracefully, but the first one was the big action game people were playing on their 360s ’til Gears of War came along later in 2006. Since I had gotten Future Soldier earlier in the year, I thought I might as well grab all the remaining Ghost Recon games on the 360.
Funny enough, the only Gears of War game I owned at this point was the first. Heard that Gears 2 was a superior sequel, and I even heard good things about the later ones. I bet this would be a blast to play in co-op.
I always wanted to try Wii versions of popular 360/PS3 games, like Call of Duty 3. It felt like it was built for the Wii first, considering the ridiculous quick-time events involving fighting enemy soldiers. Here’s hoping I can get used to waggle motions, as I had difficulty playing through Medal of Honor Heroes II with it’s weird first-person shooter/light gun hybrid control scheme.
I had beaten Modern Warfare 3 in the past, back when I had a Gamefly subscription. Hell, I even wrote a blog on the shoddy PC port after dabbling in it on a Steam free weekend. I only got this because it the fifth game of the “5 for $10” deal. It was either this or EA’s Medal of Honor reboot from 2010, and I decided to go with the ridiculously over-the-top shooter as opposed to the copycat. (Update: In 2018, I would later play that Medal of Honor reboot from 2010 on the PC, and it turns out to be just as bad as I was expecting! You can read about that here.)
About a day or so after I finished writing the last post about Counter-Life, I took a nap. When I woke up, I found out about this:
More CS:GO music kits.
Not only more of them, but practically doubling the total number of music kits from 16 to 30. I nearly fainted after that. This time it seems we’re getting a big variety sampler pack, from returning artists to new contributions from notable film composers, to even an interesting collaboration between Valve and a record label. In addition to the new music kits, they now added “StatTrak” variants that keep track of the times you’ve become the MVP in competitive matches. It seems a bit silly, almost like a joke someone made to Valve without saying they were kidding afterwards. But if you want it, it’s there for $6.99 if you want them, or on the marketplace for cheaper.
Since I’ve written about the previous ones before, it’d be remiss of me not to continue the tradition. Like before, I’m gonna write how I felt about each one, mentioning some of my favorite tracks, and whether or not it’s worth the $5-7 to grab, with a quick verdict at the end.
Now in the last collection, I had made videos of the new kits, but this time I passed on doing that. It’s not that it wasn’t fun to make, it’s that considering my meticulous nature for making these things, I would’ve taken a month to work on something that’s already been eclipsed by other YouTubers for lesser effort. So for the sake of this, I linked to other YouTubers or CSGOStash if you wanna listen along.
So without further ado, let’s get started…
AWOLNATION, I Am
DESCRIPTION: AWOLNATION Alternative Rocker AWOLNATION brings you a music kit for the ages. This kit is jam-packed with an eclectic selection of tunes and includes cuts from singles ‘I Am’ and multi-platinum hit ‘Sail’.
LISTEN ON: YouTube (through the official Red Bull Records YouTube channel), CS:GO Stash
Over the past year or so, we’ve gotten fairly notable electronic musicians: Noisia, Feed Me, that sort of jazz. For this series of kits, Valve teamed up with Red Bull Records to bring three notable artists from their label, including AWOLNATION.
AWOLNATION (yes, in all caps) is a notable artist because of their multi-platinum award winning song “Sail.” A lot of this music kit features tracks from their recent album Run, though it’s all instrumental with the occasional shout here and there.
Alas my knowledge of the band comes from “Sail” and little else, so I had to hunt down what songs were used for each track thanks to Spotify.
The kit is named after one of the songs, “I Am.” Surprisingly, it’s not the main menu track as expected, but another track from the album, “Windows.” Other songs like “Hollow Moon (Bad Wolf)”, “Run” and “Jailbreak” are used for the Action cues, Bomb Timers and Lost Round/10 Second Timer, respectively. “I Am” shows up as one of the action cues, whereas their biggest hit “Sail”, the only song from their previous album, shows up as both an action cue and the MVP Anthem.
Yep, once you frag dudes and get the MVP, everyone will be hearing the keys along with Aaron Bruno yelling “SAIL!” at the end. It’s worth it just for that alone.
VERDICT: Recommended just on the MVP Anthem alone.
Beartooth, Disgusting!
DESCRIPTION: Beartooth brings an agressive [sic] back-to-basics hardcore stomp that gets crowds moving and breaking stuff. A perfect soundtrack for your no-scope scout frags. Rock ’till you’re dead.
LISTEN ON: YouTube (through the official Red Bull Records YouTube channel), CS:GO Stash
Here’s Valve/Red Bull Records collab number two. Beartooth is a metalcore band by Caleb Shomo of Attack Attack! fame. (Just so we’re clear: We’re talking about the Attack Attack that did that awful guitar crab-walking to a song called “Stick Stickly,” not the Attack Attack from Wales that’s the infinitely superior band.)
I’m fairly picky about my taste of music. If there’s anything I hate about metal sometimes, it’s a guy screeching incomprehensible words into the microphone. If that’s all the talent you need to be a metal singer, then I should be auditioning to be one right now. Thank god the music kit is strictly instrumental, which unearths some pretty decent metal underneath.
All the songs here come from their 2014 album Disgusting. Their single “In Between” serves as the main menu track, whereas other songs like “Keep Your American Dream” and “Body Bag” are the action/round cues. There’s some pretty okay metal on these tracks, and if you loved stuff like Skog’s Metal from the original set of nine, this is right up your alley. I’d be okay with them releasing more stuff like this.
VERDICT: Lightly recommended, get it on the Steam marketplace for cheap. Great for those who want more rocking in their CS:GO soundtracks.
Daniel Sadowski, The 8-Bit Kit
DESCRIPTION: Daniel Sadowski creates the first ever 8-bit Music Kit for Counter-Strike complete with authentic 8-bit sounds.
Our first returning composer, and I honestly wasn’t expecting him to return for a third time. This is Sadowski’s third music kit for CS:GO. This, along with the DOTA 2 music kit he also did recently, makes me think he’s practically a official composer for Valve considering how much he contributes to their games recently. It’s great, really.
Considering the name, you can guess this aims for a chiptune approach, which is drastically different from his previous offerings (Crimson Assault and Total Domination). While we got fairly close to chiptune with an unused MVP track in Feed Me’s High Noon, this is the first music kit to actually go for the retro game music approach, and he does a fine job here.
Some of my favorites include the Start Round, Choose Team and Start Action tunes. A lot of these fit right in line with NES-era music, which I consider to be a fairly difficult thing to master.
After hearing this, I’d love to actually see notable chiptune composers have their take on chiptune game music for CS:GO, such as Rushjet1, or Danny Baranowsky. If someone like Sadowski can make a solid retro game music soundtrack, I’d love to hear someone else’s take at this.
VERDICT: Recommended. Good for those who love chiptunes that actually are chiptunes and aren’t just someone adding samples to crappy MIDIs.
Darude, Moments CSGO
DESCRIPTION: Yield freely in the soundscapes of Finnish producer Darude’s familiar musical flavours and tones. Enriching yourself with access to a heavy fusion of progressive overtones and scores of tingling melodic structure from the sounds banks of one of dance music’s most renowned pioneers.
Ah yes, Darude. That guy who made that “Sandstorm” song that got popular in the early 2000s. Then it got popular again because Twitch chat users thought it’d be funny to go “DUDUDUDUDUDUDU Kappa” and make “Sandstorm” jokes on DOTA2 and CS:GO matches. It seems Darude has taken this in stride, at one point DJing at The International 4 after party and pretty much trolling the entire crowd by teasing “Sandstorm” the entire night before finishing it as the encore.
I’ll mention this upfront: No, “Sandstorm” is not in this kit. The kit itself has tracks that sound like “Sandstorm,” but none of the tracks are actually “Sandstorm.” Rather, it’s a unique track made specifically for the game, though it’s titled after his most recent album. Despite being named after an existing Darude song, “Moments,” it sounds nothing like the music kit featured here. In fact, I really couldn’t find the song he used here, so it’s likely an original composition named after his most recent work.
A lot of the tracks have the same catchy beat to it, with additional instrumentation where appropriate. The first Start Round/Action has good instrumentation, and I like the slowdown touches on the Round Loss and Deathcam cues. But a lot of it sounds similar, which is slightly disappointing, but hey, this is a bigger get than when DOTA2 got deadmau5.
VERDICT: Lightly recommended, get it on the Steam marketplace on discount. It’s not Sandstorm, but Darude made a good enough substitute.
If you haven’t noticed, I really like maps and mods. Mainly because I prefer new content being made by creators for fun and not being sold as $30 expansion packs. But also because people make really good mods.
Some of my favorite mods tend to be ones that only change that gameplay slightly while leaving the original content intact. Stuff like Police Brutality: wildweasel presents Terrorists!, like I mentioned in my Doom mods article a while back. So this time, I cover yet another one of those kind of mods.
So what happens when you take the world of Black Mesa in Half-Life, and throw in the guns from Counter-Strike? You get Counter-Life.
Gordon Freeman is a stone cold killer. Strange how we don’t pay much attention to that here, or even in the original game.
I remember this mod in its early days, back when I used to lurk on a Half-Life mod forum. It makes sense that this exists, considering the popularity of both games. Counter-Strike was one of those mods that had a relatively slow burn, and then exploded by the time Valve acquired the team and released it commercially. These kind of crossovers are always neat, and it makes sense someone would blend two of Valve’s franchises together.
“FOR GOD’S SAKE, OPEN THE SILO DOORS! SOME CRAZED MADMAN WITH A MAC-10 WANTS ME DEAD!”
So the story is identical to Half-Life: You play as Gordon Freeman, except instead of an HEV suit, you have a kevlar vest and you get to fight with more realistic weaponry. Basically this is more of a weapons mod than something like They Hunger, which not only had new weapons, but new levels and enemies as well.
The arsenal from Counter-Strike 1.6 is in full force here, from the classic USP, AWP, and Deagle; to the lesser-appreciated TMP and M249. Though there are some new weapons, such as the M4A1 having the M203 grenade launcher like in Half-Life, as well as a rocket launcher that almost resembles a LAW.
This is the weirdest rocket launcher I’ve ever seen…
In addition, some of the weapons have features not in CS, such as the P90 having a zoom in scope, or the Glock 18 actually functioning like its real-life counterpart as a fully-auto pistol and not the weird Glock/Beretta 93R hybrid it’s been since the beginning. While it’s not a 1-for-1 conversion of CS‘s arsenal, it works.
Hell, in older versions of the mod, you could have akimbo USPs and Deagles, in addition to the more iconic Dual Berettas. Those were rather fun to use, but I figure they removed them to strive for more “accuracy” to the original game and not to satisfy teenage fantasies of new weapons. Had this come out during Global Offensive, we probably would’ve saw a clunky revolver and an overpowered CZ75 auto pistol, so in the grand scheme of things they made the right decision.
Sometimes I can get into a groove and write stuff for weeks straight. Other times, especially during the summer, I get into long gaps where I write at most once a month. Maybe I’ll find some inspiration while grocery shopping…
In addition to buying a fair share of unhealthy things, I found two things I just had to have: One was New York Seltzer, a return of one of my childhood favorites. The other was this item that I couldn’t resist blogging about.
These fruit snacks are NEW! NEW! NEW!
Mario Kart fruit snacks. 2015 is becoming quite a year for video game-related food and drink. First the Mario gummies and Plants vs. Zombies 2 fruit snacks I wrote about earlier this year, then the Destiny Red Bull, now this. Since these are branded by Kellogg’s rather than some off-brand company I’d never heard of, these can only be good.
The cover is taken straight from the recent Mario Kart 8, which makes sense considering its popularity. But unlike the game it’s based on, don’t expect anything not Mario-related in this set. Though maybe they could’ve save that for another series of fruit snacks.
The box I had opened had 3 packages with Mario and 7 with Luigi. THE YEAR OF LUIGI SOLDIERS ON!
These fruit snacks feature Mario, Luigi, Yoshi, Toad, a Koopa Troopa shell, and the famous Star as our options. All good options, though them making the purple one a regular Koopa Troopa shell instead of the evil blue shell seems like a slight misstep, but this is a fine lineup. At least I can bite the head off Yoshi like the crazed maniac I am.
As for how they taste, they have the typical taste of fruit snacks. I can’t say each character has a discernible flavor, but they taste like your average fruit snacks. At least this time each character applies to a color, which made it easier to get a proper set.
Man, this would’ve been nice to have around when I was a kid….
Since these are made by Kellogg’s, on the back of the box has inspirational options for kids to get outside and have fun. I like this idea, but I find it somewhat strange. Like if this was on a box of Corn Flakes or Froot Loops, I could understand. But it’s on a box of somewhat unhealthy fruit snacks. The healthy choices here really don’t work.
Props to Kellogg’s for making fruit snacks based on a recent video game and having them taste good. Then again, it’s really hard to screw up fruit snacks, unless you do what the Angry Birds people did and label them “fruit gummies” in order to do a bait and switch on me. I still haven’t forgotten that one.
Since we’re slowly approaching autumn, it can mean many things, like pumpkin spice everything and the changing of colors. But hopefully I’ll be getting back in the groove of writing more “substantial” stuff in the future. At least, as substantial as it can get for a blog like this, anyway.