Author: beverly jane

  • Budget Shooter Theater #4: Christopher Brookmyre’s Bedlam: The Game

    Budget Shooter Theater #4: Christopher Brookmyre’s Bedlam: The Game

    The internet is a fascinating thing. It’s really easy to somehow stumble upon something you didn’t know existed, and then get enamored into giving it a try. That’s probably the best way for me to describe my experience with playing this game, which was the fourth game featured on Budget Shooter Theater. It’s probably the most obscure, as well.

    bedlam-header

    Christopher Brookmyre’s Bedlam: The Game is a game based on a novel by Christopher Brookmyre (natch), a noted British author, whom sadly I was not aware of since I live in the United States.

    I hadn’t really heard of this until I was watching Achievement Hunter-turned-Twitch streamer Ray “BrownMan” Narvaez, Jr. play this game, doing a blind run of this on Xbox One probably just to get achievements for it, something from his Achievement Hunter days that he still does. It seemed like an interesting little game, so I ended up looking for it on Steam and sure enough, there it was.

    This was the third (and final) game I requested myself that I put on the “Decision Wheel,” just so I had a queue of games to play for this Budget Shooter Theater idea. The other two games were ones I had already played: The Ultimate Doom and the then-recent remaster of Turok: Dinosaur Hunter. Ultimate Doom needs no introduction. Turok was something I wanted to try to see if it held up or was strictly a nostalgia grab.

    Bedlam, on the other hand, was strictly unknown to me until I watched that stream. I was going in mostly blind, and I wanted to see if it was as good as it looked when Ray played it. Turns out, it’s surprisingly better than I expected.

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    Ahh, the days when games looked sharper before ugly OpenGL texture filtering…

    The story involves Heather Quinn, who signed up for a new virtual reality machine that simulates video games. Little did she know, she was sucked into the world of video games instead. With the help of various people she meets in the various game worlds, she must fight her way out of Bedlam.

    The moment I started playing, I was thrown into a game world not unlike Quake II. Though it goes by a generic name – Starfire – it clearly has the style and look of that mid-’90s era of PC gaming, which I thought was neat. Through my travels, I went through a WWII FPS not unlike Medal of Honor, a futuristic open arena similar to Halo or PlanetSide, a medieval world similar to games like The Elder Scrolls V: Skyrim, even an area that resembled Pac-Man. This is Bedlam‘s world in a nutshell.

    Yet, oddly, the game also name drops notable locations like Black Mesa from Half-Life, and even mentions Call of Duty, despite all the games depicted in-game being fictional. Presumably it’s okay to reference those games without having to pay legal fees, but this might all be references that are still in the book, which I haven’t read.

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  • Budget Shooter Theater #3: Turok: Dinosaur Hunter: The 2015 Remaster

    Budget Shooter Theater #3: Turok: Dinosaur Hunter: The 2015 Remaster

    In my mind, Budget Shooter Theater was not going very well. After playing the amazing Doom, I tried to play through the dreadful PC version of James Bond 007: Nightfire. That did not go well. In the only time I ever bothered to, I rage-quitted and moved onto the next game. The Decision Wheel gave me Turok: Dinosaur Hunter.

    As opposed to other games on that list — which include future entries like Serious Sam and and Christopher Brookmyre’s Bedlam, this was one chosen by me because I wanted to pad the Wheel with options until there were enough people requesting stuff that it wasn’t necessary. I also was itching to try this game for a while, so now felt like a good time as any.

    turok-header
    “C’mon, gimme a kiss, babe”

    The version I played is the recent remaster on Steam, co-developed and published by Nightdive Studios. Nightdive’s been hard at work re-releasing older DOS and Windows 95-era games and making them work in modern machines (or at least putting a DOSBox wrapper with it). Most notably is reviving the long-dormant System Shock franchise, and even trying their best to bring No One Lives Forever back from the dead, among other notable revivals. Naturally it makes sense to bring back Turok.

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    Of course there would be a literal maze in a game like this…

    The Turok game franchise is mostly known as a console series, where the main games were on Nintendo 64. However, the first Turok as well as its sequel Seeds of Evil did get PC releases, but rather than reverse engineer the game to work on modern machines like System Shock 2 or Aliens vs. Predator Classic 2000, the game’s assets — models, maps, sounds, and music — were ported to a proprietary engine known as the “KEX” engine. The engine is the same engine that handled the Doom 64 source port known as Doom 64 EX and would basically be the engine framework for Nightdive’s games going forward. As a result, this remaster is a mix of old and new: It’s like the console game, but not an exact port of the PC game. This might piss off some purists, but not me.

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  • Budget Shooter Theater #2: 007: Nightfire’s dreadful PC version.

    Budget Shooter Theater #2: 007: Nightfire’s dreadful PC version.

    Since I’m more of a writer than a Twitch streamer, I’m gonna be doing recaps and info dumps of Budget Shooter Theater streams alongside regular blog posts for those who wish to keep up. Mainly so I can keep tabs on things, and have records for everything.

    After playing the absolute classic The Ultimate Doom with a litany of cool GZDoom mods, I eventually pulled up the “Decision Wheel,” which was me using the site Wheel Decide to determine the next game I was going to play. It landed on 007: Nightfire, requested by Bobinator, a friend of the site.

    You’re probably thinking, “Oh! I remember that game! That game was amazing!”. Yeah, it was amazing. On a Gamecube, a PS2, even an Xbox. But that’s not the version I was playing on stream. I was playing the less-than-stellar PC version, released around the same time and developed by Gearbox Software.

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    In hindsight, this is quite the blandest James Bond game cover. Pierce Brosnan and one of the girls in the game. Couldn’t add a bit more excitement, EA?

    Back in 2002, Gearbox Software was contracted by EA to make a PC game loosely based on 007: Nightfire. At this time, Gearbox was still a plucky fresh-faced developer, piggybacking on Valve’s Half-Life games. It wasn’t until 2005’s Brothers In Arms: Road to Hill 30 did they actually get to make something entirely original that wasn’t based on an existing license or a port of something like Halo: Combat Evolved.

    Loosely inspired by the 1979 Bond film Moonraker, the plot involves Bond (portrayed by but not voiced by then-current Bond actor Pierce Brosnan) investigating the plot of a philanthropist who decommissions silos and does charitable work, when in reality he’s making missiles for Operation Nightfire, which would destroy the whole world. It’s a typical Bond story for the era. Not full of pastiches like 2001’s Agent Under Fire, but certainly not the more “serious” Bond that Daniel Craig brought to the role in 2006.

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  • Counter-Strike: Global Offensive Music Kits Series 4: Let’s Get Radical!

    Counter-Strike: Global Offensive Music Kits Series 4: Let’s Get Radical!

    I’ll admit that my interest in Counter-Strike: Global Offensive has dropped off in recent months. There not being a lot of major updates is the main reason, but also because I love when they announce new music kits. Just when I thought Valve was basically saving 2017 to be the “year of CS:GO,” they drop a bomb on us:

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    A bunch of gloves that are rare as a god damn knife, but that’s not what I’m here to talk about. I’m here to talk about those darn music kit!

    I know this whole project sounds silly, but I’m always interested in what musicians Valve can cajole into this project. This time, it’s all lumped into a $7 case called “The Radicals Box”, and they’re all “StatTrak” versions so any time you get an MVP in a competitive match, your teammates and enemies will know how awesome you are.

    This time, we got seven more music kits. Three of them are from bands from Red Bull Records, which I covered previously, while three more are from a different record label, Hopeless Records, the band that notably had artists like Taking Back Sunday, Sum 41 and Yellowcard. Sadly those bands aren’t featured here, but instead we get the B-tier bands on their catalog. The last remaining kit is from a returning musician, and it fits with the theme of rock and metal. (Hint: It’s not Daniel Sadowski.)

    Like before, I’ll link to a YouTube page and the CS:GO Stash page so you can listen along. That being said, let’s get rocking.


    Beartooth, Aggressive

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    Beartooth is back for round two. This new music kit hits harder and is even more aggressive. We’ve also made the MVP anthem extra heavy so your opponents feel really bad after they’ve lost to you.

    LISTEN ON: YouTube (through the official Red Bull Records YouTube channel), CS:GO Stash

    Our first returning act, Beartooth has another pack based on their newest album, Aggressive. Their last music kit was one of those that took a while to warm up to, but this one’s actually damn good. All the tracks are various cuts from the album, in instrumental form. “Loser” highlights as the main menu track, and their other singles “Aggressive,” “Always Dead” and “Hated” contribute to various parts of the kit from action cues to bomb timers. But they even went for album cuts for the remaining sections, such as “Censored” being one of the round/action cue timers.

    Since these are the instrumentals, they really do highlight the rocking metal feel of the tracks without someone screeching over them. This also didn’t take long for me to like it, compared to “Disgusting”, which took a while for me to warm up to.

    VERDICT: Recommended. A lot less harsh than Disgusting, and is quite catchy in spots.

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  • Mountain Dew Game Fuel: Stand by for Mangofall edition.

    Mountain Dew Game Fuel: Stand by for Mangofall edition.

    I’ve come back from the dead… and what timing, as it’s that time again…

    For those who just couldn’t wait.

    Mountain Dew Game Fuel at this point is a standard flavor in the soda’s arsenal, alongside favorites like Code Red and Whiteout. What was once an exotic rarity that I had to hunt at stores left and right to try, is now fairly common. Despite that, I do actually anticipate these “special flavors” each year and see which big corporation threw enough of their weight (in dollars) around to get on the bottles this year.

    It’s pretty much tradition on this site for me to cover these unique Game Fuel flavors. I first covered it when they did Halo 4 in 2012. I covered the special “purple drank” flavor to advertise the new Xbox One in 2013. I covered the “fizzy lemonade” special edition (which was my favorite) in 2014, and finally when they did back-to-back Call of Duty promotions with an unremarkable flavor last year.

    So who’s on tap this year? Call of Duty for the third year in a row? Battlefield? An unexpected contender like Gears of War 4? Nope, It’s one I never thought I’d see.

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    YO HE GOT THE MANGO SENTINEL

    EA and Respawn’s Titanfall 2 is the candidate this year, and the special flavor is “a burst of Mango Heat.” Since Citrus Cherry is the de facto standard flavor that’s always available, I no longer need to cover it. But how about the special mango flavor? Does it hold up?

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  • I Bought Stuff! 10/27/2016: Portland Retro Gaming Expo 2016 Edition.

    I Bought Stuff! 10/27/2016: Portland Retro Gaming Expo 2016 Edition.

    Hey hi hello. It’s been a while since I posted, and it’s been rather rough for me lately to really get that drive to actually post stuff here. So this will be a fairly quick one.

    I went to the Portland Retro Gaming Expo last weekend, as is custom for me. I’ve been writing about it almost every year, and it’s great as always. Nice blend of retro stuff from the Atari/NES days to even an Xbox system link section where games from Outrun 2006: Coast to Coast and Halo 2 were being played throughout the weekend.

    I tagged along with my friend Weasel who writes for Hardcore Gaming 101, and occasionally other blogs like Grinding the Rumor Milll, a blog of which I recommend checking out.

    Most of the time we were perusing and finding interesting things here and there with not a lot of purchases,at least for me. Despite that, we both saw cool stuff. I posted some of my pictures to the Secret Area Facebook page, deciding to not leave that place dormant. You should go to the Facebook page and give it a like and a share, btw. It helps a lot.

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  • Wolfram: A Wolfenstein 3D remake actually in 3D.

    Wolfram: A Wolfenstein 3D remake actually in 3D.

    id software’s amazing run of first-person shooters in the ‘90s are in some of my top games of all time: Doom, Quake, even Quake III Arena was pretty good in spite of Unreal Tournament’s more fun, absurd nature. But one game I had a fondness for was Wolfenstein 3D.

    For a long time, I tended to look at the more community side of these games, looking towards the mods and user-created levels people made. Even for something like Wolfenstein 3D, which is nothing but 90 degree angled floors, there was some charm and enjoyment from them. Hell, I even found some amount of enjoyment in the third-party Spear of Destiny mission packs that FormGen put out.

    Wolfenstein 3D is a fairly simplistic shooter by modern standards, but it started laying the groundwork for what made their games tick: Exploring areas, defeating enemies quickly, and strafing around arenas in a quick pace. It’s operatic ballet but with guns and nazis. What happens when you try to make it work in an actual 3D engine and try to shoehorn in awkward mechanics that just don’t fit? You get Wolfram.

    Already we’re off to a great start with this menu…

    I have to give a shout out to the Video Game Music Preservation Foundation, which for some reason has an article dedicated to this game. Being a fan of the Wolfenstein games, I had to see if this was the remake of Wolf3D that would be better than the original, like how Black Mesa to Half-Life. Sadly, I was in for a world of disappointment.

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  • Call of Duty and Halo Megabloks: A brick-building collection restarts.

    Call of Duty and Halo Megabloks: A brick-building collection restarts.

    Update: Since I wrote this original post, Mega Brands was bought by Mattel, which caused some restructuring of the brands. What was once Megabloks is now known as Mega Construx, with the Megabloks brand being used for the more child-like knockoff of Lego’s “Duplo” brand. For the sake of this article, I’m sticking with the original name for reference, as that was what they were called at the time.

    Sometimes when you’re like me and you’re bored in a department store, you tend to wander around to other sections to find some amusement or cheap deals. In my case, I browsed the clearance section of a toy aisle. Suddenly I found these little beauties:

    These were originally $8 each. Somehow they got even cheaper than this. Don’t know how, but hey, discounts are great.

    They’re Mega Bloks tie-ins for Halo and Call of Duty. Since I hadn’t messed with Lego (or its derivatives) for years, it felt like the perfect time to rekindle my interest in brick-building toys. It also gives me something to do when not sleeping all day.

    I used to have a lot of Lego as a kid. One of my birthdays I ended up getting about several Lego playsets, with the only non-Lego thing being a VHS copy of D3: The Mighty Ducks. Though my interest in Lego waned as I got older, we still have the bricks around somewhere, in a giant tub somewhere in the house. One of my dreams is to rebuild the old playsets, but that requires time and money I don’t really have.

    So these are made by Canadian company Mega Brands. If Lego is Coca-Cola, Megabloks would probably be Dr. Pepper. They’re both fairly known, but one is more iconic than the other. Megabloks tends to get the video game licenses more than Lego does, likely more content with making playsets off much bigger properties and telling TT Games to churn out a new Lego tie-in game every year. Any major video game franchise you can think of in the past few years has a Megabloks play set associated with them: In addition to Halo and Call of Duty, I’ve seen ones for Assassin’s Creed, Skylanders, and several others. Mega Bloks basically has the video game brick market covered, something I don’t see Lego really tackle these days.

    This box was beaten to hell. I should’ve asked if I could get a deeper discount on damaged goods. So much for the resale value…

    So let’s dive in. The Halo Megabloks features a covenant guard riding a Ghost, one of the iconic vehicles of the franchise. It’s no Master Chief in a Warthog, but it’ll do. The Covenant guard also has pieces that make them resemble Jul ‘Mdama, a character introduced in the current 343 Industries Halo games. Alas, my only experiences with Halo was some of the earlier Bungie titles and no later, so I don’t know if this character has any importance to the series’ plot.

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    Imagine the hassle I had keeping this motherhumper upright to take a picture.
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  • Suicide Squad: Special Ops: A licensed game that’s not some mobile thing?!

    Suicide Squad: Special Ops: A licensed game that’s not some mobile thing?!

    I’ve been writing a lot about various tie-in games over the past few years. Hollywood Hellfire, Expendabros, Duty Calls, that sort of stuff. A fair share of these are usually just stuff made in flash on a shoestring budget and will likely be forgotten unless people are smart to preserve these artifacts.

    Sometimes, albeit rarely, these games actually have installers and can be played from a PC, which surprises me these days. To me, that’s something from the old Shockwave days, and not something most people do in the present day. But this recent one, based on a big comic book movie, was one I wasn’t expecting to go that route.

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    So. much. green.

    I have to give props to the blog “I’m Reloading” for bringing this game to my attention. It’s one of my favorite blogs because reload animations are solely unappreciated in video games, and somebody’s gotta highlight them. They showed a recent animation to some Suicide Squad game, and they mentioned “It’s on PC.” Cue me scrambling right to the website to give it a download.

    So it’s a first-person shooter. In it, you choose between three members of the titular Suicide Squad: Deadshot, who is your by-the-numbers FPS protagonist with an assault rifle and mini launchers on their hands; Harley Quinn, a melee focused character with a baseball bat and a six-shooter backup at range; and El Diablo, who just sets everything on fire.

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  • Sonic & Knuckles Collection: Back when Sega published PC games.

    Sonic & Knuckles Collection: Back when Sega published PC games.

    Back in the mid ’90s, when Sega slowly was losing its competitive edge against veteran Nintendo and newcomer Sony, they were also publishing a fair share of their games on Windows PCs. This isn’t as well known as their other stuff, considering most of them were ports of existing Genesis and Saturn games now running on the Windows 95 PCs of the era.

    Most of the ports were of somewhat lesser-known stuff like Comix Zone and Tomcat Alley. Eventually they started releasing more iconic games, some even in compilations. But then a certain blue hedgehog burst onto the PC scene, and for real this time, rather than fan games made by Sonic diehards in Klik’n’Play.

    Featuring The Best Sonic Game. Anyone who says Sonic the Hedgehog 2 is the best Sonic game is a liar.

    Sonic & Knuckles Collection was released in late 1997 for Windows 1995, and was the second major Sonic game to reach PC, the first being two different ports of Sonic CD. Though the Hedgehog was branching out to other ventures, including the educational Sonic’s Schoolhouse, this was probably one of the biggest gets for PC gamers who didn’t really dabble much in the Sega Genesis/Mega Drive library.

    I was strictly a Nintendo kid pretty much until the late ’90s, when I got my first PC. A Windows 3.11 Packard Bell machine. While I did own other platforms, including a Genesis, I never really got to really experience the platform’s greatest stuff until many years later, thus I never got to play Sonic 3 & Knuckles until this PC release.

    Well, that infamous platform jumping section through rising water in Sonic 2‘s Chemical Plant Act 2 traumatized me pretty bad when I was younger. I ended up getting Sonic 3 not long after it came out in 1994, but when I got to Hydrocity Zone and realizing it was involve a lot of water, I got so scared that I shut off the Genesis and asked to return the game. While it doesn’t bother me nearly as much these days, I can still get a bit of a twinge whenever I hear that damn drowning music when playing a Sonic game. Damn you Yukifumi Makino, making a 10 second ditty that haunted kids for generations!

    Nooo don’t send me down there

    Over the years I have procured one, not two, but three copies of this dang game. The first one I got was part of a Jack in the Box promotion in 1999, which was part of a kid’s meal promotion the restaurant had around that time. had a few other Sega PC games such as Sonic 3D Blast, Bug! and the original Ecco the Dolphin. The others were a complete-in-box copy I found at in the bargain section at an office supply store, and a CD jewel case copy that was part of a Sonic three pack with Sonic CD and Sonic R.

    They do say that you can never have enough of a game, but I think three copies is a tad much. But hey, it’s kinda hard to get rid of stuff like this, y’know?

    The menu where you choose what game you want to play. I like the fairly random “2-PLAY OK” on the side.
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