I think Devolver Digital is slowly becoming one of my favorite publishers. Earlier this year, they teamed up with The Expendables 3 and released a demo for Broforce called The Expendabros that was pretty damn fun. (You can read about that game here.) They gave the dormant Serious Sam and Shadow Warrior franchises new life with new games in the series, and published the awesome yet frustrating Hotline Miami. So yeah, they’re a pretty cool publisher.
Now they’re spreading some holiday cheer with yet another free game, this time featuring their mascot/CFO/Twitter darling Fork Parker. This one is quite a doozy…
Fork Parker’s Holiday Profit Hike is a Christmas-themed promotional game featuring Parker and developed by Dodge Roll Games, developers on Enter the Gungeon. Unlike Expendabros, Holiday Profit Hike is not a reskinned version of Gungeon, despite that concept sounding really cool. Instead, it’s a unique game of its own.
You play as Fork Parker, who must make a load of profits for Q4. His solution? Climb a tall “mountain” filled with perilous spikes, snowball-throwing yeti, and tacky Christmas sweaters while trying to grab cash along the way. If you get to the end and finish in the black, you’ve saved Devolver Digital. A fairly simple holiday-related story, and for a game like this it doesn’t need anything more complicated than that.
Holiday Profit Hike boasts a pixel art aesthetic, which I’m usually not a fan of, but I’ve been slowly warming up to it in recent years. That art style works in its favor, as Dodge Roll Games somehow made a dodgy old dude like Parker into a cute-looking character because of it. It also has a few music tracks, and one main track that loops endlessly. The tunes are a bit short and repetitive, but it fits the rest of the game’s atmosphere.
So what makes this game different from other platformers? Well, Parker comes equipped with a cool feature in which he can throw pitons at certain walls and floors and make a rope zipline he can ride with his cane. This is the core mechanic of the game, and is pretty unique for a platformer. He can even use his cane as a pogo stick to temporarily stun some enemies. Parker’s apparently taking a few tips from fellow old man with a cane Scrooge McDuck.
This game follows the formula that games like Super Meat Boy and VVVVVV follow in which one hit is certain death. There’s a lot of spikes strewn around, and lots of slippery blocks will be the cause of many deaths. Thank god the game has checkpoints after every major puzzle, but even with those, it’s not an easy challenge. Nothing sucks more than getting past a difficult part, only to die in a spike pit, negating all progress.
I don’t get frustrated at games very often, but Holiday Profit Hike broke me. I died so many times that my swearing became shrieks and cries of “NO!” when I botched a difficult section. The part above is what wrecked me the most, causing me to swear and shout more than anything else in the game at that point. Eventually I got so frustrated from failing so much on this one section that I received concern from other people in my house. When people start worrying about me over a game like this, I knew I had to take a break.
However, I am not a quitter. I will push myself, yelling and screaming until I finally get past those damn difficult sections. After many failed tries, I persevered and got to the top of the mountain in an hour and a half. Alas, I got the worst ending, but it’s better than giving up and missing out.
The game isn’t very long, and doesn’t have much in replay value. The only other options are get better and beat the game with a positive score to get the best ending, or to speed run through it, which is an impressive feat if you can do it. I don’t think I’m up for replaying this, but I did enjoy playing through it in spite of it breaking me more than any game has in years.
If you wanna play this, it’s available on Steam. It’s very frustrating, but still fun despite the hard difficulty. Props to Devolver for giving out a free holiday game, and to Dodge Roll Games for perfectly capturing the spirit of a balls-hard platformer. I wouldn’t mind seeing a sequel of this. Just make it a bit easier next time, alright?