Tag: computer games

  • High Rollers: A DOS game of CGA high stakes.

    High Rollers: A DOS game of CGA high stakes.

    When it comes to video games based on existing TV shows, game show video games rarely ever get talked about. If they do, they’re often relegated to brief blurbs with ridiculous arguments like “why play this when I could watch the show?”, missing the whole point.

    There’s been several dozen versions of Jeopardy! and Wheel of Fortune – most recently for the Switch, Xbox One and PlayStation 4 – with Family Feud not too far behind. There’s been a handful of games based on The Price is Right, Deal or No Deal and Who Wants to be a Millionaire?

    Speaking of Jeopardy! and Wheel of Fortune, I’ve actually written about some Jeopardy! games, such as the Game Boy/Game Gear installments, as well as Talking Super Jeopardy! on the NES. Surprisingly, when it comes to Wheel, so far I’ve covered only a knockoff: Tommy’s Wheel of Misfortune. Give those a read if you wanna see more game show-related stuff.

    But then there’s shows that somehow got 1-2 games, despite not being that well-known. Now You See It, Win Lose or Draw, Fun House… Even 1 vs. 100 got a few games, which as time went on has been remembered more for being an interactive Xbox Live experience more than being an Actual Game Show.

    One of these lesser-known game shows that got the video game treatment is High Rollers.

    I’m more a fan of Hair Rollers, myself…

    High Rollers had a few runs over the years: Fairly popular runs from 1974-76 and 1978-80 with a pre-Jeopardy! Alex Trebek, and a short-lived revival from 1987-88 with Wink Martindale. Created by Merrill Heatter and Bob Quigley, who had done similar gambling-like game shows such as Gambit. Oh, and a little-known show called Hollywood Squares.

    While there are more comprehensive places on the internet that’ll cover all the rules, the game basically goes like this: Two players compete to answer questions to roll a pair of dice, and knock numbers off – one each of 1 through 9 – to win prizes while avoid getting a bad roll. Winner of the match plays the Big Numbers – where there’s no questions, only dice rolls – for a chance at $10,000 big ones. It’s basically the classic board game Shut the Box but with gambling and quiz show elements.

    For being called “Box Office,” they weren’t a big success.

    Box Office, a budget publisher of computer games, developed and released this game. They didn’t do very many computer games, the only other standout games are A Personal Nightmare, a horror game featuring Elvira; and games based on ALF, The $100,000 Pyramid and, surprisingly, Psycho. Lord knows how making one of Alfred Hitchcock’s iconic films into a video game even works, but that’s not the weirdest “movie into a video game” I’ve ever seen.

    Wink looks a bit… concerned here.

    There are multiple versions of the game, but for the sake of this article I’m covering the DOS version. You’ll see why in a moment.

    After being flooded with a litany of PC Speaker sound effects at the main menu, the visage of host Wink Martindale appears, in all his CGA glory. His smiling mug is on the box and in all versions of the game, but the DOS version here has the best one because of the CGA color scheme. This is the only time you’ll see Wink, as you only see his back during actual gameplay. After seeing a very plaintext menu option,  you’re whisked away to start buzzing in and rolling dice.

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  • Concentration: A casual adaptation of a classic game show.

    Concentration: A casual adaptation of a classic game show.

    Sometimes when you’re like me, sifting through thrift stores and finding unusual stuff, you sometimes find things you remember hearing existed, but didn’t know if it was real.

    I’ve written about game show games in the past, from portables to knockoffs. I try my best to keep up with the current game show-related merchandise, and that includes games. Yet, this was one I wasn’t expecting to find.

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    Welcome to the Concentration Hellzone, human.

    Concentration: The Classic Game of Mix and Match, based off Concentration, a show you might’ve heard of if you’re as old as I am, or know a lot about game shows like I do. Developed by casual game developers Freeze Tag and published by Mumbojumbo, this came out around 2007 for PCs, and is something I honestly forgot existed until I picked this up and talked about it on a recent post.

    For those who never saw the game show, I’ll give a brief explanation since there are better places that explain the show in more detail: Concentration was a game show that aired on television throughout the 1950s all the way until the early ‘90s. It first aired on NBC from 1958 until 1973, being a daytime staple for the network. After being canceled, the show was revived two times: Once as a syndicated show from 1973-1978, and once more back on NBC from 1987-1991; this time under the name Classic Concentration and famously hosted by Alex Trebek. Classic’s last new episodes aired in 1991, but it aired in reruns until 1993.

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    A sample board, from the later 1970s revival.

    A combination of the board game Memory with rebus puzzles, players tried to find matches to earn prizes and eventually win them by solving the mystery rebus puzzle beneath. There were changes and rule adjustments throughout the 35 years the show was on the air, but that’s the general gist of the game.

    So why I am surprised this exists? Well, Concentration is slowly becoming one of those shows forgotten by the general populace. The last time it aired anywhere in the US was in 1993, when NBC reran Classic Concentration.

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    From Classic Concentration, a player found a red TAKE! and a Wild Card, giving them an opportunity to steal an opponent’s prize.

    Unlike other classic game shows, it never reran on USA Network’s game show block, or even on Game Show Network. This is because NBC bought the rights to Concentration back in 1958 from Barry-Enright Productions, a TV company who was a part of the big quiz show scandals at the time. Even though the later revivals were produced by Mark Goodson and Bill Todman’s production company – producers of Match Game, Family Feud, and The Price Is Right – the show was still owned by NBC. Presumably NBC was asking too much for rerun rights, hence why the only places you can watch Concentration is YouTube videos of old VHS recordings.

    (Update: It seems pigs are flying and what was the impossible is now possible, as Buzzr, Fremantle’s game show channel, is now airing both the 1970s Concentration with Jack Narz and Classic Concentration on their network daily. I’ve kept the out-of-date information just so people know what it was like before those two shows got a new life.)

    Through various acquisitions and mergers over the past sixty years, Concentration is now pretty much under the arm of NBCUniversal. Make a note of this, as it will come up later.

    Now that I’ve given the refresher course about the show, let’s talk about this game, shall we?

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    It certainly looks pretty… simple. The logo looks better than other ones I’ve seen for this game, though…
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  • Operation Body Count: A little-known FPS reborn.

    Operation Body Count: A little-known FPS reborn.

    In the many years I’ve been writing about games, I try my best to broaden my horizons and check out stuff that’s not as well known, or written about. In some cases I just end up writing about obscure first-person shooters from the ‘90s most people don’t know about. Such as Operation: Body Count.

    Gotta say this is a rather dull title screen.

    For those unaware, Operation: Body Count was a first-person shooter released in 1994 by Capstone Software. In it, you play as a nameless commando who has to stop the evil Victor Baloch and rescue world leaders. It had a fair share of interesting features like AI buddies you could control to help you complete floors, semi destructible environments, a map of the area to avoid getting lost, and a semi-realistic environment in the days when things looked pretty abstract.

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    I knew I had to get my hands dirty, but I didn’t think they literally meant it…

    The game gives a really bad first impression where Our Hero has to fight the dreaded sewer rats under Baloch’s brainwashing for the first several levels. It also doesn’t help the game looks like… well, this.

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    This guy couldn’t stop walking into me until I backed up so we could even hit each other.

    It looks like a bad Wolfenstein 3D clone, doesn’t it? Well, it uses id’s Wolfenstein 3D engine as a base, which looked pretty cool in 1992-93. Many games ended up using the engine for their games, including Apogee’s Blake Stone: Aliens of Gold and Rise of the Triad.

    But then Doom happened. Basically any FPS that still had the 90 degree maze-like look of Wolfenstein looked extremely dated, especially by 1994 standards. Even Capstone’s other big FPS of the time, Corridor 7: Alien Invasion, didn’t fare so well either for the same reasons as Operation: Body Count. I wouldn’t be surprised if many FPS developers were swearing their heads off when the shareware episode of Doom hit in 1993, with its open areas, tall floors, and level geometry that went beyond 90 degrees.

    Ah, to think of what could’ve been…

    Despite the game’s relative obscurity, a Doom modder by the name of Impie decided to take the fairly maligned DOS game and give it a Doom-style makeover. The result is nothing but amazing. Also called Operation: Body Count, the game is similar to the 1994 Capstone original, but with significant changes that make the gameplay more fun and exciting.

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    I can’t see this without hearing him go “YOU LOSE!” at every opportunity.

    Our Hero now has a name, Hector Juarez. The villain’s still Victor Baloch, but now instead of taking place in a single building, Juarez now must stop Baloch’s evil terrorist activities, killing big bads, and destroying anything in their path.

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    Sometimes you gotta kill a few big bads to save the day.

    Since this is a Doom mod, it still has a lot of Doom’s trappings. Still gotta find keycards, hit switches, and shoot your way through occasional maze-like areas to make it to the goal. It’s still got some of the elements of the original, from the mod’s weapons to the hostiles you fight.

    (more…)

  • I bought stuff!: Portland Retro Gaming Expo 2017 Edition.

    I bought stuff!: Portland Retro Gaming Expo 2017 Edition.

    Hey, y’all. I’m really sorry about the dearth of updates as of late. For the past few months, I’ve been down in the doldrums. No drive to write, to make videos, to stream. Sometimes, something comes around that seems pretty neat and I’ll write about it. I haven’t missed a single month in the blog’s 5+ year history, and I’m not breaking the chain any time soon, so I felt it was time to write again.

    Having a yearly tradition on this site helps a lot too.

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    Oh hey, it’s that logo again.

    2017’s Portland Retro Gaming Expo happened last weekend, and it’s always a hoot to go. The cool deals, the amazing art, walking around the show floor and accidentally bumping into people like MetalJesusRocks and Bob Mackey of Retronauts among other notable people in the gaming internetosphere, the works.

    Of course, as you can tell by the subject, I bought a few things.

    Admittedly, at this stage in my collection career, I’ve slowed down in my collecting quest considerably. Most of the iconic games or systems that I’d want are just way out of my price range, especially for someone with fairly low income like myself. Though, seeing someone sell stuff like a JVC X’eye – a Genesis/Sega CD hybrid – or even visual novels entirely in Japanese is at least worth a look even if I can’t pony up the cash to own them.
    However, I did walk away with a few things of interest, at least to me. Let’s go!


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    $2 – Soldier of Fortune: Gold Edition (PS2)

    Soldier of Fortune is one of those underrated gems. While on the surface it’s a boilerplate action game with a clunky inventory system, the appeal was the occasionally mentioned GHOUL system, where you could literally blow limbs off with a shotgun.

    Cranking the violence factor to 11 was literally the game’s appeal, as the first level gives you the shotgun real early to show off this GHOUL technology. Otherwise it’s an action movie game with some military leanings that existed in a pre-Call of Duty: Modern Warfare world.

    Sadly, it may never get re-released digitally, because Activision often doesn’t care about their older franchises, plus the costs of relicensing the Soldier of Fortune name from the magazine of the same name probably wouldn’t recuperate costs to do it, even with frequent GOG and Steam sales. A shame, really.

    2020 Update: Soldier of Fortune Gold, SOF II: Double Helix and the oft-maligned Payback are now available on GOG. I’d say the first two are worth playing. The third one I never played, though it’s by famous developer Cauldron, of which I talked about one of their previous games, Chaser, a few years back, so it’s probably some passable eastern-european jank. Get these while you can!

    I own the original on PC – albeit it’s the later Platinum Edition release; and a Dreamcast release oddly published by Crave Entertainment. I didn’t know a PS2 version existed. Surprisingly, this was also not published by Activision, but rather published by a pre-Advent Rising Majesco.

    They also touted four player split-screen multiplayer, as well as USB mouse and keyboard support, which puts it in the rare league of PS2 games that support mouse and keyboard for something besides text chat. Other games that use this include the ports of Half-Life and Unreal Tournament, and according to my friend weasel, Dirge of Cerberus: Final Fantasy VII, oddly.

    The low $2 price tag helped, too, let’s be real here. (more…)

  • Budget Shooter Theater #2: 007: Nightfire’s dreadful PC version.

    Budget Shooter Theater #2: 007: Nightfire’s dreadful PC version.

    Since I’m more of a writer than a Twitch streamer, I’m gonna be doing recaps and info dumps of Budget Shooter Theater streams alongside regular blog posts for those who wish to keep up. Mainly so I can keep tabs on things, and have records for everything.

    After playing the absolute classic The Ultimate Doom with a litany of cool GZDoom mods, I eventually pulled up the “Decision Wheel,” which was me using the site Wheel Decide to determine the next game I was going to play. It landed on 007: Nightfire, requested by Bobinator, a friend of the site.

    You’re probably thinking, “Oh! I remember that game! That game was amazing!”. Yeah, it was amazing. On a Gamecube, a PS2, even an Xbox. But that’s not the version I was playing on stream. I was playing the less-than-stellar PC version, released around the same time and developed by Gearbox Software.

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    In hindsight, this is quite the blandest James Bond game cover. Pierce Brosnan and one of the girls in the game. Couldn’t add a bit more excitement, EA?

    Back in 2002, Gearbox Software was contracted by EA to make a PC game loosely based on 007: Nightfire. At this time, Gearbox was still a plucky fresh-faced developer, piggybacking on Valve’s Half-Life games. It wasn’t until 2005’s Brothers In Arms: Road to Hill 30 did they actually get to make something entirely original that wasn’t based on an existing license or a port of something like Halo: Combat Evolved.

    Loosely inspired by the 1979 Bond film Moonraker, the plot involves Bond (portrayed by but not voiced by then-current Bond actor Pierce Brosnan) investigating the plot of a philanthropist who decommissions silos and does charitable work, when in reality he’s making missiles for Operation Nightfire, which would destroy the whole world. It’s a typical Bond story for the era. Not full of pastiches like 2001’s Agent Under Fire, but certainly not the more “serious” Bond that Daniel Craig brought to the role in 2006. (more…)

  • Sonic & Knuckles Collection: Back when Sega published PC games.

    Sonic & Knuckles Collection: Back when Sega published PC games.

    Back in the mid ’90s, when Sega slowly was losing its competitive edge against veteran Nintendo and newcomer Sony, they were also publishing a fair share of their games on Windows PCs. This isn’t as well known as their other stuff, considering most of them were ports of existing Genesis and Saturn games now running on the Windows 95 PCs of the era.

    Most of the ports were of somewhat lesser-known stuff like Comix Zone and Tomcat Alley. Eventually they started releasing more iconic games, some even in compilations. But then a certain blue hedgehog burst onto the PC scene, and for real this time, rather than fan games made by Sonic diehards in Klik’n’Play.

    Featuring The Best Sonic Game. Anyone who says Sonic the Hedgehog 2 is the best Sonic game is a liar.

    Sonic & Knuckles Collection was released in late 1997 for Windows 1995, and was the second major Sonic game to reach PC, the first being two different ports of Sonic CD. Though the Hedgehog was branching out to other ventures, including the educational Sonic’s Schoolhouse, this was probably one of the biggest gets for PC gamers who didn’t really dabble much in the Sega Genesis/Mega Drive library.

    I was strictly a Nintendo kid pretty much until the late ’90s, when I got my first PC. A Windows 3.11 Packard Bell machine. While I did own other platforms, including a Genesis, I never really got to really experience the platform’s greatest stuff until many years later, thus I never got to play Sonic 3 & Knuckles until this PC release.

    Well, that infamous platform jumping section through rising water in Sonic 2‘s Chemical Plant Act 2 traumatized me pretty bad when I was younger. I ended up getting Sonic 3 not long after it came out in 1994, but when I got to Hydrocity Zone and realizing it was involve a lot of water, I got so scared that I shut off the Genesis and asked to return the game. While it doesn’t bother me nearly as much these days, I can still get a bit of a twinge whenever I hear that damn drowning music when playing a Sonic game. Damn you Yukifumi Makino, making a 10 second ditty that haunted kids for generations!

    Nooo don’t send me down there

    Over the years I have procured one, not two, but three copies of this dang game. The first one I got was part of a Jack in the Box promotion in 1999, which was part of a kid’s meal promotion the restaurant had around that time. had a few other Sega PC games such as Sonic 3D Blast, Bug! and the original Ecco the Dolphin. The others were a complete-in-box copy I found at in the bargain section at an office supply store, and a CD jewel case copy that was part of a Sonic three pack with Sonic CD and Sonic R.

    They do say that you can never have enough of a game, but I think three copies is a tad much. But hey, it’s kinda hard to get rid of stuff like this, y’know?

    The menu where you choose what game you want to play. I like the fairly random “2-PLAY OK” on the side.
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  • Shadowgrounds: A fun little top-down action game.

    Shadowgrounds: A fun little top-down action game.

    If you’re like me, you probably have a massive backlog of games. It’s not surprising, Steam sales have become the bane of our existence. In my case, I sometimes buy games and wonder why I bought them, like Chrome. I almost wrote something about that game, but I kept dying even on easy, so I bailed out of playing that one.

    This is just a small excerpt of some of the games I’ve bought on countless Steam sales and never played or finished.

    So let’s see what else I got. It’s a bit early in the year to write about Amnesia: The Dark Descent, stuff like The Elder Scrolls: Skyrim has been done to death, and I don’t think there’s interest in me writing about the Telltale Wallace & Gromit games…

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    “Doom 3 meets Smash TV” is quite an unusual boxquote.

    Here we go. Shadowgrounds, a game from Frozenbyte, a Finnish developer who’d later be known for the Trine series of games. This was one of their earlier efforts, and holds a bit of a memory for me. We have to go back to the far-flung past of 2006 to explain this story.

    While Steam is an absolute juggernaut and considered the gold standard of PC digital distribution now, back in 2006 Steam was a much different beast. Besides Valve’s own titles, there wasn’t much third party support for the storefront, outside of a few indie games like the wonderful Darwinia and the one-note forgettable Rag Doll Kung Fu.

    Frozenbyte’s Shadowgrounds was one of those early adopters of Valve’s content delivery service, and while it probably wasn’t a breakout hit, I remember it being one of those standout games during Steam’s early years. Considering this was during the transition period for PC gaming where games were still sold in physical boxes in stores, this was probably a better place for the game than being stuck in a bargain rack at a GameStop.

    I bought this along with its sequel, Shadowgrounds: Survivor during a Steam summer sale. I was familiar with the game through a demo, but I figure the full game was probably worth a try. It being $1.24 during a Steam summer sale probably helped too, as I’m a sucker for impulse-buying games for super cheap.

    You play as engineer William Tyler, who is sent to the moon Ganymede to do some routine generator repair. As expected in fiction like this, stuff goes wrong and aliens begin to invade. Armed with only a pistol, Tyler must fight loads of aliens as he fights for his life while trying to find out the mystery of this invasion. Along the way you meet people that try to help you make sense of this mess.

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    Even for a top-down shooter, this game has pretty good level complexity.

    Shadowgrounds is a top-down shooter. It reminds me of Valve’s Alien Swarm, though European readers may liken this more to Team17’s Alien Breed series of games. The game is fairly straightforward: Shoot the aliens before they attack you and kill you.

    A lot of the arsenal is fairly commonplace stuff for these kind of action games: You start with a pistol, then later get an assault rifle, shotgun, rocket launcher, stuff like that. The only unique weapons on display is a laser rifle, a longer-range railgun and an electric zapper weapon towards the end of the game.

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    You can’t tell in the screenshot, but the character’s head-in-a-box has a moving mouth, but not their in-game version. Looks kinda weird to me.

    Throughout the game there’s a lot of PDAs and computers that explain the shady dealings that this military base does, which is kinda cool. While this does give some Doom 3 vibes, it at least seems more interesting especially when one of the PDAs is a small gag about a chef’s love for meatballs.

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  • I bought stuff! 4/18/16: Finding leaks and filling in the cracks.

    I bought stuff! 4/18/16: Finding leaks and filling in the cracks.

    Sometimes you get bored and lack motivation to do something. What do you do when you’re me, someone who writes silly things on the internet and looking for dumb stuff to write about? That’s right, time to do some thrift store shopping.

    I will admit that most of the items I found this time around are random curiosities more than anything. There are some fairly common and interesting things in here, however, and may be something to write about in future blog posts. If all else fails, it’s a good document of all the junk I get and how I got it.

    I roamed around the Oak Grove/Oregon City area for this, checking two chain thrift stores and a Goodwill, plus a special hobby shop on the edge of Oregon City. Let’s rock.

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    There’s a post-it over Quake III Team Arena because the CD key would otherwise be visible. Can’t let you steal my CD key for a 20-year-old game.

    $4: Four random CDs:

    • Quake Mission Pack No. 2: Disillusion of Eternity (PC)

    • Shellshock: ‘Nam 67 (PC)

    • Quake III Team Arena (PC)

    • Disney Karaoke Series: The Cheetah Girls (music CD)

    My first hit was a local chain thrift store. I thought I was gonna strike out, but the CDs I got have some interest.

    I had Quake Mission Pack 1: Scourge of Armagon, but not the second expansion, Dissolution of Eternity. Now I have both. I remember not hearing too many great things about this one compared to Scourge, but hey, might as well get it to complete my Quake collection.

    I also snagged Quake III Team Arena, aka that one game when id Software saw how popular Unreal Tournament was and realized their game didn’t have many team modes, so they hastily put out a paid expansion. Again, I bought this because I wanted to have the complete Quake III experience. Nowadays, Quake Live pretty much covers that Quake III/Team Arena void, so this is more for collection’s sake.

    The third and final game is Shellshock: Nam ’67, one of the many Vietnam War games that came out in the early to mid 2000s. This game is notable for being made by Guerrilla Games, the guys who’d be later known for the semi-popular Killzone series. This was the sole game they made before Sony bought them around 2004. I don’t know if this game’s any good, but it can’t be that bad, can it?

    Then there’s the last one: A Cheetah Girls Karaoke CD. This is probably the weirdest of the lot, but I bought it because it’s a Karaoke CD that supports the CD+G format that I covered a long while back here. Sadly it’s a different form of CD+G than the stuff featured in the Rock Paintings album, so I couldn’t get lyrics or music to show up. It appears I didn’t know much about this stuff as I thought.

    Hopefully I’ll never have to explain why I own a Cheetah Girls CD.

    (more…)

  • Rage and the Art of Reloading.

    Rage and the Art of Reloading.

    Alright folks, time for me to get a bit “technical,” as it were. This is one of these posts where I’m gonna talk briefly about a game mechanic and how it actually benefits the player subtly. I know most of my content is a bit more fluff, but hear me out on this one.

    I recently beat id Software’s Rage, a solid first-person shooter/driving game hybrid. I was looking to play something after trying to beat Modern Combat 5, and this seemed like a prime candidate.

    I seemed to go through a phase where I was playing a bunch of older id Software games to see their career trajectory, as earlier in the year I had ran through Doom 3 — the original, not through the somewhat inferior BFG Edition — just to see if it was bad as I remembered it. It actually wasn’t awful, and is a pretty good game. Hasn’t aged gracefully in the graphics department, but what has?

    One of the more entertaining parts of the whole game. A shame it’s too short.

    Which brought me onto playing Rage. As time has gone on, this game has been mostly forgotten by hardcore shooter fans, shoved off into the “oh right, that was a game” category that other id games like Quake 4, Enemy Territory: Quake Wars and that 2009 Wolfenstein game have been victim to.

    It was also a changing of the guard, being one of the last major games John Carmack worked on at the company before he left for Oculus, and with most of the original people who made some of id’s classics gone, it just seemed like id was in a weird career limbo where they had no idea where to go next. Basically, they went from being the pioneers of video gaming to attempting to be in with the modern shooter crowd, and failing in the process.

    But enough about id software’s midlife crisis. I wanna talk about something this game does that people take for granted. Rage has two minor mechanics that while aren’t explicitly mentioned, but really help out the player. It involves the simple concept of reloading your weapons.

    In most first-person shooters, when you reload, you can’t cancel out of the reload until it finishes, leaving you vulnerable to attack. Secondly, the reload animation has to play out fully before you can fire again. In a fast-paced shooter, it can be frustrating to have to wait for your dude to slowly tap a magazine into their assault rifle and pull the charging handle before being able to shoot again.

    Rage doesn’t do that. If you start reloading mid-magazine and hold down the fire button, the reload is immediately canceled, letting you expend the rest of the magazine. Secondly, if you’re reloading from an empty magazine, you can hold down the fire button before the player pulls the charging handle, letting you skip the rest of the reload and get back to shooting quickly.

    You can see this in the video I shot from one of the bonus Sewer levels, but there’s a better demonstration if you skip ahead to 1:53.

    It doesn’t sound like much, but it’s a huge help. Rage has you fighting between the quick and melee-heavy mutants, common grunts, and big boss monsters. The last thing you want is to have to watch a painstaking long reload sequence while having enemies take pot shots at you.

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  • Diving into the Windows 10 Marketplace with Modern Combat 5: Blackout.

    Diving into the Windows 10 Marketplace with Modern Combat 5: Blackout.

    For a while, I wasn’t going to upgrade to Windows 10. But then a friend convinced me of a few cool features, and I decided to finally take the plunge since it’s free as of this writing. Since my current PC was on Windows 7, I missed out on all the cool apps that came out during the Windows 8 era. After perusing the store, I found a few interesting games. Boy, I wasn’t expecting this…

    It's time for STERN MILITARY SOLDIER POSE
    It’s time for STERN MILITARY SOLDIER POSE

    Modern Combat 5: Blackout is probably the most generic title for a game ever. This is the product of Gameloft, a French-based development studio known famously for their mobile phone and handheld games. Naturally, this is a “port” from iOS/Android devices, supporting cumbersome touch screen controls.

    While I haven’t played the previous entries in the Modern Combat franchise, I am familiar with it. One of the games, Modern Combat: Domination, made it to consoles and I remember Giant Bomb covering it once. At the time, it looked like a mish-mash of Call of Duty 4 with a pinch of Counter-Strike‘s elements. By default, I go into any new game I play with mild skepticism and low expectations just so I don’t hype myself up for disappointment, so I wasn’t expecting much here.

    This is a hell of a way to start a game...
    This is a hell of a way to start a game…

    You play as Phoenix, a mercenary for works for some corporation. With the help of a bald marine named Bull, you two storm through San Marco, escaping from evil terrorists, and eventually escaping a helicopter in a boat chase sequence. Pretty exciting for the beginning of a Call of Duty clone.

    Is this some spirit animal allegory I’m not aware of?

    Afterwards, Phoenix wakes up in Japan, taken over by raiders during some terrorist attack or something. I’ll admit, I barely remember the story of this game, and that’s coming from a guy who played through Battlefield 3 and 4, which had really unremarkable generic campaigns. But from what I gleaned from a wiki for the series, it’s basically double-crossing between various factions, and a surprise plot twist that the CEO of the Gilman corporation is also a mercenary soldier who caused the double-crossing. Hardly oscar-caliber story writing, but I got what I paid for. (Nothing.)

    Something I noticed while playing was that a lot of the voice actors for this game are familiar to me. They’ve voiced characters in the Pokemon anime, mostly as minor characters. However, there is one voice I was surprised to hear: Jason Griffith, once the voice of a certain blue hedgehog, voices a minor character in this game. How the mighty have fallen, I guess.

    One of the many classes you can choose from. You get Recon to start, and the rest require you to either grind or pay up.
    One of the many classes you can choose from. You get Recon to start, and the rest require you to either grind levels or pay up to unlock.

    Modern Combat 5 has a leveling system and unlockables. There’s a create-a-class option, weapons can be upgraded by using them in the game to unlock attachments and better weapons, and each class has special skills that are upgraded using SP. SP is gained between some missions, leveling up, and between events Gameloft put up. One thing I liked is how the rankings persist between both single player and multiplayer, which I wish more games did.

    There are seven tiers of each weapon. While all the weapons are based of real guns, somebody at Gameloft thought that Tier 7 should be future-looking versions of old guns. The SMGs get a futuristic Thompson called the “Bromson,” Sniper rifles get a modernized Lee-Enfield called the “BSW 77,” and the pistol gets a future space Luger called the “Mrager.” I am not making this up. This is so ridiculous that I had to get screenshots of them:

    Multiplayer is typical military FPS in a post-Call of Duty 4 world: You have perks, you have a powerup you can use, there’s killstreaks like recon drones and EMP strikes, and you get XP for kills. There’s the common FPS gamemodes: Free-for-All, Team Deathmatch, Capture the Flag, and an unusual TDM variant called VIP where the VIP is always visible on the minimap and killing them rewards more points than killing other players. Fun, but a VIP kill is 5 points and the scorelimit is 50, making the matches go by faster than expected.

    My dad once said that combat drones will be the future of combat. I guess he was right.

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