Tagged: Nightdive Studios

Strife: The Outlier of the Doom Engine.

Doom is over 25 years old. The tale of id software’s first-person shooter causing a new wave of clones and derivatives has been told to death. But id wasn’t just content with making games. They were willing to license their technology out to other developers who would add their own spin and magic to it, sometimes those games becoming big on their own. For example, Raven Software ended up using id’s Doom engine to greatness with Heretic and Hexen using id’s fancy engine. The two were practically inseparable for 15 years after that, using id’s engines for their games for a very long time.

But there was one other major game that used that engine. One that had a troubled development due to a multitude of factors. You could say they had a bit of strife. The result is one of the more ambitious games made on that old Doom engine.

Not to be confused with that other Strife, the MOBA.

Enter Strife. A first person shooter that had a troubling development cycle and came out to little fanfare in 1996. Why did this game get thrown into the world of abandonware? Let’s find out.

Strife had a rough history: Developer Rogue Entertainment consisted of ex-Cygnus Studios people after wanting to make a new game after 1994’s Raptor: Call of the Shadows. The developers had conflicts with their boss, and decided to take their ideas elsewhere. After co-operating with people at id, Rogue got a deal with publisher Velocity Inc, makers of the JetFighter games and Battlezone clone Spectre, to publish their new project. Strife ended up releasing in May 1996, to passable reviews.

Problem was that by 1996, old “Doom clones” like Strife looked incredibly dated compared to the mind-blowing 3D visuals of Descent and id Software’s upcoming Quake, which came out a month later. This, combined with publisher Velocity folding not long after Strife’s release, meant that the game was basically dead in the water, and mostly forgotten by the general PC gaming populace.

more like “Thanks, die”

Rogue would eventually bounce back, making expansions for id’s Quake and Quake IIDissolution of Eternity and Ground Zero, respectively – and helping out on a former id Software employee’s pet project: American McGee’s Alice. In an ironic sense of history repeating, Rogue itself would dissolve in 2001 as the CEO left to go join EA, resulting in the remaining people forming Nerve Software, which is still around making games today.

Back to Rogue’s debut. I found Strife thanks to the now-defunct Home of the Underdogs, which was a common go-to spot for so-called “abandonware” titles. (Other games I found thanks to Home of the Underdogs include Blood II: The Chosen, which I wrote about back in 2012, and the amazing System Shock 2.) At the time, I had made a good amount of progress into the game itself, but at some point, I forgot what I was supposed to do and ended up bumping around in a sewer area repeatedly before giving up and moving on to other games.

After not touching Strife for so long, I decided to give it another try, nearly 15 years later, and see if it was as good I remember it. Turns out it’s… alright.

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Budget Shooter Theater #3: Turok: Dinosaur Hunter: The 2015 Remaster

Budget Shooter Theater was not going well. After playing the amazing Doom, I tried to play through the dreadful PC version of James Bond 007: Nightfire. That did not go well. In the only time I ever bothered to, I rage-quitted and moved onto the next game. The Decision Wheel gave me Turok: Dinosaur Hunter.

As opposed to other games on that list — which include future entries like Serious Sam and and Christopher Brookmyre’s Bedlam, this was one chosen by me because I wanted to pad the Wheel with options until there were enough people requesting stuff that it wasn’t necessary. I also was itching to try this game for a while, so now felt like a good time as any.

turok-header

The version I played is the recent remaster on Steam, co-developed and published by Nightdive Studios. Nightdive’s been hard at work re-releasing older DOS and Windows 95-era games and making them work in modern machines (or at least putting a DOSBox wrapper with it). Most notably is reviving the long-dormant System Shock franchise, and even trying their best to bring No One Lives Forever back from the dead, among other notable revivals. Naturally it makes sense to bring back Turok.

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Of course there would be a literal maze in a game like this…

The Turok game franchise is mostly known as a console series, where the main games were on Nintendo 64. However, the first Turok as well as its sequel Seeds of Evil did get PC releases, but rather than reverse engineer the game to work on modern machines like System Shock 2 or Aliens vs. Predator Classic 2000, the game’s assets — models, maps, sounds, and music — were ported to a proprietary engine known as the “KEX” engine. The engine is the same engine that handled the Doom 64 source port known as Doom 64 EX and would basically be the engine framework for Nightdive’s games going forward. As a result, this remaster is a mix of old and new: It’s like the console game, but not an exact port of the PC game. This might piss off some purists, but not me.

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