Author: beverly jane

  • I Bought Some Stuff! The Rest of 2022 Edition.

    I Bought Some Stuff! The Rest of 2022 Edition.

    Well, it’s the end of the year. When I wrote about visiting The Last Blockbuster back in August, I had promised a regular post as well as another I Bought Some Stuff article at some point. I’ve since fulfilled the former, and now it’s time for me to fulfill the latter.

    Since the last I Bought Some Stuff, I’ve… kinda slowed down on buying things. That combined with my fluctuating mental health gave me little incentive to go out and shop. Though, when I did head out, I found some really neat things. This will cover May to December of this year, and mostly rides the gamut of music and video games. Let’s wrap up this year with some oddball stuff.

    I will forewarn you like before that I will nerd out about music in this one, like I did in the last one. There are games in here, don’t worry!


    Not long after the previous entry, I ended up checking a Goodwill around my neck of the woods right at the end of May. It’s not one of the usual places I visit, I was doing something that required me to be around that neighborhood and I figured since there was a Goodwill nearby I might as well poke inside. Well, I’m glad I did.

    Ooh, a new stand! This is my bookshelf that I intend to get rid of next year.

    $2 each:

    • Back in the High Life by Steve Winwood
    • El Oso by Soul Coughing
    • The Futureheads’ self-titled debut album
    • Mission: Impossible and Other Movie Hits by The American Film Orchestra.

    Already I’m starting with some rather eclectic choices. Hey, I never said my purchases make sense!

    Back in the High Life is one of those albums that we already have but was in terrible condition, so this is one of those “replacement” discs. Much like a lot of ’60s-era musicians, Winwood mounted a brief comeback thanks to “Higher Love,” which was a Billboard Hot 100 number-one hit. The title track is alright, but otherwise the whole album is inoffensive yuppie pop music. Stereogum’s Tom Briehan in his article covering Billboard number one hits, called “Higher Love” white man’s overbite music, and I agree with him.

    El Oso may not be an album you’re familiar with, but if you’re a Person of a Certain Generation and watched a fair share of Cartoon Network in the mid-to-late ’90s, you’re probably familiar with their song “Circles” being used as a montage for Hanna-Barbera cartoons, almost in a proto-Anime Music Video sort of way:

    YouTube player

    Another song from this album, “Rolling,” was also used the same way as a music video, set to a Betty Boop cartoon. I honestly grabbed this album because I remember those songs, and thought it might be an interesting listen.

    The Futureheads are one of those 2000s indie rock bands that populated the landscape around that time. I’m familiar with them because one of their songs, “Decent Days and Nights,” made it into the Burnout 3: Takedown soundtrack courtesy of EA Trax. (Remember EA Trax? That was definitely A Thing.) I basically grabbed it only for that, and also because they covered Kate Bush’s “Hounds of Love,” and considering how “Running Up That Hill” was gaining traction thanks to Stranger Things, I figure it was nice timing to get this.

    Finally, one of my go to YouTube channels is Oddity Archive, where Ben Minnotte covers the pop culture and technology obscura. One of my favorite series from him is Record Ripoffs, where he’ll cover the myriad of knockoff albums “performed by The Original Artists*” and how they stack up to the original article. That album was basically me being curious how a composer made an album to capitalize on a big Hollywood hit at the time — in this case, 1996’s Mission: Impossible. And according to the album, this is literally one guy, Lee Johnson on keyboards. It’s… an interesting listen.

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  • The lowlights of The Game Awards.

    The lowlights of The Game Awards.

    Updated 11/11/2025: Fixed some weird image glitches and some minor updates to some things mentioned here. This article was originally written in late 2022, thus any infamous moments from 2023’s Game Awards onward are not mentioned here, for reasons stated below.

    It’s December! Around this time, The Game Awards makes its presence known, with World Premieres, sponsored content and of course, games winning awards. Started by Geoff Keighley in 2014, it’s now entering its eighth year of trying to be something that’s the video game equivalent of the Academy Awards. Whether or not he’s succeeded is up for debate.

    Way back in 2012, Year One of this blog, I had made a post about the “highlights” of Spike TV and their Video Game Awards, the predecessor to The Game Awards. It was rather crude, much like a fair share of my first few years of this blog, of which I eventually went back and gave it an overhaul in 2019. You can see the updated version here. I figured since I’m still going at this “writing about games” thing 10 years later, I figure it’s time to do part two of this series, covering the current version of the Video Game Awards.

    I wonder if it’s ever been explained what that logo is meant to resemble. I’d like to think they look like waffle fries.

    The Game Awards are something I really hold no love to. It’s the most crass, commercial thing of the entire video game industry, replacing E3 as the most visible but problematic thing about the toxic game industry. Thus much like the first post, I’m going to point out some of the more awkward and stupid moments of this “revered” Game Awards.

    But first, some ground rules: We’ll go year by year, covering what I feel are the most notable parts. We won’t talk much about what games actually won, as awards like these are arbitrary, and having a conversation about what should’ve won is like people who constantly debate about game review scores: pointless.

    We’ll only cover things that I think are worth being a lowlight, which might be missing out on some things that others might consider “cringe” and should be covered here. (Which means you won’t see me add something about SonicFox winning Best Esports Player in 2018 on this list, because he deserved that. Sorry.)

    That being said, let’s get started.

    Please note that this covers everything up to 2022’s Game Awards. I’d rather not keep updating this year-by-year unless there’s a good reason to. Plus this was something I had to do frequently when writing the Spike VGAs article and it was kind of annoying to have to do, so apologies if I missed something that happened in like, 2024’s Game Awards or something.


    The Repeat Offenders

    Before we get into the inaugural year of The Game Awards, I’m gonna start by covering certain events that happen repeatedly in several years, to speed things along.

    Poor Kyle Bosman. Heard he was respectable, at least.

    From 2016 onward, each Game Awards starts with a 30 minute pre-show. During this process, they would alternate between interviews about the show, and showing off World Premieres and giving out some awards before the actual broadcast. In essence, the pre-show is like the regular show but at a faster clip. The hosts changed from year to year, but the hosts were Kyle Bosman (2016-2017), Geoff Keighley (2016-2018), and Sydnee Goodman (2019-present).

    It has to suck to have the chance to win an award, only for it to be rattled off quickly by Geoff 5 minutes before showtime.

    What awards get mentioned during the pre-show vary from year to year, but usually it’s the ones that wouldn’t have people come up to accept the award, or in the case from 2019 onward, the Esports-centric awards. Shoving these off to a pre-show just to have more World Premieres always felt scummy to me, but apparently most contemporary award shows don’t cover all the awards in a single broadcast either, so… I don’t know. At least in some categories, they do have people come up to accept the award, so they at least get some time in the spotlight, just not on center stage.

    In addition, this rapid-fire announcement of awards continues well into the regular broadcast. In a lot of cases, Geoff will appear on stage and go through up to 3-4 categories at a time, most of the time being the ones that are voted on by viewers. Again, nothing really wrong with this per se, but it just makes the actual awards just be a prop so we can get more World Premieres in.

    Finally, returning from the Spike Video Game Awards, there are promotional ads everywhere. These change from year to year, but they’re often the go-to digital services of today: Discord, Grubhub, TikTok, Spotify, the works. Sponsors for upcoming video game films and video game-adjacent products are prominent. Facebook Gaming sponsors a taped segment each year covering gamers from around the world. And in some years, there’s ads for services that no longer exist, like go90 being incredibly prominent during 2015’s broadcast, or 2019, which had several ads for Google Stadia, a service shutting down in early 2023.

    Much like its predecessor, there’s still award categories sponsored by brands like Samsung, Gillette, and Subway. While there’s no “Most Addictive Game fueled by Mountain Dew” category anymore, it makes the award show feel a bit hollow to have brands sponsor specific awards.


    2014

    The debut year of The Game Awards was an… interesting affair. Since Geoff and the show’s production team were transitioning from broadcast television to internet streaming, there’s a fair share of technical problems that happen throughout the broadcast. Microphones don’t work, awkward camera cuts, the works.

    Ever wanted the most unflattering angle of Troy Baker? The Game Awards 2014 has you covered.

    One of those technical problems seems to be this secondary camera angle that they constantly cut to when not on center stage, where Geoff will either be talking or doing an interview with someone like Marty O’Donnell. I assume this camera angle has a purpose: maybe to get a better angle of the people being interviewed. But instead it just looks like someone in the control booth accidentally switched to the wrong camera. It’s kinda funny to get rather unflattering angles of people like Reggie Fils-Aime.

    One common award featured during these broadcasts is “Trending Gamer,” an award voted upon the community highlighting notable internet gaming personalities. The award would eventually get renamed to “Content Creator of the Year,” but with the same rules in place.

    The inaugural year has Justine “iJustine” Ezarik and Stephen “Boogie2988” Williams presenting the award, of which the candidates were a bunch of relatively unknown Youtubers, Pewdiepie, and weirdly, Jeff Gerstmann. The winner ended up being John Bain, better known as “TotalBiscuit.”

    I’m putting this here because TotalBiscuit was one of those personalities who was very much on the side of Gamergate, even though he tried to renounce it a few times. He was a fairly toxic personality when it came to gaming culture, complete with saying that his critics “didn’t actually play games,” and introducing The Framerate Police, a Steam Curators group that basically wagged fingers at games that dared to have locked framerates for their games, like the original Tomb Raider from 1997.

    TotalBiscuit passed away in 2018 from cancer, a few years after this award. At the time TotalBiscuit had found out he was in the early stages of cancer, thus he accepts his award from his home.

    For the record, I do not wish he died of cancer. I wish he was still alive so that he could get his head on straight and not try to pander to the angry gamers crowd like he had. At worst, he could’ve gone the Pewdiepie route and powwowed openly with right-wing fascists. At least then I could rightly ignore the guy. Though, in retrospect, The Game Awards did go with the more safer choice, because if Pewdiepie won, the award would’ve been a much worse look today. But honestly, I wish Jeff Gerstmann won. After all, Jeff Gerstmann is still a threat.

    In a continuation of the slapdash production of the first Game Awards, we have miscommunication leading to an awkward presentation.

    Best Mobile/Handheld Game was presented by comedians Matt Braunger and Ron Funches, two fairly amusing people — I always loved when Funches appeared on The Giant Beastcast. After doing a silly bit where they try to rip off Angry Birds, they announce the winner: Blizzard Entertainment for Hearthstone. Matt then says “Blizzard can’t be here tonight,” and they accept the award in their honor. Cut to Geoff, confused, where he mentions that someone from Blizzard is at the show, but continues with a conversation with Nintendo’s Reggie Fils-Aime. Eventually Blizzard producer Eric Dodds appears to accept his award and give his speech at the little nook where Geoff is interviewing Reggie. It’s kinda hilarious that such a thing happened, and wouldn’t be the last time we would see award mishaps like these.

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  • FOX n FORESTS: A retro-style platformer with a surprising twist.

    FOX n FORESTS: A retro-style platformer with a surprising twist.

    About 10 years ago on another WordPress blog I had, I made a rather dumb wordy rant about how retro pixel-style games sucked and how I was getting sick of them appearing everywhere. This was before games like Undertale and Celeste came out, games that showed how you could make that style work perfectly. In essence, I was being a graphics snob, which is somewhat uncharacteristic of me these days.

    I only mention this because this post is gonna be about a game that uses pixel art, and how surprisingly good it looks. Basically letting my past self have some crow. Though in this case we’re talking about a fox, not a bird.

    Oh no the fox is kinda cool-looking

    FOX n FORESTS is a retro-style 2D platformer developed by Bonus Level Entertainment and Independent Arts Software, two studios based out of Germany. Bonus Level is a modest indie studio founded by Rupert Ochsner, a former developer who worked on projects at Deep Silver including Saints Row The Third, though mostly in a business role. Independent Arts on the other hand, are known for a myriad of games, mostly ports of games like Tropico 6 to console platforms and the Moorhuhn series of games (known as Crazy Chicken outside Germany). So two developers with at least some amount of game history, just on the more “shovelware” side of things.

    Originally pitched on Kickstarter in 2016, FOX n FORESTS was released in May 2018 on all the major platforms: Xbox One, PlayStation 4, Nintendo Switch and of course, PC via Steam. Outside of getting mentioned by James Stephanie Sterling in their “Greenlight Good Stuff” series, this game very much came and went when it came out. Yet I’m always curious about lesser-known games that aren’t talked about much, so I was willing to give it a try.

    “Fifth season” sounds like a boy band from the ’90s. I guess it fits, considering what the game is referencing.

    You play as Rick, a “foxtastic” – their words, not mine – hero who is persuaded from murdering a poor partridge to help the Season Tree, who’s lost their magic bark to various villains around the seasonal world. It’s up to Rick to recover the pieces of magic bark and give them back to the season tree to save the day, and get handsomely rewarded in the process.

    Is the story a bit silly? Yeah, definitely. But I’m not expecting high-quality writing here, especially for a game trying to hearken back to the days of retro platformers from the SNES era.

    Rick’s journey begins! …and already it’s a bit tougher than he was expecting.

    Rick starts with a fairly simple arsenal of a sword and a bow. The sword is used to attack enemies while moving, crouching or jumping. The bow is used to attack enemies at a distance, but requires Rick to be completely stationary and on the ground. As Rick progresses, he gets arrows that can alternate between special fire modes that come in handy later on for damage, or to activate platforms he couldn’t get to previously.

    Damn, I wish he could do that for real!

    The sword has a very special ability: pressing on either left or right trigger changes the season, which varies from level to level. The first level lets Rick switch between the warm summery colors to a wintery cold, which freezes all the water and makes some platforms easier to see.

    Another level switches between a spring dusk to a fall breeze, complete with growing fruit and falling leaves that double as platforms to make progress. This is a pretty neat mechanic. However, visiting the other seasonal area slowly drains your mana bar, so this requires a balance of switching between seasons at the most opportune times to make progress.

    Damn, this badger ain’t even phased by those bees

    At various points, another character named Retro the gaming badger appears to save the player’s progress mid-level, at the cost of some gold. Naturally he spouts off a bunch of retro video game references, as a wink and a nod to the games inspired by FOX n FORESTS.

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  • Blood: Just what the hell does “crudux cruo” mean, anyway?

    Blood: Just what the hell does “crudux cruo” mean, anyway?

    Oh, right! It’s October. Usually that means having some kind of “spooky” game to write about. Under normal circumstances I would find some fairly obscure Halloween-themed action game and write about that. But it’s been quite a busy month for me, combined with there not being many spooky games that aren’t just horror clones ripping off Amnesia: The Dark Descent or SOMA. This makes actively seeking out something like that a challenge for me.

    So instead I’ll probably dip more into the side of spooky games I can deal with. A spooky shooter game that thanks to recently replaying it again, has gotten me to appreciate it in a way I hadn’t done so before.

    Dude, gross! Couldn’t you have washed your hands first?

    I replayed Monolith Productions classic horror-humor FPS Blood. Released in early 1997, it’s been labeled one of “the Holy Trinity” of Ken Silverman’s Build Engine, the others being Duke Nukem 3D and Shadow Warrior, a game I wrote about way back in 2012. Of course, there’s other games that use that engine, though most of them are mediocre-to-bad, like Redneck Rampage or NAM. But that’s only a small blemish on an otherwise good game engine. After all, you haven’t truly made it as a game engine if you didn’t have a stinker or two using said engine.

    A Discord server that I’m on has a monthly event where folks play a randomly determined game by poll. Blood ended up being the themed game for October, and that gave me enough of an incentive to jump back in and toss dynamite with the best of them. The last time I went through the game was 2019, so let’s see if I remember how this classic FPS plays.

    “I live… again!”
    …I always liked the sound of that.
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  • My First Sony and my love for cassettes.

    My First Sony and my love for cassettes.

    My family were packrats. For the longest time, we’d just hoard things that we might need someday. But as time goes on, we’re slowly culling away those things we held onto, often times just books and old toys we no longer need. Often times it’s just stuff we didn’t need to hold onto, but some of it was fairly sentimental.

    During this process of unearthing storage, we discovered a bunch of old things I honestly thought we tossed away, like the Sega Dreamcast keyboard, various board games and electronic toys. But there was one thing that we found that suddenly caused a wave of nostalgic feelings: A kid’s cassette boombox.

    If your reaction is “This looks like a kid’s toy!” you’d be right.

    This is the “My First Sony” CFS-2050 cassette boombox, released around 1992-93. My First Sony was basically Sony trying to make music players that were more child-friendly, with a red-yellow-blue color scheme. This one also came with a microphone that could be used for recording onto the tape, or just doing amateur karaoke. It could also double as an AM/FM radio if that’s more your thing.

    Much like a lot of old hardware, the system came with problems when it was unearthed out of the storage tub it was in: The tape mechanism didn’t work at all. One of the most common problems with cassette players of this vintage is that the belts that handle playback have disintegrated, turning into rubber goop upon use. Indeed, after trying to use it once, one of the belts broke off and just wrapped itself around the motor. The other belt was still on the cassette deck, but I figure it wasn’t gonna be long before that too would end up breaking.

    Looks rather daunting, but I bet I can make this work.

    I am not really much of a repair person, but this thing’s held a bunch of memories to me that I couldn’t toss it away. A brief web search made me find the service manual, which had the part names for the two belts, which I was able to find thanks to a website that sells replacement parts for old music players. (I’ve linked the site in question at the bottom of this post.)

    After removing the old belts and using rubbing alcohol to clean off any residue that might be still be on the wheels, I replaced the belts. After testing it opened up with a tape I had, it sprung to life and started playing music again.

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  • Visiting The Last Blockbuster Video.

    Visiting The Last Blockbuster Video.

    Perhaps this is my age showing, but there’s a time where I fondly remember going to a video rental store to pick out a movie and have fun with it for a few days. There was a local video store in my neighborhood where we’d constantly go to for movies, though most of the time I just rented from their NES games, usually the game show ones. Though I did constantly see stuff like Golgo 13: Top Secret Episode and Fester’s Quest but never really got curious enough to play them.

    The “good old days” of Blockbuster. (Courtesy of Vintage Tv Commercials on YouTube.)

    Then Blockbuster Video opened up in the late 1980s. When the 1990s hit, they started to expand, appearing all around the United States. At this point, the local video rental store wasn’t the hot place anymore as we rented from both Blockbuster and its rival Hollywood Video more often as they had the newest stuff more immediately. Said video store has since shut down and been replaced by a Mexican food store. I still kinda miss that place.

    Blockbuster was often our family’s go to for recent movies and video games. A fair share of games I played during the SNES and Genesis era came from Blockbuster. In an old post I made about my mom’s love for ToeJam and Earl, I mentioned that I still have the cartridge which was engraved with “Blockbuster Video” on the back. Still do, and it brings some nostalgic memories of not just my mother but also this video store chain.

    But then we get into the 2000s, with internet streaming slowly becoming a thing. Netflix comes around and does similar services to Blockbuster Video but without all those late fees. They try to compete but it’s too late. Even with trying to be antagonistic towards Netflix with a somewhat infamous tweet, it isn’t enough. Blockbuster Video stores start closing in the US. The one that was in my area gets replaced by various stores including a Cricket Wireless store and a doctor’s office.

    Normally, that would be the end of the tale. A business that muscled its way into being the primary market for something, got blindsided by new technology, and then just fizzled away to a past nostalgic memory. Blockbuster Video isn’t much of an entity in the United States these days. Except for one.

    The sun-faded look of the Blockbuster letters is charming, in a sense.

    Bend, Oregon has what is considered to be “The Last Blockbuster Video on the Planet,” and that store became somewhat legendary because of its staying power, being the last open store as of 2019. I’ve gone on camping trips near La Pine, Oregon over the years and every time we always drove past that Blockbuster, even though we were aware of how famous it was now. When the COVID-19 pandemic hit, I was genuinely worried about that place shutting down due to lagging sales as many other businesses did, thus not giving me the opportunity to visit what was considered a cultural landmark. Thankfully that didn’t happen, and I was able to visit it this year.

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  • The Mercy Rule: A proposal to fix unbalanced FPS matches.

    The Mercy Rule: A proposal to fix unbalanced FPS matches.

    It’s no secret that I play a lot of competitive first-person shooter games. While I vary in skill from an absolute noob to top of the leaderboards depending on the game and match I play, I do play a fair share of competitive games. Often times these become my podcast games, where I just mindlessly shoot things while hearing about video games, history, or forgotten TV shows. And yet, I seem to do okay most of the time with not that much focus.

    However, there’s one particular quirk about these kind of games that bothers me. One that’s been set in stone since the early days of online deathmatching with Doom and Quake almost 30 years ago. Something that has become more of a problem in recent years: Unbalanced teams.

    We’ve all likely had those kind of experiences, the ones where you realize the other team is just too good, and there’s no way in hell a victory is on the horizon. You get fragged frequently, oftentimes by people with reflexes so sharp that you’d swear they’re hopped up on amphetamines. You may get a lucky frag or two, get a “comeback” medal, but it’s not enough. The game ends with an outright blowout: 100-48.

    Nothing more demoralizing than something like this, from a match of Call of Duty: Black Ops Cold War.

    Sometimes when players see the writing on the wall, they’ll bounce out of the game mid-match, forfeiting an XP bonus for staying with the match, ending up with a game that ends up being 6 vs 3, making it more lopsided and unbalanced, even as new players join in to make it balanced again. Back in the day you’d see players swapped over to the other team to try to balance things, but not anymore. Once a team’s in a game, that team’s set in stone until the game ends.

    For some, it’s discouraging. It feels like one’s skills are inadequate enough to play these games. It demoralizes the player, so they may not give their best. Thus when the odds are stacked against your team, and they know the other team’s filled with the kind of player that’s likely doing sick YouTube frag videos, it just stops being a fun experience.

    Granted, some games like Call of Duty have made it so if you joined a losing game in progress that it doesn’t count as a loss against you, but it’s a patchwork solution to a bigger problem. Even recent elements like Skill-Based Matchmaking, which has become sort of a bane to some high-level players, can only do so much to help out games that are clearly favoring one team.

    Even being on the winning side of a crushing battle, from Call of Duty: Modern Warfare (2019), doesn’t feel fun to me.

    I’ve thought about this problem for a while. While I am not a game designer – I tried that in community college and it went over my head so much that one of our team members, a person with Actual Gamedev Skills and is likely in the industry nowadays, had to bail us out of our final class project – I am familiar with some of the tenets of game design that I think I can make an idea to resolve this. I’ve called it the “Mercy Rule.” It’s not a catchy title, but I think it works in theory.

    How does the “Mercy Rule” work? Well, if there’s a large score discrepancy between two teams, the game ends early, regardless of time or frag limit. The winner is immediately decided, XP is rewarded, and everyone’s moved back to the lobby. A fairly simple rule that I think could make a slight difference in terms of multiplayer gaming. Letting games end early with this new Mercy Rule could make a difference when it comes to gameplay. It means matches don’t drag along to the finish line, games finish quicker, and there’s more incentive to stick around rather than ragequit, especially if there’s some extra incentive like bonus XP or something.

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  • Mods and Maps: Duke Nukem: Alien Armageddon – Alien asskicking goes nuclear.

    Mods and Maps: Duke Nukem: Alien Armageddon – Alien asskicking goes nuclear.

    The Build Engine is a fascinating piece of tech. Made by a young Ken Silverman, the engine was made as one of those engines that could rival Doom in features, and was used to great effect with its design, features and most importantly, interactivity. Build brought us some of the coolest mid-90s FPS games: Shadow Warrior, Blood, and of course, the granddaddy himself, Duke Nukem 3D.

    Still looks cool as hell as it did in 1996.

    With news breaking of someone leaking a work-in-progress build of Duke Nukem Forever from around 2001, I’d be kinda getting an itch to go back to the ‘roided up wisecracker. Problem was finding good Duke-related content.

    While Doom’s mod community is well documented and reported upon, I feel the Duke Nukem 3D mod community is talked about a lot less. Granted, there isn’t a whole lot of outstanding mods, and some of the more notable ones like Plunder & Pillage have an unfortunate history behind it. But somehow, I found a modification for Duke Nukem 3D that for a good while was my go-to if I wanted to play a game that wasn’t a Call of Duty title.

    Quite the content warning you got there.

    Duke Nukem: Alien Armageddon is a modification for Duke Nukem 3D using the eDuke32 source port of Build. At first glance, you’d think this is just a few new levels and maybe a few monsters. Oh, it’s much, much more than that.

    Made by a team called “Dukeboss,” the team mostly consists of sebabdukeboss20, a modder known for the AMC Squad for Duke Nukem 3D, and DeeperThought, whose Duke Nukem Attrition mod for Duke Nukem 3D was something I played constantly for years. There’s a myriad of other developers involved, including mappers, artists, even voice actors; but those are the most notable members of team Dukeboss.

    New content, same old Doomed Space Marine.

    Alien Armageddon is a combination of Duke Nukem 3D with a myriad of new items and features. The original episodes from Duke Nukem 3D: Atomic Edition alongside two of the official expansion packs – Duke It Out in D.C. and Duke Caribbean: Life’s a Beach – which add new cutscenes, animated features and even abilities like an RPG system and an AI partner. I’ll get into that more in a bit.

    Please note: This article was written in June 2022, which covered version 4.54, the most recent version of the mod at the time of publication. As the mod is often updated to add new content or fix bugs, some of the things mentioned here may differ from a more recent version.

    Okay, I’m genuinely impressed about how they made this episode selection thing.
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  • Magrunner: Dark Pulse – Now you’re thinking with polarity!

    Magrunner: Dark Pulse – Now you’re thinking with polarity!

    It really cannot be overstated how much Portal made an impact to video games when released in 2007. Valve snatched up a few Digipen students with an ambitious project, gave it that high quality Valve polish and released it as part of The Orange Box. The game was considered tertiary to the rest of The Orange Box – the more hyped games being the long-awaited Team Fortress 2, and Half-Life 2: Episode Two, the continuation of the Half-Life 2 saga – but Portal somehow became that surprise smash hit that started making small waves in the puzzle platforming genre.

    In the years following, a fair share of games would copy Portal’s first-person perspective but try it with different ideas. Antichamber did puzzle-solving in impossible spaces. Quantum Conundrum involved shifting between dimensions to affect objects in the world. Even something like The Ball had the titular ball be used to solve tricky puzzles. But I couldn’t think of a puzzle game that involved gravity and polarity. Until now.

    He looks like Cole MacGrath from inFAMOUS‘s dorky half-brother. (Cover courtesy of Mobygames.)

    Enter Magrunner: Dark Pulse. A first-person puzzle platformer that involves polarity and gravity to solve puzzles. Released in 2013 for the PC, Xbox 360 and PlayStation 3, it’s another one of those puzzle platformers that involve shooting objects to solve puzzles.

    This was developed by 3AM Games, a small development studio based in Kyiv, Ukraine. They had done contract work with Frogwares, the developers of the myriad of Sherlock Holmes games. Funded on the crowdfunding site Ulele, they received €110,000 in funding, just barely hitting their €100,000 goal. With some help from Frogwares and distributor Focus Home Interactive, they were able to make this game a reality. As far as I know, this would end up being 3AM’s last known project, as most of the team joined Frogwares proper not long after. 

    I had gotten this for free on GOG not long after its release, and had mostly thrown it into The Pile that is my neverending backlog. Struggling to figure out a game to play, I let The Backloggery’s Fortune Cookie feature do its magic, and it picked this. Though I opted to use my Steam copy, of which I don’t remember when I got it. Maybe around the same time as I snagged the GOG edition. So if you’re wondering why this game might be in your game library, that might be it.

    2 Unlimited not included. You gotta go to BioMetal if you want that.

    You play as Dax Ward, an orphaned child whose parents died rather unexpectedly. Being mentored by a mutant scientist named Gamaji, Ward enters a contest to be one of the first people to use MagTech’s space training program, sponsored by LifeNet, a major social media conglomerate. The whole Magrunner event is broadcast and shown, featuring Magrunners from all walks of life.

    Everything starts out smoothly, where Magrunners are solving the puzzles within. Parts of Magrunner start out feeling very Portal-esque at first. Dax moves from test chamber to test chamber through elevators, the test chambers are very clean and scientific like Portal’s Aperture Science test chambers, stuff like that. So far you’d expect that it’s gonna be similar to that, right?

    Then the power starts malfunctioning and people slowly are dying. Dax must survive and get to the bottom of this mess by solving puzzles involving polarity. Which sounds silly, but hey, it’s a puzzle game, those things don’t need that strong of a plot.

    The polarity in action, with a fancy cube. Yes, it does look like Christmas by default.

    If you’ve played Portal, most of Magrunner’s mechanics will make sense pretty quickly. Dax has two polarity colors – Red and Green by default, though they can be changed to any color – of which he can put onto objects highlighted in yellow. Much like magnets and polarity in real life, two objects of the same polarity color will often stick together, while two objects with different polarity colors will repel them away from each other.

    Throughout Dax’s journey through the catastrophe, he’ll solve a multitude of polarity puzzles, flinging boxes, using platforms, trying to avoid turrets that’ll shoot him on contact – sorry, these ones don’t talk with a cutesy voice – all the typical puzzle platformer stuff.

    This section required me to bring three platforms to an ideal height so I could jump off the box at the top. This… took a while to complete.
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  • I Bought Some Stuff: Winter 2021-2022 Edition.

    I Bought Some Stuff: Winter 2021-2022 Edition.

    Wow, it’s been… about two and a half years since I’ve done a blog post on the things I’ve bought. For the most part, motivation was the main reason I didn’t make any, but then there was this thing called the COVID-19 pandemic which made me pretty afraid to really go shop and risk getting a life-threatening illness in the process. Thankfully masking up, vaccinations and a general change in my perspective made me a bit more confident to head out again starting in 2021.

    I kinda like doing these posts – previously under the boring, uninspired “Game finds” and the unfortunate initialism of “I Bought Stuff!” – and in spite still of buying things here and there during the pandemic times, I never really compiled enough to make a new post during that time. But I figured with such a hiatus that it would get me the inspiration to write, as well as document some of my hobbies and interests.

    For this article, I chronicled all the times I bought something physical throughout last Winter: December 2021 to March 2022. Of which I’ll talk about my reasons for the purchase and any sort of information I could gleam off the internet or remember from the recesses of my mind.

    While there is some video game talk in this article, they are definitely not the forefront of this article. So if you decide to tune out of me nerding out about old bands and board games from 50+ years ago, I understand, but I do plead for you to stick around regardless.

    But before we get to the nitty-gritty, there’s a handful of things I skipped upon that in hindsight I should’ve grabbed instead:

    • A box copy of The 7th Guest (DOS). The CDs were missing, floppy disks for a bootleg copy of SimCity 2000 were in there instead. Tried to see if the CDs were in the CD section, to no avail. I probably could’ve just bought the box and found a loose CD copy to replace it, which is what I might do from now on if something like this comes up again.
    • Vietcong (PC), a clunky budget shooter made to cash in on the Vietnam War in the early-to-mid 2000s. I was considering this, but then I put it aside and someone else had snagged it not long after me. A shame, I probably would’ve added it to the pile here otherwise.
    • A copy of a VideoNow XP disc featuring The Batman. Youtuber Techmoan had recently covered the VideoNow, a defunct video disc format made by Tiger Electronics, and the XP was the last model Hasbro released before killing the entire product line around 2007. In addition to having viewable TV episodes, XP discs also had interactive Q&A elements. I passed this up because I don’t have any of those players, and finding one in the wild without having to resort to eBay seemed unlikely, so I passed it up for now. (I may buy it again in the near future if it’s still there, so I’m not ruling it out.)

    Now we’ll start with my sole purchase from mid-December 2021, at a nearby thrift store I’ve talked about countless times in this series. Most notably, the time where I had found a dozen old demo discs and some PC games back in 2012. This has always been a reliable place for interesting things, and here was no exception.

    Getting my racing game on.

    $2 each:

    Need for Speed III: Hot Pursuit (PS1)

    Need for Speed: High Stakes (PS1)

    Rage Racer (PS1)

    I’ve probably mentioned this before, but the original PlayStation was one of those platforms that completely passed me by. Since I was basically a Nintendo diehard in the late 90s, I didn’t get a PS1 until I bought the discount portable PSone in the early 2000s. I’ve been slowly amassing a collection of games to try to right that wrong, and when I saw a bunch of racing games at this one thrift store, I couldn’t resist. Even though I’m not a big racing game aficionado.

    Need for Speed is a franchise that I wish I really got into like some people did. I had played a few from the Street Racing era like Most Wanted from 2005 and Carbon, and the 2010 Hot Pursuit reboot by Criterion that everybody loved that I just didn’t like. But when it comes to the early era of NFS, I’ve played very little. At most maybe a little bit of Need for Speed II on PC years ago. I figured NFSIII was one of the most popular ones of the older games, and I thought it was worth a try. Now to just get used to how these games handle, because they hit a middle ground when it came to racing: Not super arcade-like a Cruis’n, but not a hardcore simulation like Gran Turismo.

    High Stakes is the followup to Hot Pursuit, of which I know very little about. I bet it’s fine for the price I paid. Though honestly I wish I found one of the V-Rally spinoffs instead, which were branded as Need for Speed titles in North America. I’m starting to realize that my knowledge of the pre-Underground days of Need for Speed is very little, and I should probably change that by playing these games a bit more.

    Finally, Rage Racer. The third installment in the long-running Ridge Racer franchise, and this is the one that introduces franchise mascot Reiko Nagase. The Ridge Racer games were another one of those franchises that I never really paid attention to, which is a shame because I’ve heard they’re surprisingly good at being fun racing games without being too simulation-heavy. I don’t know if this installment is well-received or not, but I figure it would make a nice addition to my game collection.

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