Author: beverly jane

  • PAX Prime 2013: Gaming invades Seattle!

    PAX Prime 2013: Gaming invades Seattle!

    Another year, and another PAX has passed by. I played a bunch of games, met with some people I know, and got to see some of the sights and sounds of Seattle. Thankfully this year I’m not recovering from some nasty post-convention flu, just sleeping a bit more.

    Alas, unlike last year, when I went to the Final Fantasy 25th Anniversary event — you can see that blog entry I made of it here — there wasn’t any big outside-of-PAX events that I was aware of.  What I did notice around the Seattle area was a flood of gaming-related entities. From seeing ads for games, to seeing retail stores show their slight understanding of video game culture. So I took a few pictures of them while I was around Seattle.

    Most people who were walking to or from the convention center saw this one from the nearest Starbucks. I have to give credit to the sign-maker for making a Ms. Pac-Man reference.

    I don’t drink coffee that much, so I didn’t go in and try it. It was probably alright, but when it’s from a Starbucks and there’s about 50 of them within walking distance, it kinda loses the appeal.

    A quest… with Mario? I doubt they were referencing Paper Mario or Mario & Luigi

    About a block or two down near Pine St had a Timbuk2 clothing store with this Super Mario Bros. reference. Chalk drawings of Mario and Bowser, plus something that resembles the castles of the old game. The other side, which I regrettably didn’t take a picture, had a Question Block on the other side, also talking about quests.

    I like how they were trying to shoehorn in RPG references, but since they thought something like Final Fantasy would be too obscure, they went with Mario. Must’ve been a manager’s call. Gotta give the guys credit, even if they got confused which games they wanted to refer to.

    Pac-Man here! Pac-Man there! Pac-Man’s EVERYWHERE.

    Saw another games-related related thing at a bar a few blocks away from where a Karaoke event sponsored by Destructoid was happening. Surprise, it’s more Pac-Man! Since this was several blocks away from the main convention center, I’m surprised they even bothered to throw a video game reference in, not many people were gonna be heading up this way.

    I actually prefer the Strife that’s an FPS, thank you very much.

    Even by the Convention Center, video games were all over the place. The Daily Grill, the restaurant next door to the convention, had banners and ads for the MOBA game/DOTA clone Strife. PAX 2013 seemed to be the year of the MOBA as there were about a dozen different kinds of MOBAs being shown off. I bet most of these never took off, especially this one. I’m more a fan of the shooter that’s also called Strife, but that’s just me.

    Update 7/15/2020: It turns out the MOBA Strife shut down in late 2018 with no announcement. Meanwhile, the classic FPS Strife eventually got an updated version and seems to be what Google searches lead you to now compared to the old MOBA. I wrote about the FPS Strife in early 2020, which you can check out here.

    I also saw ads for Total War: Rome II and Project Diva F: Hatsune Miku on taxis and buses, but sadly I could not get good quality pictures of either. In fact, I wouldn’t be surprised if I missed a few other games-related things in the city to take advantage of PAX happening, but this is what I saw while I was out and about.

    I like PAX, it’s a cool convention. It’s too bad it’s being partially ran by two guys who have constant foot-in-mouth syndrome. Hopefully we’ll start seeing other conventions show up in response, I want to make sure my money’s going towards people who aren’t complete dicks.


    2020 Update:

    This would end up being my final PAX to date. Since I don’t have a lot of money, traveling to Seattle was a rather costly endeavor for me, especially in the last few years I went.

    In the years since, both Penny Arcade creators Mike “Gabe” Krahulik and Jerry “Tycho” Holkins would turn out to be massive jerks, with Krahulik saying he felt immense regret for backing down on making T-shirts about Dickwolves, which some people took umbrage to because the original comic was a thinly veiled rape joke.

    I bet the convention is still alright in spite of the Penny Arcade involvement, but I honestly can’t say I really miss it. The process to register was rather nerve-wracking for me in the past, and I wasn’t really up for going through the stress-inducing process every year, combined with me having the lack of funds needed.

    I wouldn’t mind going back to Seattle again someday, but probably would be for a smaller gaming event, or to just visit friends. Maybe visit Pink Gorilla again, or some of the other mom’n’pop game shops in Seattle.

    Alternatively, I’d love to do the common Tourist Garbage and just see all the popular sights and sounds of the city. I feel that’s a necessity if you’re visiting a city. While I did that one day towards the end of one PAX, one day isn’t enough. I figure a week-long excursion of that would be more fun than being around hundreds of sweaty nerds who want to play Dishonored early for a whole weekend.

  • Music from the Xbox video game NHL Rivals 2004: A soundtrack review.

    Music from the Xbox video game NHL Rivals 2004: A soundtrack review.

    It’s really fascinating how popular licensed music in sports video games have become. For a good while in the 2000s, there was a sense of hype if your song got into the next Madden NFL or NBA 2K title. Nowadays we tend to gloss over it, being just another thing about these games that exist. They’re not particularly exciting these days, unless you’re like me and like cataloging every time Snoop Dogg’s been in something.

    While EA and 2K Sports have become the big-name players for sports games these days, there are many companies willing to throw their hat in the ring and try to carve their own niche. For example: Sony with their MLB The Show series are considered by many to be the gold standard for baseball video games. Other times, some of this competition falls flat and ends up in the annals of obscurity, like the many times Midway tried to re-invent the wheel by making stuff like NHL Hitz. This time, we’re gonna briefly talk about Microsoft’s failed attempt at a sports video game brand called “XSN Sports.”

    In 2003, Microsoft tried to make their own sports brand to rival then-competitors EA and Sega. They introduced XSN Sports as their flagship sports game brand, to make sports games for their exclusive Xbox console, much akin to what their competitors were doing. Under the XSN Sports banner, Microsoft’s sport-focused games featured tournaments and leagues that players could make in-game to share on the respective XSNSports.com website.

    Microsoft’s sports games debut included XSN Sports titles like NFL Fever 2004, Links 2004, and Rallisport Challenge 2. Sadly, they couldn’t make a dent in the competition, and the XSN Sports brand was folded one year later, with only Amped and Rallisport Challenge lasting beyond the brand. The XSN service itself was later shut down in 2006, presumably to shift focus onto the then-new Xbox 360.

    What does that say when half the cover is dedicated to the artists featured?

    As a promotional tie-in for these games, they released a soundtrack, under the “XSN Sports Soundtrack CD Series,” featuring various songs that come from the game’s soundtrack. NHL Rivals 2004 was the featured soundtrack for Volume 1, and what turns out to be the only volume, as there was no Volume 2 that I could find online.

    The soundtrack CD also comes with a bonus DVD, featuring some NHL highlights from the 2002-03 NHL season, some Wayne Gretzky promo videos, and some DVD-ROM exclusive features. Not much to say about all this, as my experience with hockey games begin and end at Blades of Steel.

    I guess this looked good for 2003. The expression on his face is quite off-putting, though…

    The main reason I’m covering this is primarily because of the track listing. Outside of two tracks, the rest of the album is… rather off-putting. Stuff like Boston’s “Long Time” (apparently the “Foreplay” half wasn’t available despite being the better part of the two), Joe Walsh’s “Rocky Mountain Way,” REO Speedwagon’s “Keep On Loving You.”

    As someone who has only been to one or two hockey games ever in their life, these songs seem rather out of place for a hockey game. Most of them are too slow, not evoking the fast-paced nature of ice hockey, or missing the sort of jock jam enthusiasm that you kind of need at a sporting event.

    But what about those two interesting songs, you may ask? Well, they may not be that interesting, but they are to me, at least.

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  • I Bought Some Stuff! 8/3/2013: Time for some catch up.

    I Bought Some Stuff! 8/3/2013: Time for some catch up.

    Man, when’s the last time I did an entry on the stuff I bought? Back in January, to be exact. I thought a video would be an interesting way to document them, but then I lost motivation and it took me months to finally sit down and make said video. I’m more of a writer, and making those videos, even for something like these, felt like a lot of work, so this will be the second and final one.

    There’s a lot of stuff I’ve gotten in the months in-between. A bunch of PlayStation games, cheap magazines, games from across the ocean, and undeniably some of the most interesting stuff I’ve found yet.

    2021 Note: I eventually went back through the video and transcribed most of the video to make this post here in text form. You can see the original video here if you’re curious, but I don’t think it’s really worth watching.

    Free! – Katamari Damacy (PS2)

    One of the rare things I didn’t buy but felt like highlighting here. An old friend, Veronica, who draws the cool webcomic Bittersweet Candy Bowl, was doing a bit of a spring cleaning and was offering some games to give away, and I requested for this, since I had heard of the Katamari series of games, but never played any of them.

    It even came in a fancy packaging envelope showing Veronica’s absolutely awesome art. As for the game itself, maybe I’ll get around to playing it someday and seeing what all the fuss is about.

    You should check out Bittersweet Candy Bowl alongside the Sonic the Hedgehog fancomic series Not Enough Rings, as they’re really good art. Just wanted to give a shoutout.

    The disc was initially in pretty bad shape, I had to go to my usual mom’n’pop game shop Video Game Wizards to get it resurfaced, and it works good as new.

    $20: God of War Saga (PS3)

    $10: Injustice: Gods Among Us (PS3)

    $5: Band Hero (360)

    $5: Guitar Hero II (360)

    $7: Zack & Wiki: Quest for Barbaros’ Treasure (Wii)

    A bunch of fairly current-gen stuff that I got for deep discount. With the exception of Guitar Hero II, all of these were snagged at various GameStops, which is surprising considering how many horror stories I’ve heard from others.

    I couldn’t pass up five God of War titles on PS3 for $20. Unfortunately two of them — Chains of Olympus and Ghosts of Sparta — were digital download only codes that I found out only when I removed the plastic wrap, and the code had expired. Thus I have three God of War games instead of five. Oh well, God of War: Origins Collection, which is the PS3 remasters of those PSP titles, is probably worth the $10 or so asking price.

    I may not be into DC Comics or fighting games, but a fighting game by the Mortal Kombat people at $10 was a pretty good steal. (2021 note: They eventually gave this game away for free on Steam. While the PC port has poorer netcode, I realized I no longer need this game on the PS3. I probably will get less than half of what I paid for it if I trade it in anywhere, but that’s the way game trading goes sometimes.)

    With Band Hero and Guitar Hero II, I now own every game in the Guitar Hero franchise that was released on the Xbox 360. When it comes to rival Rock Band, I still got a ways to go. Plus I’m still asking myself: do I really need stuff like Green Day: Rock Band? At least Lego Rock Band has bangers on it like “Ghostbusters.”

    Zack and Wiki is one of those Capcom games on the Wii that I’ve heard is one of those underrated gems. Seeing as how I barely use my Wii, I’d love to try something that’s not a schlocky shooter like Red Steel or The Conduit.

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  • Game Show Themes vs. Their NES Counterparts.

    Game Show Themes vs. Their NES Counterparts.

    Woflogocomparison
    Okay, it doesn’t fit one-to-one, but you get what I’m going with this, right?

    There’s two things that I love fondly that I grew up with: Video games (natch), and game shows. I’m not exactly sure what gravitated me towards game shows: Could be the flashy sets, the catchy themes, the thought of people winning $25,000 in mere seconds; but whatever it was, I was hooked. I still enjoy the classic game show every now and then, even though my interest in the genre has waned in recent years.

    1526100
    The rare sunburst logo. The common white and blue logo wouldn’t show up ’til the 1990s.

    Since I like game shows and video games, having the two come together sounds amazing. It’s my version of a peanut butter cup. There were a whole bunch of them on the ol’ NES, almost all of them published by GameTek, a US-based software company. I think the game show games were their only hallmark, though they did publish games like Frontier: Elite II and Corridor 7: Alien Invasion, as well as working on publishing Robotech: Crystal Dreams before filing for Chapter 11 bankruptcy in 1999. There were some NES game show games published by other companies, such as Hi-Tech Expressions, but the less said about those games, the better.

    Now, there’s a fair share of game show games on the NES by GameTek, including four different editions of Wheel of Fortune and Jeopardy!, as well as Double Dare, Hollywood Squares and many others. What most people don’t know is that some of these were developed by Rare. Yes, that Rare. Donkey Kong Country Rare. Banjo-Kazooie Rare. Kinect Sports Rare. For those who don’t find that as surprising as I do, Rare is a games company based in Twycross, England. All the game show adaptions that they had made weren’t as well known on British TV at the time, so to have a company based in England to do American TV game show video games is funny. I would assume the production companies would send them episodes of the show as well as the rules of the game so they understand what they’re trying to make.

    David Wise is one of my favorite European composers, next to Tim Follin, Richard Jacques, and Simon Viklund. You could consider this post part of the “David Wise Appreciation Station,” if really you want to.

    Since Rare was a small skeleton crew throughout the ’80s, they only had one composer: Dave Wise (pictured). Wise pretty much composed all of Rare’s games solo up until the early ’90s, and seeing him try to recreate some of game show’s iconic themes on the NES sound chip sounds intriguing. Let’s see how well he did on each of them…

    Jeopardy! (also includes Jeopardy! Junior Edition and Jeopardy! 25th Anniversary Edition)

    Guys, the globe goes *behind* the logo, not under it!

    The NES version:

    COMPARED TO: 

    “Think!”, Jeopardy!‘s theme from 1984-1991 (originally composed by Merv Griffin):

    There really isn’t much to say about Jeopardy! as a show. Surprisingly, there were several NES adaptations by Gametek, with new editions out about a year apart from each other.

    The theme to Jeopardy! is undeniably the most well-known and iconic game show theme. Merv Griffin’s little think tune eventually became the show’s hallmark theme since the show’s revival with Alex Trebek. Being one of the earliest Rare/GameTek collaborations, this is probably one of the closest. However, the intro – used during the contestant selection in the game – goes up three keys rather than two like the actual theme does.

    Mutant David Letterman faces off against two random ladies in this exciting game of Jeopardy!

    The rest of the game has random little ditties that play throughout, and none of them resemble cues from the show. The theme is the closest they get, and it’s surprisingly passable.

    Now who ever seen a kid with a beard? Especially on Jeopardy! of all shows…

    The two later releases of Jeopardy! by Rare, 1989’s Junior Edition, and 1990’s 25th Anniversary Edition, have the same exact music. 25th Anniversary adds a little ditty during the copyright screen, which would also appear in Wheel of Fortune: Family Edition.

    There really isn’t much difference between the three editions besides new clues — the Junior Edition might be even harder than the other editions unless you know a lot of 50s-60s stuff — even the 25th Anniversary edition recycles the contestant sprites from Junior Edition, except giving one of the kid models a mirror-universe beard for some reason.

    These are alright versions of Jeopardy!, especially by 80s standards. You could do much worse.

    Wheel of Fortune (also includes Wheel of Fortune Junior Edition)

    This title screen looks so… plain, even by late 80s standards.

    The NES version:

     COMPARED TO:

    “Changing Keys,” Wheel of Fortune‘s theme from 1983-1989, originally composed by Merv Griffin:

    While Jeopardy! is a fairly straightforward game, Wheel of Fortune is a bit more elaborate. Spin a wheel and play hangman, and try to win cash. The 3 (!) versions GameTek released are identical in every way, and are particularly backwards by not having prizes on the wheel, the top dollar value never going higher than $1,000, that sort of thing. Otherwise the game’s pretty spot on to the nighttime “playing for cash” format that started becoming the show’s standard by that point. (Sorry, no shopping for ceramic dalmatians here.)

    Welcome to the *WHEEL VORTEX*. Don’t ask what the Boo and Moo spaces are.

    Wheel’s theme was another Merv Griffin-composed tune called “Changing Keys,” which was made to replace the original theme composed by Alan Thicke when the show entered syndication in 1983. The theme was arranged a few times over the years by Griffin and later Steve Kaplan, before being completely replaced with a Kaplan composed tune in the early 2000s. A shame, as the later themes are rather generic-sounding.

    This is where most of the action takes place. Rather simple looking these days.

    In the NES game, Wise opted to use the bridge that played during the show’s credits as the theme, rather than the introduction that was associated with the show at that point. It’s only something the game show diehards like me would notice, but it’s close enough to the main theme that it’s not a bother. Plus you’re likely only gonna hear a few seconds of this before you go into the game itself anyway.

    Like Jeopardy!, Wheel had two additional releases done by Rare: Junior Edition in 1989 and Family Edition in 1990. Oddly, Family Edition completely changes all the music to completely original compositions such as this:

    It sounds okay, but for a Wheel of Fortune game to lack the famous theme song is a strange omission, especially since the show had still had Changing Keys as its theme by the time Family Edition was released. Maybe this was music for an unfinished Rare game that they didn’t want to go unused? It definitely matches the sound of later Rare NES titles like Cobra Triangle and Battletoads

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  • The 2002 Nintendo Preview DVD: Featuring Metroid Prime, and a whole lot of Gamecube.

    The 2002 Nintendo Preview DVD: Featuring Metroid Prime, and a whole lot of Gamecube.

    Anyone who follows the blog may know I collect large amounts of video game-related crap. (For those who are visiting the site for the first time: I collect large amounts of video game-related crap.) Most of the time, it’s video game trinkets and items from press events, magazines, and demo discs, among many other things. This time, I’m gonna look at a preview DVD.

    Oh no Samus is bursting out of my gamecube

    It’s a Nintendo Preview disc from about mid-2002. Mostly an ad for the forthcoming Metroid Prime, it also features other flagship Nintendo GameCube games like Super Mario Sunshine, Mario Party 4, Animal Crossing, and Star Fox Adventures, along with some advertising for the Game Boy Advance, including the ill-fated e-Reader add-on. One of these days I’ll get around to covering that e-Reader, it’s a strange part of Nintendo history.

    I remember this DVD being available at a Game Crazy (RIP), and took one home to watch at all the reasons for me to ask for a GameCube that Christmas. Nowadays the only reason I still have my GameCube is because my Wii doesn’t support the Game Boy Player add-on, one of the best damn hardware add-ons out there.

    The most information about three Metroid games that you can pack onto a DVD.

    Each of the highlighted Nintendo games get a few trailers for the games, most with typical sizzle reel fare. One for Star Fox Adventures is voiced by freakin’ Don LaFontaine for crying out loud. There’s also bonus features for each of them. Super Mario Sunshine and Mario Party 4 have tips and tricks videos. Metroid Prime has a feature called “The Metroid Legacy” which covers the history of the franchise – weird, considering that Metroid had only three games by the time of this DVD’s release – and Animal Crossing comes with a special set of commercials that are parodies of The Real World.

    Back then, these were slightly funny commercials, nowadays they’re pretty cringe-worthy. Keep in mind this was the era when Nintendo thought having Yoshi beating up Pikachu to the tune of The Turtles’ “Happy Together” was a great way to advertise Super Smash Bros.

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  • A look at the special Mortal Kombat PS2 Kontroller.

    A look at the special Mortal Kombat PS2 Kontroller.

    I’m gonna be honest: I have a bad pack rat habit in my life. I often will buy things for the explicit purpose of blog material, no matter what it is. Games, plug and play devices, stuff like that. Controllers are no exception, I often tend to grab some oddball or promotional controllers, which was incredibly common in the 2000s during the PS2/Xbox/GameCube era.

    I naturally saw this controller at a thrift store, and I couldn’t resist grabbing it. I guess you could say I pulled a Scorpion and grabbed it while saying “GET OVER HERE!” Okay, I didn’t actually do that, but humor me, will you?

    Those analog sticks make Baraka look like he’s carrying balls on his hips.

    This is a PlayStation 2 controller made by Nubytech to promote the then-new Mortal Kombat: Deception, the third installment of the more 3D era of Mortal Kombat, which took a few pages from its competitors like Virtua Fighter and added things like weapons for characters.

    The 2000s-era Mortal Kombat games seem to be less fondly remembered than the original trilogy and the reboot era from Mortal Kombat 2011 onwards, which is a shame, because that’s when the series got really goofy. Loads of characters, the introduction of the Krypt for unlocking bonus goodies, even adding bonus games based of Puzzle Fighter and Mario Kart. I haven’t played them myself, but if there’s anything I can give Mortal Kombat credit for is having a glut of unlockable goodies.

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  • Mods and Maps: Sonic Doom II: ‘Bots on Mobius.

    Mods and Maps: Sonic Doom II: ‘Bots on Mobius.

    (Updated 8/26/2025 with updated links and formatting.)

    I love Doom. The fast-paced action, the creative levels, the large variety of weapons and enemies. It’s no wonder it’s held up as a classic in the first-person shooter genre. In recent times, people have made Doom last longer by way of modding – changing Doom‘s weapons, levels, even adding stuff never before seen on the Doom engine.

    Some of these mods, like Alien Vendetta and Doom the Way Id Did, take an existing spin on the tried-and-true formula, while others like Brutal Doom change the game drastically. Those mods are famous and well-known among the Doom community for their good quality. I wish I could say the same thing about the mod I’m talking about, featuring a certain blue hedgehog.

    It’s like I’ve hopped back into 1998! and not in a good way!

    Sonic Doom II: ‘Bots on Mobius is the work of one SSNTails, a Sonic the Hedgehog and Project GeeKer fan. It’s okay if you had to Google search that last one, I don’t remember the show either. Back then, mashing existing franchises with Doom was pretty common – there was the Aliens TC for Doom, as well as Batman Doom, made by the guys who would later go on to make Zeno Clash. Naturally, SSNTails decided to mix the speed and fun of Sonic with the run and gun tactics of Doom and see if he could make something truly amazing in the Sonic fan games realm. Unfortunately, he didn’t succeed in that.

    You get to play as either Sonic, Tails, Knuckles or Metal Sonic. The only differences between each is stuff like firing speed. You choose the character of your choice and hop in, shooting a bunch of reskins of existing Doom enemies in retextured Doom levels based on levels in Sonic the Hedgehog 3 and Sonic & Knuckles. Grounder replaces Zombiemen, Shotgun Guys and Chaingunners; Coconuts are your imp replacements, and various new badniks replace the Demons, Spectres and Barons. You grab emeralds to unlock doors and eventually find the exit. It’s typical Doom fare. That’s all the good I can say about it. Because everything after it is much worse, especially for Doom mods.

    Seriously, this Shotgun reskin makes it look like Sonic’s holding something rather phallic.
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  • Experiencing Curiosity and What’s Really Inside the Cube.

    Experiencing Curiosity and What’s Really Inside the Cube.

    I’m gonna be honest, I’ve never played a game by Peter Molyneux. Populous, Black & White, Fable, I’ve never really played any of his work. While I have not played the works of Peter Molyneux, I am familiar with Peter Molyneux, the man with ambitious ideas. The Peter Molyneux filled with lofty expectations for games like Fable, the Peter Molyneux who greenlit a demo for Kinect where people talked to a digital character named Milo. So I’m familiar with the infamy of Peter Molyneux even if I’ve never played a Peter Molyneux game. Until now.

    Peter Molyneux, a fascinating man with overly ambitious goals.

    Back in November, his newly formed studio 22Cans released an iOS/Android game titled Curiosity – What’s Inside the Cube?. The game was rather simple: it was a giant cube with hundreds of tiny “cubelets.” The goal was to clear these cubelets by touching blocks to reveal the next layer. Tapping the cubelets gave you gold, continuously tapping would give you a gold multiplier, which you could then use to buy things like picks and firecrackers to tap more cubes faster. You got bonuses for clearing cubes on screen, and a bigger bonus for cracking an entire layer.

    If this sounds ridiculously simple, it’s because it is. This is what the game looks like, and it’s clearly not a powerful game.
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  • A look back at Xbox: The Next Generation Revealed.

    A look back at Xbox: The Next Generation Revealed.

    It’s 2013 as of this writing, which means it’s time for the next Xbox to be revealed. The third generation of Xbox is a rather confusing name: It’s called the Xbox One, it’s heavy on TV, media features, and Kinect stuff. It plays games too.

    But let’s go back, shall we? Before the Xbox One, there was the Xbox 360. Eight years and one week ago, Microsoft used MTV to announce the unveiling of the new Xbox with a TV special titled Xbox: The Next Generation Revealed. Which later gets changed to Xbox 360 Revealed partway through the broadcast, but that title isn’t nearly as catchy.

    Our host for this evening is Elijah Wood, which you may know from some series of movies about Hobbits. Along with Wood, our co-host is MTV2’s Jim Scherer joining along in the festivities, being the primary interviewer for most of the special.

    Before they show off what the new Xbox looks like, they start out with the typical “video game history” video that talks about what’s happened in gaming. Goes through all the common beats: Video games weren’t a thing until people got crazy for Pong, then Nintendo came around and made video games relevant in America again, and then a bunch of other stuff up to now. The competition isn’t nearly mentioned as much directly, which is probably a good idea since they didn’t want people to get hyped for the next PlayStation or the Nintendo Revolution.

    It seems every major video game-related TV special has to mention the history of video games, and it’s always hackneyed every time I see it. I mention this because me and friend of the site Bobinator watched Cybermania ’94 a while back before writing this, and even though it’s almost 20 years old as of this writing, it’s just as ridiculous as this event. Even Cybermania said Pong was the first video game, which I guess is a bit more punchy to say compared to SpaceWar.

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  • Snoop Dogg’s video game hizzistory.

    Snoop Dogg’s video game hizzistory.

    (Last updated 11/2/2024: Added two new entries that cropped up in 2024 of all things!)

    Snoop Dogg. One of the most notable rappers of ’90s hip-hop. Lover of weed, gin and juice, and seems like a generally chill dude. Naturally like a lot of popular folks, he’s a gamer. Thus developers have gotten in touch with him to contribute to various video games. From performing songs, to outright appearing in the games themselves, he’s probably one of the most notable musicians to grace video games regularly.

    This article came about because I found out recently that Snoop had a new game out. This got me thinking about previous games that Snoop has been in. While it’s not a metric ton of games, it is more than the game history of other rappers like Dr. Dre and 50 Cent. So let’s check out Snoop’s history in video games, because why the hell not?

    Note this may not be a complete list. I likely have left out a game or three, so if I did, let me know through the usual channels. I also confess that I’m not an expert on hip-hop stuff, and haven’t played a fair share of these games, so this is me just chronicling everything. That being said, let’s get started.


    Gran Turismo 3: A-Spec (PlayStation 2 – 2001)

    YouTube player

    The third major entry for the “Realistic Driving Simulator” series got its PS2 debut not long after the console’s launch, and naturally the US release of the game had to forego most of the interesting music made for the game in lieu of licensed tracks. Snoop contributed a song to the game’s soundtrack, called “Dogg’s Turismo 3.” It’s… something alright.

    By the time we got to the later installments, the licensed music was usually shoved away for the original soundtrack made by composers in-house at Polyphony Digital. A shame, be cause I would’ve loved a sequel to this.

    Gran Turismo 3 was one of my first PS2 games I got, along with such wonderful games like NBA Hoopz and Contra: Legacy of War. And after playing a few hours of it, I dropped off it rather quickly. I never really enjoyed the Gran Turismo games, mostly because realistic sim driving games never were my thing. I don’t want to maintain my cars by changing the oil and tires, I just want to pick a car and drive on a track. It’s why I kinda enjoyed Forza Horizon more, they straddled the line from being a sim racing game and a fun racing game.


    True Crime: Streets of LA (Xbox, GameCube, PlayStation 2, Windows – 2003)

    Not pictured: His ride, which is pretty gangsta.

    Developed by Luxoflux and published by Activision, True Crime: Streets of LA was a decent free-roaming action game that mixed gun play, driving and fighting in a facsimile of Los Angeles, CA. Released during the boom of Grand Theft Auto clones, it boasted big stars like Russell Wong, Christopher Walken, Gary Oldman and James Hong. It got a sub-par sequel, True Crime: New York City, and a spiritual successor in Sleeping Dogs. (Highly recommend Sleeping Dogs by the way, it’s an awesome game.)

    Snoop Dogg is a playable character in a bonus mode. To unlock it, one has to find 30 Dogg Bones scattered around the city. Once found, “Dogg Patrol” is unlocked which features Snoop stopping criminals around LA, much like Nick Kang does in the main game. You’re given an hour of real time to stop crimes until you die or time runs out, whichever comes first. It’s little more than a score attack, but the novelty of playing as Snoop is worth getting all of the Dogg Bones.

    Some of his music is also in the game, along with a bevy of other west coast rap artists. The soundtrack itself got a CD release, with Snoop and several other hip-hop artists of the early 2000s. I bet it’s a good snapshot of 2000s-era hip-hop.


    Need for Speed: Underground 2 (Xbox, GameCube, PlayStation 2, PC – 2004)

    YouTube player

    Snoop really likes making songs for video games, doesn’t he? He contributed another song to a driving game, this time a Need for Speed title. And this is probably the most bizarre thing I’ve heard.

    It’s a mashup of The Doors’ “Riders on the Storm”, with Snoop contributing rap vocals throughout. This is the second time I’ve heard “Riders on the Storm” mixed with another song or artist, the first being Rapture Riders by Go Home Productions, which mashes up “Riders” with Blondie’s “Rapture.” It’s worth a listen.

    I assume that the surviving members of the Doors gave the okay for this mashup, because it’s quite wild. Perhaps it fits within the street culture of Underground 2 and such, but this is just as bizarre as Dogg’s Turismo 3.

    Come to think of it, I never played Need for Speed: Underground 2. I wonder if it’s any good.

    (Thanks to andlabs and LanceBoyle for pointing this one out! I missed this in the original article’s publication.)

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