Tag: video games

  • Super Power Supplies: The Fall/Winter 1999 Nintendo Power Catalog.

    Super Power Supplies: The Fall/Winter 1999 Nintendo Power Catalog.

    I’ve been in a funk lately. I’ve had no drive to write any new entries or make new videos. Since I come from a packrat family, There’s bound to be something in my room that’s worth talking about.

    While combing through my magazines, I had stumbled upon this catalog that had been buried among the stack, and I think it’s an interesting time capsule: Nintendo Power’s Super Power Supplies catalog. From 1999! Everybody loves old catalogs, right? Well, at least I do.

    Pokemon! Donkey Kong! Yoshis! A combination only Nintendo could give you.

    I honestly don’t know how I got this, but judging how it’s from Nintendo Power, I likely got it when I had a subscription to the magazine from 1998-2000. That was an interesting time: Pokemon was becoming a big thing, the Nintendo 64 was winding down, the Game Boy Color was a new and colorful way to play handheld games, and there were magazine covers dedicated to stuff like Tonic Trouble. This makes me realize we’ll never see anything cool like this again, now that Nintendo Power’s gone.

    By this time in my gaming career, I was still a hardcore Nintendo nut, but my interest in the Big N started to fade, looking at the cool Sega Dreamcast, and later, the PlayStation 2. I still respect Nintendo, they make good stuff on occasion, even if my mom used the Wii more than I do. But enough waxing nostalgic about Nintendo, let’s crack open this catalog.

    Pokemon: Starring a bunch of characters you don’t care about, and PIKACHU!

    The catalog was released during the height of Pokemon fever. I played Pokemon Red in its heyday, but I later traded it with a classmate for The Legend of Zelda: Link’s Awakening, which was a better decision, especially after my friend borrowed my copy of Red and finished the game with my save, giving me less interest in playing it.

    By the time this catalog was released, Pokemon Yellow: Special Pikachu Edition just hit the US, so Pikachu is featured prominently on a lot of the merchandise, such as the sweatshirt shown above. I like how it’s some of the well-known Pokemon like Charizard, Snorlax, Eevee, and Meowth in a group shot, but Pikachu’s in the corner, as if they’re saying “You don’t give a fuck about the rest of these guys, only Pikachu.” I was more into Charmander myself, but I guess with the popularity of the anime that they decided to capitalize on making Pikachu the face of Pokemon.

    I wonder if someone who served in the military had Meowth dog tags in addition to their name and rank.

    When I said there’s a lot of Pokemon stuff in the catalog, I wasn’t exaggerating. You could have such wonder Pokemon products like Pokemon hats! Pokemon watches! Pokemon card game holders! VHS tapes of the Pokemon anime! You could get freakin’ Pokemon DOG TAGS! I could understand T-shirts and hats, but dog tags? Really? I guess if you wanted to show off how much you love Blastoise, then I guess the dog tags would be cool.

    This is the 1999 version of the controller condom. It’s like Nintendo never forgets their past!

    The catalog does feature stuff besides Pokemon. One other hot ticket item in 1999 was Nintendo’s other big release that year: Donkey Kong 64. Featured are Donkey Kong 64 hats, T-shirts, wallets, plush toys, even Nintendo 64 controller gloves. If you wanna protect your controller from getting nasty germs or other things on them, I guess those would be an interesting purchase.

    I’m surprised they didn’t sell actual gloves for your hands, considering Mario Party came out around this time and was causing issue with people’s hands due to people palming the analog stick on the more intense minigames. Pair them with the controller gloves for maximum protection.

    If I had a Nintendo 64 carrying case, I could’ve been the cool kid on the block.

    As I dip further into the catalog, I find some more cool accessories that I would want even now: Protective plastic cases for loose Nintendo 64 carts, or carrying cases for your game systems. I always found those pretty cool, because you could stash your system in a bag and take it with you to Grandma’s house.

    I wish I ordered the magazine holders, it probably would’ve been a tidier way to stack my game magazines. At least I finally bothered to get plastic magazine sleeves to preserve some of those older Nintendo Power issues.

    Of course, if you’re buying the games, you might want the strategy guides too, right? I still have a bunch of these “Player’s Guides,” and they’re nice when you wanted some game hints before everybody had the internet at their fingertips. Fun fact: That Donkey Kong 64 Player’s Guide cover got changed to one featuring the ensemble cast. I should know, I own two of them.

    Nintendo Power was also selling the game soundtracks if you wanted to listen to those kickass tunes in the car, which was still sort of a novelty back then. Though, that Diddy Kong Racing soundtrack disc looks pretty creepy. Plus it’s not round, how the heck would it play in a CD player without shattering in the drive? I will have to find that soundtrack some day so I can find out how that magic works, as I usually don’t see very many non-round CDs.

    This is an interesting little item for me to stumble upon. These are great time capsules, as they give me an outlook on some of the silly swag that Nintendo was selling even during that period where Sony was gaining dominance in the video game landscape.

    Alas, I don’t have any more of these “Super Power Supplies” catalogs, so this will be it for now. However, I do have some old Nintendo and Sony catalogs, including a Nintendo DS catalog from 2005 which has a few unique things about it. I wonder if anyone has talked about those…

    (Thanks to user fauwf of The Internet Archive for a clearer scan of these pages, which I used when updating this article.)

  • Found: A 1997 Prototype of Half-Life!

    Found: A 1997 Prototype of Half-Life!

    Half-Life is one of my most favorite games of all time. It blended action, platforming and story perfectly to be one of the awesome shooters of 1998. But it wasn’t always that way.

    Valve, back then a small development studio, made a press demo version of Half-Life that showed a drastically different version of the game: While the story and certain game elements was similar, almost all the levels and designs were different from what we got. In a sense, it felt a bit more like in line with Quake than the Half-Life we know and love.

    I always liked Half-Life’s dithering effects in the software render. Can’t really explain why.

    This version was originally slated for November 1997, but it missed the release date, causing Valve to delay the game and release it a year later with many significant changes to the final product, all for the better.

    Getting a chance to play the Half-Life that never was is really a treat, which has many unfinished levels — some early versions of levels in the final game — as well as tech demos such as skeletal animation. You can shoot a robot and make it do that dancing baby animation that was popular in the late ’90s! Not only that, it has documentation about the game and Valve itself, a walkthrough of all the levels, even copies of Paint Shop Pro and WinZip for some reason…

    Here’s me playing through one of the levels, The Security Complex. It’s one of the more complete levels of the game. I go through the stage area at least once, then show the solution as given in the walkthrough.

    Thanks to reddit user jackaljayzer for uncovering this gem, who got it from a friend in Bellevue, Washington; and to Valve Time (now defunct) for revealing the leak. Further information about this prototype build can be found on The Cutting Room Floor, and it’s a nice amount of stuff there that compares this prototype to the final released game.

    If somehow you are one of the few who have never played Half-Life, go buy the game on Steam already. There’s a reason I say it’s the best game of all time.

    (Featured image courtesy of the Combine Overwiki.)

  • I Bought Stuff! 12/6/2012: A hodgepodge of cheap stuff.

    I Bought Stuff! 12/6/2012: A hodgepodge of cheap stuff.

    My god, it’s been over two months since I’ve written one of these. To tell you the truth, I wasn’t feeling up to doing my usual thrift store trips. Then the bug, the urge to go thrifting hit me a few days ago, and thankfully I lucked out. It’s gonna be a bit short, but I snagged the following items over the course of yesterday and today:

    Look at that cute tiny Genesis. :3

    • ABC Sports Presents: The Palm Springs Open (CD-i, $1.99)

    • Parasite Eve (PS1, $2)

    • El Matador (PC, 75¢)

    • Play TV Legends: Sega Genesis Volume 1 (Plug and play console, $4.99)

    First, I never thought I would ever find a CD-i game in the wild. At a Goodwill, no less!

    The CD-i was Philips’ attempt to make a CD-based game system. It didn’t do so well, even with amazing infomercials like “A Day with Sid, Ed and the CD-i.” Seriously, watch that infomercial if you get a chance, it’s incredibly corny.

    The most notable things it’s known for are the weird interactive CDs, game show adaptions like Jeopardy! and Name That Tune, and of course, those Nintendo-licensed games that have been talked about to death like Hotel Mario and Link: The Faces of Evil.

    For a long while the system wasn’t much of a big seller, but increased exposure to the FMVs in the Nintendo CD-i games alongside certain Angry Gaming YouTubers caused the prices of the system to jump exponentially, from sub-$100 to nearly $500 in some cases. It’s ridiculous.

    The Palm Springs Open has never been opened. Which doesn’t mean much, really, but you don’t see find unopened games often. I should probably give this to someone who’s more into golf games than me, but with the ridiculous prices of the CD-i, I’d probably be better off keeping it.

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  • The “Highlights” of the Spike Video Game Awards.

    The “Highlights” of the Spike Video Game Awards.

    Ah, the Spike Video Game Awards. Advertised as a legitimate video game awards show — ignoring other, more professional award ceremonies — the VGAs are anything but, often being a corporate mess with an award show that makes the MTV Movie Awards seem dignified in comparison.

    More like video LAME awards hahaha I slay me

    The Video Game Awards celebrates their ninth year of being a hilarious trainwreck of TV executives trying to “understand” gamers combined with exclusive trailers for wonderful games like Command & Conquer Generals II. I personally haven’t watched the awards in years, opting to see the trailers on GameTrailers.com after the show is broadcast instead. (2019 edit: When they still existed in 2012, anyway. RIP GameTrailers. 🙁 )

    Doesn’t mean I still can’t mock it endlessly every year. Unlike a certain person who has an “Angry” persona, at least I have tact and don’t give Geoff Keighley the third degree about this, I understand that this is strictly a corporate affair and not a genuine awards show.

    To commemorate the ninth anniversary of this wonderful award show, I thought I’d give you the highlights of the event so far. Note that this is not a complete list, anything prior to 2005 is pretty hard to find info on before the days of YouTube, and since I don’t actively watch the event, I have to go by hearsay and second-hand information. So let me know if I left anything out, or made any errors in this. But enough of that, let’s get started!


    2005: The award goes to… a game that’s not even out yet!

    I wonder if Jack Black still accepts awards in his underwear these days.

    2005 was an interesting year. The Xbox 360 was new, the world wasn’t introduced to waggle motion controllers yet, and I had just graduated out of High School. The 2005 VGAs were mostly uneventful, except for two games getting a fair share of awards: The critically-panned 50 Cent: Bulletproof, and the licensed title Peter Jackson’s King Kong: This Game Should Win An Award for the Most Overwrought Game Title, I mean, Peter Jackson’s King Kong: The Official Game of the Movie. Nothing wrong with that, right?

    There’s one big problem: Both games weren’t out yet. Back then, this was recorded in advance rather than broadcast live, so they decided to hype up two yet-unreleased games for their award show. Really destroys the legitimacy of this awards show. It’d be like the Oscars giving an award to a movie that came out the day before, skipping the whole nomination process.

    Following this fiasco, there was a time where they made awards specifically for games coming out during the holiday season in the interest of fairness, but they seemed to abandon this in later years, being totally okay to give the then-recently-released Call of Duty: Modern Warfare 3 “Best Shooter” in 2011.


    2007: Look at our sexy ladies! Oh and BioShock won an award or something.

    I wonder if this model has any regrets for doing this. Probably not, considering she’s standing next to Dave Navarro.

    2007 brought an… interesting approach to the awards. A fair share of the major video games had various models covered in body paint depicting the game’s name on them, which would be used to determine the winning game for each category.

    Imagine the executive meeting where this took place.

    • Guy #1: “Hey, we’re a network for MEN, right? Us men like women, right? But how do we make women tie into this video games thing?”
    • Guy #2: “Get actual women game designers to present and accept the awards?”
    • Guy #1: “What are you talking about, women game designers don’t exist! You’re just making up shit, Steve.”
    • Guy #2: “But what if they do exist?”
    • Guy #1: “Even if they do, they’re likely all ugly and shit, we need beautiful women for this thing!”
    • Guy #3: “I KNOW! Let’s have models walk onto the stage covered in body paint with the games as we reveal the awards!”
    • Guy #1: “Genius, Dave! You get a pay raise! Now get out, I gotta call up the MANswers guys and order 100 new episodes!”

    I swear that’s gotta be how it happened, because I can’t understand it otherwise. Yes, they did this for every major award. I feel sorry for the women who were subjected to this. At least I hope they got paid well.


    2007: A bunch of Gamecocks crash Ken Levine’s victory party.

    This guy said “Gamecock will rise some day” while Ken Levine looks on awkwardly. They certainly didn’t rise after this.

    2007 brought us a bunch of amazing games, including BioShock, which won Game of the Year at the 2007 VGAs. Irrational Games co-founder Ken Levine gets up on stage, ready to do a speech to celebrate his team’s victory. Suddenly, a bunch of guys from Gamecock Media Group rushed the stage in dumb chicken hats, primarily to advertise Hail to the Chimp. After basically hijacking Levine’s moment in the TV spotlight, they leave shortly after realizing how ill timed this was, thus giving Levine and Greg Gobbi no time to give their speeches.

    While Gamecock CEO Mike Wilson later apologized, it was a rather amusing highlight in the developer’s short history.

    Where are they now, in 2012? Well, Irrational is still hard at work making BioShock Infinite. Gamecock, however, got bought by SouthPeak Interactive in 2008 and were never heard from again. Fortunately, they got better, reforming as a better studio with games more fondly remembered.

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  • PRISM: Guard Shield: Sponsored by the National Guard.

    PRISM: Guard Shield: Sponsored by the National Guard.

    Happy after-Thanksgiving, everybody. Hope you had your fill of fattening birds, parade floats and talking to your very bigoted grandparents. Unless you’re reading this on a day that’s not Thanksgiving, in that case then happy whatever-day-it-is.

    I was gonna write about this game on Thanksgiving Day itself, but stuff came up. However, it has been a while since I last dabbled in bargain bin shenanigans, and this one is gonna be a doozy.

    You’ve probably heard of America’s Army. Sponsored by the U.S. Army, the game was a significant hit back in its day. It was known for being an accurate simulation of the Army’s functions and operations — at least, for a military video game, anyway. A decent little game for its time, in spite of the blatant “JOIN THE ARMY” overtones.

    At one point, the U.S. Navy sponsored Sony’s SOCOM series of video games. Realizing the “big boys” were getting video game deals, the U.S. National Guard decided to have their own sponsored game. A free, sponsored game, just like the U.S. Army did.  The problem is, it’s one of the worst free games I’ve ever played. And I’ve played a fair share of garbage.

    As opposed to what, the seventh line of defense?

    The National Guard’s sponsored game is PRISM: Guard Shield, a futuristic first-person shooter. I don’t know who the developer is exactly, the company mentioned on the (now defunct) website is Rival Interactive, a developer of unknown, unremarkable strategy game Real War, and a program about… Neonatal Intensive Care Units. I’m not making this up, by the way, it was on their website when it was still around.

    However, the game also features the logo of another familiar developer: Rebellion Developments. Ah yes, that wonderful UK developer that gave us such great hits like Dead to Rights: Reckoning, Shellshock 2: Blood TrialsNeverDead and motherfuckin’ Rogue Warrior. Oh, and a bunch of Sniper Elite games, I guess. I’ve played Dead to Rights: Reckoning and Call of Duty: World at War – Final Fronts, so I am familiar with their body of work. It usually varies from “not completely terrible” to “how in god’s name did this get commercially released?” So, I knew to temper my expectations accordingly.

    I’m familiar with this game for one reason: Back when this was brand new, I got an email from Fileplanet (RIP) saying I could get a free T-shirt if I filled out a form and played this silly game. I happily obliged, and after installing it, I played it and was shocked at how poor it was.

    I remember playing this during the Macy’s Thanksgiving Day Parade in 2005, alternating between playing the game, and watching the floats and silly Broadway numbers. So if you’re wondering why this is somewhat Thanksgiving themed, that’s why.

    As for the T-shirt, I got it months later, in the wrong size. It was a black T-shirt with the logo on the front and a dead link to the website on the back. As far as I know, it’s somewhere in my house with other junk clothes, including a NASCAR t-shirt I won from a GameSpot stream back in 2006. I can’t say I’m really attached to that shirt.

    Onto the game itself, our hero is a nameless, faceless character named Frank Shepherd. No, he’s not related to the Half-Life: Opposing Force character, and I doubt he’ll tell you that what their favorite store on the Citadel is. A successful graduate of the Gordon Freeman School of Character Development, Frank does his routine security guard beat at a “New York Harbor” — which I’m not sure which harbor in New York they’re referring to — which gets ambushed by evil bad guys, forcing you to shoot a bunch of generic goons while occasionally picking up intel and scanning laptops.

    Look at those wonderful particle effects! Far Cry 2, eat your heart out.
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  • Mountain Dew Game Fuel, Halo 4 Edition.

    Mountain Dew Game Fuel, Halo 4 Edition.

    Yeah, you read that right. I’m going to review a soda on this blog. Why, you may ask? Well, because I can. But also because Halo 4 fever is slowly dying and being replaced by Call of Duty: Black Ops II fever, so I gotta squeeze this in now while it’s still relevant. No one’s gonna care about this in a month’s time.

    I like to exaggerate the name of this stuff. Imagine if it was said by some obnoxious 90s announcer.

    So, this is the fourth time that Mountain Dew has done the limited “Game Fuel” thing to advertise whatever hot new video game was on the market. The first time Game Fuel was introduced was in 2007 for Halo 3, then re-released in 2009 for a World of Warcraft: Cataclysm and most recently, last year for Call of Duty: Modern Warfare 3. I honestly expected them to skip this year, judging by the “every other year” cycle, but since Halo started the unique limited flavor/marketing tie-in for Mountain Dew, they might as well do it again for the newest installment involving a Master Chief and some Halos.

    I was never a big Halo guy. I played a leaked prototype of Gearbox Software’s PC port back in 2003, and eventually bought the game the following year. I thought it was interesting and kinda fun, but hardly the mind-blowing revelation that gamers were making it out to be. Halo 2 was a dull, monotonous corridor shooter I’d rather forget, and all I remember of Halo 3 was me and and a friend co-oping it in two long sessions one time. I even got the Anniversary edition of Halo: CE and only finished a level or two before moving on.

    Still, I can’t say I hate Halo, it just never really grabbed me outside of the soundtrack and occasionally its multiplayer. Maybe it’s because I was anti-Xbox ’til about 2006. Forgive me, I was still an oblivious teenager.

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  • Throut & Neck: A game show with some ’90s attitude.

    Throut & Neck: A game show with some ’90s attitude.

    Okay, I might be pushing it with the whole “video game blog” angle with this one. Granted, it’s video game-adjacent, and had a major game sponsor, so it counts.

    Just about anyone who was born in the late ’80s to early ’90s may remember Nick Arcade, that awful Nickelodeon game show with an annoying host, rejected Double Dare contestants, and two episodes featuring an unreleased prototype of Sonic the Hedgehog 2. (Check it out on The Cutting Room Floor if you’re curious.) If you’re older, you might remember Video Power, that weird “video game tips” show turned average game show in its second season.

    And for all the old farts out there, you probably remember Starcade when was new. Or you’re like me and remember it when G4 reran it constantly, before the network was total garbage. But I bet you don’t remember this weird video game-meets-game show entity: Throut & Neck, a Game Show Network original that briefly ran in 1999.

    Sadly I couldn’t get a gif of the intro, because it’s so ’90s it hurts.

    The late 1990s was a weird time for Game Show Network. Before they had aired bad Candid Camera knockoffs in Foul Play, before they reran The Amazing Race daily and going through the first seven seasons in a month, even before that weird “We’re not just game shows” phase where they thought giving Scrabble host Chuck Woolery a reality show was a good idea; they were on this ridiculously weird interactive TV kick. Interactive versions of The Price is Right were broadcast among other call-in and win shows based on Jeopardy! and Wheel of Fortune. This was continuing a trend that was prevalent throughout the first few years of GSN’s life, trying to make it more than just old game shows.

    Throut & Neck is one of the last shows where GSN was experimenting with these interactive call-in shows. And it’s quite the fascinating one.

    Our “stars,” ladies and gentlemen. They have as much interactivity as an animatronic at Chuck E. Cheese.

    The titular characters, Throut (that’s not a typo for “Throat,” that’s his actual name) and Neck are computer-generated characters on a TV monitor that occasionally animate. They’re basically two bumbling idiots who try to do evil and dastardly things, because, after all, it’s the late 1990s and everything has to be extreme. Also, for some reason they both hate sheep, which is another angle for the show that’s not really explained well.

    Throut is a blue thing with a ponytail beard and weird straps on his mouth and feathers on his head. He seems to be the tough guy in this scenario, judging by his gruff dude-like voice and physique. Neck is a green monster with a weird nose and teeth, an outfit that looks like prison garb, and sounds like a cross between Zorak from Space Ghost Coast to Coast and Beavis from Beavis & Butt-Head. Sadly, neither C. Martin Croker or Mike Judge contributed to the voices of this show. Hell, I don’t even know who voiced these characters, the show credits them as “themselves,” so it’s a mystery that will likely remain unsolved.

    Let’s be honest: This is the reason people watched, not for those two dunderheads.

    Our co-host is Rebecca Grant, a person who doesn’t have much experience before or after this show. Grant’s role is basically to be the “straight woman” to Throut & Neck’s dumb insanity, as well as being the one who introduces the call-in players. In a sense, this was an early sign for GSN to try to appeal to the sex appeal market with superfluous woman co-hosts, like Cram and Lingo would do a few years later.

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  • I Bought Some Stuff! 10/2/2012: Convention finds edition.

    I Bought Some Stuff! 10/2/2012: Convention finds edition.

    Since I just got back from going to two conventions in the course of a month, it’s about time for me to show that I Bought Stuff. It’s gonna be a double-header this time around: We’re gonna be covering not only the stuff I got from last weekend’s haul at the Portland Retro Gaming Expo, but also what I stumbled upon after PAX back in early September. It’s gonna be a fun one, indeed.

    A bunch of Sierra and some Pat Sajak for your Tuesday. (or any day, really.)

    Police Quest 2: The Vengeance (DOS, $3)

    The Colonel’s Bequest (DOS, $3)

    Pat Sajak’s Lucky Letters (PC, $3)

    I got these three games the day after PAX ended, on Monday. I had some free time to kill before I had to get to the train station to get home, so I had a doughnut at Top Pot Doughnuts — highly recommend you do so if you’re visiting Seattle — and found a Value Village several blocks away from where the main convention center was. After poking around the store that was in an old building complete with freight elevators, I found these three gems.

    Police Quest 2: The Vengeance and The Colonel’s Bequest are classic Sierra-published games. This was back in Sierra’s heyday, when they made a whole bunch of adventure game titles. Granted, most of them have not aged well primarily due to their obtuse puzzle mechanics, but finding complete box copies of both games is a treat.

    The Colonel’s Bequest was the first game in a mystery series starring Laura Bow, which she returned in another Sierra game a few years later, The Dagger of Amon Ra. I have no idea where this ranks on terms of quality Sierra games, but judging how I didn’t hear of this until I bought it, I assume it’s one of the forgettable ones.

    Police Quest 2 continues the same silly stuff that other Police Quest games did where you had to follow every step of police procedure to the absolute letter. I preferred the later spinoff series SWAT, which went from being a bad FMV game to a strategy game to a solid squad FPS that rivaled Rainbow Six in its day. As an unexpected bonus, Police Quest 2 had extra 5 1/4″ copies somebody made presumably to give to a friend. Funny, considering the original disks are also inside. I guess somebody didn’t watch Don’t Copy That Floppy.

    Pat Sajak’s Lucky Letters, on the other hand, was more of a gimmick purchase. It had never been opened, and one copy there had a dozen GameStop price stickers on it, going from $20, to $10, to $5, to $2 by the end of it. This is the Wheel of Fortune host’s first foray into making video games after having a weird aversion to appearing in Wheel of Fortune games for a solid two decades. At least he eventually got over that.

    This casual game is a hybrid of crossword puzzles mixed in with elements from The Joker’s Wild. Put into a sleek casual games package, it’s an interesting little game made around the time of the casual games boom. There was another game under the Pat Sajak Games label named Trivia Gems, but I don’t know if that ever got a retail package. Bet both of those games are worth looking into.

    The rest of my PAX swag was a shitload of buttons, energy drinks, cards and promo stuff, followed by Guitar Hero: Van Halen. I mean, when Dan Amrich (then of Activision and One of Swords in 2012, currently at Ubisoft) just hands them out for just showing up at a panel, you can’t resist. Then again, I heard that lots of people got copies of that game, apparently they had excess stock.

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  • Checking out the 2012 Portland Retro Gaming Expo.

    Checking out the 2012 Portland Retro Gaming Expo.

    Last year, after PAX Prime 2011 ended, I found out there was a local retro games convention around Portland called the Portland Retro Gaming Expo. Apparently it had been running for several years, and I was unaware of its existence, so I decided to head over to the event. Despite the small venue – it was at a DoubleTree convention hall not too far from the Lloyd Center mall – I had a blast buying a few games to fulfill my ever-increasing collection.

    Cut to 2012, and the Portland Retro Gaming Expo came back for its seventh year. This time, they kicked things into overdrive as they moved facilities to the much larger Oregon Convention Center just off downtown Portland. Though the ticket prices jumped due to the venue change – $20 for a day, $25 for both days – I still expected to have a lot of fun.

    The Computer Space cabinet is pretty cool only because it hits that perfect style of the 1960s: round yet angular.

    On Saturday, I grabbed a friend along for the ride. He hasn’t played much video games, but did remember messing around with the old Kaypro, Macintoshes and Commodore 64s that some of the vendors had, while occasionally talking about the classic Atari 2600 and NES eras. I’m honestly amazed he was willing to put up with me being an obnoxious nerd about some of the things.

    Naturally like any retro games convention, the place had many different vendors selling off all sorts of things: Old computers, Nintendo Power magazines — likely will increase in value since they’re shutting down — NES and SNES game reproductions, Tiger Electronics handhelds, various toys and figures, comic books and other assorted nerdy things. There was an absolute breadth of stuff there. My wallet took a hit during the whole event, which I talk about in another blog post.

    The Retrogames Roadshow in action. Pictured from left to right: John Hancock, Steve Lin, “Gamemaster” Howard Phillips, and Chris Kohler.

    After me and my friend roamed around the main hall and played a few arcade classics like Galaga, Robotron 2084 and that pinball/arcade hybrid Baby Pac-Man, I walked into the small auditoriums they had for the convention’s events. Chris Kohler (of Wired at the time of this article, now at Kotaku) was doing his Retrogaming Roadshow event. It’s a fairly simple thing: people bring up interesting gaming things and basically seeing if they’re worth anything.

    Later during the panel, there was a surprise guest: Howard Phillips, formerly of Nintendo during the NES glory days, now advertising himself under the “Gamemaster Howard” brand. He’s lately been posting stuff on Facebook and other social media sites, showing off most of the old stuff he had from his Nintendo days, such as a promo booklet for the Nintendo AVS — the original name for the NES — back from the 1985 Consumer Electronics Show. Honestly I was not expecting these people to make the trek to Portland, but hey, anything to talk to Chris — and have him recognize me! — and ask him how much my Japanese copy of Hot Shots Golf 2 is. (Turns out it’s worth nothing. Oh well, I only spent $5 on it.)

    I still bought a couple of things on Saturday, and bumped into Howard Phillips at the show. I asked him about why we never got the original Super Mario Bros. 2, since it was one of those apocryphal stories that he was the impetus for why the original Super Mario Bros. 2 never made it to the US until years later, and why Nintendo reskinned Doki Doki Panic into the US Super Mario Bros 2. Turns out it wasn’t nearly as clear cut as that. He gave these reasons: “It was too similar to the original, and I hated the poison mushrooms and the wind sections!” It was still neat to talk and hear stories from him about those days, as those aren’t as documented nearly as well.

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  • Modern Warfare 3: The most disappointing Call of Duty.

    Modern Warfare 3: The most disappointing Call of Duty.

    This post is particularly hard for me to write. When I wrote this originally, the game was having a free weekend on Steam, as is common for a lot of PC games these days. Since I’m not the richest person around, getting a taste of these big budget AAA games are a treat. But then there’s Modern Warfare 3, and how particularly busted it is. Modern Warfare 3 is a bad Call of Duty game, and you shouldn’t play it.

    This took me like a hundred hours in MS Paint to make.

    I should back up a bit. I’m not one of those pretentious jackasses who bemoan that “Call of Duty is killing the video gaming industry.” I mean, it’s part of a larger problem, but I’m not one of those hipsters who slam the big budget stuff and praise stuff like McPixel. (This is not to say McPixel is bad. It looks pretty fun, actually.)

    In fact, until about a few years ago, I was a Call of Duty nut. I owned practically every game in the series up to that point. I played the multiplayer a lot — perhaps not as much as the maximum level max prestige players, but enough to still have a blast playing it — and I even enjoyed the campaigns of each despite how much they’re corny action movies in disguise.

    You wanna know my dedication? I did an unboxing of Modern Warfare 2‘s Hardened Edition, at launch, in one of the last times I’d go out for a midnight launch for anything.

    [youtube http://www.youtube.com/watch?v=f8QW80hIZiA?rel=0&w=640&h=480]

    But as I kept playing Modern Warfare 2, I came to a realization. It wasn’t as great as Call of Duty 4: Modern Warfare was. Treyarch’s World at War felt better at times.

    Modern Warfare 2 is basically Michael Bay: The Video Game, complete with homages to The Rock. They even got Bay stalwart Hans Zimmer to do the score. But the story was full of nonsensical twists, ridiculous American jingoism and cliched catchphrases of Keith David yelling at Ramirez to defend a Burger Town.

    The multiplayer, which is basically the major reason I played Call of Duty was not very well balanced at launch, and prone to bizarre bugs like the “Javelin glitch” — where you could prime a Semtex grenade, cancel it by switching to the javelin, and cause a massive explosion when you died. A few times I accidentally joined hacked lobbies of 16-player Rust where the only winning outcome was the game-winning Tactical Nuke. This was not long after launch, even.

    It really felt like Infinity Ward didn’t have the passion or love, throwing anything at a wall and seeing what stuck. Then the Respawn fiasco happened in 2010 where about half the team left due to creative differences between them and Activision, then it all started making sense.

    2010 was around the point when I started losing interest in Call of Duty: I didn’t pick up Black Ops until earlier this year, and as of this writing, I never bothered grabbing Modern Warfare 3. After replaying MW3‘s multiplayer again through the Steam free weekend– the third the game has had since launch — I realized why.

    Kill Confirmed is probably one of the best additions to the series yet.

    While there are a few cool new things, such as the small skirmish Face-Off mode and Kill Confirmed, it’s the same multiplayer stuff from Modern Warfare 2, just amplified to a ridiculous degree. The maximum level is now 80, and there’s a whopping 20 prestige levels! Weapons have levels now, them trying to fix a problem that was already fixed in Black Ops. You can get prestige tokens that unlock double XP bonuses. There’s new guns, new killstreaks, they added deathstreaks, there’s perks for weapons now, the whole nine yards.

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