Tag: video games

  • A look at the special Mortal Kombat PS2 Kontroller.

    A look at the special Mortal Kombat PS2 Kontroller.

    I’m gonna be honest: I have a bad pack rat habit in my life. I often will buy things for the explicit purpose of blog material, no matter what it is. Games, plug and play devices, stuff like that. Controllers are no exception, I often tend to grab some oddball or promotional controllers, which was incredibly common in the 2000s during the PS2/Xbox/GameCube era.

    I naturally saw this controller at a thrift store, and I couldn’t resist grabbing it. I guess you could say I pulled a Scorpion and grabbed it while saying “GET OVER HERE!” Okay, I didn’t actually do that, but humor me, will you?

    Those analog sticks make Baraka look like he’s carrying balls on his hips.

    This is a PlayStation 2 controller made by Nubytech to promote the then-new Mortal Kombat: Deception, the third installment of the more 3D era of Mortal Kombat, which took a few pages from its competitors like Virtua Fighter and added things like weapons for characters.

    The 2000s-era Mortal Kombat games seem to be less fondly remembered than the original trilogy and the reboot era from Mortal Kombat 2011 onwards, which is a shame, because that’s when the series got really goofy. Loads of characters, the introduction of the Krypt for unlocking bonus goodies, even adding bonus games based of Puzzle Fighter and Mario Kart. I haven’t played them myself, but if there’s anything I can give Mortal Kombat credit for is having a glut of unlockable goodies.

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  • Mods and Maps: Sonic Doom II: ‘Bots on Mobius.

    Mods and Maps: Sonic Doom II: ‘Bots on Mobius.

    (Updated 8/26/2025 with updated links and formatting.)

    I love Doom. The fast-paced action, the creative levels, the large variety of weapons and enemies. It’s no wonder it’s held up as a classic in the first-person shooter genre. In recent times, people have made Doom last longer by way of modding – changing Doom‘s weapons, levels, even adding stuff never before seen on the Doom engine.

    Some of these mods, like Alien Vendetta and Doom the Way Id Did, take an existing spin on the tried-and-true formula, while others like Brutal Doom change the game drastically. Those mods are famous and well-known among the Doom community for their good quality. I wish I could say the same thing about the mod I’m talking about, featuring a certain blue hedgehog.

    It’s like I’ve hopped back into 1998! and not in a good way!

    Sonic Doom II: ‘Bots on Mobius is the work of one SSNTails, a Sonic the Hedgehog and Project GeeKer fan. It’s okay if you had to Google search that last one, I don’t remember the show either. Back then, mashing existing franchises with Doom was pretty common – there was the Aliens TC for Doom, as well as Batman Doom, made by the guys who would later go on to make Zeno Clash. Naturally, SSNTails decided to mix the speed and fun of Sonic with the run and gun tactics of Doom and see if he could make something truly amazing in the Sonic fan games realm. Unfortunately, he didn’t succeed in that.

    You get to play as either Sonic, Tails, Knuckles or Metal Sonic. The only differences between each is stuff like firing speed. You choose the character of your choice and hop in, shooting a bunch of reskins of existing Doom enemies in retextured Doom levels based on levels in Sonic the Hedgehog 3 and Sonic & Knuckles. Grounder replaces Zombiemen, Shotgun Guys and Chaingunners; Coconuts are your imp replacements, and various new badniks replace the Demons, Spectres and Barons. You grab emeralds to unlock doors and eventually find the exit. It’s typical Doom fare. That’s all the good I can say about it. Because everything after it is much worse, especially for Doom mods.

    Seriously, this Shotgun reskin makes it look like Sonic’s holding something rather phallic.
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  • Experiencing Curiosity and What’s Really Inside the Cube.

    Experiencing Curiosity and What’s Really Inside the Cube.

    I’m gonna be honest, I’ve never played a game by Peter Molyneux. Populous, Black & White, Fable, I’ve never really played any of his work. While I have not played the works of Peter Molyneux, I am familiar with Peter Molyneux, the man with ambitious ideas. The Peter Molyneux filled with lofty expectations for games like Fable, the Peter Molyneux who greenlit a demo for Kinect where people talked to a digital character named Milo. So I’m familiar with the infamy of Peter Molyneux even if I’ve never played a Peter Molyneux game. Until now.

    Peter Molyneux, a fascinating man with overly ambitious goals.

    Back in November, his newly formed studio 22Cans released an iOS/Android game titled Curiosity – What’s Inside the Cube?. The game was rather simple: it was a giant cube with hundreds of tiny “cubelets.” The goal was to clear these cubelets by touching blocks to reveal the next layer. Tapping the cubelets gave you gold, continuously tapping would give you a gold multiplier, which you could then use to buy things like picks and firecrackers to tap more cubes faster. You got bonuses for clearing cubes on screen, and a bigger bonus for cracking an entire layer.

    If this sounds ridiculously simple, it’s because it is. This is what the game looks like, and it’s clearly not a powerful game.
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  • A look back at Xbox: The Next Generation Revealed.

    A look back at Xbox: The Next Generation Revealed.

    It’s 2013 as of this writing, which means it’s time for the next Xbox to be revealed. The third generation of Xbox is a rather confusing name: It’s called the Xbox One, it’s heavy on TV, media features, and Kinect stuff. It plays games too.

    But let’s go back, shall we? Before the Xbox One, there was the Xbox 360. Eight years and one week ago, Microsoft used MTV to announce the unveiling of the new Xbox with a TV special titled Xbox: The Next Generation Revealed. Which later gets changed to Xbox 360 Revealed partway through the broadcast, but that title isn’t nearly as catchy.

    Our host for this evening is Elijah Wood, which you may know from some series of movies about Hobbits. Along with Wood, our co-host is MTV2’s Jim Scherer joining along in the festivities, being the primary interviewer for most of the special.

    Before they show off what the new Xbox looks like, they start out with the typical “video game history” video that talks about what’s happened in gaming. Goes through all the common beats: Video games weren’t a thing until people got crazy for Pong, then Nintendo came around and made video games relevant in America again, and then a bunch of other stuff up to now. The competition isn’t nearly mentioned as much directly, which is probably a good idea since they didn’t want people to get hyped for the next PlayStation or the Nintendo Revolution.

    It seems every major video game-related TV special has to mention the history of video games, and it’s always hackneyed every time I see it. I mention this because me and friend of the site Bobinator watched Cybermania ’94 a while back before writing this, and even though it’s almost 20 years old as of this writing, it’s just as ridiculous as this event. Even Cybermania said Pong was the first video game, which I guess is a bit more punchy to say compared to SpaceWar.

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  • Snoop Dogg’s video game hizzistory.

    Snoop Dogg’s video game hizzistory.

    (Last updated 11/2/2024: Added two new entries that cropped up in 2024 of all things!)

    Snoop Dogg. One of the most notable rappers of ’90s hip-hop. Lover of weed, gin and juice, and seems like a generally chill dude. Naturally like a lot of popular folks, he’s a gamer. Thus developers have gotten in touch with him to contribute to various video games. From performing songs, to outright appearing in the games themselves, he’s probably one of the most notable musicians to grace video games regularly.

    This article came about because I found out recently that Snoop had a new game out. This got me thinking about previous games that Snoop has been in. While it’s not a metric ton of games, it is more than the game history of other rappers like Dr. Dre and 50 Cent. So let’s check out Snoop’s history in video games, because why the hell not?

    Note this may not be a complete list. I likely have left out a game or three, so if I did, let me know through the usual channels. I also confess that I’m not an expert on hip-hop stuff, and haven’t played a fair share of these games, so this is me just chronicling everything. That being said, let’s get started.


    Gran Turismo 3: A-Spec (PlayStation 2 – 2001)

    YouTube player

    The third major entry for the “Realistic Driving Simulator” series got its PS2 debut not long after the console’s launch, and naturally the US release of the game had to forego most of the interesting music made for the game in lieu of licensed tracks. Snoop contributed a song to the game’s soundtrack, called “Dogg’s Turismo 3.” It’s… something alright.

    By the time we got to the later installments, the licensed music was usually shoved away for the original soundtrack made by composers in-house at Polyphony Digital. A shame, be cause I would’ve loved a sequel to this.

    Gran Turismo 3 was one of my first PS2 games I got, along with such wonderful games like NBA Hoopz and Contra: Legacy of War. And after playing a few hours of it, I dropped off it rather quickly. I never really enjoyed the Gran Turismo games, mostly because realistic sim driving games never were my thing. I don’t want to maintain my cars by changing the oil and tires, I just want to pick a car and drive on a track. It’s why I kinda enjoyed Forza Horizon more, they straddled the line from being a sim racing game and a fun racing game.


    True Crime: Streets of LA (Xbox, GameCube, PlayStation 2, Windows – 2003)

    Not pictured: His ride, which is pretty gangsta.

    Developed by Luxoflux and published by Activision, True Crime: Streets of LA was a decent free-roaming action game that mixed gun play, driving and fighting in a facsimile of Los Angeles, CA. Released during the boom of Grand Theft Auto clones, it boasted big stars like Russell Wong, Christopher Walken, Gary Oldman and James Hong. It got a sub-par sequel, True Crime: New York City, and a spiritual successor in Sleeping Dogs. (Highly recommend Sleeping Dogs by the way, it’s an awesome game.)

    Snoop Dogg is a playable character in a bonus mode. To unlock it, one has to find 30 Dogg Bones scattered around the city. Once found, “Dogg Patrol” is unlocked which features Snoop stopping criminals around LA, much like Nick Kang does in the main game. You’re given an hour of real time to stop crimes until you die or time runs out, whichever comes first. It’s little more than a score attack, but the novelty of playing as Snoop is worth getting all of the Dogg Bones.

    Some of his music is also in the game, along with a bevy of other west coast rap artists. The soundtrack itself got a CD release, with Snoop and several other hip-hop artists of the early 2000s. I bet it’s a good snapshot of 2000s-era hip-hop.


    Need for Speed: Underground 2 (Xbox, GameCube, PlayStation 2, PC – 2004)

    YouTube player

    Snoop really likes making songs for video games, doesn’t he? He contributed another song to a driving game, this time a Need for Speed title. And this is probably the most bizarre thing I’ve heard.

    It’s a mashup of The Doors’ “Riders on the Storm”, with Snoop contributing rap vocals throughout. This is the second time I’ve heard “Riders on the Storm” mixed with another song or artist, the first being Rapture Riders by Go Home Productions, which mashes up “Riders” with Blondie’s “Rapture.” It’s worth a listen.

    I assume that the surviving members of the Doors gave the okay for this mashup, because it’s quite wild. Perhaps it fits within the street culture of Underground 2 and such, but this is just as bizarre as Dogg’s Turismo 3.

    Come to think of it, I never played Need for Speed: Underground 2. I wonder if it’s any good.

    (Thanks to andlabs and LanceBoyle for pointing this one out! I missed this in the original article’s publication.)

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  • Late to the Party: Red Dead Redemption.

    Late to the Party: Red Dead Redemption.

    I had written this shortly after I finished the main campaign of Red Dead Redemption in mid-2011. I was intending to post it as a community blog on Destructoid, but I didn’t get around to it for whatever reason. As I was sifting through my past writings, I found this one and decide to post it here. I only changed minor grammar and spelling errors, and changed the formatted BBCode back to HTML.


    So, I wrote a blog back in January on how I’ve always been behind on video games. Thankfully, I’ve gotten better this year at trying to keep up, but I can’t afford every single game at launch. Because of this, I end up getting games long after their release date, sometimes end up playing them much later after that. Since L.A. Noire just came out a week ago, I think it’s topical that I write about another Rockstar-published game that came out last year. This, my friends, is me being late to the party on Red Dead Redemption.

    Shout out to whoever made the cover. It’s rather stark. If only the rest of the game looked like this.

    Red Dead Redemption
    Played on 360
    Released on May 18, 2010
    Started January 18, 2011, Finished May 14, 2011

    (Finished in this case means “Finished last story mission, roll credits.” Since it’s a free-roaming action game and all.)

    My dad was the one who got me to notice this game. He’s not a gamer, he just pays attention to TV ads and asks if I’m familiar with certain games. This, coupled with the Man from Blackwater Machinima that aired on FOX shortly after the game’s release, made me mildly interested in it. I asked for it as a Christmas gift, and started by dabbling with multiplayer in early January. (First achievement I got? “Red Dead Rockstar.” The viral achievement.) After a while, I started playing the single player on and off, playing it around the same time as other games like Need for Speed: Hot Pursuit and Saints Row 2.

    Now, I hadn’t played a recent Rockstar game. The last Grand Theft Auto game I’ve played was GTA: San Andreas, so I can’t make any comparisons from RDR to GTA4 as I haven’t played it. I also never played the spiritual predecessor, Red Dead Revolver. That game was released back in a time where I didn’t have a large Xbox/PS2/Gamecube collection. I was essentially going into this with little expectations other than who published it — Rockstar, known for high quality and critically acclaimed games — and who developed it — Rockstar San Diego, the guys who brought us Smuggler’s Run back in the PS2/GC days, as well as the Midnight Club games.

    For 2010, this looks rather alright.

    I’ll refrain from spoiling large chunks of the story, as it’s a decent story for a Western-style game. When I started the game, I just assumed that John Marston’s role is similar to The Man with No Name’s from the famous Dollars trilogy of Spaghetti Westerns.

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  • Plunder & Pillage: A pirate mod with a seedy past.

    Plunder & Pillage: A pirate mod with a seedy past.

    I have a very stream-of-conscious sort of thinking. I’ll be in the middle of something like watching a video, listening to music, playing a game, then suddenly think about something related to what I’m doing right now, like information on a movie or song. It happens to me very often, leading to me going on weird tangents about silly stuff. In some cases, it can lead me down a rabbit hole I wasn’t expecting, such as how a jingoistic military FPS lead me down to a pirate mod.

    I wonder where he got the background from.

    Plunder & Pillage is a standalone modification for the Build engine where, naturally, you play as a pirate sailing the high seas. From creator Jesse Petrilla, he seemed to be a bit interested in modifying the old Build engine long after engines like Unreal Engine and id Tech 3 were available.

    I could give you the plot summary, but I’ll just quote the modification’s readme file:

    You are Capt. Jess Murdock, a renegade pirate who has lost everything in a shipwreck on the high seas. You wash up on the shore of an island inhabited by pirates of other gangs, you must fight your way through the island, and plunder and pillage all that you can in an attempt to regain what was lost and make a name for yourself as the most feared pirate on the high seas.

    This isn't Blood caliber level design, but it's probably better than most fanmade levels.
    This isn’t Blood caliber level design, but it’s probably better than most fanmade levels.

    Yeah, it’s a simple game, this isn’t Secret of Monkey Island levels of story complexity, it’s a by-the-numbers first person shooter. There isn’t anything wrong with that.

    After I downloaded Plunder & Pillage and gave it the proper tweaks for it to work in DOSBox — as of this writing, no Build engine source port supports this abandonware — I stepped into the boots of Jess Murdock, “arrrrrr”ing like the rest of them.

    The “quick kick” function from Duke Nukem 3D is also here, which in this mod is his cutlass sword. Thus you can pretend you’re the kraken and have multiple arms.

    Plunder & Pillage shows three episodes, but in reality there’s only one episode with three short, quick levels. In the first level, Murdock kills some pirates to get a new ship. The second level involves him going through Parrot Island and… plundering the place? I guess that does fall right into the game’s title.

    Unfortunately this has all the hallmarks of a Duke Nukem 3D total conversion, and not done very well. Enemies will do devastating damage even at range, and a lot of the items and weapons are just identical to the base game. Murdock starts out with a flintlock pistol and can get more weapons like a blunderbuss that works like a shotgun, and an explosive crossbow, which acts like the game’s rocket launcher.  Even the setup menu references stuff like the Holoduke and Jetpack, something our Cap’n doesn’t get the opportunity to use.

    I’m pretty sure that villager sprite is stolen straight from Strife. How unprofessional.

    At one point, finishing the second “episode” lead to a cutscene from Duke Nukem 3D plays, the one where Duke Nukem kills the Overlord boss. I’m genuinely surprised 3DRealms didn’t get on his ass. Guess they were too busy “developing” Duke Nukem Forever to care.

    Plunder & Pillage is surprisingly short. There’s only three playable levels, and as far as I know the only version available is this three level demo. It would’ve been nice to see some more levels with interesting designs, but I think Jesse Petrilla should’ve gotten some level designers, because all three levels here are unremarkable and rather straightforward.

    You think that would be the end of this saga, which would make for a fairly short article. But now here comes the twist, and it’s gonna go in a way that you don’t expect.

    After the tragic events on September 11, 2001, Plunder & Pillage designer Jesse Petrilla completely switched gears and was hard at work on a new game. Sticking with the aging Build engine, he changed the premise: going from fighting pirates to fighting… the War on Terror.

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  • Video Games according to CSI: Miami: Urban Hellraisers.

    Video Games according to CSI: Miami: Urban Hellraisers.

    I’m one of many ideas. Long ago, back when I was an aspiring YouTube guy, I had this idea for an internet show where I would review a TV show that depicted the world of video games in a hilariously bad light. This was back when The Nostalgia Critic was a big thing. Unfortunately, the issue of using clips from a TV show for mockery purposes could get me in legal trouble, so that idea got canned. But hey, it’s 2013, and I’m in the mood to revisit old ideas, this time in written form. Least they can’t sue me for copyright on a blog post.

    I wanted to look at TV shows – sitcoms, dramas, news reports, stuff like that – and how they inaccurately depict video games. Some will be funny. Others will be tragic. Hopefully you’ll be entertained along with me.

    Yeah, it looks like crap. I’m a writer, not a graphic designer.

    The show I decided to write about first is CSI: Miami. The first spinoff of the long-running CSI TV series, it starred David Caruso as Horatio Caine, where he head-tilted and mumbled his way through ten seasons of the iconic police procedural.

    I’m not a fan of CSI: Miami – hell, I am not a big fan of CSI or these kind of criminal investigation shows in general. I didn’t mind the original series until William Petersen was replaced with Morpheus. Things just weren’t the same in Vegas after that. Heard they replaced Morpheus with Sam Malone now, which is an even weirder casting decision.

    During CSI: Miami‘s fourth season, they decided to tie video games into a crime, hot off the heels of the various Grand Theft Auto controversies throughout the 2000s. The result was “Urban Hellraisers,” an episode full of hilarious and inaccurate video game references mixed in with terrible acting and writing. At one point, they added a subplot involving a minor character and Emily Procter’s character just because the plot was so paper-thin that they couldn’t fill it into a 45-minute episode.

    I’ll avoid giving an in-depth recap, this is not a CSI: Miami fan site after all. Instead, I’ll just give a rough summary of the events of the whole episode.

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  • Pokemon Monopoly: Gotta catch ’em all!

    Pokemon Monopoly: Gotta catch ’em all!

    Let’s talk about Monopoly, the classic property building board game. Also known as “that one game that goes on forever because dummies add house rules that make a two hour game go on longer than it should.” No, you don’t get money on Free Parking, you must auction a property if you don’t buy it, and you get $200 if you land on GO, not $400. At least it’s a better board game than Risk, now that one’s a pain to play.

    Over the years, I have somehow amassed a large Monopoly collection, from Disney-themed Monopoly to Monopoly featuring the Seattle Mariners baseball team, to even one of those bootleg “Build Your Own” Monopoly clones made for Windows 3.1. Though, much like everything in life, I took it to excess and got sick of collecting them, shoving all the various Monopoly games I got in my garage, some of which have never been opened. However, buried between Deluxe Edition Monopoly and Michael Graves Monopoly, there was this special edition:

    Just like the post I made about the Nintendo Power catalog, it’s “Pikachu and a bunch of other characters you *might* care about!”

    Yeah, they made a Pokemon Monopoly game. Gotta catch em all, I guess. This edition was made back in 1999. Pokemon fever was in full swing, and naturally there was gonna be a crossover with the famous board game. Interestingly, this was before Hasbro licensed Monopoly to USAopoly to do their cross-brand spinoffs like The Beatles Monopoly and Rolling Stones Trivial Pursuit. I don’t remember how I got this, but I think I might’ve “borrowed” this from my grandma and never gave it back, I can’t be certain. Regardless, it’s in my Monopoly collection, and I’m now gonna go look into this version.

    I’m going to assume you all know the rules of Monopoly, so instead I’ll just cover the noticeable differences between this and the original you know and hate love.

    I used the plastic container that holds the Pokemon tokens for Houses and Hotels. Or as they’re called in this case, Pokemarts and Pokecenters. It’s rather handy.

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  • I Bought Some Stuff! January 2013: Video Edition?

    Yeah, it’s been a while since I’ve done a blog entry on game finds. I found a bunch of stuff, and decided to get with the times and actually make a video out of it.

    I decided to get back into the groove of making YouTube videos. I used to make videos from around 2007-2010, but lost interest for reasons I can’t explain. Realizing that YouTube is a thing I shouldn’t ignore in 2013, I started a new YouTube channel dedicated to this blog. I’ll likely be making videos from time to time, including making the game finds entries more video-focused.

    For those who can’t view YouTube,

    (2019 edit: Oh hey. Around this time, I had the wise idea to do video blogs about the stuff I did. However, lack of motivation and frustration around making consistent video content caused me to give up on this plan a few months later.

    I’m a much different person now than I was then, and I’m not really proud of myself in these videos. Thus to minimize my own embarrassment, the video’s gone. The YouTube channel’s still there, just “cleaned up” with some videos removed. I’m not gonna remove this post, though. Instead, I’m replacing this with a picture taken in 2019.)

    Here’s a quick summary of what I got over the course of January:

    • Largo Winch.// Commando SAR (PS1)
    • Wipeout XL/2097 soundtrack
    • Sonic Mega Collection Plus (Xbox)
    • DJ Hero 2 (360)
    • American McGee’s Alice (PC) with Prima strategy guide

    Largo Winch is a budget title by Ubisoft based on a French TV series, which in itself is based on a Belgian comic book. They’d keep up this trend by later taking the French XIII comic and making a mediocre cel-shaded first-person shooter that had some baffling design decisions. Such as casting Adam West in a serious role after he’s been Mayor West on Family Guy for years at that point.

    Anyway. We never got Largo Winch in any form here in the States, so I figure this was a cheapo release in the same vein as VIP where they got the license for cheap and made the game for peanuts to be shoved in the bargain bins at Wal-Mart. I tried playing this, and it was a frustrating stealth-action game made before Splinter Cell, a more well-known and popular franchise by the same publisher.

    Ubisoft would go to make one more Largo Winch game, though I bet it was exclusive to Europe as I’ve never seen it here. If there’s anything that needs to make a comeback, it’s Ubisoft making games based on obscure properties no one’s heard of outside of France.

    Wipeout XL (known as Wipeout 2097 outside the US) got a soundtrack featuring some of the artists who contributed tracks to the game, with a bunch of other electronic artists thrown in for good measure. There’s some pretty decent cuts in here: Pre-Homework Daft Punk, some Chemical Brothers and The Prodigy in there for good measure. A fair share of this stuff seems to be more like a Big Beat/Techno sampler more than a soundtrack. Makes sense, considering Wipeout XL/2097 is one of the few games that supports Red Book CD Audio.

    When I finished the video originally, I stupidly dropped the CD, shattering parts of the case. CD still works fine, though. I need to find a clear plastic jewel case to replace it.

    Sonic Mega Collection Plus is More Sonic Mega Collection. A simple compilation that added a few games not in the original. Better than the original Mega Collection since you don’t need to play Sonic 3 500 times to unlock Sonic 3 & Knuckles. Kinda redundant now considering I own the original games on the Genesis as well as this appearing in a litany of other re-releases over the years, but it’s a nice novelty.

    Continuing the past trend of finding fairly recent games like Singularity and Blur at a Goodwill, I snagged DJ Hero 2, also in the shrinkwrap. When I grabbed this, there were dozens of copies in one Goodwill. Clearly these were being cleared out from a Target or some other store. While I was more into the drums and guitar of the music game boom, DJ Hero was still pretty cool, and I heard the sequel’s much better. I should give it a try sometime.

    Finally, American McGee’s Alice. This one was found at a different Goodwill, the one with those infamous junk bins. Thankfully, this was locked away in a case, so I didn’t contaminate my hands with whatever strange gunk that might be left in the bins. The game was not preserved well though: the box is mostly crushed, as somehow the cardboard liner that usually keeps the boxes firm was straight up gone.

    There are some other cool things about this in spite of the crushed box. It’s the first pressing where Alice is holding a knife — later pressings would have her hold cards or an ice sword instead. Somebody paid $50 at launch at a Fry’s Electronics at launch, which is pretty neat to track where this game was bought originally. Finally, and I didn’t know this: It comes with the Prima Strategy Guide. I’ve been using that to keep the box from being completely crushed as a result, and it works pretty well.

    I’ll likely be making more video content in the coming weeks. I forgot how fun it is to make videos sometimes.

    (One more note from 2019 me: Yeah, on second thought, let’s not.)