Tagged: video games

6 great Doom mods not called “Brutal Doom.”

I’m not a big fan of list articles. At best, you could find interesting stuff that might intrigue you and maybe share to your friends on Facebook. At worst, you find terrible click-bait articles that seem to be written more for a paycheck than any informative value. It’s something I’ve refrained from doing here, as I prefer writing interesting long form stuff instead.

Seriously, this is what Cracked is now. I weep for our future.

Seriously, this is what Cracked is now. Remember when they actually wrote parody articles? Probably better than “11 Amazing Things You Didn’t Know About Your Pants,” anyway.

One particular list article by Cracked irked me considerably. A recent list, “6 Awesome Hacks That Did Mind-Blowing Things With Old Games” featured some cool stuff like Iron Man or the Incredible Hulk in Grand Theft Auto IV, or the entirety of The Elder Scrolls: Morrowind in Oblivion‘s engine. Even Just Cause 2: Multiplayer Mod, where you could go crazy in the world of Just Cause 2 with hundreds of people, made the list. But what was number one? Brutal Doom.

I won’t go too much into Brutal Doom as it’s made the internet rounds everywhere over the past couple of years, but it’s championed as the “definitive way to play Doom,” with more gore, violence, Mortal Kombat-style fatalities, even a key that’s simply dedicated to flipping off enemies. It’s amazing at first, but it outstays its welcome pretty quick.

I’m gonna be honest: I think Brutal Doom is an overrated, mediocre mod. The only thing it has going for it is the ridiculous macho factor, and that seems to be championed by every average dude who always writes about the Doom mod scene. Brutal Doom is usually mentioned as “the way Doom was meant to be,” but it really isn’t. Brutal Doom isn’t the way Doom was meant to be played, it’s Doom if it was a terrible caricature of itself. It’s the Doom comic in game form.

Seriously, I wonder if there's people who love this sort of stuff.

All this does is make Doomguy look like a god damn psychopath who should be in a mental asylum, not fighting monsters.

So, as a response to the article (as well as breaking my own personal rule of no lists), I’m making a list of 6 awesome Doom mods that aren’t called Brutal Doom. These are ones that the Doom community swear by, and are more worth your time than Brutal Doom any day of the week.

As always, these require Doom to run. You can get Doom II on Steam for the low low price of $5. After that, you’ll need a source port to play these. I recommend GZDoom (for Singleplayer) and Zandronum (for Multiplayer). While these mods will work perfectly fine with the default Doom II levels, I do recommend playing these with custom levels, or PWADs, which I’ll link to as well. Unless stated otherwise, these are all focused on single player.

Police Brutality: Wildweasel presents Terrorists!

(idgames link)

Ever wanted to be an action hero? Terrorists! will live out your dreams of being the next Chuck Norris. Armed with only a pistol and the ability to kick dudes in the face, this mod adds real life weapons and enemies for you to fight in.

Stopping crime the only way possible: with a six shooter and a bunch of bullets.

Stopping crime the only way possible: with a six shooter and a bunch of bullets.

In addition to the weapons and enemies, there’s also a new feature where you level up your guns by killing enemies with them. Upgrades start out simple, like faster fire rate, but as you level them up, they get more crazy, like a Beretta that converts to burst fire, or a revolver that becomes a long-range rifle. Even your melee and grenades can get upgrades, from electric grenades to explosive roundhouse kicks.

Our hero, kicking robots like it ain't no big deal.

Our hero, kicking robots like it ain’t no big deal.

Wildweasel’s made some other great mods, like the WWII-inspired Nazis! (which goes great with the Egyptian themed EPIC 2), and the action packed Diaz. Terrorists became one of my favorites, only because of the weapon upgrades. The three I just mentioned are all pretty good mods for Doom, and give enough gameplay changes to make it just as fun. For those who want to live out their action movie dreams without actually getting hurt, Terrorists! will do the job nicely.

(Full Disclosure: I am friends with the guy who made this mod, so I might have a slight bias on this choice. It’s still high quality, though!)

Samsara

(ZDoom forum link)

Ever wanted to play through Doom campaigns with characters besides Doomguy? Well, Samsara adds characters from many old games of the era, from Duke Nukem, to B.J. Blazkowicz, even the heroes from Chex Quest and Marathon make an appearance here. Now playing as each character will allow you to use only that character’s weapons, so you can’t run around with 4-5 weapons from different games, sadly. However, that’s a compromise I can deal with considering the variety of classic characters involved.

Yeah. I'm the Ranger, a friend of mine is the Chex Quest guy, and we're fighting a Baron of Hell. Welcome to Samsara.

Yeah. I’m the Ranger, a friend of mine is the Chex Quest guy, and we’re fighting a Baron of Hell. Welcome to Samsara.

I’ve always loved crossovers between different game series, official and non-official. Samsara scratches that crossover itch. Playing as the various characters gives a much different take on Doom. Nothing’s more fun than ripping through Chex Quest as Duke Nukem, or playing custom levels like Community Chest 4 with Ranger, or bringing firearms to the world of Heretic. There’s even mods that add the enemies from those games, giving us an unusual mix that you normally don’t see in games like this.

B.J. Blazkowicz, Duke Nukem, and the guy from Marathon, all fighting on the same level. What's not to like?

B.J. Blazkowicz, Duke Nukem, and the guy from Marathon, all fighting on the same level. What’s not to like?

Samsara is meant to be played online, either fragging with friends in deathmatch or working together in co-op, with each person choosing different characters for each situation. Though you can play this single player in GZDoom, it’s not the recommended way to play this. Get some buddies together in survival co-op and rip through as many levels as possible. Just make sure you put it on random character for the ideal Samsara experience.

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TRL Trivia, where You Don’t Know Jack meets MTV.

Let’s talk about MTV. Go ahead, make the “Remember when they used to play music videos?” jokes, get it out of your system. Despite the jokes, MTV was a cultural revolution back in the day. Seeing lots of quirky music videos, then it slowly started expanding to general purpose music programming, such as Beavis and Butt-head and game shows like Remote Control. Eventually MTV’s various TV shows eventually got video games of their own in varying levels of quality, most of them bad.

Remote Control the game show is awesome. Remote Control the video game, however, is not.

Remote Control the game show is awesome. Remote Control the video game, however, is not.

Alas, as we entered the internet age, music videos became infrequent, and we were subject to various shows like Celebrity Deathmatch, punk’d, Jackass and webRIOT. These shows went further and further past the original “Music Television” concept and ended up being more about general pop culture. Nowadays we’re subjected to reality shows involving teen moms and people from the Jersey Shore, with maybe some music videos in the middle of the night. But let’s forget about today and travel back to the year 2001, when times were much simpler, and it was more about the music.

Total Request Live, or trl for short, was a show that was part music videos, part talk show, and part “random teenagers screaming over the music video telling us how this Christina Aguilera song is their favorite song of all time.” It lasted several years on MTV before finally ending in 2008, which is surprising considering the state of the network at that point. TRL was where Carson Daly got his start, and he now hosts a podunk late night talk show on NBC that no one watches unless they fell asleep after The Tonight Show and forgot to turn the TV off.

In 2001, Take Two Interactive decided to cut a deal with MTV and make a game based on trl for the PC audience. Enter TRL Trivia. (or as it’s stylized on the box: MTV trl trivia.) I’ll give you three guesses which game this is meant to be like.

If you guessed this game would be a You Don't Know Jack clone, congratulations, you win this old HitClips thing I found in my bedroom. Enjoy the terrible sounds of *NSYNC's It's Gonna Be Me.

If you guessed this game would be a You Don’t Know Jack clone, congratulations, you win this old HitClips thing I found. Enjoy the terrible sounds of *NSYNC’s “It’s Gonna Be Me” through a tinny speaker!

This game holds a silly memory with me. I saw this game at a Big Lots many many years ago. It was always found in the discount bin with copies of Kane & Lynch: Dead Men and Tiger Woods PGA Tour: The DVD Game. I saw it go from $10, to $5, to $3, and eventually down to $1. Despite seeing it at the same damn Big Lots for years, stupid me didn’t buy it.

Eventually that Big Lots got renovated, and that game disappeared from the bargain bin. Either somebody actually bought it, or it finally went straight into the dumpster. Eventually I found two (!) copies at a family thrift store nearby from that Big lots. I’d like to pretend the copy I bought is the same one from that Big Lots of years past, but it probably came from a different place that had also thrown it out because nobody wanted it.

TRL Trivia was developed by Hypnotix. Outside of satire games like Deer Avenger, Outlaw Golf, and Panty Raider: From Here to Immaturity, they’re not known for making anything straightforward like a trivia game unless you count their adaption of The $100,000 Pyramid. Knowing what I found out, having them do a trivia game is weird considering what else they’ve done, but let’s see how they handled it.

A typical question on TRL Trivia. I actually got this one right!

A typical question on TRL Trivia. I actually got this one right!

Regrettably, our host is not Carson Daly, but instead a guy named Brian McFayden. It’s a bad sign when your host is only known as an MTV VJ and a small time actor/news anchor. He also looks like an *NSYNC reject on the back of the box, but considering the time period, I’ll let that slide. However, McFayden isn’t hosting this alone, we get questions handled by Dana Fuchs, which is probably not the same Dana Fuchs who sung in Across the Universe, but I’m not 100% certain. All McFayden does is praise the contestants for getting multiple right answers, chide the contestants on wrong answers, and call the contestants strange nicknames like “Friend 4.” He does a passable job in this case.

This makes me wanna play Tic Tac Dough instead.

This makes me wanna play Tic Tac Dough instead.

So TRL Trivia is a blatant Jack knockoff. Two of the rounds are based on the normal multiple choice format, and the Speed Round is their take on the Jack Attack. But there are unique rounds in this one, as “unique” as you could make a trivia game anyway. There’s a Timeline round where you arrange the answers in a proper order (such as “Arrange these movies from oldest to newest”), and a Guess Who round that’s like multiple choice, but gives you four clues instead of a question.

You choose one of 6 or 9 categories and play five questions at 500-2,000 points each, which are usually based on boy bands, movies, pop culture, other facts and miscellanea circa 2001. Hope you’re familiar with 98 Degrees, O-Town, and Almost Famous, otherwise you’re pretty screwed.

Guess Who is kind of different take on the quiz, but it’s still the same. In fact, this is probably ripping off something from You Don’t Know Jack too.

Another big change is that TRL Trivia supports up to four players compared to Jack‘s three. Problem is the buzz-in keys are now Z, M, the up arrow, and NumPad + keys, which is cumbersome compared to the common Q-B-P setup that You Don’t Know Jack used. I guess they didn’t want people huddled up so close to the keyboard. Instead of “screwing” your opponents to answer a question, the bonus options for you are resetting the clock, passing on the question, or asking for a new question. Like in Jack, you only get one of each. The only remotely useful one is the new question, the time extension doesn’t help unless you just can’t think of an answer, and you’d only use the pass if you buzzed in by accident, making it pretty useless.

The other interesting game mode, Timeline. Remember these bands? It’s like the worst kind of nostalgia.

Besides that, there isn’t a whole lot to say about this. At one point you could submit questions to a site for a possible expansion, but I see nothing about it being released, so I can safely say it was canceled. The only other thing I could talk about is how the disc comes with a demo for Tropico that’s prominently advertised in the installer. Oh, and the wonderfully rendered 3D recreation of the TRL set.

Man, what is with me and writing about games with cheesy-looking 3D graphics lately?

Man, what is with me and writing about games with cheesy-looking 3D graphics lately?

TRL Trivia is a late ’90s-early 2000s era pop culture trivia game. Not really as funny as You Don’t Know Jack, and the subject matter wouldn’t be interesting to teens, nor people my age. It’s average, and all it made me wanna do is play You Don’

YEAAAAAAAAAH DIS IS BOBBY! I LOVE THEM HYPNOMIX GUYS! I CHOSE TRL TRIVIA BECAUSE IT'S A TRIVIA BOOOOOOOOOOOOOMB! HOLLA FROM MY P-TOWN HOMIES! PEACE!

YEAAAAAAAAAH DIS IS BOBBY! I LOVE THEM HYPNOMIX GUYS! I CHOSE TRL TRIVIA BECAUSE IT’S A TRIVIA BOOOOOOOOOOOOOMB! HOLLA FROM MY P-TOWN HOMIES! PEACE!

Outburst: A board game changed to a game show.

There’s two things I have an unhealthy infatuation with: video games (natch) and game shows. Naturally since I like both of them, I’ve amassed a bunch of game show video games over the years. So I thought about combining them together and making an article series about game show video games. Because what better thing there is to write about than the 20 different versions of Jeopardy! that I own.

I’m gonna call this series “Game Show a Go Go.” Because I like how it rhymes. While this will cover a bunch of game show adaptations, I won’t cover video game adaptions of game shows exclusively. While there’s a bunch of game show adaptations, there are also video games that try to simulate the feel and entertainment of a game show, and I’ll cover those as well. Such as this entry, which took a simple little board game made it into something bigger.

I always wondered what those circles meant to convey…

Let’s jump back to 1995. Hasbro, wanting to get in on the burgeoning video game market, formed Hasbro Interactive. Most of their output was games based on their various board game properties, including Monopoly and Scrabble. Some of these were actually pretty good, others were fairly forgettable, thrown to the world of PC gaming obscurity.

This is probably the best Monopoly video game in existance. And it was made by Westwood Studios. Yes, the Command & Conquer guys.

In the late 1990s, they basically became the new company to make Wheel of Fortune and Jeopardy! games when GameTek went bankrupt. The company basically stayed on this path until Hasbro Interactive was bought by Infogrames in 2000, and now they basically are whatever is left of Atari these days. Hasbro the company would eventually get the rights back to license their board games to other companies, including EA and Ubisoft.

Now we move onto to 1998. Jellyvision’s (now Jackbox Games) You Don’t Know Jack was immensely popular, being one of the biggest PC games throughout most of the mid-90s. Naturally any Tom, Dick and Harry game publisher saw what Jack was doing and wanted in on that money by making You Don’t Know Jack-likes for the PC market. In some cases, they tried to make a trivia game styled like Jack, such as TRL Trivia and Austin Powers in Operation Trivia, or they tried to copy the goofy “adult humor” of Jack and make an original own game show-like game. This game did the latter, and did it by using a mostly-dormant board game franchise.

I actually scanned this in myself as there’s no good quality images of this on the internet that weren’t like 200×200 or something ridiculously small.

Remember Outburst? It’s that one board game where you shout out as many answers to a category as you can. It’s not a classic, but it’s one of those party games that gets thrown in along with Taboo and Catchphrase. Hasbro enlisted the development of Outburst by a small games company known as CyberDice.

Not to be confused with the company that pumps out Battlefield and Star Wars games every two years, CyberDice was a development studio that only made a handful of party games under the parent company of Hersch and Company, the company that actually owns the Outburst brand. From the brief research I did online, the only other game these developers are credited for is Super Scattergories. I’m going to hazard a guess the developer folded shortly after the dot-com bubble burst.

Though, they’re not the only developers involved: Engineering Animation Inc (EAI), who likely handled some of the CG animation, and surprisingly, a pre-Shantae Wayforward. I can’t tell you exactly what they did as there’s only credits for the publisher and some of the production staff, but they are mentioned in the manual, and founder Voldi Way is given a special thanks credit. In a sense, we’re finding out that developer’s humble beginnings is no different than they are now: Adapting some of the biggest properties into video games.

A sample round of play. Clearly I wasn’t thinking like the writers of this game were.

Outburst the computer game is basically formed like a TV game show. You can play by your lonesome or with other players, online or off. The game has multiple rounds of play, all based on the general theme of giving as many answers as you can within the time limit. After some rounds, you can earn bonus points by having the randomizer hit an answer you gave. The team with the most points after seven rounds wins.

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A Tribute to Red Book CD audio.

When it comes to video games, CDs were a god damn revelation back in the day. Before then, people were developing games on cartridges that barely held a few megabytes. CDs, on the other hand, held up to a much bigger size of 700MB, and as a result, developers found out they could use that extra size for things they couldn’t have before on cartridges. This had the side effect of giving us a lot of crappy full motion video games around the mid-’90s, but they also brought us something amazing: CD quality audio.

Courtesy of Wikipedia.

So shiny, but holds a lot of stuff.

No longer were developers constrained by the YM2612 and SPC700 sound chips — the sound chips for the Sega Genesis/Mega Drive and the Super Nintendo, respectively. Musicians could now make the music as it was intended to be heard: with live instrumentation (or a close approximation).

A fair share of CD-based systems like the Sega CD, the Turbografx-CD, the PlayStation, and Sega Saturn had CD audio support. While playing these games, the rich CD audio played through your television, giving you music that you’d never heard before in video games. This was known as the Red Book CD audio standard. Introduced in 1980, it set the standard for audio in video games throughout most of the 1990s.

I remember the PC version of Sonic CD being one of the earliest examples of this. It was pretty neat to listen to most of the game’s music outside of the game.

Not only could you hear the awesome music in game, you could listen to it outside of the game. In most cases, you could put the game CD in a CD player and start listening to the music without having to play the game itself. To me, this is what made CD audio awesome: Being able to listen to the soundtrack outside of the game.

Previously, if you wanted to listen to the game music, you had to hope for a soundtrack CD, or in the case of PC gaming, dig through files and play them on media players that could support MIDI or MOD Tracker files. The Red Book audio standard changed that to something more simple: putting in the CD in a CD-ROM drive and pressing play. Be careful though, since Red Book audio CDs are mixed mode CDs, you need to tune to track 2 to hear the game music, unless you want to hear a lot of unlistenable static that could damage your speakers or the disc itself.

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Experiencing PC gaming with Intel Integrated Graphics.

Back in December 2013, I decided to trade in my hunk of junk six year old HP Pavilion PC for a new custom built PC. Running on an Intel i5-4570, 8GB of RAM and a 1TB HDD with Windows 7, I was in PC gaming heaven at the time. I couldn’t quite afford a new video card, so my 3 year old Radeon HD5770 was put into the PC as a stopgap until I could afford a new video card. It worked out great, pushing most of the PC games I had to high settings.

But then, tragedy struck. I saw graphical artifacts while playing Crysis, but thought nothing of it at the time. Several days later, my video card started spinning its fans loudly while I was idling on my PC, temperatures rising by the second. Even with a quick dusting, the card still got loud and didn’t show a picture. It happened to me again: a video card died on me. I got the HD5770 as an emergency replacement for my dead GeForce 8800GT back in 2010, and now I had another dead video card. I was amazed the Radeon lasted that long, maybe pushing all those polygons in those two months was a bit hard on the old gal.

Intel inside. I remember when that was considered amazing. Man, I’m old.

For the past month I’ve been playing other games, mostly on console. Stuff like binging the 2010 Need for Speed: Hot Pursuit reboot and Call of Duty: Black Ops II. Annoyed that I couldn’t play much on the PC, I decided to test something.

All CPUs these days come with a integrated graphics chip inside them. The most hardcore of PC gamers won’t go this route, opting to buy a video card to do all the heavy lifting for their gaming needs. I thought I’d give my i5 processor’s integrated graphics chip a shot in the meantime. After installing the newest drivers for it, I tried a bunch of games on the HD4600, Intel’s integrated graphics chip and screenshotted the results.

Boy, I was surprised at what worked and how it ran. Pretty much every game I threw at it worked mostly fine with little problems, albeit with considerably lower graphical fidelity. For several of the games, I had to kick the resolution down to 1280×720 and lowering the graphics settings as far as they could, but most of them ran perfectly fine. Here are a few examples I decided to try:

Grand Theft Auto IV

Niko looks surprised at how ugly Liberty City looks.

One of the few times “This looks like a PS2 game” is right in this case.

I never thought this could run GTA IV. The game was notorious at the time for its ridiculous hardware requirements, though we’ve made significant advances in technology since its PC release five years ago. It ran pretty well even with the HD5770, so I was totally not expecting this to work with the Intel graphics. Yet, I could run this, with everything on low, at about 15-20 frames per second. There’s a lot of model and texture pop-in, so it’s not the most ideal way to experience Liberty City, but it’s playable.

Surprisingly from what little I played, I enjoyed it. Then again, I was never into the goofy antics that plagued the earlier GTA games like San Andreas, so maybe this game is perfect for me.

Saints Row IV

Look at that view of fake Steelport. Zinyak has quite the eye for detail.

Jumping off a building, to the tune of Stan Bush’s The Touch. Only in Saints Row.

I remember slogging through Saints Row: The Third on that junky old PC. Everything on low quality at 640×480, with framerates well into the teens. Some very dark times.

When I upgraded to the new PC, being able to run that as well as Saints Row IV here on high settings with a solid framerate was a godsend. Even with the integrated graphics shown here, I can still run and jump through cyber Steelport with little problems. Drastically better than what I suffered on the old PC.

I need to get back to this game sometime, this game is pure dumb fun.

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A look back at Sonic the Hedgehog cartoons.

So, as of this writing in 2014, Sega recently announced a new Sonic the Hedgehog cartoon titled Sonic Boom, complete with the common video game tie-ins. This was buzzing around the internet for the past couple of days, most notably because everybody couldn’t stop complaining about everybody’s character redesigns.

Tails going “Have you *seen* what these jerks on the internet have said about us??”

After that announcement, I realized that this will be the fifth cartoon featuring that blue hedgehog in the past 23 years. So for this particular post, I decided to watch a handful of episodes of the previous iterations of Sonic in cartoon form: Adventures of Sonic the Hedgehog, Sonic the Hedgehog, Sonic Underground and Sonic X.

As a fair share of cartoons back then really didn’t have season-long story arcs, I figured a sampling of each series was good enough. This also gives me a chance to experience my vague memories of two of the series, and whether or not they held up.

I will say upfront that I am not an authority on Sonic the Hedgehog. I was a big Nintendo kid until about the mid-2000s, and while I had a Genesis and played Sonic in its heyday, it never really grabbed me until years later. The most recent Sonic game I played was Sonic Generations, and despite fan praise, It wasn’t really that fun to me. Before that, it was Sonic Adventure 2, Sonic Battle and Sonic Rush, all games that I never really finished and found too frustrating in spots to complete.

While I’m not one of those people who goes “maybe Sonic was never good,” I am going at this with a more critical eye than someone who praises the blue blur to the high heavens. But enough about that, let’s take a travel through time and look back at Sonic’s cartoon past.

This took me about an hour to make. Reminder that I am a writer, not a graphic designer.

Adventures of Sonic the Hedgehog

Originally airing in syndication from 1993-94, this was DiC’s first animated Sonic cartoon, and the one that I remember a watching a lot when I was younger.

Running for 65 episodes, the storyline for each episode was similar: Robotnik would hatch a scheme, get his minions Scratch and Grounder – based on characters from the actual games – to fool Sonic into falling for said schemes, Sonic stopping Robotnik’s plans, and Robotnik screaming in anger at his failed plan. Every time. You could make a supercut of Robotnik going “I HATE THAT HEDGEHOG!”, he says it a lot throughout the series.

Oh yeah, Sonic also was a master costumer.

 

Jaleel White, better known as Steve Urkel on Family Matters, was the voice of Sonic for Adventures, as well as the two cartoons that followed. Robotnik was voiced by noted blues singer Long John Baldry (1941-2005), whose cries of hating that hedgehog and general dramatic demeanor gave Robotnik that cartoon villain attitude which perfectly worked with the rest of the show. Naturally since this came out after Sonic the Hedgehog 2, Tails (voiced by Christopher S. Welch) joins Sonic on these shenanigans.

Since there was only a handful of regular characters, a bunch of the plots would involve guest characters that would come and go. While there were some repeat visitors, often they would only appear for a single episode. There’s one episode I remember featuring a country singer named Catty Carlisle, which is one of those “only adults will get this reference” things I mentioned earlier.

Oh Robotnik, you fat, lovable goof.

Adventures had lots of goofy cartoon antics, jokes, and other silly things that fit right in line with old Looney Tunes cartoons. It’s clearly meant for kids, though it had its moments where adults may find the jokes and more obscure references enjoyable. Like, there’s a handful of scenes has Robotnik’s naked or in a bikini. It’s all goofy stuff.

After every episode, there’s the rather… infamous Sonic Says segments. Basically Sonic and Tails are giving kids life lessons. This was before it was required for American television to plan at least three hours of programming a week to educational content, so they probably thought ahead on these.

I wish I could say these were entertaining, but they’re not. They come off as a rip off of stuff like the famous PSAs for G.I. Joe, or the “Planeteer Alerts” from Captain Planet and the Planeteers. They’re just silly commonplace stuff that a parent should be telling you about, not some blue hedgehog.

It gets even weirder. Some of these “Sonic Says” bits have gained viral video status such as one where Sonic talks about sexual harassment. I am not making this up, I swear. You need to see it to believe it.

Out of all the Sonic cartoons, this one is the best. It’s cheesy in a typical kids cartoon sort of way, though not incredibly stupid and surreal all the time like Spongebob Squarepants tends to be. Despite the weird “Sonic Says” PSAs at the end of every episode, the show is still entertaining and goofy to this day. Though, it is something you can really only watch one or two episodes of before you get sick of it.

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Tony Hawk’s Pro Skater, on the Game Boy Color.

Today, I thought that it’d be interesting to dabble more into my game library, as I have a fair share of games that I’ve gotten or bought over the years. Plus, it’s been a while since I talked about a game on the site, I’m long overdue for this.

Ah, Tony Hawk’s Pro Skater. An awesome skateboarding game that was fun even if you couldn’t do sick tricks on a real skateboard. A long-standing franchise that eventually got the usual Activision treatment of “pump these games out until they stop making us money,” and now pretty much lives on through nostalgic memories of the early games and the occasional new Tony Hawk game that they trot out just to prove the franchise is not dead. Though, the less we talk about Tony Hawk Ride, the better.

I do remember playing the first two games at some point, but since I wasn’t big into skateboarding I missed out on the later games. Thanks to watching Tony Hawk’s Underground speed runs and Giant Bomb playing Tony Hawk’s Pro Skater 3 online a few years back, it’s fueled my interest into the franchise now, and I’m kicking myself for missing out when it was king.

Let’s go back a bit and talk about the original game. Tony Hawk’s Pro Skater came out on a bunch of platforms, like the Dreamcast, Nintendo 64 and PlayStation. But I wasn’t expecting the first game on this system:

Yes. Tony Hawk’s Pro Skater on the Game Boy Color. That’s not the weird part, though, this is the weird part:

This game was made by Natsume. The Harvest Moon guys. I can’t think of a weirder choice for a developer of a portable Tony Hawk game. Honestly, I didn’t even know they made games beside Harvest Moon until I had played this one.

I don’t even remember how I got this game, I think a neighbor had a copy of it years ago and just gave it to me. The only other thing I remember about this game is that I wrote a scathing user review of this on GameSpot. You can probably find it if you look around there, but I’d rather not remember it, much like most of my past writing.

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Nintendo Power’s August 2005 DVD Special: With Zelda and a bunch of bonus stuff.

I’ve mentioned in the past that I collect a bunch of unusual things, such as demo discs and promotional DVDs. I covered a Nintendo Promo DVD from 2002 last year, and mentioned that I had other promo discs that I intend to write about. Well, here’s another one of these.

Oh boy! Twilight Princess with DOLBY DIGITAL AUDIO!!

This is a special promo DVD from Nintendo Power, released around mid-2005. 2005 was a dark age for Nintendo. The GameCube was literally on its last legs, the DS was floundering and the GBA was the only success for the big N. This was before the Wii (or the “Revolution” as it was called) was even revealed. Like the 2002 promo, this disc is chock full of demos for the hottest new games on Nintendo platforms.

Naturally, the biggest game on display was the E3 2005 trailer for The Legend of Zelda: Twilight Princess. I never enjoyed the 3D Zelda games, and know little about this game except Midna, Wolf Link, and 8.8. (Giant Bomb and old school GameSpot fans will know what the last one means.) Nintendo Power was so proud to have this trailer that they boasted it being in DOLBY DIGITAL! You can literally be amazed at the audio quality, provided you had the audio setup.

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2003’s Sega Hot Wheels, featuring your favorite Sega properties.

Back in late 2012, I wrote about Hot Wheels cars featuring iconic Atari brands. The cars featured were based on the 3-4 existing brands Atari already have milked dry but on rather dubious car brands. At the end of that post, I had mentioned that I also had some other Hot Wheels based on a video game brand, and that I’d get around to writing about them someday once I completed the set. Well, that time is now because I finally completed the whole set.

Hot Wheels cars were quite a fascination to me when I was younger. I grew up in the age of the wacky race tracks and those automated machines that moved the cars at high speeds. It was quite an entertaining toy, and naturally I ended up grabbing a bunch of them over the years.

When I bought the Atari Hot Wheels back in 2012, I wasn’t really expecting to have another set to complete. Since I had three out of the five, I thought it was a fairly easy goal to attain. After all, unless it’s from the 80s or earlier, the more recent cars don’t really have high demand, and thus are easy to snatch up for a few bucks each. After all, the Atari Hot Wheels only cost me $12.

But enough rambling, let’s take a look at the cars themselves:

So many interesting games to make as cars…

Much like the previous set I covered, these are all cars based on various Hot Wheels car lines or real cars. These cars give a perfect snapshot of Sega from this period. By this time Sega had already abandoned their console heritage after the Dreamcast floundered, beginning to publish games for their previous rivals the PlayStation 2 and the Xbox.  This was back when they were experimenting with old series frequently and making sequels to Dreamcast titles most people didn’t play originally. Here are the cars in question:

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Video Games according to Life: A Civil War.

It’s time to the return of “Video Games According to TV/Movies.” After a several month long hiatus, we’re back with another one that hit the internet waves several years back. Previously, I looked at David Caruso chewing the scenery and giving us the most meme-worthy quotes as I checked out CSI: Miami‘s Urban Hellraisers episode. (You can check that out here.) As we bring the series out of moth balls, we look at another TV show that depicted video games in the silliest way possible.

This time, our suspect is Life, a short-lived police procedural that aired on NBC from 2007-09. Damian Lewis plays Charlie Crews, a former cop who was imprisoned for 12 years for a crime he didn’t commit. Now as a police detective, Crews must solve crimes while trying to solve the mystery of who actually caused the crime he was imprisoned for. It’s like Monk, but instead of an obsessive-compulsive man, we have an eccentric ex-con.

As opposed to Urban Hellraisers, which I watched without watching any prior episode of CSI: Miami, I actually did watch the pilot to understand the premise of Life.The acting is solid, Lewis does a fine job showing off Crews’ personality traits. Though, expect to see a lot of “haha technology has changed since he was in prison” jokes, where in the first episode, I saw him fumble with a cell phone and trying to understand how he’s answering phone calls from his new sweet-ass car.

But I’ve stalled enough. The episode in question is “A Civil War,” from the show’s first season. The episode starts with two Persian-American employees of a gas station killed and stored in a refrigerator, with “GO HOME” splashed on the windows in motor oil. Crews tries to find out who caused it, finding out it’s a hate crime by three perpetrators. Later on in the investigation, they find out there’s a third person, Amir Darvashi (Oren Dayan) who was kidnapped being held for ransom, and they ask for help from the gas station’s owner, Nina Myers Mary Ann Farmer (Sarah Clarke).

I'm sorry, but after watching so much 24, it's hard to see her as anything but a psychopath that might kill anybody at any moment, even in a show like this.

I’m sorry, but after watching so much 24, it’s hard to see her as anyone but a psychopath that might kill at any moment, even in a show like this.

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