Tag: soundtrack

  • A look at Counter-Strike: Global Offensive’s original music kits.

    A look at Counter-Strike: Global Offensive’s original music kits.

    So for the past month and a half, I’ve been fixated on something a bit unusual:

    When you need some jams while getting the ace on Dust II.

    Valve introduced “music kits” to Counter-Strike: Global Offensive back in October 2014. These special items replace the game’s default music with unique tracks by nine different musicians. You can get one of these offered randomly in-game for $4.99, or buy one on the Steam marketplace if you’re looking for a specific one. Alternatively while in-game, you can borrow anyone’s music kit if they have one equipped, so you can give it a try in action.

    I love video game music. I also tend to get nerdy about the parts of video game music most people don’t notice. Naturally when this was announced, I was excited for something that was probably done to distract us from how broken the CZ75-Auto is in CS:GO (at the time). But I was curious on what each one sounded like, and if they were any good.

    The first nine music kits introduced. A nice mix of game composers, DJs and hard rockers.

    For the sake of this, I’m gonna give a review of each kit. Granted, I’m not an expert at reviewing music, but I’ll try to review it to the best of my abilities, and links that feature each kit so you can listen to them for yourself. Without further ado, let’s get started.

    I’m not gonna review the stock default that’s been in the game since 2012, but I will say this: It’s fine. It works. It’s credited to just “Valve,” but some of it seems to be split between Valve composer mainstay Mike Morasky and DOTA2/Myst V composer Tim Larkin. It’s what I kinda hate about Valve’s philosophy of only crediting the company rather than specific employees: It makes it harder to credit who made who.

    (Videos courtesy of YouTube user TheLeafyfille.)

    Austin Wintory, Desert Fire

    DESCRIPTION: Grammy nominated game composer Austin Wintory asks, why bother hunting your enemies when you can lure them in with a deadly, admittedly insane, tango?

    LISTEN ON: YouTube, CS:GO Stash

    Austin Wintory’s done music for most of thatgamecompany’s work, such as fl0w, and Journey, which I heard was a great game. (I still need to get around to playing that one.) Out of all the game composers featured here, barring Sean Murray, I’d say he’s probably the most famous game composer out of everyone here.

    Wintory’s Desert Fire opts for an acoustic guitar with an orchestral accompaniment, fitting right at home on maps like Inferno, Mirage or Dust II. One of my favorites is the second action cue (startaction02) that plays immediately as a round starts, with a brassy horn section finely tuned to the action. The MVP Anthem is another favorite, with quick percussion and a flute solo, which fits perfectly for when you fragged the entire enemy team, or successfully defused a bomb.

    It may be a bit cliche on the acoustic guitars and the woodwinds, but it works insanely well. We’re already off to a great start.

    VERDICT: Highly recommended.

    Daniel Sadowski, Crimson Assault

    DESCRIPTION: Video Game Composer Daniel Sadowski delivers Edgy Action mixed with CRAZY FAT beats in this pulsating, exhilarating Music Pack.

    LISTEN ON: YouTube, CS:GO Stash

    I’ve never heard of Daniel Sadowski, but he’s done music here and there for some movies and games, most notable the 2009 A Boy and His Blob reboot, and doing music for something like Counter-Strike is enough to get you noticed more, so good on him.

    Crimson Assault goes heavy on the techno, a 3-note motif appearing throughout all the tracks in his score, becoming the only notable thing about it. The score itself is very much pulse-pounding action, and the bomb timer music being one of the highlights, fitting perfectly with the suspense of bomb defusal mode.

    This music kit took a good while to grow on me. At first, I felt it was bad techno and was probably the worst of the pack, but after a few listens and hearing it in action in-game, it fits in CS:GO. If you’re looking for something that will get your blood pumping, Crimson Assault’s not a bad choice.

    VERDICT: Lightly recommended, get it on the Steam Marketplace on discount.

    Dren, Death’s Head Demolition

    DESCRIPTION: From game music composer Dren, this cinematic, superhero-metal inspired music pack puts the ‘ill’ into KILL!

    LISTEN ON: YouTube, CS:GO Stash

    For this first group of music kits, Valve really went all over the place with who they chose. Dren isn’t a composer I’m familiar with, but he’s done music for other games, mostly mobile games like Transformers: Age of Extinction. As I said, getting featured in a game like this gets you noticed, especially with his music kit.

    Filled with heavy percussion and a chugging bass line, Death’s Head Demolition ends up being a good mix of dramatic orchestral score with subtle hints of rock, which does crop up on some other games like Call of Duty. It makes it feel very innocuous, which isn’t bad, it compliments the game without being too obnoxious. This was another one that I thought wasn’t great as first, but after a few listens and hearing it in-game, it fits perfectly fine in the game.

    If CS:GO didn’t have a soundtrack in it already, Death’s Head Demolition would probably be the closest to an “official” soundtrack. It strikes a good balance of orchestra and rock, fitting right at home in a game like this. Death’s Head Demolition’s a good music kit, even if it’s not incredibly outstanding.

    VERDICT: Recommended.

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  • Music from the Xbox video game NHL Rivals 2004: A soundtrack review.

    Music from the Xbox video game NHL Rivals 2004: A soundtrack review.

    It’s really fascinating how popular licensed music in sports video games have become. For a good while in the 2000s, there was a sense of hype if your song got into the next Madden NFL or NBA 2K title. Nowadays we tend to gloss over it, being just another thing about these games that exist. They’re not particularly exciting these days, unless you’re like me and like cataloging every time Snoop Dogg’s been in something.

    While EA and 2K Sports have become the big-name players for sports games these days, there are many companies willing to throw their hat in the ring and try to carve their own niche. For example: Sony with their MLB The Show series are considered by many to be the gold standard for baseball video games. Other times, some of this competition falls flat and ends up in the annals of obscurity, like the many times Midway tried to re-invent the wheel by making stuff like NHL Hitz. This time, we’re gonna briefly talk about Microsoft’s failed attempt at a sports video game brand called “XSN Sports.”

    In 2003, Microsoft tried to make their own sports brand to rival then-competitors EA and Sega. They introduced XSN Sports as their flagship sports game brand, to make sports games for their exclusive Xbox console, much akin to what their competitors were doing. Under the XSN Sports banner, Microsoft’s sport-focused games featured tournaments and leagues that players could make in-game to share on the respective XSNSports.com website.

    Microsoft’s sports games debut included XSN Sports titles like NFL Fever 2004, Links 2004, and Rallisport Challenge 2. Sadly, they couldn’t make a dent in the competition, and the XSN Sports brand was folded one year later, with only Amped and Rallisport Challenge lasting beyond the brand. The XSN service itself was later shut down in 2006, presumably to shift focus onto the then-new Xbox 360.

    What does that say when half the cover is dedicated to the artists featured?

    As a promotional tie-in for these games, they released a soundtrack, under the “XSN Sports Soundtrack CD Series,” featuring various songs that come from the game’s soundtrack. NHL Rivals 2004 was the featured soundtrack for Volume 1, and what turns out to be the only volume, as there was no Volume 2 that I could find online.

    The soundtrack CD also comes with a bonus DVD, featuring some NHL highlights from the 2002-03 NHL season, some Wayne Gretzky promo videos, and some DVD-ROM exclusive features. Not much to say about all this, as my experience with hockey games begin and end at Blades of Steel.

    I guess this looked good for 2003. The expression on his face is quite off-putting, though…

    The main reason I’m covering this is primarily because of the track listing. Outside of two tracks, the rest of the album is… rather off-putting. Stuff like Boston’s “Long Time” (apparently the “Foreplay” half wasn’t available despite being the better part of the two), Joe Walsh’s “Rocky Mountain Way,” REO Speedwagon’s “Keep On Loving You.”

    As someone who has only been to one or two hockey games ever in their life, these songs seem rather out of place for a hockey game. Most of them are too slow, not evoking the fast-paced nature of ice hockey, or missing the sort of jock jam enthusiasm that you kind of need at a sporting event.

    But what about those two interesting songs, you may ask? Well, they may not be that interesting, but they are to me, at least.

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