Tag: Rock Band

  • PopStar Guitar: We have Guitar Hero at home.

    PopStar Guitar: We have Guitar Hero at home.

    For several years, it really felt like the mainstream rhythm games of the past, like Guitar Hero and Rock Band, had been thrown to the dustbin of the past. Mostly to be fondly remembered by those who played it. The diehard fans moved on to open-source versions of those games like Clone Hero and YARG, while challenging themselves with unique custom songs made by artists like Chaotrope and Exilelord. While Rock Band 4 was getting new songs regularly, it strictly was for those who bought in early. It seemed like if you wanted to get in, you should’ve gotten in 10 years ago or even earlier. Getting used guitars and adapters were being scalped for hundreds, sometimes thousands, more than getting an actual guitar would cost.

    The king returns.

    Then in December 2023, things started brewing again. Epic Games alongside Harmonix – the studio best known for bringing Guitar Hero and Rock Band to the world, also an Epic Games Studio released Fortnite Festival, a spiritual successor to that rhythm game formula: A rhythm game with a highway where you tap notes in time to the instrument you’re playing as. While it strictly supported only gamepads and keyboard controls to start, just a few days ago they released Season 3, which had rudimentary support for Rock Band 4-era plastic guitars and the forthcoming RIFFMASTER guitar, with support for other instruments coming hopefully in the near future.

    Thanks to Festival, I’ve been on quite a rhythm game kick lately. I rekindled my love for classic rhythm games, and really dug into the spiritual successors that people have been making like the aforementioned Clone Hero, YARG, and even fanmade mods for existing games like Guitar Hero II Deluxe.

    Though, with the good we also have to take the bad. I started looking into the mostly forgotten, fairly busted games that tried to capitalize on the white-hot popularity that Guitar Hero and Rock Band had in the late 2000s. Though, in my case, it wasn’t the usual punching bags in the rhythm game community like Rock Revolution or PowerGIG: Rise of the SixString. Oh, no, I wanted to go deeper. Into the more crustier, mostly forgotten knockoffs. I ended up finding one that felt like I was playing the AliExpress of rhythm games, and that game is PopStar Guitar.

    “Help, the guitars are trapping us!!”

    Released in late 2008, this wannabe rhythm game was published by XS Games in the US, a noted publisher of mostly forgotten shovelware, and developed by Broadsword Interactive, makers of similar knockoff software of rhythm and racing games, including most infamously, Spirit of Speed 1937, a notoriously bad racing game released on the Dreamcast. (Side note: I recommend Cassidy’s Bad Game Hall of Fame article for more information on that game, it’s a doozy to read.) So, knowing the pedigree of these companies, I was already going in with low expectations.

    Peak shovelware, right here.

    PopStar Guitar had released on both the Wii and PS2, as expected for a lot of games from this period. You might’ve even heard about the Wii version and how infamous it is, being one of those games that required a lot of waggle motions to play. It even came with the AirG, a plastic shell over the Wiimote that could be used to make it easier to hit each of the buttons on screen. From what I’ve seen, it seems the Wii version is an absolutely insufferable experience to play because of that, so I went for the PS2 version instead, which supports conventional five-button Guitar Hero controllers just fine. Though, if you want me to suffer playing the Wii version, you could contribute to my Patreon and request it, perhaps? I’ll even buy the bundle with the plastic shell for maximum suffering!

    A question for the ages: Can beats storm?

    There isn’t a whole lot of story to be had. You make a band, create a name, customize all your band members, and start your way from being a bunch of nobodies playing at high school gymnasiums to being the true PopStar. It’s like Rock Band, where you Start a Band, Rock The World, but with only one instrument.

    As expected, it’s a completely vertical highway. Blame Harmonix for owning the patents on that.

    If you’re familiar with most rhythm games and especially Guitar Hero, it doesn’t take much to get started. Notes come down the screen, hold the button that matches that note, strum it with the strumbar when it hits the strike line, get score. Hit more notes than you miss and you’ll pass the song, gaining a score and some fans. Fairly common stuff for the genre.

    (more…)
  • The random Big Rock Endings of Rock Band – 10th Anniversary Edition.

    The random Big Rock Endings of Rock Band – 10th Anniversary Edition.

    2017 marks the tenth anniversary of the best damn music game franchise in video game history. I’m talking about the most awesome fake plastic rock game around: Rock Band. Screw your DDRs, your Beatmanias, and all that. Rock Band is where it’s at.

    chrome_2017-11-11_12-26-09
    And thus, a franchise was born.

    Sadly I didn’t get into the instrument rhythm genre until 2009, the year Activision totally thought releasing six Guitar Hero games at $60 a pop was a sound business decision. GameStop was already giving away excess Guitar Hero II 360 guitars when bought with Guitar Hero: Aerosmith, which was on sale for $10. Needless to say, this gave me an easy way to get into the genre proper, after my previous experience of sucking on Even Flow on Easy in Guitar Hero III. I later snagged the then-recent Rock Band 2 a few months later. Alongside getting The Beatles: Rock Band set for Christmas that year, that was when my Rock Band journey truly started.

    The first Rock Band is 10 years old, and I’m gonna celebrate it by pointing out how proud Harmonix was of its new features.

    1499223542-3555273612
    Oh Harmonix, you cheeky little goobers. (This is probably using a fake song as this doesn’t match any song in the game.)

    Rock Band was the first western game to implement not just guitar and bass, but drums and vocals as well. Using their experiences from making tons of Karaoke Revolution games, as well as making drums simple and complex, they made a game that became one of the best damn party games around. Provided you had the room and space to hold all the plastic instruments.

    But there was another feature that they were particularly proud of: The Big Rock Ending.

    rockbandbigrockending
    Ram on those buttons! Slam those drums! Annoy your neighbors!

     

    In older Guitar Hero games, a fair share of songs ended up with a ridiculous flurry of notes, which was an annoying shift after playing something like “Smoke on the Water”. To counter this, Harmonix introduced the Big Rock Ending. In this, you just strum any note, and bang on any drum to amass points, then hit a specific set of notes at the end. Hit them all, you successfully bank the bonus. A single miss, and it goes up in smoke. Literally.

    This solved the problem Harmonix had with the Guitar Hero games at this point. Give them the chance to be a rock star while not making a song harder than it needed to be. They were very, very proud of this new feature. Naturally they had to pad part of the 58-song setlist with them.

    In some places, this works out. Stuff like “Flirtin’ with Disaster”, “Timmy and the Lords of the Underworld” or the cover of “Green Grass and High Tides” fits it perfectly considering how the song is. In others, well… Not so much.

    (more…)

  • Snoop Dogg’s video game hizzistory.

    Snoop Dogg’s video game hizzistory.

    (Last updated 11/2/2024: Added two new entries that cropped up in 2024 of all things!)

    Snoop Dogg. One of the most notable rappers of ’90s hip-hop. Lover of weed, gin and juice, and seems like a generally chill dude. Naturally like a lot of popular folks, he’s a gamer. Thus developers have gotten in touch with him to contribute to various video games. From performing songs, to outright appearing in the games themselves, he’s probably one of the most notable musicians to grace video games regularly.

    This article came about because I found out recently that Snoop had a new game out. This got me thinking about previous games that Snoop has been in. While it’s not a metric ton of games, it is more than the game history of other rappers like Dr. Dre and 50 Cent. So let’s check out Snoop’s history in video games, because why the hell not?

    Note this may not be a complete list. I likely have left out a game or three, so if I did, let me know through the usual channels. I also confess that I’m not an expert on hip-hop stuff, and haven’t played a fair share of these games, so this is me just chronicling everything. That being said, let’s get started.


    Gran Turismo 3: A-Spec (PlayStation 2 – 2001)

    YouTube player

    The third major entry for the “Realistic Driving Simulator” series got its PS2 debut not long after the console’s launch, and naturally the US release of the game had to forego most of the interesting music made for the game in lieu of licensed tracks. Snoop contributed a song to the game’s soundtrack, called “Dogg’s Turismo 3.” It’s… something alright.

    By the time we got to the later installments, the licensed music was usually shoved away for the original soundtrack made by composers in-house at Polyphony Digital. A shame, be cause I would’ve loved a sequel to this.

    Gran Turismo 3 was one of my first PS2 games I got, along with such wonderful games like NBA Hoopz and Contra: Legacy of War. And after playing a few hours of it, I dropped off it rather quickly. I never really enjoyed the Gran Turismo games, mostly because realistic sim driving games never were my thing. I don’t want to maintain my cars by changing the oil and tires, I just want to pick a car and drive on a track. It’s why I kinda enjoyed Forza Horizon more, they straddled the line from being a sim racing game and a fun racing game.


    True Crime: Streets of LA (Xbox, GameCube, PlayStation 2, Windows – 2003)

    Not pictured: His ride, which is pretty gangsta.

    Developed by Luxoflux and published by Activision, True Crime: Streets of LA was a decent free-roaming action game that mixed gun play, driving and fighting in a facsimile of Los Angeles, CA. Released during the boom of Grand Theft Auto clones, it boasted big stars like Russell Wong, Christopher Walken, Gary Oldman and James Hong. It got a sub-par sequel, True Crime: New York City, and a spiritual successor in Sleeping Dogs. (Highly recommend Sleeping Dogs by the way, it’s an awesome game.)

    Snoop Dogg is a playable character in a bonus mode. To unlock it, one has to find 30 Dogg Bones scattered around the city. Once found, “Dogg Patrol” is unlocked which features Snoop stopping criminals around LA, much like Nick Kang does in the main game. You’re given an hour of real time to stop crimes until you die or time runs out, whichever comes first. It’s little more than a score attack, but the novelty of playing as Snoop is worth getting all of the Dogg Bones.

    Some of his music is also in the game, along with a bevy of other west coast rap artists. The soundtrack itself got a CD release, with Snoop and several other hip-hop artists of the early 2000s. I bet it’s a good snapshot of 2000s-era hip-hop.


    Need for Speed: Underground 2 (Xbox, GameCube, PlayStation 2, PC – 2004)

    YouTube player

    Snoop really likes making songs for video games, doesn’t he? He contributed another song to a driving game, this time a Need for Speed title. And this is probably the most bizarre thing I’ve heard.

    It’s a mashup of The Doors’ “Riders on the Storm”, with Snoop contributing rap vocals throughout. This is the second time I’ve heard “Riders on the Storm” mixed with another song or artist, the first being Rapture Riders by Go Home Productions, which mashes up “Riders” with Blondie’s “Rapture.” It’s worth a listen.

    I assume that the surviving members of the Doors gave the okay for this mashup, because it’s quite wild. Perhaps it fits within the street culture of Underground 2 and such, but this is just as bizarre as Dogg’s Turismo 3.

    Come to think of it, I never played Need for Speed: Underground 2. I wonder if it’s any good.

    (Thanks to andlabs and LanceBoyle for pointing this one out! I missed this in the original article’s publication.)

    (more…)