Over the years, I have bought a fair share of games more out of curiosity rather than actually wanting them. Often times these are portable games, which I don’t think get talked about all that much beyond the more notable titles. Today, I’m gonna tackle one of those portable games I got on a whim, and it’s based on a rather iconic extreme sports star. (Plus it’s been a while since I wrote something about a game.)
Tony Hawk’s Pro Skater. An awesome skateboarding game that was fun, even if you were bad on a real skateboard. A long-standing franchise with an impressive series of games that eventually got the common Activision treatment of “pump these games out until they stop making us money.” Nowadays, the franchise lies dormant, mostly remembered through nostalgic memories of the early games in the series with an occasional new installment that’s often hit or miss. The less we talk about Tony Hawk Ride, the better.
Of course, a series had to start somewhere, and looking back at the first Tony Hawk’s Pro Skater, it was clear the game had some good ideas that just needed some refinement. Naturally, the game came out on every platform imaginable for the time period, like the Dreamcast, Nintendo 64 and PlayStation. But to go back to talking about portable games, I forgot this franchise appeared on a system that I wasn’t expecting.
The closest you will get to an 8-bit Tony Hawk.
Yes. Tony Hawk’s Pro Skater was on the Game Boy Color. Naturally Nintendo’s handheld was still modestly successful — albeit mostly buoyed by Pokemon — and while the Game Boy Color wasn’t nearly as big as the monochrome original by this point, it did bring us a lot of unexpected games on the system, including this one.
This is a long long way from Harvest Moon…
This game was made by Natsume, publisher of the Harvest Moon franchise. I can’t think of a weirder choice for a developer of a portable Tony Hawk game. Honestly, I didn’t even know they made games beside Harvest Moon until I had played this. They’ve probably been games for a long time, and I probably played a couple of them, so please refrain from sending me corrections.
I don’t even remember how I got this game, honestly. I think a neighbor had it years ago and just gave it to me since they didn’t have a GBC. The only other thing I remember about this game is that I wrote a scathing user review of this on GameSpot. You can probably find it if you check the game page for it, but I’d rather not link it, it’s like a lot of my past writing where it’s… a bit rough.
I’ve mentioned in the past that I collect a bunch of unusual things, such as demo discs and promotional DVDs. I covered a Nintendo Promo DVD from 2002 last year, and mentioned that I had other promo discs that I intend to write about. Well, here’s another one of these.
Oh boy! Twilight Princess with DOLBY DIGITAL AUDIO!!
This is a special promo DVD from Nintendo Power, released around mid-2005. 2005 was a dark age for Nintendo. The GameCube was literally on its last legs, the DS was floundering and the GBA was the only success for the big N. This was before the Wii (or the “Revolution” as it was called) was even revealed. Like the 2002 promo, this disc is chock full of demos for the hottest new games on Nintendo platforms.
Midna is like Navi but cuter and less obnoxious.
Some hot hack’n’slash action!
Naturally, the biggest game on display was the E3 2005 trailer for The Legend of Zelda: Twilight Princess. I never enjoyed the 3D Zelda games, and know little about this game except Midna, Wolf Link, and 8.8. (Giant Bomb and old school GameSpot fans will know what the last one means.) Nintendo Power was so proud to have this trailer that they boasted it being in DOLBY DIGITAL! You can literally be amazed at the audio quality, provided you had the audio setup.
Back in late 2012, I wrote about Hot Wheels cars featuring iconic Atari brands. The cars featured were based on the 3-4 existing brands Atari already have milked dry but on rather dubious car brands. At the end of that post, I had mentioned that I also had some other Hot Wheels based on a video game brand, and that I’d get around to writing about them someday once I completed the set. Well, that time is now because I finally completed the whole set.
Hot Wheels cars were quite a fascination to me when I was younger. I grew up in the age of the wacky race tracks and those automated machines that moved the cars at high speeds. It was quite an entertaining toy, and naturally I ended up grabbing a bunch of them over the years.
When I bought the Atari Hot Wheels back in 2012, I wasn’t really expecting to have another set to complete. Since I had three out of the five, I thought it was a fairly easy goal to attain. After all, unless it’s from the 80s or earlier, the more recent cars don’t really have high demand, and thus are easy to snatch up for a few bucks each. After all, the Atari Hot Wheels only cost me $12.
But enough rambling, let’s take a look at the cars themselves:
So many interesting games to make as cars…
Much like the previous set I covered, these are all cars based on various Hot Wheels car lines or real cars. These cars give a perfect snapshot of Sega from this period. By this time Sega had already abandoned their console heritage after the Dreamcast floundered, beginning to publish games for their previous rivals the PlayStation 2 and the Xbox. This was back when they were experimenting with old series frequently and making sequels to Dreamcast titles most people didn’t play originally. Here are the cars in question:
It’s been a while since I’ve done one of those “Video Games according to TV Shows/Movies” posts. Previously, I looked at David Caruso chewing the scenery and giving us the most meme-worthy quotes as I checked out CSI: Miami‘s Urban Hellraisers episode. (You can check that out here.)
As we bring the series out of moth balls, we look at another TV show that depicted video games in the silliest way possible. This time, it’s a short-lived crime drama that while had an interesting premise, was the wrong place at the wrong time.
Again, I’m not a graphic designer. Leave your complaints about this at the door.
This time, our featured show is Life, a short-lived police procedural that aired on NBC from 2007-09. Damian Lewis plays Charlie Crews, a former cop who was imprisoned for 12 years for a crime he didn’t commit. Now hired as a police detective, Crews must solve crimes while trying to solve the mystery of who actually caused the crime he was imprisoned for. It’s like Monk, but instead of an obsessive-compulsive man, we have an eccentric ex-con.
As opposed to Urban Hellraisers, which I watched without watching any prior episode of CSI: Miami, I actually did watch Life‘s pilot to understand the show’s premise. The acting is solid, Lewis does a fine job showing off Crews’ personality traits. Though, if you decide to watch the series for yourself, expect to see a lot of “technology has changed since he was in prison” jokes. Like in the first episode, I saw him fumble with both trying to use a cell phone and trying to comprehend how he’s answering phone calls from his new car.
The episode in question is titled “A Civil War,” from the show’s first season. The episode starts with two Persian-American employees of a gas station killed and stored in a refrigerator, with “GO HOME” splashed on the windows in motor oil. Crews tries to find out who caused it, finding out it’s a hate crime by three perpetrators. Later on in the investigation, they find out there’s a third person, Amir Darvashi (Oren Dayan) who was kidnapped being held for ransom, and they ask for help from the gas station’s owner, Mary Ann Farmer (Sarah Clarke).
I’m sorry, but after watching so much 24, it’s hard to see Sarah Clarke as anyone but a psychopath that might kill everyone at any moment, even in a show like this.
I sometimes wonder how used games get all dinged up like this.
Streets of Rage 2, a Sega Genesis classic, for $5. Initially I passed on this, but then I realized it’s Streets of Rage 2, a freakin’ Genesis classic. That Yuzo Koshiro soundtrack! Who could pass that up? The dummy writing this. Thankfully, I was able to correct my mistake and grab it as a wonderful addition to my Genesis collection, along with a Sonic cartridge compilation called Sonic Classics.
Granted, it’s just a cartridge copy and it isn’t in the best of shape, but it’s nice to have. There’s something special about this cartridge: The giant “NOT FOR RESALE” label on it. Anyone who’s into collecting Sega Genesis stuff may have also seen the big “NOT FOR RESALE” stickers on copies of Sonic the Hedgehog. My Sonic the Hedgehog 2 came with my Sega Genesis long ago also with a “Not for Resale” sticker on it. Many pack-in games on the Genesis also came with the “not for resale” sticker on them. It made me wonder: Why is this ugly text on there, and what was its purpose?
At first, I thought this meant so that these couldn’t be resold at second-hand shops, but that wouldn’t make any sense, even when this was new. After doing a bit of research and asking a friend, it turns out it’s a much more sinister story.
Remember True Crime: Streets of LA? It was a decent Grand Theft Auto clone developed by Luxoflux (RIP) and published by Activision in 2003. While it didn’t reinvent the wheel, it was a decent shooter, driving game and beat-em up. While I was doing my Game Fuel hunt a few weeks back, I had stumbled upon this mysterious gem in the DVD section at a Goodwill.
This is True Crime: Streets of LA Uncovered. A promo DVD for the game, presumably given to GameStop employees or people who pre-ordered the game. For $3, I couldn’t pass this up.
This promo DVD is chock full of interesting videos that highlight the game’s mechanics, a few behind the scenes features, even a video advertising the (now-defunct) truecrimela.com. There’s even a trailer for the original Xbox version of the game, which looked somewhat better than the other versions of True Crime.
Half-Life is my most favorite game of all time. How I got to experience it for the first time is a story for another time, but one thing that really caught my eye was the mod scene for Half-Life. Much like Quake and Doom before it, people were messing around in WorldCraft making maps for the internet masses. Some were interesting, others were bizarre, then there’s the classics. The mods that did really interesting stuff for Half-Life, and end up being the must-play mods for the game. Such as today’s entry. Since Halloween is around the corner, let’s look at the zombified single player mod They Hunger.
They Hunger was originally released in 1999 as a PC Gamer demo disc freebie, followed by two additional episodes in 2000 and 2001. Neil Manke, who had made the Half-Life mod USS Darkstar for PC Gamer earlier in 1999, was already familiar with game modding for promotional purposes such as Coconut Monkey Adventures for Quake II and Soldier of Fortune, Inc. for Quake. (This is not to be confused with Soldier of Fortune by Raven Software, this SOF was based off a TV show.) Naturally, They Hunger looked to do something most Half-Life mods didn’t do at the time, and it definitely succeeded.
Guess what’s back? I’ll give you three guesses, first two don’t count.
This time we’re doubling up on the special promotions!
Yes, returning for the fifth time, Mountain Dew and Doritos collaborate with a video game company for a limited edition soda. This time around, Microsoft comes back to the well for the third time, advertising the forthcoming Xbox One with Mountain Dew Game Fuel. This time, we’re given not one, but two flavors of the wonderful special edition drink. This is the third year in a row that the specialty drink has been available, which quashes my previous theory that they’d only push this out every other year, as they did in the past. Looks like this might be a yearly thing now.
While I was at PAX, Mountain Dew was fairly prominent at the show. Spread around the convention hall were QR codes that you could scan in to redeem points, either for small prizes like Game Fuel or to win a chance to get an Xbox One early. Alas, while I did scan codes like a goof, I did not redeem a single point, which probably screwed me out of getting Game Fuel three months early. So I got this stuff at a 7-Eleven like an ordinary person who buys promotional drinks advertising video games.
The two flavors are both infused with Dew, one with a burst of Citrus Cherry, the other with a charge of Electrifying Berry. These nicknames are so extreme that I wonder if I’ve jumped back into the ’90s. On each bottle is a promotion for a forthcoming Xbox One game (Forza Motorsport 5 on the Citrus Cherry, Kinect Sports Rivals on the Electrifying Berry), and have codes to enter at every2minutes.com for a chance to win various Mountain Dew and Xbox One prizes. Including a tacky-looking Mountain Dew-branded One.
Citrus Cherry is a repeat of last year’s flavor, so I didn’t do a taste test this time. For those who are curious how I thought about it, here’s the link to last year’s entry. The short version is that it tasted like Mountain Dew with a tinge of cherry and a punchy citrus aftertaste that I wasn’t expecting. So this time around we’re just gonna try the new Electrifying Berry flavor.
This looks like the kind of stuff you would mix cough syrup in to make purple drank.
Lately I’ve noticed how much video games are penetrating our food and drink. Last year I had covered Mountain Dew Game Fuel, which made its triumphant return. While I haven’t found this year’s model of Game Fuel yet, I found something just as interesting:
Until recently I didn’t realize those are meant to be claw marks in their logo and not giant spikes.
Monster Energy has decided to team up with Infinity Ward and Activision to advertise Call of Duty: Ghosts on cans of Monster. Ah yes, Call of Duty: Ghost Dad, the tenth major installment in the Call of Duty franchise. Unfortunately my interest in Call of Duty waned years ago, mostly in part due to how over-the-top Modern Warfare 2 got, along with releasing a new game every year just made me fall behind. As of this writing, I still haven’t played Black Ops II. Thus, I am not at all hyped for Call of Duty: Ghosts of Sparta.
Another year, and another PAX has passed by. I played a bunch of games, met with some people I know, and got to see some of the sights and sounds of Seattle. Thankfully this year I’m not recovering from some nasty post-convention flu, just sleeping a bit more.
Alas, unlike last year, when I went to the Final Fantasy 25th Anniversary event — you can see that blog entry I made of it here — there wasn’t any big outside-of-PAX events that I was aware of. What I did notice around the Seattle area was a flood of gaming-related entities. From seeing ads for games, to seeing retail stores show their slight understanding of video game culture. So I took a few pictures of them while I was around Seattle.
This is a bit too easy of a maze.
The coffee’s probably worth 2000 points.
Most people who were walking to or from the convention center saw this one from the nearest Starbucks. I have to give credit to the sign-maker for making a Ms. Pac-Man reference.
I don’t drink coffee that much, so I didn’t go in and try it. It was probably alright, but when it’s from a Starbucks and there’s about 50 of them within walking distance, it kinda loses the appeal.
A quest… with Mario? I doubt they were referencing Paper Mario or Mario & Luigi…
About a block or two down near Pine St had a Timbuk2 clothing store with this Super Mario Bros. reference. Chalk drawings of Mario and Bowser, plus something that resembles the castles of the old game. The other side, which I regrettably didn’t take a picture, had a Question Block on the other side, also talking about quests.
I like how they were trying to shoehorn in RPG references, but since they thought something like Final Fantasy would be too obscure, they went with Mario. Must’ve been a manager’s call. Gotta give the guys credit, even if they got confused which games they wanted to refer to.
Saw another games-related related thing at a bar a few blocks away from where a Karaoke event sponsored by Destructoid was happening. Surprise, it’s more Pac-Man! Since this was several blocks away from the main convention center, I’m surprised they even bothered to throw a video game reference in, not many people were gonna be heading up this way.
I actually prefer the Strife that’s an FPS, thank you very much.
Even by the Convention Center, video games were all over the place. The Daily Grill, the restaurant next door to the convention, had banners and ads for the MOBA game/DOTA clone Strife. PAX 2013 seemed to be the year of the MOBA as there were about a dozen different kinds of MOBAs being shown off. I bet most of these never took off, especially this one. I’m more a fan of the shooter that’s also called Strife, but that’s just me.
Update 7/15/2020: It turns out the MOBA Strife shut down in late 2018 with no announcement. Meanwhile, the classic FPS Strife eventually got an updated version and seems to be what Google searches lead you to now compared to the old MOBA. I wrote about the FPS Strife in early 2020, which you can check out here.
I also saw ads for Total War: Rome II and Project Diva F: Hatsune Miku on taxis and buses, but sadly I could not get good quality pictures of either. In fact, I wouldn’t be surprised if I missed a few other games-related things in the city to take advantage of PAX happening, but this is what I saw while I was out and about.
I like PAX, it’s a cool convention. It’s too bad it’s being partially ran by two guys who have constant foot-in-mouth syndrome. Hopefully we’ll start seeing other conventions show up in response, I want to make sure my money’s going towards people who aren’t complete dicks.
2020 Update:
This would end up being my final PAX to date. Since I don’t have a lot of money, traveling to Seattle was a rather costly endeavor for me, especially in the last few years I went.
In the years since, both Penny Arcade creators Mike “Gabe” Krahulik and Jerry “Tycho” Holkins would turn out to be massive jerks, with Krahulik saying he felt immense regret for backing down on making T-shirts about Dickwolves, which some people took umbrage to because the original comic was a thinly veiled rape joke.
I bet the convention is still alright in spite of the Penny Arcade involvement, but I honestly can’t say I really miss it. The process to register was rather nerve-wracking for me in the past, and I wasn’t really up for going through the stress-inducing process every year, combined with me having the lack of funds needed.
I wouldn’t mind going back to Seattle again someday, but probably would be for a smaller gaming event, or to just visit friends. Maybe visit Pink Gorilla again, or some of the other mom’n’pop game shops in Seattle.
Alternatively, I’d love to do the common Tourist Garbage and just see all the popular sights and sounds of the city. I feel that’s a necessity if you’re visiting a city. While I did that one day towards the end of one PAX, one day isn’t enough. I figure a week-long excursion of that would be more fun than being around hundreds of sweaty nerds who want to play Dishonored early for a whole weekend.