Tag: Battleborn

  • Covering the end of Battleborn: A MOBA with an identity crisis.

    Covering the end of Battleborn: A MOBA with an identity crisis.

    I never thought I’d be starting 2021 with an article about a game that’s shutting down. While I’m often behind the curve and don’t play games until years after the fact – some of last year’s posts being about games that are 5-10 years old – this particular game is one of the rare times I was at least fairly current with.

    When I’m reminded that a game that I paid money for is shutting down, I might as well give it one last hurrah. It’s a shame the game in question is a bizarre genre mashup, made by one of the more infamous game studios of the 2010s.

    If only the game looked nearly as cool as this introductory cutscene.

    We’re talking about Battleborn, a game by developer Gearbox Software. At the time, Gearbox was mostly known as the makers of the fairly popular Borderlands series of first-person Diablo-like looter shooters. Battleborn would end up being their first original franchise made by them in the 2010s.

    This bundle was released around July of 2016, not long after the game’s release. Being part of the $15 tier, the highest one, was already a warning sign.

    My experience with this game was getting this in a Humble Bundle. To be specific, the “Humble 2K Bundle 2,” a collection of games published by 2K, such as The Bureau: XCOM Declassified, NBA 2K16, Mafia II and Duke Nukem Forever. Battleborn was unlocked at the $15 or more tier — the highest tier, and a few friends of mine decided to chip in that $15 and give the game a try.

    We eventually tried a bit of the game’s campaign mode, then we all dropped the game and moved on to other things. For me, I had forgotten about the game’s existence, even as recent as 2019 when I wrote about a Loot Crate featuring the infamous “Thanos Oven Mitt,” which featured a Battleborn pin as part of that month’s theme. The game just faded away into obscurity.

    Honestly, I wouldn’t be writing about the game had the news not broke in 2020 that 2K was shutting the game down on January 31, 2021. In early 2020, they had already shut off purchases for premium currency in the game, and the announcement of the game servers shutting down seemed to feign as much interest as the game did when it was released.

    So let’s take a look at the game touted as being “badass,” when in reality it was just bad and ass.

    This was available one week early for those who pledged at least $1 to my Patreon. If you wish to be one of those supporters, check out my Patreon here.

    A lot of action going on at once. Hope you can follow along.

    Battleborn is a rather unusual game. It’s a first-person MOBA — think League of Legends or DOTA2 — with some elements of real time strategy and tower defense. 

    The gameplay mostly involves killing enemy minion bots and protecting your own minion bots to destroy an enemy sentry drone. Throughout your journey, you’ll kill said enemy minion bots that’ll drop shards which you can use to build turrets or drones, or to upgrade gear to give you and your squad buffs. Defeating enough minions or other players will give you the chance to level up your character with passive buffs for your character’s abilities. Kill enemies without yourself getting killed. Fairly commonplace stuff for the MOBA genre.

    These cutscenes really feel like concept art repurposed for the final game.

    There is a story mode, split between eight episodes that last about 40-60 minutes apiece, which consist of a bunch of rag-tag soldiers trying to stop an evil villain from destroying a planet for materials. Or something like that, the plot is mostly doled out through an introductory cutscene before the episode starts, and a lot of the plot is told throughout the game, but I couldn’t really tell you what happens in it. All I know that there are multiple enemy types and a few warring factions, which probably remind me a lot of different factions from other games like Destiny 2 or Halo.

    The MOBA elements still come in play in the story mode, as you can select a character, upgrade their abilities upon leveling up, and even purchasing a set of gear items with shards that can buff certain character and team abilities. Even the story missions are designed similar to the standard multiplayer, where players are basically defending minions or a boss to get to an objective while killing enemies throughout. 

    Players share lives and accumulate points through random crates strewn around the game world, and the points seem to really only matter in giving experience for your character and your overall rank in the mission. Exclusive to the story missions are power-ups you can pick up that can lower your ability cooldowns, boost your overall speed and give you extra shields.

    A bit of the “Meltdown” mode in action. Naturally played with bots since finding matches these days is impossible.

    Since it’s a MOBA, the game has a versus mode that plays more like traditional MOBAs: Squads of five shepherding minions through enemy areas to destroy sentries, while trying to protect their own. There’s not a whole lot else to say about this, it’s no different than other games in the genre, but it has more of a shooter/slasher bend like Smite.

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  • The Crate Chronicles Return: Let’s look at a three-year-old Loot Crate.

    The Crate Chronicles Return: Let’s look at a three-year-old Loot Crate.

    About three years ago, I had won a free year of Loot Crate through reasons I don’t really remember these days. For the first couple of months, I started writing about them as part of “The Crate Chronicles,” documenting these goofy little things. They stopped in early 2016 because I lost interest. Among other things.

    The biggest problem I had – and this is not the fault of Loot Crate – is that these were often for things I had no interest in. The Avengers. Star Wars. The Walking Dead. All those TV shows and movies that are “the in-thing” at the moment. I’m so out of touch when it comes to that stuff that I can’t even feign interest. When it had something video game related, however, I was a bit more hyped.

    I ended up getting the full year and let it lapse, because the monthly costs for junk I don’t really need wasn’t worth it, for the reasons mentioned above. By then, I think they expanded to other crate types, including one that was specifically about video games. But again, cost. On the bright side, at least I didn’t get a loot crate with an inflatable crown in it.

    (Kanye West’s “POWER” starts blaring in the background)

    All the Loot Crates eventually got stored away, along with a bunch of other things. But one thing made the rounds on social media lately that made me think “Hey, wait, didn’t I get that item in a Loot Crate once?” And sure enough, I did. We’re gonna talk about it, as well as the other things in there. Strap in, as I cover May 2016’s Loot Crate. Three years (and a month) to the day.

    Hulk SMASH… this thing, whatever it is

    The Incredible Hulk Qfig

    Oh hey, a figurine based on that big green dude who punches things. Made to advertise Avengers: Age of Ultron, it’s a nice, stylized figurine of The Incredible Hulk doing his patented Hulk Smash on some poor building. The style is a bit more cartoonish than the film it’s based on, which is a good choice.

    I don’t have much else to say about this one. It’s a neat figurine, but I have no space in my house for something like this. At least it’s not a Funko Pop.

    I wonder why hes wrapped around that thing…

    Dragon Ball Z Shenron plush keychain

    You can add Dragon Ball Z to the list of “things I haven’t watched.” Well, maybe I watched it when I was a teenager on Toonami or something, my memory’s foggy on that front. Was that the version that had the “Rock the Dragon” theme song? I forget.

    Anyway, it’s Shenron, that dragon dude wrapped around a dragon ball. Like in the intro and a handful of episodes. It’s nice and squishy. It even has a hook to place on your bag or on an actual keychain. It looks pretty neat, and I’m not even a fan of the series.

    Now that I think about it, maybe I should’ve listened to All Systems Goku. That could’ve gotten me interested in this silly Dragon Ball stuff. It’s certainly better than what I watch these days.

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