Tag: Ali Lexa

  • Activision and its weird SNES localizations.

    Activision and its weird SNES localizations.

    (Updated 4/15/2024 with updated links and clarification.)

    Activision. I probably don’t need to say any more, but I’m going to. They’re a company that fully endorses the practice of “make something until it stops making money, then burn it alive and dump the ashes.” Franchises like Tony Hawk’s Pro SkaterGuitar Hero, and James Bond came out practically yearly until the quality suffered. Many iconic studios like Neversoft, Bizarre Creations, and Radical Entertainment were among the casualties when their games didn’t sell well enough. Others, like Raven Software, were enslaved to make Call of Duty after two back-to-back commercial failures  in Wolfenstein and Singularity. Even then, who knows when the COD bubble will finally burst?

    But before Activision was the monstrous juggernaut they are now, they were still a company that was recovering from the ’80s. A bunch of bad business deals forced the company to be bought by a holding firm in the early ’90s, ran by Robert “Bobby” Kotick, who still runs the company to this day.

    While Activision was trying to rebuild during the ’90s, they decided to do something unusual in terms of localization of two Super Famicom games to the west. Localizing games originally from Japan is fairly common, which usually meant changing stuff like minimizing Hitler and Nazi references in Bionic Commando on the NES, to straight up overhauls of existing games, such as Masked Ninja Hanamaru being transformed into Yo! Noid, a game involving Domino’s short-lived mascot for the NES.

    In Activision’s case, their localization approach was somewhere in the middle: they decided to scrap the original Super Famicom soundtrack, get a contract deal with some fairly popular electronic bands, and have their songs be part of the new American soundtrack, complete with advertising this fact on the box and in the game itself.

    So, all I can say now, is “Are you ready for this?”

    (Before I go any further: Shout out to online buddy LanceBoyle for giving me the inspiration to write about these. Not the guy from MegaRace, though I’ll give him a shout out too, because why not?)

    The first game they attempted this with was BioMetal, a fairly innocuous shoot-em-up with powerups that was a decent little R-Type clone. Alas I am very bad at these kind of games, so I couldn’t get past the first stage. Though from what I’ve seen, it seems to be just one of many shoot-em-ups on a system that was already filled with them. It’s why stuff like Phalanx had that weird hillbilly on the cover, to make it stand out.

    Activision’s attempt to make it stand out didn’t involve a cover change, but rather something a bit more unusual: Composer Yoshio Nagashima’s soundtrack was replaced by songs from the band 2 Unlimited. 2 Unlimited was the band that made that fairly popular electronic song “Get Ready for This,” a song that plays practically at every sporting event you could imagine. It plays during the title screen and appears on Stage 2.

    BioMetal also features other cuts from their debut album Get Ready!, such as “Twilight Zone” (Stage 1) and “Delight” (Stage 3). Though not all of the songs come from that album, Stage 4 uses “Tribal Dance” off their followup album No Limits!, whereas one other track, that one that plays on the Continue screen, Stage 5 and the Credits, is one I couldn’t immediately pinpoint. The closest equivalent might be “Maximum Overdrive” from No Limits!, but it could also be an original composition meant to emulate the 2 Unlimited sound by composers/arrangers Ali Lexa and John Rodriguez of Ubik Musik Productions. If you have any idea, feel free to let me know in the comments.

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