Tag: warner bros

  • Mad Max (2015): Maybe we do need another hero.

    Mad Max (2015): Maybe we do need another hero.

    I gotta say, 2025 has been off to a terrible start. What with everything happening in the USA, I decided to try to take my mind off things by well, doing anything that didn’t involve doomscrolling 24/7. Watching movies, playing games, that sort of thing. I ended up picking up a game that was a post-apocalyptic free roaming action game from 10 years ago that felt… a bit too on the nose at times considering current events.

    This is the most “box art by committee” I’ve seen in a while.

    Mad Max is a game based on the famous film series created by George Miller. Our hero, Max Rockatansky, trudges along the wasteland of a blown out world, where chaos and disorder reign supreme. During his travels he’ll help out stragglers, get into epic car chases on desert lands, and even fight his way in the Thunderdome. Developed by Avalanche Studios and published by Warner Bros. Games, this came out in 2015 to fairly above average reviews. I had heard how alright this game was for being a small little timewaster, and since it was constantly going on sale, I decided to get on Mad Max’s wild ride.

    And yet, he lives.

    Our story begins with ol’ Max Rockatansky driving his godlike car until he meets a powerful villain by the name of Scrotus. Scrotus and his gang of thieves steal Max’s car and supplies, intending to leave him for dead. It’s not until Max meets a gremlin-like character by the name of Chumbucket, who is a wizard with cars. Max must get his ride back and build enough trust with the various folks around the wasteland to get to his ultimate goal: Get to Gastown and continue his travels.

    While the game is based on the film franchise, it’s a standalone entry that does not require watching the movies to understand. There’s winks and nods to the previous films, but sadly no other characters besides Max himself appear. No Furiosa or Tina Turner-likes here.

    My apologies for the blurry image. Taking screenshots while in combat is not something I do often.

    Max has a combat system similar to Rocksteady’s Batman Arkham games: Tap X to punch, hold for a stronger hit that can stop enemies from blocking, enemies will choreograph an attack that can be countered with Y, there’s finishers that can be activated with A, that sort of thing. Build up enough of a combo to activate a rage mode where Max can do more damage more quickly. Since Mad Max relies on weaponry alongside the usual fisticuffs, pressing B will shoot Max’s shotgun, locking on to any nearby target, instantly killing any non-boss foe.

    During some combat sections, there will be a War Crier that, if not dispatched, will buff enemies. This is a real pain if there’s several enemies to fight at once. There’s two ways to take him out: destroying the chain that’s holding him up, or with gunfire/explosions. Eventually I got into a groove where taking out the War Crier was priority one, which he was easily killed by shotgun or stray explosive. Since he explodes once killed, it also helped do damage to his buddies and make fights a bit less monotonous.

    On the road again….

    While most of the game is Max on foot fighting foes Batman Arkham style, there is a good chunk of the game centered towards the vehicles. Max gets a car from Chumbucket called the “Magnum Opus,” which can be upgraded with scrap – a material all around the wasteland – to have power nitro boosters, spikes on the car to avoid enemies jumping on it, sidefire jets to damage foes from the side, the grappling hook to yank doors open or eliminate snipers. Speaking of snipers, Max has a portable sniper of his own that he can use while in the Magnum Opus, which can be useful for some annoying targets at range, but keeps you completely stationary. It’s a nice deviation but I tended to use some of the other weapons in my arsenal instead.

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  • Suicide Squad: Special Ops: A licensed game that’s not some mobile thing?!

    Suicide Squad: Special Ops: A licensed game that’s not some mobile thing?!

    I’ve been writing a lot about various tie-in games over the past few years. Hollywood Hellfire, Expendabros, Duty Calls, that sort of stuff. A fair share of these are usually just stuff made in flash on a shoestring budget and will likely be forgotten unless people are smart to preserve these artifacts.

    Sometimes, albeit rarely, these games actually have installers and can be played from a PC, which surprises me these days. To me, that’s something from the old Shockwave days, and not something most people do in the present day. But this recent one, based on a big comic book movie, was one I wasn’t expecting to go that route.

    2016-08-04.png
    So. much. green.

    I have to give props to the blog “I’m Reloading” for bringing this game to my attention. It’s one of my favorite blogs because reload animations are solely unappreciated in video games, and somebody’s gotta highlight them. They showed a recent animation to some Suicide Squad game, and they mentioned “It’s on PC.” Cue me scrambling right to the website to give it a download.

    So it’s a first-person shooter. In it, you choose between three members of the titular Suicide Squad: Deadshot, who is your by-the-numbers FPS protagonist with an assault rifle and mini launchers on their hands; Harley Quinn, a melee focused character with a baseball bat and a six-shooter backup at range; and El Diablo, who just sets everything on fire.

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