Tag: video

  • I Bought Some Stuff! 8/3/2013: Time for some catch up.

    I Bought Some Stuff! 8/3/2013: Time for some catch up.

    Man, when’s the last time I did an entry on the stuff I bought? Back in January, to be exact. I thought a video would be an interesting way to document them, but then I lost motivation and it took me months to finally sit down and make said video. I’m more of a writer, and making those videos, even for something like these, felt like a lot of work, so this will be the second and final one.

    There’s a lot of stuff I’ve gotten in the months in-between. A bunch of PlayStation games, cheap magazines, games from across the ocean, and undeniably some of the most interesting stuff I’ve found yet.

    2021 Note: I eventually went back through the video and transcribed most of the video to make this post here in text form. You can see the original video here if you’re curious, but I don’t think it’s really worth watching.

    Free! – Katamari Damacy (PS2)

    One of the rare things I didn’t buy but felt like highlighting here. An old friend, Veronica, who draws the cool webcomic Bittersweet Candy Bowl, was doing a bit of a spring cleaning and was offering some games to give away, and I requested for this, since I had heard of the Katamari series of games, but never played any of them.

    It even came in a fancy packaging envelope showing Veronica’s absolutely awesome art. As for the game itself, maybe I’ll get around to playing it someday and seeing what all the fuss is about.

    You should check out Bittersweet Candy Bowl alongside the Sonic the Hedgehog fancomic series Not Enough Rings, as they’re really good art. Just wanted to give a shoutout.

    The disc was initially in pretty bad shape, I had to go to my usual mom’n’pop game shop Video Game Wizards to get it resurfaced, and it works good as new.

    $20: God of War Saga (PS3)

    $10: Injustice: Gods Among Us (PS3)

    $5: Band Hero (360)

    $5: Guitar Hero II (360)

    $7: Zack & Wiki: Quest for Barbaros’ Treasure (Wii)

    A bunch of fairly current-gen stuff that I got for deep discount. With the exception of Guitar Hero II, all of these were snagged at various GameStops, which is surprising considering how many horror stories I’ve heard from others.

    I couldn’t pass up five God of War titles on PS3 for $20. Unfortunately two of them — Chains of Olympus and Ghosts of Sparta — were digital download only codes that I found out only when I removed the plastic wrap, and the code had expired. Thus I have three God of War games instead of five. Oh well, God of War: Origins Collection, which is the PS3 remasters of those PSP titles, is probably worth the $10 or so asking price.

    I may not be into DC Comics or fighting games, but a fighting game by the Mortal Kombat people at $10 was a pretty good steal. (2021 note: They eventually gave this game away for free on Steam. While the PC port has poorer netcode, I realized I no longer need this game on the PS3. I probably will get less than half of what I paid for it if I trade it in anywhere, but that’s the way game trading goes sometimes.)

    With Band Hero and Guitar Hero II, I now own every game in the Guitar Hero franchise that was released on the Xbox 360. When it comes to rival Rock Band, I still got a ways to go. Plus I’m still asking myself: do I really need stuff like Green Day: Rock Band? At least Lego Rock Band has bangers on it like “Ghostbusters.”

    Zack and Wiki is one of those Capcom games on the Wii that I’ve heard is one of those underrated gems. Seeing as how I barely use my Wii, I’d love to try something that’s not a schlocky shooter like Red Steel or The Conduit.

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  • A look at the special Mortal Kombat PS2 Kontroller.

    A look at the special Mortal Kombat PS2 Kontroller.

    I’m gonna be honest: I have a bad pack rat habit in my life. I often will buy things for the explicit purpose of blog material, no matter what it is. Games, plug and play devices, stuff like that. Controllers are no exception, I often tend to grab some oddball or promotional controllers, which was incredibly common in the 2000s during the PS2/Xbox/GameCube era.

    I naturally saw this controller at a thrift store, and I couldn’t resist grabbing it. I guess you could say I pulled a Scorpion and grabbed it while saying “GET OVER HERE!” Okay, I didn’t actually do that, but humor me, will you?

    Those analog sticks make Baraka look like he’s carrying balls on his hips.

    This is a PlayStation 2 controller made by Nubytech to promote the then-new Mortal Kombat: Deception, the third installment of the more 3D era of Mortal Kombat, which took a few pages from its competitors like Virtua Fighter and added things like weapons for characters.

    The 2000s-era Mortal Kombat games seem to be less fondly remembered than the original trilogy and the reboot era from Mortal Kombat 2011 onwards, which is a shame, because that’s when the series got really goofy. Loads of characters, the introduction of the Krypt for unlocking bonus goodies, even adding bonus games based of Puzzle Fighter and Mario Kart. I haven’t played them myself, but if there’s anything I can give Mortal Kombat credit for is having a glut of unlockable goodies.

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  • Found: A 1997 Prototype of Half-Life!

    Found: A 1997 Prototype of Half-Life!

    Half-Life is one of my most favorite games of all time. It blended action, platforming and story perfectly to be one of the awesome shooters of 1998. But it wasn’t always that way.

    Valve, back then a small development studio, made a press demo version of Half-Life that showed a drastically different version of the game: While the story and certain game elements was similar, almost all the levels and designs were different from what we got. In a sense, it felt a bit more like in line with Quake than the Half-Life we know and love.

    I always liked Half-Life’s dithering effects in the software render. Can’t really explain why.

    This version was originally slated for November 1997, but it missed the release date, causing Valve to delay the game and release it a year later with many significant changes to the final product, all for the better.

    Getting a chance to play the Half-Life that never was is really a treat, which has many unfinished levels — some early versions of levels in the final game — as well as tech demos such as skeletal animation. You can shoot a robot and make it do that dancing baby animation that was popular in the late ’90s! Not only that, it has documentation about the game and Valve itself, a walkthrough of all the levels, even copies of Paint Shop Pro and WinZip for some reason…

    Here’s me playing through one of the levels, The Security Complex. It’s one of the more complete levels of the game. I go through the stage area at least once, then show the solution as given in the walkthrough.

    Thanks to reddit user jackaljayzer for uncovering this gem, who got it from a friend in Bellevue, Washington; and to Valve Time (now defunct) for revealing the leak. Further information about this prototype build can be found on The Cutting Room Floor, and it’s a nice amount of stuff there that compares this prototype to the final released game.

    If somehow you are one of the few who have never played Half-Life, go buy the game on Steam already. There’s a reason I say it’s the best game of all time.

    (Featured image courtesy of the Combine Overwiki.)