Tag: Ubisoft

  • I Am Alive: Ubisoft’s dollar store version of a survival action game.

    I Am Alive: Ubisoft’s dollar store version of a survival action game.

    I never really cared for post-apocalyptic stuff. That stereotypical dystopia of derelict cities fighting off some zombie horde or devastating dust storm while people living in squalor… It all felt a bit too played out to me. Considering what’s happened in the past few years with us living through a global pandemic, I can’t say I’m really interested in playing too many things that hit a bit too close to reality like that.

    That doesn’t mean I never play those kind of games. I’ve played stuff like Fallout 3 and Telltale Games’ The Walking Dead which take place in dystopian worlds and yet still enjoyed them. But it’s definitely not something I actively seek out.

    Yet, I decided to start 2023 by playing a game that took place in a post-apocalyptic world. One that was recommended to me as something interesting, but fairly clunky. And as you’re gonna learn, feels like the dollar store brand of something more notable.

    I mean, it’s better than being dead, I suppose.

    I Am Alive – a title that while grammatically correct, still sounds weird to my ears – is a survival action game published by Ubisoft and developed by Ubisoft’s Shanghai studio. Released in March 2012 for the Xbox 360, PlayStation 3, and later the PC through Steam and Uplay Ubisoft Connect; the game was one of those aforementioned post-apocalyptic games, coming out just as the survival action genre was starting to take off.

    Originally announced as just Alive in 2008, I Am Alive was being developed at Darkworks, a French studio who had done other similar games, such as the interesting survival horror game Cold Fear and the mostly-forgotten Alone in the Dark: The New Nightmare

    After an initial trailer showing a player surviving a catastrophic event in Chicago, Illinois, the game went dark, with only occasional news reports of the game still being alive (no pun intended). After countless delays, the game was rumored to be canceled until Ubisoft moved the development in-house around 2010, while also shifting the game’s focus from a major retail title to a smaller digital-only title. Darkworks shuttered its doors not long after.

    Unless some Darkworks developer held on to some unfinished development code, this particular version of I Am Alive is presumably lost, with only some proof of concept trailers still available online.

    Even after moving development to Ubisoft Shanghai, they opted to take Darkworks’ concept and start completely fresh, basically making a new game under the same name. Let’s see if they revived this concept, or if it should’ve stayed dead.

    It’s like I’m watching a found footage movie!

    In I Am Alive, we’re introduced to the playable character, a boring, run-of-the-mill dude protagonist whose name is never mentioned at all during the game. For some reason, I thought his name was “Ethan,” but all the sources I checked have him unnamed, so he’ll be named Our Hero going forward. 

    After The Event – the nebulous term the game uses for the apocalyptic event that ravaged the country – Our Hero returns to Haverton, a fictitious New York-like locale. He goes to find his wife and daughter – who do have names unlike Mr. Unknown here – but after finding that they’re not home, Our Hero then gets wrapped up in a journey that involves reuniting other families, getting supplies, and taking advice from various strangers around Haverton to eventually escape out of this hellhole.

    Ezio Auditore he ain’t.
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  • Some Weekend Writing about Far Cry 4.

    Some Weekend Writing about Far Cry 4.

    I rarely abandon games. Mainly because of the infamous “sunk cost fallacy”: I spent money on this, thus I must play it in its entirety to get all of my money’s worth. Even for a person like me who doesn’t buy a lot of games these days, there’s that fear of wanting to not let even a game I bought on deep discount go to waste. With that thought process in mind, I would drag myself through a game that I wasn’t thoroughly invested in, just to see the ending and sit through a 30 minute long credits sequence.

    This post talks about my most recent case of suffering from that sunk cost fallacy. Amusingly, it’s a sequel to a game that I’ve written about on this very blog in 2014, the year that game’s sequel came out.

    One of the rare occurrences the fourth installment isn’t as good as the third.

    Far Cry 4 is a game that basically pulled a bait-and-switch on me and a friend, and in many cases did things backwards compared to the previous game, which I thoroughly enjoyed. How can a sequel bungle so many things that the previous game got right? Well, let me explain why this game is a disappointment to me.

    This was available for Patreon supporters one week early. Want to see this stuff early? All it takes is a dollar. Check out the Patreon here.

    There are a handful of games I own that fall into this category of “here to play it in co-op with friends” than to be invested in the story or the characters. This doesn’t mean I don’t care about the game’s world, but I tend to use it more as a social experience to talk with friends rather than anything to be deeply invested in.

    For me, Destiny 2 is a good example: While there’s a unique, interesting world with a rather neat amount of lore to it, I honestly couldn’t care less about any of it. Thus I just roam around areas and kill enemies with friends. Most “looter shooters” fall into this format with me, but at least Bungie makes up for it with cool designs and some rather picturesque visuals.

    Friend of the site Bobinator from Hardcore Gaming 101 suggested that I get Far Cry 4 way back in mid-2018 as it would fit that criteria of “playing it in co-op with friends.” It being on deep discount for $13 probably helped too. The two of us have played games like the Saints Row series entirely in co-op and we had a fun time playing through them. Far Cry has a similar free-roaming nature of causing chaos in a digital world, so I took the plunge. What could possibly go wrong?

    One of the few highlights during our co-op session. Don’t ask me why he has a shovel handle stuck in his arm.

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  • Far Cry 3: From partygoer to psychopath.

    Far Cry 3: From partygoer to psychopath.

    The Far Cry games have gone through this weird identity crisis over the years. The first game was a mostly linear, extremely difficult action game with aliens, Far Cry Instincts made your character become a mutated alien with superpowers, and Far Cry 2 was a promising game with too many stupid mechanics and probably the dumbest story to come out of a big-budget action game. To this day, I still don’t understand why people praise Far Cry 2 to the high heavens.

    Surprising no one, Far Cry 3 has nothing to do with the others. Seems to be par for the course for Ubisoft: Instead of making a cohesive story/saga with the series, just make them like Call of Duty games where they’re mostly standalone and different, with the only similarity being a jungle theme. It seems to be working for them.

    Far Cry 3 was one of my many purchases during the Steam Summer Sale this year along with Tomb RaiderDark Souls, the BioShock trilogy, all games I’ll eventually get around to playing someday. I bought it expecting that after the disappointment of Far Cry 2 that it could only get better from here. Turns out I was right, but with some caveats.

    Warning: Minor plot spoilers within.

    When I started Far Cry 3, I was welcomed to a video montage of a bunch of dudes partying out on some island, having fun and being idiots, all set the tune to M.I.A.’s “Paper Planes.” It’s like something out of a horror movie. Then it cuts away to our hero Jason being captured with his brother Grant, who eventually escape, but not without the villain Vaas deciding to kill Grant and leave poor Jason fighting for his life.

    Afterwards, you’re found by a guy named Dennis, who’s part of this jungle tribe called the Rakyat and then you go through the steps of trying to save everyone and get out of the island alive. Eventually it leads to a revenge plot, where Jason eventually wants to kill Vaas and his boss Hoyt while helping the Rakyat tribe along the way. Vaas is probably the best character in the game, as he’s a sign of the general psychotic nature of the hostile people on the island, and it works. Sadly, something happens to him mid-game and he’s pretty much gone, which is a damn shame because Hoyt isn’t nearly as interesting.

    Just ignore the floating magazine and we should be good.

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