Tag: twitch

  • Budget Shooter Theater #5: Serious Sam: The Second Encounter.

    Budget Shooter Theater #5: Serious Sam: The Second Encounter.

    “Best played co-operatively.” It’s something that’s fairly obvious for some games: Left 4 Dead, Payday 2, Killing Floor, the works. These are the kind of games that are built from the ground up to be played co-op with friends or random players, but can also be played by yourself if you want to. To me, the term also applies to games that have a single player campaign, but is infinitely more fun with a few friends. Like Sven Co-op is for Half-Life. That describes Serious Sam, the chaotic shooter series, to a T.

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    I wanna know who thought to give Sam this 50s chiseled-guy-in-a-pulp-comic look.

    After realizing the “Decision Wheel” I made was leading to my own picks rather than unique or random ones, I abandoned the idea and replaced it with a simple queue system where friends and viewers could request games to be played on future streams. As I was asking for requests, my friend Cambertian on Twitter suggested this one for me to try, and it was quite the interesting pick.

    I’ve played Serious Sam games in the past, where I tried to play through the classic games solo through the HD remasters, but I never got very far in them. I was more successful playing through them co-operatively with a few friends, where I played through The First Encounter HD, Serious Sam 2 and even part of Serious Sam 3: BFE. Sadly the group I had to play Serious Sam 2 and 3 were from separate communities, and we had a hard time matching our schedules enough so we could finish 3, since one of them was from the UK whereas the rest of us, including friend of the site Bobinator, were based in the US. One of these days I might replay 3: BFE solo, but we’re here to talk about the original games.

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    Even for a 15-year-old game, it still looks pretty.

    The Second Encounter is basically an expansion pack to 2001’s The First Encounter. It adds a few new enemies to its bestiary such as a pumpkinhead looking monster with a chainsaw, an Reptiloid Demon that throws homing fireballs, and even alien variants of the simpler headless foes of First Encounter. There’s a few new weapons in addition to the common arsenal of shotgun, tommy gun and rocket launchers, including the valuable sniper rifle – devastating against middle tier enemies – and the Serious Bomb, the game’s answer to the BFG.

    There’s a few new locales like the jungle, some temples, even a snowy land, each area defining a certain episode of the game. These are much different than the aztec temples that are prevalent in First Encounter, and it brings a nice look to things.

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    A common sight in Serious Sam: Lots and lots of enemies.

    Serious Sam is part of a genre I’d call “slaughter FPSes,” as they relate to the Doom community’s “slaughter map” design of straightforward levels and lots and enemies to kill. Many of the rooms in The Second Encounter throw loads of enemies in fairly open spaces, which isn’t particularly hard.

    However, once I got partway into the second episode, the game starts ramping up the difficulty in an unfair way. They loved putting loads of Kleers – the skeleton monsters – in very cramped corridors, making it difficult to push through without getting stuck and repeatedly taking damage. The flamethrower was my best friend a lot in that section, as it killed them pretty fast.

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  • Budget Shooter Theater #3: Turok: Dinosaur Hunter: The 2015 Remaster

    Budget Shooter Theater #3: Turok: Dinosaur Hunter: The 2015 Remaster

    Budget Shooter Theater was not going well. After playing the amazing Doom, I tried to play through the dreadful PC version of James Bond 007: Nightfire. That did not go well. In the only time I ever bothered to, I rage-quitted and moved onto the next game. The Decision Wheel gave me Turok: Dinosaur Hunter.

    As opposed to other games on that list — which include future entries like Serious Sam and and Christopher Brookmyre’s Bedlam, this was one chosen by me because I wanted to pad the Wheel with options until there were enough people requesting stuff that it wasn’t necessary. I also was itching to try this game for a while, so now felt like a good time as any.

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    The version I played is the recent remaster on Steam, co-developed and published by Nightdive Studios. Nightdive’s been hard at work re-releasing older DOS and Windows 95-era games and making them work in modern machines (or at least putting a DOSBox wrapper with it). Most notably is reviving the long-dormant System Shock franchise, and even trying their best to bring No One Lives Forever back from the dead, among other notable revivals. Naturally it makes sense to bring back Turok.

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    Of course there would be a literal maze in a game like this…

    The Turok game franchise is mostly known as a console series, where the main games were on Nintendo 64. However, the first Turok as well as its sequel Seeds of Evil did get PC releases, but rather than reverse engineer the game to work on modern machines like System Shock 2 or Aliens vs. Predator Classic 2000, the game’s assets — models, maps, sounds, and music — were ported to a proprietary engine known as the “KEX” engine. The engine is the same engine that handled the Doom 64 source port known as Doom 64 EX and would basically be the engine framework for Nightdive’s games going forward. As a result, this remaster is a mix of old and new: It’s like the console game, but not an exact port of the PC game. This might piss off some purists, but not me.

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