Tag: rail shooter

Terrorist Takedown: More like Stereotype Shooter.

(content warning: Depictions of violence and war within.)

In 2021, it was announced that the previously canceled game Six Days in Fallujah was being brought back. With some of the original development team handling development, it naturally got a lot of backlash now just as it did back in 2009: by glorifying a specific military conflict as a good thing, and feeding into middle eastern stereotypes of them being nothing but terrorists. So much so that the Council of American-Islamic Relations (CAIR) asked for major publishers to drop support for the game. It will likely come out to poor reception, if it actually comes out this time.

A promotional screenshot from the original 2009 version of Six Days in Fallujah. Sure looks generic until you find out the game’s backstory.

Seeing this made me think a lot about the glut of military games made in a post-9/11 world. While war games existed before that tragedy – Novalogic’s Delta Force franchise was modestly popular around the late 1990s – they ballooned to being rather ubiquitous once the War on Terror started. We got games like SOCOM, Conflict, lots of Tom Clancy stuff, even Battlefield dipped its toes into modern warfare. There were so many that actual US military organizations started getting involved, with games like as America’s Army and PRISM: Guard Shield. Nowadays, the only franchise from that period still around making similar war games is Call of Duty, but that might be considered a stretch by some.

Why all this preamble? It’s so I can talk about one of those games made by a budget label that cashed in on the War on Terror, and is a bad game, not just on a technical level, but a moral one as well. One game I’ve had for several years, going back to 2013, and this has lately been a year of looking back, so let’s travel to 2003 and look at one of the more bad games.

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Yeah, this cover looks incredibly generic alright.

Terrorist Takedown is the first installment in a franchise made to capitalize on the war on terror. Developed by Polish developer City Interactive, this would be one of their early breakout hits. Nowadays they’re known as simply CI Games, but their overall message has been consistent: Make games based on war conflicts old and new, and sell them in bargain bins everywhere. For Terrorist Takedown however, City Interactive didn’t have much of a presence outside of Europe, so another budget publisher, Merscom, handled the release here in the United States. Merscom even touted that some of the profits of the game would be donated to the Special Operations Warrior Foundation, which I think is a conflict considering this game’s premise.

Probably the blandest menu screen I’ve ever seen.

There is no story to Terrorist Takedown. You play a bunch of no-name, faceless soldiers as you’re sent from one conflict zone to the next, taking down terrorists left and right by any means necessary. The “Terrorists” in this case are generic middle-eastern soldiers presumably meant to stand in for Al-Qaeda insurgents, but it’s kinda hard to tell in this game.

Charlie Don’t Surf this ain’t.

The missions themselves are rather varied: The first mission has you in a helicopter gunship mowing down anti-air emplacements and random soldiers. The second mission has you protect a convoy from enemy soldiers and RPGs. Each mission is similar in structure: Survive a conflict of terrorists while protecting objectives and not dying. At least it spices things up a bit, from using machine gun turrets to flying a helicopter, to controlling a targeting reticle on a surface-to-air-missile.

Rambo: The Video Game: Torque bow sold separately.

The Rambo series of films are an interesting timepiece. The first film, aptly titled First Blood, features Sylvester Stallone as Vietnam war veteran John Rambo being chased from some irate cops in a small Washington town, and is more of an action-driven thriller. However, Rambo: First Blood Part II and Rambo III are definitely action movies in the simplest sense, something that could really only be made in the Reagan-dominated 1980s.

They’re cheesy as all hell, and a little bit unsettling these days – especially the more recent entries, John Rambo and Rambo: Last Blood – but I can appreciate their relevance in pop culture all the same.

Over the years there’s been a handful of Rambo video games, mostly of average quality. One of the more well-known ones was Pack-in-Video’s Rambo game on the NES that was a knockoff of Zelda II: The Adventure of Link, and many of Sega’s games throughout the ’80s. After Rambo III, there weren’t any games featuring that M60-wielding muscle man, unlike similar action films like Robocop that got games years after the films were relevant. Cut to 2014, several years after the fourth film, and at a time when the franchise couldn’t be any less relevant, and somehow we got… this.

“I’m sorry they sent you to such a hellhole, John.”
“I’ve seen worse.”

Rambo: The Video Game is the most recent attempt to make the action movie series into a video game. With so many years between the last major Rambo game, you’d think we get a really solid adaptation of the film series, right? Wrong. Developer Teyon and publisher Reef Entertainment brought this out to critically negative reviews, from gamers and fans of the films alike.

So, what’s the genre they opted to go for? First-person shooter, right? Perhaps a third-person cover shooter? The answer to that is neither: It’s a light gun game. Considering Teyon’s pedigree – they made a majority of the Heavy Fire series of light gun games – it seems fitting, but also very limiting.

“Let’s commemorate this man by being glad the bastard’s gone, that’ll show him.”

So how does the game piece the story together? Well, our game begins with a cutscene of a military colonel talking about John Rambo at his funeral, retelling his stories of war, while satisfied the man’s dead.

This is amazingly inaccurate it hurts. Not only does Rambo live after the events of these films, it just comes off as incredibly comical and not at all powerful or emotional. I honestly thought this was a reference to a small scene in one of the films, but nope, this was made specifically for the game. I don’t know why they opted to tell the story this way, but it’s really really dumb.