Tag: PS2

  • Let’s go to the target range with NRA Gun Club!

    Let’s go to the target range with NRA Gun Club!

     

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    The National Rifle Association, better known as the NRA. A wonderful organization based in the United States that helps gun manufacturers with guns and trying to advocate gun safety… while blaming things like Mortal Kombat and American Psycho (?!) for causing violent shootings instead of the guns themselves.

    I don’t get super-political on this blog, but you can probably tell my absolute disgust for the NRA. Gun regulation is a big problem here in the United States, what with lots of gun homicides and mass shootings happening almost regularly. The NRA often use scapegoats to distract from the real issues about guns in this country. Lots of countries in the world have already figured out gun laws, and yet we sit here with them blaming everything but the product itself.

    It doesn’t surprise me that they would be absolute hypocrites when they blame video games, yet made their own game. Well, rather, they gave endorsement for a video game.

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    Look at all those gradients!

    This is NRA Gun Club. A first-person shooter published by Crave and developed by our good friends at Jarhead Games. I’ve covered Jarhead’s stuff in the past, with such thrilling hits as CTU Marine Sharpshooter, which I wrote about here, as well as Navy SEALs: Weapons of Mass Destruction. As far as I know, this game would be their swan song, not living long enough to make it to the 360 generation. This would also be the sole game they made on the PlayStation 2, and it shows.

    This game runs on the Gamebryo engine. Gamebryo must be proud to know the same engine that powered Fallout 3 and The Elder Scrolls IV: Oblivion also ran this wonderful game.

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    Or at least his first name, this game has a six character name limit.

    After being introduced to the bland title screen, I am asked to make a profile name. Since this is based on the NRA, I’d thought it’d be nice to name my profile after Wayne LaPierre, the NRA executive vice president and mirror-universe Stephen King. He’s probably the most notable personality of the organization next to like, Charlton Heston.

    The only mode with any sort of progression is Certification Mode. Here, there are four courses, each one unlocked after completing the previous one, with certain requirements needed to pass. There’s Plinking, Bullseye, Trap/Skeet and “Practical Shooting.” I’ll describe each one the best that I can.

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    This is probably one of the few games that you could genuinely say “looks like a PS1 game.”

    The “Plinking” challenge involves rapid-fire scoring for points. Choose a weapon, shoot at targets, score points, repeat until time runs out. Most of the targets award 5 points, but some target like the cans award 10. Each of these are done in “Strings,” where the range is reset each time, with the final score averaged out of the best runs. If the average meets the minimum required score, it’s considered a passing grade.

    The challenges are split between pistols, long range rifles and shotguns. Once you qualify in each challenge, it ends with a “Multi” course that combines all three weapons. Successfully pass that, and the Plinking challenge is complete.

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  • A look at the special Mortal Kombat PS2 Kontroller.

    A look at the special Mortal Kombat PS2 Kontroller.

    I’m gonna be honest: I have a bad pack rat habit in my life. I often will buy things for the explicit purpose of blog material, no matter what it is. Games, plug and play devices, stuff like that. Controllers are no exception, I often tend to grab some oddball or promotional controllers, which was incredibly common in the 2000s during the PS2/Xbox/GameCube era.

    I naturally saw this controller at a thrift store, and I couldn’t resist grabbing it. I guess you could say I pulled a Scorpion and grabbed it while saying “GET OVER HERE!” Okay, I didn’t actually do that, but humor me, will you?

    Those analog sticks make Baraka look like he’s carrying balls on his hips.

    This is a PlayStation 2 controller made by Nubytech to promote the then-new Mortal Kombat: Deception, the third installment of the more 3D era of Mortal Kombat, which took a few pages from its competitors like Virtua Fighter and added things like weapons for characters.

    The 2000s-era Mortal Kombat games seem to be less fondly remembered than the original trilogy and the reboot era from Mortal Kombat 2011 onwards, which is a shame, because that’s when the series got really goofy. Loads of characters, the introduction of the Krypt for unlocking bonus goodies, even adding bonus games based of Puzzle Fighter and Mario Kart. I haven’t played them myself, but if there’s anything I can give Mortal Kombat credit for is having a glut of unlockable goodies.

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