Tag: Nintendo 64

Jeopardy! and Wheel of Fortune on the Nintendo 64: GameTek’s last hurrah.

Game show video games are fascinating to me. They’re neat ways to enjoy your favorite shows, it can be good practice for how you’d actually do on the show itself, and it’s interesting to see how they adapt certain game shows to video game form. I never understood why some retro gamers balk at these games, a lot of them seem to miss the point why they’re fun.

If you’ve visited the site before, you’ve probably read a few pieces on me talking about game show games in various ways, from comparing game music versions of iconic game show themes to game show-adjacent games. But if you haven’t, let me make this clear: I like game show video games. And once again, we’re gonna talk about them.

Yes, in this image, it’s deliberately off-center. Don’t ask me why.

For a good chunk of the 80s and 90s, GameTek was the definitive game show game publisher in North America. A subsidiary of IJE Inc, the publisher would license various game show franchises – usually Wheel of Fortune and Jeopardy!, two of the biggest game shows in the USA – and put them out on every platform imaginable. Nintendo Entertainment System, Sega Genesis, DOS, Windows, you name it, they likely published a game show game on a system you had.

They published other stuff too: They helped publish Frontier: Elite II for instance. Hell, their UK branch helped distributed the work of Capstone, “The Pinnacle of Entertainment Software.” Despite this, they will always be the game show game guys to me.

Unfortunately by the late 1990s, GameTek was struggling, and in December 1997 they had filed for Chapter 11 bankruptcy. Some of the projects they were making, like RoboTech: Crystal Dreams, got canceled. But in spite of the bankruptcy, they had one last hurrah, by releasing two games that they were mostly well-known for: game show games based on the one-two punch of one Merv Griffin.

Wheel of Fortune – released around November 1997 – and Jeopardy! – released in February 1998 after Take-Two Interactive acquired GameTek’s assets – are the final two game show adaptations published by GameTek. By this time, GameTek was developing the games in-house, forgoing the early NES/SNES days of having contract developers make the games for them. For a company who had a decade+ of game show games under their belt, having their last games be yet another version of Wheel and Jeopardy! was a sad way to go out.

I remember these games because Nintendo Power had covered both games in different issues of the magazine: Wheel of Fortune in December 1997’s issue, and Jeopardy! in the January 1998 issue, of which I owned. It’s surprising to see these games to get a multi-page spread on the magazine.

“Vanna?” I know that these are probably made months in advance but you couldn’t check to make sure that you’re covering the right game show here, fellas?

Why they decided to dedicate magazine space to these two games is a bit weird to me. I know the Nintendo 64 was struggling for a good while, but to give multiple pages about these games makes me think the system’s library was pretty dire until The Legend of Zelda: Ocarina of Time. Of course, maybe I’m wrong and they always covered stuff like this.

I’m going into these with the assumption that you know what these shows are and how they play, mostly. If you don’t… well, you might wanna catch up on that first. With that preamble out of the way, let’s give these a shot, shall we?


I kinda liked this logo. But only because using the actual Wheel as part of the logo makes it look cooler to me.

I’ll start by covering the one that came out first: Wheel of Fortune. This was one of the first games I got for the Nintendo 64, alongside stuff like Diddy Kong Racing and Super Mario 64. Me being a game show fan meant naturally I was gonna have this game in my collection.

It’s like I’m talking to Vanna through Zoom.

Much like most Wheel games until around 2010, our “host” is Vanna White, the show’s co-host and letter turner. Or in this case, “letter toucher,” as this was released just as the new modernized puzzle board was revealed, something prominently shown on the cover.

This menu definitely isn’t a looker, that’s for sure…

Like most adaptations, there’s character customization, AI opponent difficulty, even the option to play 3-5 fixed rounds of play, or a “full game” which can go for the maximum six rounds or until the game decides time is up and goes into the Speed-Up portion, complete with Vanna giving the Final Spin of the day.

Wheel‘s core format is fairly simple: A puzzle similar to Hangman is revealed, spin the wheel, land on a dollar amount, call a consonant and hope it’s in the puzzle. Wanna know if a vowel’s in the puzzle? You can buy one for $250. Try not to hit Bankrupt as you’ll lose all your money you’ve earned that round. Highest scorer wins.

Goldfinger 64: The Game with the Midas touch.

It’s been a while since I covered a modification, but that’s because I don’t pay a lot of attention to the various mod scenes. It also doesn’t help that lately I haven’t played anything new, and often getting myself into a rut. But did you think that a Nintendo 64 game from 1997, one of the biggest first-person shooters of that era, would have a mod scene?

No, I’m not talking about Turok: Dinosaur Hunter – besides, the mod scene is strictly on PC these days – I’m talking about Goldeneye, Rare’s groundbreaking first-person shooter released on the Nintendo 64.

Goldeneye isn’t my most favorite James Bond game – that’s Nightfire, specifically the console version – but I still respect it as a good game that made a huge impact for first-person shooters on home consoles. So I was surprised to see that the game had a modding scene. Definitely not as big as the ROM hacks of Mario or Sonic, or even the thousands of Doom mods; but significant enough to be noticed.

Unfortunately, it seems to be a “separate the wheat from the chaff” problem, as this video from The Kins proves:

Thus I didn’t pay too much attention to the scene, since it seemed to be fairly amateur. But then a friend brought this mod to my attention, and suddenly my interest in Goldeneye modding scene was piqued.

Not the real film sequence but an incredible simulation!

Enter Goldfinger 64, a total conversion for Goldeneye that covers the story of the 1964 James Bond classic, Goldfinger. Goldfinger isn’t one of my favorite Bond movies either, but I understood that it was the turning point for the film franchise. A little less grounded in reality, with goofy villains, iconic film quotes (“Do you expect me to talk?” “No, Mr. Bond, I expect you to die!”), and a time where you could have a character named “Pussy Galore” and not it be the butt of a terrible joke.

While I’m more a fan of the latter eras of Bond films – partially because I don’t like Sean Connery as a person, regardless of his acting abilities – Goldfinger is a goofy romp and a good starter James Bond film for a new fan. So let’s see how this team of modders took the engine of a 1997 game and based it on a 1964 film, shall we?

Here’s something you’d never see Sean Connery do: dual-wield Luger P08s.

One thing Goldfinger 64 does is expand on the film’s initial pre-title sequence. While the film only hinted towards Bond blowing up a drug lab and eventually getting in a fight with a cuban hitman, the game expands that into a three level challenge, hitting most of the story beats, but with some embellishments. Such as Bond just shooting the cuban hitman rather than throwing him in a bathtub and electrifying him with a fan.

Super Power Supplies: The Fall/Winter 1999 Nintendo Power Catalog.

I’ve been in a funk lately. I’ve had no drive to write any new entries or make new videos. Since I come from a packrat family, There’s bound to be something in my room that’s worth talking about.

While combing through my magazines, I had stumbled upon this catalog that had been buried among the stack, and I think it’s an interesting time capsule: Nintendo Power’s Super Power Supplies catalog. From 1999! Everybody loves old catalogs, right? Well, at least I do.

Pokemon! Donkey Kong! Yoshis! A combination only Nintendo could give you.

I honestly don’t know how I got this, but judging how it’s from Nintendo Power, I likely got it when I had a subscription to the magazine from 1998-2000. That was an interesting time: Pokemon was becoming a big thing, the Nintendo 64 was winding down, the Game Boy Color was a new and colorful way to play handheld games, and there were magazine covers dedicated to stuff like Tonic Trouble. This makes me realize we’ll never see anything cool like this again, now that Nintendo Power’s gone.

By this time in my gaming career, I was still a hardcore Nintendo nut, but my interest in the Big N started to fade, looking at the cool Sega Dreamcast, and later, the PlayStation 2. I still respect Nintendo, they make good stuff on occasion, even if my mom used the Wii more than I do. But enough waxing nostalgic about Nintendo, let’s crack open this catalog.

Pokemon: Starring a bunch of characters you don’t care about, and PIKACHU!

The catalog was released during the height of Pokemon fever. I played Pokemon Red in its heyday, but I later traded it with a classmate for The Legend of Zelda: Link’s Awakening, which was a better decision, especially after my friend borrowed my copy of Red and finished the game with my save, giving me less interest in playing it.

By the time this catalog was released, Pokemon Yellow: Special Pikachu Edition just hit the US, so Pikachu is featured prominently on a lot of the merchandise, such as the sweatshirt shown above. I like how it’s some of the well-known Pokemon like Charizard, Snorlax, Eevee, and Meowth in a group shot, but Pikachu’s in the corner, as if they’re saying “You don’t give a fuck about the rest of these guys, only Pikachu.” I was more into Charmander myself, but I guess with the popularity of the anime that they decided to capitalize on making Pikachu the face of Pokemon.

I wonder if someone who served in the military had Meowth dog tags in addition to their name and rank.

When I said there’s a lot of Pokemon stuff in the catalog, I wasn’t exaggerating. You could have such wonder Pokemon products like Pokemon hats! Pokemon watches! Pokemon card game holders! VHS tapes of the Pokemon anime! You could get freakin’ Pokemon DOG TAGS! I could understand T-shirts and hats, but dog tags? Really? I guess if you wanted to show off how much you love Blastoise, then I guess the dog tags would be cool.

This is the 1999 version of the controller condom. It’s like Nintendo never forgets their past!

The catalog does feature stuff besides Pokemon. One other hot ticket item in 1999 was Nintendo’s other big release that year: Donkey Kong 64. Featured are Donkey Kong 64 hats, T-shirts, wallets, plush toys, even Nintendo 64 controller gloves. If you wanna protect your controller from getting nasty germs or other things on them, I guess those would be an interesting purchase.

I’m surprised they didn’t sell actual gloves for your hands, considering Mario Party came out around this time and was causing issue with people’s hands due to people palming the analog stick on the more intense minigames. Pair them with the controller gloves for maximum protection.

If I had a Nintendo 64 carrying case, I could’ve been the cool kid on the block.

As I dip further into the catalog, I find some more cool accessories that I would want even now: Protective plastic cases for loose Nintendo 64 carts, or carrying cases for your game systems. I always found those pretty cool, because you could stash your system in a bag and take it with you to Grandma’s house.

I wish I ordered the magazine holders, it probably would’ve been a tidier way to stack my game magazines. At least I finally bothered to get plastic magazine sleeves to preserve some of those older Nintendo Power issues.

Of course, if you’re buying the games, you might want the strategy guides too, right? I still have a bunch of these “Player’s Guides,” and they’re nice when you wanted some game hints before everybody had the internet at their fingertips. Fun fact: That Donkey Kong 64 Player’s Guide cover got changed to one featuring the ensemble cast. I should know, I own two of them.

Nintendo Power was also selling the game soundtracks if you wanted to listen to those kickass tunes in the car, which was still sort of a novelty back then. Though, that Diddy Kong Racing soundtrack disc looks pretty creepy. Plus it’s not round, how the heck would it play in a CD player without shattering in the drive? I will have to find that soundtrack some day so I can find out how that magic works, as I usually don’t see very many non-round CDs.

This is an interesting little item for me to stumble upon. These are great time capsules, as they give me an outlook on some of the silly swag that Nintendo was selling even during that period where Sony was gaining dominance in the video game landscape.

Alas, I don’t have any more of these “Super Power Supplies” catalogs, so this will be it for now. However, I do have some old Nintendo and Sony catalogs, including a Nintendo DS catalog from 2005 which has a few unique things about it. I wonder if anyone has talked about those…

(Thanks to user fauwf of The Internet Archive for a clearer scan of these pages, which I used when updating this article.)