Tagged: Nes

Game Show Themes vs. Their NES Counterparts Volume 2: GameTek’s leftovers.

Several years ago, I did a post where I compared game show themes to their NES counterparts. It was one of the more unique posts I’ve done, and I teased about making another part sometime. Well, that time is now.

Like part one, we’re sticking with GameTek’s output. This was originally gonna cover the rest of the NES games, but it would’ve been a bit unwieldy compared to the last one, so I trimmed it down considerably.

The earliest game show games published by GameTek were developed by Rare, as it was likely cheaper to get a contract developer to make your adaptation compared to doing it in-house. By 1990, Rare had moved on to other projects with other publishers, most notably Milton Bradley and Tradewest. But GameTek was the leader of making game show video games, and naturally they needed to keep publishing games based on hit game shows, thus they soldiered on with a bunch of different game studios tackling the other game show licenses.

This time around, we’ll cover the last few game show games published by GameTek. Two of them are shows we’ve seen on here before, but the remaining three are all new, and have their own unique little tales to each. Let’s get started.

Wheel of Fortune featuring Vanna White (1992, NES)

The NES version (composed by Barry Leitch):

COMPARED TO:

“Changing Keys,” Wheel of Fortune’s theme from 1989-1992 (composed by Merv Griffin):

Our first game is naturally the biggest. Wheel of Fortune really needs no introduction, though this is the fourth Wheel game on the NES. Though I can understand why they did this, which I’ll explain in our next entry.

This is a bit complicated. For one, the game is credited on most places (including MobyGames) to be developed by Imagitec Design, a small development studio who did occasional contract work. However, the game shares the graphical style with Talking Super Jeopardy!, which was done by people at Imagineering. If I had to guess, Imagineering is the actual developer, with music contracted out by Imagitec. Or in this case, Imagitec’s sole employee: founder Barry Leitch.

Leitch composed the music for this game, and it’s somewhat unusual for an NES game. While the theme is pretty close to the show’s theme – albeit a bit too fast – it eventually segues into this breakdown with a distinct arpeggio sound that reminds me very much of MOD tracker music, or something I’d hear on a Commodore 64.

Even the other incidental cues, one of which is a rendition of the four chimes to introduce a new puzzle, has that distinct arpeggio sound. It sounds a bit unusual for a game based on an American game show.

Though, in reality, this isn’t that weird. This is fairly common for European composers who did music for the NES. Listen to anything from Neil Baldwin, Jeroen Tel or even Tim Follin, and this music would fall right in line. Since Barry Leitch was based in Scotland, it all makes sense.

Leitch would also do the music for the SNES and Genesis adaptations of Wheel of Fortune released in the same year, so imagine this guy having to adapt Merv Griffin’s iconic theme song to three different sound chips. Quite impressive, really.

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Super Jeopardy! for the NES: Just as fun as the real show!

Game show video games are still one of many genres I’m fascinated by. While Jackbox Games are still plugging away with twice-yearly Jackbox Party Packs, the competition has mostly dried up. Hell, we haven’t had a proper Wheel of Fortune or Jeopardy! game since the Xbox 360/PlayStation 3 era. (No, those crappy freemium mobile apps don’t count.)

So I tend to go back to the glory days, when GameTek was still around making loads of these games as probably their #1 source of income. I already covered the Game Boy and Game Gear versions of Jeopardy! in the past, and thought, might as well come back to the well once again.

Surprisingly, for the NES, there were four versions of Jeopardy! and Wheel of Fortune on the system. It honestly would’ve done fine with just two, but it must’ve been a huge cash cow for them to keep making. Either that or being given away as consolation prizes on the show gave them a good reason to do the equivalent of a “roster update” for those games.

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This time, I’m covering a fairly obscure one from the Jeopardy! collection: Super Jeopardy!. Released around 1991, this was based off of the fairly short-lived version that actually aired on primetime TV.

I’m going to assume my audience knows Jeopardy! the game show (here’s the Wikipedia page if you don’t), so I’ll talk about what Super Jeopardy! was.

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Super Jeopardy! was a 13-week special Tournament of Champions featuring the best players of the current version of the show at the time (plus one champion from the Art Fleming era because the first Tournament of Champions winner passed away) playing for a whopping $250,000. Instead of playing for cash, they were playing for points in the main games. Continue reading…

Game Show Themes vs. their NES counterparts.

Woflogocomparison

There’s two things that I love fondly that I grew up with: Video games (natch), and game shows. I’m not exactly sure what gravitated me towards game shows: Could be the flashy sets, the catchy themes, the thought of people winning $25,000 in mere seconds; but whatever it was, I was hooked. I still enjoy the classic game show every now and then, even though my interest in the genre has waned in recent years.

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Since I like game shows and video games, having the two come together sounds amazing. It’s my version of a peanut butter cup. There were a whole bunch of them on the ol’ NES, almost all of them published by GameTek, a US-based software company. I think the game show games were their only hallmark, though they did publish games like Frontier: Elite II and Corridor 7: Alien Invasion, as well as working on publishing Robotech: Crystal Dreams before filing for Chapter 11 bankruptcy in 1999. There were some NES game show games published by other companies, such as Hi-Tech Expressions, but the less said about those games, the better.

Now, there’s a fair share of game show games on the NES by GameTek, including four different editions of Wheel of Fortune and Jeopardy!, as well as Double Dare, Hollywood Squares and many others. What most people don’t know is that some of these were developed by Rare. Yes, that Rare. Donkey Kong Country Rare. Banjo-Kazooie Rare. Kinect Sports Rare. For those who don’t find that as surprising as I do, Rare is a games company based in Twycross, England. All the game show adaptions that they had made weren’t as well known on British TV at the time, so to have a company based in England to do American TV game show video games is funny. I would assume the production companies would send them episodes of the show as well as the rules of the game so they understand what they’re trying to make.

Since Rare was a small skeleton crew throughout the ’80s, they only had one composer: Dave Wise (pictured). Wise pretty much composed all of Rare’s games solo up until the early ’90s, and seeing him try to recreate some of game show’s iconic themes on the NES sound chip sounds intriguing. Let’s see how well he did on each of them…

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