Tagged: little_otis

BlackOPS for Half-Life: An interesting mod with a hard-to-search name.

You know what I haven’t covered in a while? A game mod. How about a game mod for Half-Life, one of my favorite games of all time? Sounds good.

I’ve always been fascinated by Half-Life‘s mod scene, which had some really creative stuff being made for it. Even to this day people are doing some outstanding work with the that 25-year-old game engine. But let’s jump back to 2005, when Half-Life 2 was new. Let’s talk about Black Ops.

No, not that one.

Not that one either. We talked about that one years ago.

There we go. Third time’s the charm.

BlackOPS (or Black Operations as it’s called in-game) is a Half-Life mod that covers the Black Ops soldiers, the reskins of the HECU soldiers initially introduced in Half-Life: Opposing Force. Released in 2005, BlackOPS was primarily the work of three folks: Stephan “little_otis” Grabenhorst, Volker “Thrillhouse” Schreiner and Daniel “DeeGee” Grabenhorst, who came from the German custom mapping scene.

By this time, Half-Life 2 had been released and the fancy new Source engine was starting to be one of the go-to engines to mess around with. Despite that, GoldSource — the old Half-Life engine — still had some legs in it, so much so that there were still mods being made for the seven-year-old game. Honestly, the Half-Life mod scene post-HL2 is really interesting to me, so let’s check it out.

Anomalous materials, eh? I see what you did there.

The mod starts with an exposition of the creation of the Black Operations squad in game, and mentioning the Black Mesa incident that happened in Half-Life. Eventually we’re dropped into the Black Ops HQ as the protagonist, Declan Walker, is briefed upon his mission: Go to Metro City, find Dr. Gallagher, a rogue scientist, and procure a special case he was holding onto. Doing this while fighting off any aliens and soldiers along the way.

“Here, have some dessert: Lead!”

Initially armed with only a silenced pistol, Declan fights his way through the apartments of Metro City, fighting mostly headcrabs, zombies, houndeyes and even the Alien Controllers from later on in Half-Life. Declan’s journey eventually takes him to a subway, into the belly of a drug-addled club, through the obligatory sewer, before arriving in Chinatown.

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