Tagged: Let ’em Roll

Bingo Story presents The Price Is Right: Stuck in Contestants’ Row.

I’ve been struggling to find motivation to play new games lately. I’ve gotten a bunch of games thanks to them being on deep discount, but then I don’t play them and just default to playing Call of Duty: Black Ops Cold War instead. However, I did finish Battleborn before its shutdown for a recent blog post, and I did finish Wolfenstein: Youngblood with friend of the site Bobinator from Hardcore Gaming 101 less than a few weeks ago. But trying something new is a bit harder for me lately, more so than normal. This is due to motivation and several outside factors.

Yet during this time, I somehow got roped into playing a free-to-play mobile game for the first time in probably years. Only because it had a game show themed event to it. And anything that combines game shows with video games just piques my interest instantly, so I couldn’t resist trying it.

Well, I will say that developer Clipwire Games clearly didn’t half-ass this art wise.

Starting in February, the free-to-play mobile game Bingo Story got probably one of the most unexpected crossovers yet: A two month long event featuring the popular game show The Price Is Right – one of my favorites, whether we’re talking about the current version, or classic 1980s episodes thanks to The Price Is Right: The Barker Era on Pluto TV – with one of the more unusual crossovers I’ve seen yet. And I played Cookie Jam, a Candy Crush clone that had cross-promotion with Wheel of Fortune late last year for a blog post that didn’t go anywhere.

I don’t think I really need to explain bingo, but it is a fairly simple game: Balls numbered 1-75 will be called one at a time and your job will be to mark the balls called on your card and eventually get a bingo – often times just five across in any direction horizontally, vertically or diagonally; getting the corners of a card, or covering the entire board – a blackout. First to do so wins and gets a prize. At least this is how it is in the United States, it may vary in other countries.

It’s mostly associated as something usually elderly people play, but it is a game that’s somewhat entertaining for all ages if you wanted to play something simple for a little bit. It was definitely something my mother’s family were into, as I was roped into bingo halls many a time while vacationing in Seattle.

While I can’t say I’m a bingo fan, I am fascinated by things related to bingo, including game shows like Lingo, and video games that use bingo elements such as Slingo. So wanting to capitalize on the bizarre nature of this event, naturally I had to try this.

Yeah, this feels like a modern mobile game alright.

I was wondering how the heck Bingo Story was going to incorporate one of the longest-running daytime game shows into a bingo mold, and the answer seems to be “put in the most basic of effort while also doing some relative deep cuts.” Let’s Come On Down and see what’s the next item up for bids, shall we?

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A normal session of Bingo Story in action. Hope this isn’t too convoluted.

Bingo Story plays differently compared to conventional bingo: You’re playing by yourself, and you’re given 30 balls to daub on your marker to make as many bingos as you can. After marking a few numbers on the card, you can activate a powerup that vary from auto-daubing random numbers on your card, to doubling your overall score, to other event-related items. Once all 30 balls have been called, you have the opportunity to stop and take your final score, or spend bingo tokens to call 5 more balls, repeating until you run out of tokens or blackout both cards.

Once done, your score is added to a leaderboard where you can get rewards at the end of the event – usually lasting no more than a few days – where you’ll get rewards like more powerups, various amounts of currency, stuff like that. Lather, rinse, repeat.

Ironically, despite being called Bingo Story, there is no story mode to this game whatsoever, the “Story” refers to the game’s motif of using storybook characters to prop up the game’s style. Admittedly I was disappointed finding this out at first, but I learned to get used to the fairy tale motif the game normally has.

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