Updated 8/21/2025 with clarification and some new information.
Last year, Bethesda surprised us with Yet Another Remaster of Doom. Titled DOOM + DOOM II, this one replaced the 2019 remaster done by Nerve Software with a from-the-ground-up approach by Nightdive Studios, which have become the go-to developers for FPS remasters these days. It even came with a brand new Doom episode made by members of id, Nightdive, and MachineGames called Legacy of Rust, which I wrote about last year. I jokingly asked when they’re gonna tackle Raven Software’s Heretic and Hexen next. Well, I got my wish.

Heretic + Hexen – keeping the naming convention from DOOM + DOOM II – is a complete overhaul of Raven’s two medieval action games from 1995-96, pushing the Doom engine to its limits at the time. New levels, new art, a vault of concept art from the previous games, and of course, a newly arranged soundtrack by Andrew Hulshult. (there’s the option to revert to Kevin Schilder’s original soundtracks if you wish, but I like Hulshult’s work when he’s not doing generic metal covers of game music, this remaster included.) This also marks the first time in over 25 years that you can play Heretic and Hexen on modern platforms with all the niceties that come with it.
This also means Nightdive has officially remastered every major commercial Doom engine game from the 90s: Doom, Doom II, Heretic, Hexen, and Strife. Congratulations, y’all. Now if you wanna count stuff like Chex Quest and HacX, you’re more than welcome to, but I’m excluding those here, as Chex Quest was a free* product and HacX has been made freeware by the developers for a while now. I can’t see a remaster of either of these, though I wouldn’t mind one for Chex Quest, just for laughs.
When DOOM + DOOM II came out,I said that they “didn’t need to do this,” that the Nerve Software remaster was perfectly fine for what it set out to do: Make it so you could play Doom on modern devices, without the need for DOSbox wizardry. Anyone who’s diehard into Doom know they can just drag DOOM2.WAD into a source port of choice – GZDoom, dsda-doom, Doomsday, you name it – and play.

Heretic and Hexen, however, are different. Heretic never left its DOS origins, and the last time Hexen got home ports was the mid 90s, on the PlayStation, Sega Saturn, and Nintendo 64. (From what I’ve heard, the PS1 port is the worst, while the N64 port was the best.) While Doom had been ported to every platform under the sun, these two games haven’t. So this is the chance for a new audience of folks dealing with annoying Iron Liches spitting tornadoes, or get annoyed at trying to find the hidden switches in Winnowing Hall.

If you’re familiar with Nightdive’s remaster work – They’ve remastered System Shock 2, Turok: Dinosaur Hunter, Blood, Quake and Quake II, Powerslave, Killing Time, Rise of the Triad, among countless others – you know what to expect here. Polishing up the original game assets, updating levels for clarity and fun factor, and, especially in more recent remasters, a new set of levels often made by Nightdive themselves. Heretic + Hexen have all of those in spades, with a bunch of enhanced features.
Speaking of enhanced features, let’s talk about the updates the port brings. Nightdive updated all the maps from both games to be a bit nicer looking, moving them a bit more closer to “modern” custom Doom map sensibilities. This surprised me to find out during Heretic, as I was trying to find the secret levels in episode 2 (Hell’s Maw) and episode 5 (The Stagnant Demesne), only to realize that the regular way you’d discover them in the original game wouldn’t work here. That’s when I discovered they updated the maps as well.

The last time I played Heretic in its entirety – the three episodes plus the two bonus episodes from the Shadow of the Serpent Riders expansion – was 2016, so I just figured the levels just looked like that. I should’ve expected this, as that seems to be their MO with every remaster. Well, barring DOOM + DOOM II, they treat all 68 levels of those two games as sacred and don’t touch a thing on them besides maybe fixing a bug or two.
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