I remember a couple years ago when Steam Greenlight was a thing. A way for more independent publishers and developers to get their games on Steam, Greenlight was a simple voting system where one’s game could be published under the system if it got enough support.
Unfortunately this lead to a lot of fairly questionable works hitting Greenlight. A fair share of games using stock assets from Unity, Unreal, and such. Others were people not understanding copyright law and posting stuff like World of Warcraft to Greenlight. One game was a fairly unremarkable team shooter that got re-posted to Greenlight several times after the creator had difficulty taking constructive criticism, even changing the name to “Tactical Anal Insertion” in a fit of rage.
On the bright side, games like Divekick, Broforce, and Undertale were some of the more standout choices that made it to Steam thanks to Greenlight. So it wasn’t all bad, even if there were people spending the $100 to release a proof-of-concept game that wasn’t even in a playable state.
Though, not everything was a game. Sometimes software made the Greenlight seal of approval. Even community mods like NeoTokyo made it into the mix, which was nice for people to get their project noticed. Though, much like a majority of Greenlight submissions, not all of them were winners, such as this one.

Half-Life: Before is a cheap free mod from developer Creashock Studios, a one-man studio who I hadn’t heard of until this game.
Now I’ve played a bevvy of Half-Life mods. Some of the best and most notable like They Hunger, Poke646, Azure Sheep and many others. Though for every good mod, there’s at least a dozen bad ones. Before falls into the latter category.
The story really doesn’t make a lot of sense: You play as Black Mesa scientist Andrew Winner as they’re teleported onto a cargo ship to… find something to go to Xen? The story isn’t that clear, and the brief amount of story given doesn’t explain much beyond what the Steam store page and the main menu gave me.

So it’s a Half-Life mod. Some mods try to make the areas look unique and different, changing up everything so it barely resembles what Valve made, like Poke646. Others are content with just giving the player new levels to play with while leaving the Half-Life formula intact. This is not a bad thing, I’ve played a fair share of decent level packs.