Tagged: GameCube

Die Hard Vendetta: The Lost McClane.

It’s the holidays again – at least as of this writing – and naturally I thought about writing about a holiday themed game. Realizing that’s not a particularly big pool of games to choose from, I opted for games based on media franchises that took place during the holidays. Like Die Hard.

We could have the never-ending debate of whether or not Die Hard is a Christmas movie, but instead I’d rather talk about the strange resurgence of Die Hard video games throughout the late-90s to early-2000s. After the Lethal Weapon-like Die Hard With a Vengeance hit theaters, the fate of the franchise seemed to be in doubt, with whether or not a fourth film would even be made.

I… sorta miss these? Companies publishing their own video game adaptations is something solely lacking these days.

During this time, 20th Century Fox decided to get into the video game business, forming the short-lived Fox Interactive, licensing some of their film franchises for video games, with varying levels of success. The Alien vs. Predator games were fairly popular, with the original No One Lives Forever franchise also being one of the more critically positive ones. Also a bunch of terrible games based on The Simpsons, but the less said about those, the better.

The action-packed Die Hard Nakatomi Plaza. Surprisingly alright, in spite of budget game jank.

Naturally since 20th Century Fox produces and owns Die Hard, it too got a fair share of video games. There’s the notable Die Hard Trilogy which did three different gameplay styles in a single game, which was uncommon around that time. There’s that time Sega made a game inspired by the film called Dynamite Deka that got localized as Die Hard Arcade when it hit the States. There’s even the Lithtech-powered Die Hard Nakatomi Plaza which was originally meant to be a free mod until copyright lawyers came in, converting it became a full-fledged budget title. I wrote about that one back in 2015, of which you can read here.

But there was one more attempt at a big Die Hard game. But this time instead of adapting the original film, they wrote a story that could’ve been the plot for a fourth film. And it’s the kind of game that will make you wish blew up Die Hard like Nakatomi Plaza.

Wouldn’t be a Die Hard game without some explosions.

Die Hard Vendetta is a first-person shooter developed by Bits Studios and published by Sierra and Fox Interactive, released in 2002 for the Nintendo GameCube. Initially, this Die Hard video game project had its origins as a Nintendo 64 title, but once the popularity of the N64 waned, they pivoted hard to the newer consoles, thus the game was shifted over to the more powerful GameCube. There’s a lot of information on the Nintendo 64 iteration on Unseen64, of which it’s an interesting read.

At the time, critics were nonplussed by this edition of the franchise, with Jeff Gerstmann of GameSpot giving it a rather scathing review at the time. Other critics were about as critical, with this game being thrown to the pile of licensed video games that got mostly forgotten. I picked this up game several years ago when GameStop was slowly phasing out used GameCube games from their store. I remembered the GameSpot review for the game, and when I see a critic be rather harsh about a game, I kinda wanted to see for myself if it was truly that bad. Turns out they were right in this case.

Funny enough, I got Die Hard Vendetta around the same time I got swindled into trying StoneLoops! of Jurassica through GameStop’s short-lived Impulse digital distribution service. I wrote about StoneLoops! way back in 2012, one of the early posts on the blog. Funny little coincidence, there.

This is totally inaccurate to the movies. John McClane wouldn’t have hair nearly this good.

Taking place years after the events of Die Hard With a Vengeance, John McClane is a semi-retired NYPD police officer who moved to Los Angeles… sorry, Century City, who’s watching a news report from Dick Thornberg, the snarky news reporter from the first film, where he’s reporting at an art gallery where they’re announcing a piece of art being recovered from Piet Gruber, the son of Hans Gruber from the original film.

Guess getting William Atherton was a bit out of the budget for this game.

Eventually a massive shootout happens, leading to a hostage situation at the art gallery. Several people are at risk, including the art gallery owner and John’s daughter Lucy, who’s now grown up and followed the life of her dad by also being a police officer. Being the caring parent John McClane apparently has become now, he grabs his service revolver and heads down to the art gallery to find out what’s going on.

Bet that destructibility was pretty neat by 2002 standards.

Naturally, Die Hard Vendetta is a first-person shooter. Fairly straightforward shooter controls for the time in spite of the GameCube having fewer buttons than its contemporaries: The control stick moves, C-stick aims, L button does more refined aiming, R button fires, Z button reloads. Fairly easy to understand stuff.

Fumbling with an inventory system while in the midst of combat is not my idea of a good time.

D-pad up and down will switch items and weapons, and left and right can switch between John’s arsenal and items he’s acquired throughout the mission. X and Y are your jump and crouch buttons, hitting X twice will do a dive to prone, which is required to progress in some parts of the game. While the game does have a dedicated jump button, the game also unlocks an auto jump option where if you’re on a ledge, McClane will automatically try to jump across. It’s interesting and can be useful sometimes, but a lot of times McClane will either not jump far enough, or will jump when I don’t want him to. Worst off, the game has some rather nasty fall damage if you miss these jumps.

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Nintendo Power’s August 2005 DVD Special: With Zelda and a bunch of bonus stuff.

I’ve mentioned in the past that I collect a bunch of unusual things, such as demo discs and promotional DVDs. I covered a Nintendo Promo DVD from 2002 last year, and mentioned that I had other promo discs that I intend to write about. Well, here’s another one of these.

Oh boy! Twilight Princess with DOLBY DIGITAL AUDIO!!

This is a special promo DVD from Nintendo Power, released around mid-2005. 2005 was a dark age for Nintendo. The GameCube was literally on its last legs, the DS was floundering and the GBA was the only success for the big N. This was before the Wii (or the “Revolution” as it was called) was even revealed. Like the 2002 promo, this disc is chock full of demos for the hottest new games on Nintendo platforms.

Naturally, the biggest game on display was the E3 2005 trailer for The Legend of Zelda: Twilight Princess. I never enjoyed the 3D Zelda games, and know little about this game except Midna, Wolf Link, and 8.8. (Giant Bomb and old school GameSpot fans will know what the last one means.) Nintendo Power was so proud to have this trailer that they boasted it being in DOLBY DIGITAL! You can literally be amazed at the audio quality, provided you had the audio setup.

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The 2002 Nintendo Preview DVD: Featuring Metroid Prime, and a whole lot of Gamecube.

Anyone who follows the blog may know I collect large amounts of video game-related crap. (For those who are visiting the site for the first time: I collect large amounts of video game-related crap.) Most of the time, it’s video game trinkets and items from press events, magazines, and demo discs, among many other things. This time, I’m gonna look at a preview DVD.

Oh no Samus is bursting out of my gamecube

It’s a Nintendo Preview disc from about mid-2002. Mostly an ad for the forthcoming Metroid Prime, it also features other flagship Nintendo GameCube games like Super Mario Sunshine, Mario Party 4, Animal Crossing, and Star Fox Adventures, along with some advertising for the Game Boy Advance, including the ill-fated e-Reader add-on. One of these days I’ll get around to covering that e-Reader, it’s a strange part of Nintendo history.

I remember this DVD being available at a Game Crazy (RIP), and took one home to watch at all the reasons for me to ask for a GameCube that Christmas. Nowadays the only reason I still have my GameCube is because my Wii doesn’t support the Game Boy Player add-on, one of the best damn hardware add-ons out there.

The most information about three Metroid games that you can pack onto a DVD.

Each of the highlighted Nintendo games get a few trailers for the games, most with typical sizzle reel fare. One for Star Fox Adventures is voiced by freakin’ Don LaFontaine for crying out loud. There’s also bonus features for each of them. Super Mario Sunshine and Mario Party 4 have tips and tricks videos. Metroid Prime has a feature called “The Metroid Legacy” which covers the history of the franchise – weird, considering that Metroid had only three games by the time of this DVD’s release – and Animal Crossing comes with a special set of commercials that are parodies of The Real World.

Back then, these were slightly funny commercials, nowadays they’re pretty cringe-worthy. Keep in mind this was the era when Nintendo thought having Yoshi beating up Pikachu to the tune of The Turtles’ “Happy Together” was a great way to advertise Super Smash Bros.

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