Tag: Christopher Brookmyre

Budget Shooter Theater #4: Christopher Brookmyre’s Bedlam: The Game

The internet is a fascinating thing. It’s really easy to somehow stumble upon something you didn’t know existed, and then get enamored into giving it a try. That’s probably the best way for me to describe my experience with playing this game, which was the fourth game featured on Budget Shooter Theater. It’s probably the most obscure, as well.

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Christopher Brookmyre’s Bedlam: The Game is a game based on a novel by Christopher Brookmyre (natch), a noted British author, whom sadly I was not aware of since I live in the United States.

I hadn’t really heard of this until I was watching Achievement Hunter-turned-Twitch streamer Ray “BrownMan” Narvaez, Jr. play this game, doing a blind run of this on Xbox One probably just to get achievements for it, something from his Achievement Hunter days that he still does. It seemed like an interesting little game, so I ended up looking for it on Steam and sure enough, there it was.

This was the third (and final) game I requested myself that I put on the “Decision Wheel,” just so I had a queue of games to play for this Budget Shooter Theater idea. The other two games were ones I had already played: The Ultimate Doom and the then-recent remaster of Turok: Dinosaur Hunter. Ultimate Doom needs no introduction. Turok was something I wanted to try to see if it held up or was strictly a nostalgia grab.

Bedlam, on the other hand, was strictly unknown to me until I watched that stream. I was going in mostly blind, and I wanted to see if it was as good as it looked when Ray played it. Turns out, it’s surprisingly better than I expected.

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Ahh, the days when games looked sharper before ugly OpenGL texture filtering…

The story involves Heather Quinn, who signed up for a new virtual reality machine that simulates video games. Little did she know, she was sucked into the world of video games instead. With the help of various people she meets in the various game worlds, she must fight her way out of Bedlam.

The moment I started playing, I was thrown into a game world not unlike Quake II. Though it goes by a generic name – Starfire – it clearly has the style and look of that mid-’90s era of PC gaming, which I thought was neat. Through my travels, I went through a WWII FPS not unlike Medal of Honor, a futuristic open arena similar to Halo or PlanetSide, a medieval world similar to games like The Elder Scrolls V: Skyrim, even an area that resembled Pac-Man. This is Bedlam‘s world in a nutshell.

Yet, oddly, the game also name drops notable locations like Black Mesa from Half-Life, and even mentions Call of Duty, despite all the games depicted in-game being fictional. Presumably it’s okay to reference those games without having to pay legal fees, but this might all be references that are still in the book, which I haven’t read.