Tag: casual game

Slingo Mystery: Who’s Gold? – A casual classic meets the modern casual game.

In the many years I’ve been writing about oddball video gaming stuff, I thought I covered it all. The unofficial expansion packs, the weird cross-promotions, the mostly forgotten cheap games that came out during the 2000s. But it wasn’t until recently did I realize there was one genre I never talked much about: The hidden object game.

A genre I haven’t really covered on here, the hidden object game involves usually finding a bunch of items inside a room to make progress. For a good long while, the hidden object genre was the go-to game for super casual gamers everywhere. I assume it’s still modestly popular, but I figure most people have since moved on to Candy Crush Saga and similar easy-to-understand mobile game offerings.

Normally, I wouldn’t cover these, but then I found an interesting hidden object game. One mashed up with a classic online game I remember from my teen years. When I spotted this game at a thrift store, I had wondered how they decided to bring back a mostly dormant franchise and combine it with one of the most popular casual gamer genres out there. Turns out it’s quite a journey.

James Bond this ain’t.

Slingo Mystery: Who’s Gold? is a game developed and published by Funkitron Games – no relation to Toejam & Earl – that combines the popular hidden object game with Slingo, a game show-like game that mixes slot machines with bingo. Released around 2007 for PC platforms, this game seemed to slip through the cracks, as I didn’t realize this existed until I picked it up last year at a thrift store.

A screenshot of Slingo Deluxe, one of the earlier offline versions of the game. Sadly, there isn’t much footage of the original online game available, so this will have to do.

But before we get into the game itself, a small primer on what Slingo is. You have a bingo card and every spin of the reels gives you five numbers to fill the card with. Alongside the numbers are jokers – a wild card that can be used to mark any number on the column its on, gold coins – gives you extra score, and the devil, which cuts your score in half. You have up to 20 spins to fill the card, and the first to do so wins the game.

Slingo is a game I fondly remember from my days of playing it on America Online. For people of my generation, Slingo was one of those classic games people played in the early 2000s, web 1.0-era internet. That, Yahoo Games, You Don’t Know Jack: The NetShow and Acrophobia are many of these online games I fondly remember. Sadly, most of these are gone now, or live on through fanmade clones.

Totally forgot how jovial the Zynga Slingo joker was.

I’ve talked about Slingo once before: Way back in 2012, covering the time Zynga licensed the game for a Facebook mobile game that was fairly short-lived. It was perfectly fine, but filled with microtransactions and nagging your Facebook friends for help, which was pretty common at the time. Thank god we kinda moved past that.

But I’ve waxed enough nostalgia. Let’s get into the hybrid Slingo meets hidden object game that is Slingo Mystery: Who’s Gold?

Freddy doesn’t really seem happy to be there…

You play as Maggie Gold, a divorced, destitute woman who finds out from her friend Kyle Sparks that her ex-husband Freddy has passed, and decided to give his massive Las Vegas casino, “The Gold Casino,” to his current wife Gloria. Throughout the various areas of the casino, Maggie tries to find out the secrets of the casino, which involves a bunch of unusual item hunting and puzzle-solving.

This is the usual fare for hidden object games: Mostly licensed properties like Gameloft’s The Blacklist: Conspiracy.

Now, normally I wouldn’t talk too much about hidden object games. They always seemed to be the kind of genre that would flood the bargain bins of office supplies and department stores, sitting alongside a rack of cheap PC releases of games past like Braid or Far Cry 2. To me, these kind of games peaked when books like I Spy and Where’s Waldo came out. I couldn’t imagine these kind of games were anywhere near my wheelhouse.

StoneLoops! of Jurassica: An interesting GameStop freebie.

So I’m sitting here, browsing the internet and looking at goofy forum posts, when I get an email from GameStop. Usually they’re for dumb deals where you can save $5 off a copy of some used game from six months ago or something. But this one caught my eye.

Free game?! Sign me the heck up!

I’m a complete sucker for free games, so I couldn’t resist the temptation to snag a free game, despite it being somewhat of a clunky way to do this.

Normally I don’t frequent GameStop because of their nasty business practices of pushing pre-orders, plus I often find games on sale elsewhere, so often times my GameStop visits are usually that: visits. This was back before they branched out to “geek culture” alongside games.

So I buy a few games at a store just to use up another coupon I had: Batman: Arkham Asylum Game of the Year Edition for PS3, since I had heard it was a pretty cool game; and Die Hard: Vendetta for the Gamecube, since they were gonna stop selling Gamecube games soon. (Note from me in 2019: I played Arkham Asylum and thought it was great, but I still haven’t played Die Hard: Vendetta to this day.)

I get home and go through the less-than-interesting set of events, including having to register for GameStop’s Impulse service, and then installed StoneLoops! of Jurassica. In my excitement and fervor for something free, I didn’t realize what the free game really was.

Wait a second, I’ve seen this before…

Look familiar? Yeah, it’s similar to the Magnetica series of games (or Ballistic/Puzz Loop, if you prefer). A color matching ball shooter game created by Mitchell Corporation, duplicated by many others, notably PopCap’s Zuma and MumboJumbo’s Luxor.

For those who haven’t played these kind of games, the goal is to shoot balls of a color into a matching color to stack combos for points. Luxor changed it up a bit where instead of shooting randomly colored balls like Zuma or Magnetica, you’d pull a ball over and shoot it back onto a stack to make combos, clearing groups of balls being pushed by special monsters (Beetles in StoneLoops!). Luxor added to this by giving the player powerups like spears and time stoppers, almost like the powerups in games like Arkanoid.

StoneLoops! is based on Luxor‘s gameplay style, yet has a theme/style more reminiscent of Zuma, so in a sense it’s a weird mashup of the whole ball shooter genre. The similarities to Luxor were so blatant that MumboJumbo actually muscled Apple to remove an iOS version of StoneLoops! from the App Store. Not a big deal for developer CodeMinion, as they still have the game available on other platforms, including the PC.

Though I doubt Luxor has an excited announcer yelling words like “ASTONISHING!” and “AVALANCHE!” when you’ve done great combos. Guy could give the Unreal Tournament announcer a run for his money. StoneLoops! has the same kind of gameplay loop these ball shooters have, including upgrading your hut (which doesn’t do much of anything), and a long story progression of multiple levels of challenge.

There really isn’t much else to this game, the game is fairly innocuous and no different than the other color-matching ball shooters out there. Despite that, it’s a decent time-waster.

You can try StoneLoops! of Jurassica for yourself on CodeMinion’s official website, free of charge. Sadly it’s a trial version and not the full game, but an hour is probably enough to see the StoneLoops! experience for yourself. I recommend it just to hear that overexcited announcer.


2019 update:

This would be the first out of two games I’d get from GameStop’s Impulse service, the other being a free copy of Darksiders that I didn’t use. (It came with a Steam key, so I gave the key to a friend.) It was clear GameStop was using this to attract people to the Impulse service, which wasn’t a big success as it would shut down in 2014. Which means this whole adventure was kind of a waste, in retrospect.

However, I downloaded the trial again recently and found it just as goofy as I remember it. I’m not even super-big on casual games like these and I had a fun time for about 10 minutes. I can see the appeal and the addictive nature of these games, for sure.

This post has been completely overhauled, making it drastically different from when I originally wrote it, where it was more like a blog post. I tried to update it more how I usually write things these days. My apologies for it being so short, these kind of games are fairly simple and don’t require a lot of words.