Tag: Call of Duty: Warzone

  • Some Weekend Writing about Battle Royale and Call of Duty Warzone.

    Some Weekend Writing about Battle Royale and Call of Duty Warzone.

    Please note: This was written in April 2020 and reflected what the state of the game was like around launch. In the years since, the game has added events and such not mentioned here. I’m adding this disclaimer since I wrote about a live service game, and thus some things mentioned here may not reflect what Call of Duty: Warzone is currently. Thank you.

    For a long time, I never really liked the battle royale game mode. There was some things about that mode that put me off in various ways. Over the years I’ve tried some of the notable ones, and even some of the off-shoots. Most of them were enjoyable for a pinch, but then I’d drop off of them for some reason or another. But then another battle royale game came out recently. And for some reason, this is the one that got me.

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    I honestly found 2019’s Call of Duty: Modern Warfare entertaining, yet rote. While I didn’t play the campaign, I did play the multiplayer beta before launch, and while I was having a blast like before, it just felt like I’ve been here before. To me, it seems like Infinity Ward has given up creatively, with this current effort trying to recapture that lightning in a bottle that they did with the original Modern Warfare.

    There were still attachments, perks and killstreaks, many of the same game modes, even maps I’ve seen in past entries started cropping up. It seemed the biggest innovation the game had at the time was basically ripping off Battlefield’s long-standing Conquest mode. Yet despite the game being fairly derivative, it was still fun to play.

    At this point, Call of Duty as a franchise has been a glimmer of nostalgia more than something I get incredibly hyped for. To me, Modern Warfare 3 was when it started going downhill, what with its busted multiplayer and ham-fisted conclusion of a campaign mode. I was so disappointed with it that I advised people shouldn’t play it way back when I played it on a Steam free weekend in 2012.

    This is pretty much WWII‘s multiplayer in a nutshell: People randomly watching others open lootboxes. To think this was so common a few years ago.

    The only Call of Duty game I played with regularity after that was, surprisingly, WWII. All the others might as well just exist in my mind, something where I play the campaign once, play through some of the multiplayer for a while, then move on to something else that piques my interest.

    Love how this is front-and-center. Probably annoying to those who play the standard multiplayer.

    In late March, Activision announced something I was worried they were gonna repeat: They were adding battle royale mode in Modern Warfare. I figured that with multiplayer, singleplayer and a zombies mode being in every yearly installment, that trying to make a yearly battle royale mode was the easiest way to kill battle royale’s popularity faster than something new taking its place. After all, this is Activision, a company that clearly sticks to what works until it stops making money.

    I was not really interested, until they announced the surprise: Warzone was free to play for anyone, Modern Warfare was not required to play. Now they’ve caught my interest, as I wasn’t really interested in spending more than $20 on a Call of Duty game in 2020. So I tried it, and somehow… it all clicked. After playing several battle royale games, I found the one that worked for me.

    Hey, this looks kinda familiar…

    Warzone really doesn’t need much explanation if you’re familiar with other battle royale modes. You drop as a squad of 3-4 or play on your own and try to be the last one standing. Search buildings and areas for armor, weapons, grenades and some of the Call of Duty hallmarks like killstreaks and the new field upgrades. Kill, try not to die yourself, seems simple. So you’re probably wondering what makes this different from the others you’ve played. Well, it’s complicated.

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  • Snoop Dogg’s video game hizzistory.

    Snoop Dogg’s video game hizzistory.

    (Last updated 11/2/2024: Added two new entries that cropped up in 2024 of all things!)

    Snoop Dogg. One of the most notable rappers of ’90s hip-hop. Lover of weed, gin and juice, and seems like a generally chill dude. Naturally like a lot of popular folks, he’s a gamer. Thus developers have gotten in touch with him to contribute to various video games. From performing songs, to outright appearing in the games themselves, he’s probably one of the most notable musicians to grace video games regularly.

    This article came about because I found out recently that Snoop had a new game out. This got me thinking about previous games that Snoop has been in. While it’s not a metric ton of games, it is more than the game history of other rappers like Dr. Dre and 50 Cent. So let’s check out Snoop’s history in video games, because why the hell not?

    Note this may not be a complete list. I likely have left out a game or three, so if I did, let me know through the usual channels. I also confess that I’m not an expert on hip-hop stuff, and haven’t played a fair share of these games, so this is me just chronicling everything. That being said, let’s get started.


    Gran Turismo 3: A-Spec (PlayStation 2 – 2001)

    YouTube player

    The third major entry for the “Realistic Driving Simulator” series got its PS2 debut not long after the console’s launch, and naturally the US release of the game had to forego most of the interesting music made for the game in lieu of licensed tracks. Snoop contributed a song to the game’s soundtrack, called “Dogg’s Turismo 3.” It’s… something alright.

    By the time we got to the later installments, the licensed music was usually shoved away for the original soundtrack made by composers in-house at Polyphony Digital. A shame, be cause I would’ve loved a sequel to this.

    Gran Turismo 3 was one of my first PS2 games I got, along with such wonderful games like NBA Hoopz and Contra: Legacy of War. And after playing a few hours of it, I dropped off it rather quickly. I never really enjoyed the Gran Turismo games, mostly because realistic sim driving games never were my thing. I don’t want to maintain my cars by changing the oil and tires, I just want to pick a car and drive on a track. It’s why I kinda enjoyed Forza Horizon more, they straddled the line from being a sim racing game and a fun racing game.


    True Crime: Streets of LA (Xbox, GameCube, PlayStation 2, Windows – 2003)

    Not pictured: His ride, which is pretty gangsta.

    Developed by Luxoflux and published by Activision, True Crime: Streets of LA was a decent free-roaming action game that mixed gun play, driving and fighting in a facsimile of Los Angeles, CA. Released during the boom of Grand Theft Auto clones, it boasted big stars like Russell Wong, Christopher Walken, Gary Oldman and James Hong. It got a sub-par sequel, True Crime: New York City, and a spiritual successor in Sleeping Dogs. (Highly recommend Sleeping Dogs by the way, it’s an awesome game.)

    Snoop Dogg is a playable character in a bonus mode. To unlock it, one has to find 30 Dogg Bones scattered around the city. Once found, “Dogg Patrol” is unlocked which features Snoop stopping criminals around LA, much like Nick Kang does in the main game. You’re given an hour of real time to stop crimes until you die or time runs out, whichever comes first. It’s little more than a score attack, but the novelty of playing as Snoop is worth getting all of the Dogg Bones.

    Some of his music is also in the game, along with a bevy of other west coast rap artists. The soundtrack itself got a CD release, with Snoop and several other hip-hop artists of the early 2000s. I bet it’s a good snapshot of 2000s-era hip-hop.


    Need for Speed: Underground 2 (Xbox, GameCube, PlayStation 2, PC – 2004)

    YouTube player

    Snoop really likes making songs for video games, doesn’t he? He contributed another song to a driving game, this time a Need for Speed title. And this is probably the most bizarre thing I’ve heard.

    It’s a mashup of The Doors’ “Riders on the Storm”, with Snoop contributing rap vocals throughout. This is the second time I’ve heard “Riders on the Storm” mixed with another song or artist, the first being Rapture Riders by Go Home Productions, which mashes up “Riders” with Blondie’s “Rapture.” It’s worth a listen.

    I assume that the surviving members of the Doors gave the okay for this mashup, because it’s quite wild. Perhaps it fits within the street culture of Underground 2 and such, but this is just as bizarre as Dogg’s Turismo 3.

    Come to think of it, I never played Need for Speed: Underground 2. I wonder if it’s any good.

    (Thanks to andlabs and LanceBoyle for pointing this one out! I missed this in the original article’s publication.)

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