Category: Video games and pop culture

Kiss Psycho Circus: Glam rock meets the paranormal.

I am not a fan of Kiss. I only know a few of their songs, mostly because they appeared in Rock Band. I’m aware of Gene Simmons’ mastery of marketing the band, complete with corny ’70s live-action specials, their shift to hair metal in the 80s, and of course, the infamous Kiss Kasket.

They have a couple good songs, at least. “Love Gun,” “I Was Made for Lovin’ You,” even “Strutter” is pretty solid. Kiss is a band I can appreciate and respect, but I don’t really care for them.

The late ’90s was the time for a Kiss comeback: The original line-up got back together and released an album in 1998 called Psycho Circus. With that title, and probably with a pinch of Gene Simmons’ marketing mastery, it eventually lead to a comic book series written by Spawn creator Todd MacFarlane, and of course, a video game. Prepare for the Nightmare Child.

This is one of four different covers. I guess they hoped people would buy all four in a way to recuperate the development cost?

This is one of four different covers. I guess they hoped people would buy all four in a way to recuperate the development cost?

Kiss Psycho Circus: The Nightmare Child is a video game adaption of the Psycho Circus comic book series by Image Comics and Todd MacFarlane Productions. The comic involved the band members becoming supernatural beings and saving the universe as part of the silly team moniker Four-Who-Are-One. The video game borrows elements from the comic, but has a wholly different story.

This was released on PC and Dreamcast in 2000, not long after games like Quake III Arena and Unreal Tournament were getting big. Though this being released on the Dreamcast and not the then-forthcoming PlayStation 2 is rather baffling, but maybe it’s for the best.

Instead of playing as members of Kiss, you play as members of a Kiss tribute band who get teleported to a special world ran by this gypsy named Madame Raven. She tells you about this big bad called “The Nightmare Child,” one that will destroy the world, and your band are the chosen ones to stop them.

I hope you love mystical dialog that barely makes any sense!

I hope you love mystical dialog that barely makes any sense!

Separated by the Hall of Mirrors, each band member goes through each world as they grab each of the six pieces that form the respective Elder to stop the mythical Nightmare Child. Admittedly, the story is rather nonsensical even in-game, I had to resort to the manual to understand this bizarre-ass story.

I can say with authority that this story is so god damn ridiculous that it’s not worth looking further into. Then again, with this being co-opted by a band known for wearing silly outfits and the guy who created freakin’ Spawn, I’m not expecting System Shock 2 levels of storytelling here.

Here's a goofy little easter egg: The statue is holding the logo of developer Third Law Interactive.

Here’s a silly little easter egg: The statue is holding the logo of developer Third Law Interactive.

This game was developed by Third Law Interactive, founded by one of the original members of the Daikatana development team during its first year or so when it was under the Quake engine, so already we’re off to a shaky start. They didn’t do a whole lot of notable stuff outside of this game, my brief internet search found out they worked on an Aliens vs. Predator 2 expansion and added stuff to the Game of the Year edition of No One Lives Forever.

You may have noticed that’s all Monolith/Lithtech stuff. Unsurprisingly, this game runs on Lithtech 1.5, which is an absolute pain in the ass to get working on modern devices without needing an elder god and maybe dgVoodoo2. Worst off, that this is one of those games that has the pesky disc check, and no patch or update is out to turn it off. A shame, really.

But let’s get to the meat of Kiss Psycho Circus. In the game, you choose one of the four supernatural characters and go through a set of levels, getting weapons, jumping on platforms, activating switches and killing enemies in your wake. Through the levels, you’re looking for the items make your character part of the Elder, like boots, shoulder pads, and finally the iconic Kiss masks.

This guy's ready to pull the trigger on his gun. His Love Gun, that is.

This guy’s ready to pull the trigger on his gun. His Love Gun, that is.

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The Expendabros: The broest movie tie-in game… ever?

If there’s anything I like about video games, it’s when there’s video game tie-ins to movies or TV shows. Most of the time, they get a small developer to make a crappy $60 game on a shoestring budget that’s usually long forgotten. Other times, they’re just dinky games made in Flash as a brief tie-in to an upcoming movie, such as the “Hollywood Hellfire” tie-in for This is The End. Then there’s the times where they go all out and make full-fledged free games, such as a Quake mod for some forgotten show called Soldier of Fortune Inc, made by the guy who would later go on to make They Hunger for Half-Life.

Thus, when I heard about this, I got legitimately excited:

Broforce: The Expendables Missions, aka Expendabros is a genius idea: Take the goofy machoness of Devolver Digital and Free Lives’ Broforce and combine it with an upcoming film — The Expendables 3 in this case — and you got this amazing movie tie-in. Expendabros is freely available to play, and Broforce is not required to own this. In a sense, this is a good extended demo of for Broforce.

Since I had yet to play Broforce, I was skeptical with this game. I’m not one for games with pixel art styles since they’re very overdone, but if it compliments the gameplay like in Hotline Miami, I can let it slide. In this case, it definitely works in Broforce‘s favor.

Obstacles, enemies, sawblades? What is this, Super Meat Boy?!

Broforce is a mash of action platformers like Bionic Commando, with the violent action of Metal Slug and Contra. You have one life and three special items by default, with each “bro” having its own signature weapon and special. You get more lives by saving your bros in cages, and rescuing enough bros unlocks an additional bro character to play as. Run out of lives and you’re sent back to the last major checkpoint.

The plot to Expendabros is a loose recreation of The Expendables 3: Barney Ross — here called “Broney Ross” — and his crew of Expendables has to stop Conrad Stonebanks from destroying the Expendables, who will destroy them by any means necessary.

Much like Broforce, Ross must shoot and explode his way through enemies while saving his bros, eventually finding the commander or boss of the level before making a dramatic explosive escape. As you go through the game’s ten levels, you fight more powerful enemies, and even ridiculous areas like rooms with saw blades and rocket turrets everywhere. At one point, you fight this guy:

I'm pretty sure Stonebanks doesn't have an arsenal of mechs in The Expendables 3, but a man can dream.

I’m pretty sure Stonebanks doesn’t have an arsenal of mechs in The Expendables 3, but we can consider this artistic liberty with the license.

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Pac-Man Spinoff Games: The Card Game and Two Challenging Puzzles.

While I do like writing about video games themselves, I also like blogging about some of the more obscure, lesser-known video game products that aren’t as well known. Before I got fascinated by video games, I was really fascinated by board games. Still got a massive collection, even. So I’m gonna talk about two interesting video game board game spinoffs, featuring a notable pill-chomping hero.

pacmangameslogo

I keep saying it, and it bears repeating: I’m a writer, not a graphic designer.

Board games based on video games were once an interesting art form. People would take classic games like Super Mario Bros. or The Legend of Zelda and try to adapt them to a board game format. Most of the time they really had to stretch what kind of game they could make out of the source material. Others were designed much like old games based on TV shows, movies, or even personalities like Dr. Ruth and Lucille Ball.

Alas, that’s all disappeared in the modern age in exchange for reskins of Monopoly, Risk and Yahtzee with Pokemon or Metal Gear Solid slapped onto it. I blame USAopoly for homogenizing the licensed board games market.

Actual picture of a Monopoly section at a board game store in a mall. 90% of these looked the same, from the materials inside to the back of the box!

Actual picture I took of a Monopoly section at a board game store. 90% of these looked the same, from the materials inside to the back of the box!

Let’s go back to the past, and talk about a little pellet chomper named Pac-Man. Back when Buckner and Garcia were exclaiming they had “Pac-Man Fever,” and before this beloved character was not being slapped into crappy cartoons written by ex-Tiny Toon Adventures writers, Pac-Man was super-popular in the United States. This was mostly in part because of Midway’s very aggressive marketing, who were the rightsholders for Pac-Man in the US before Namco took back the rights.

I could cover the Pac-Man board game by Milton Bradley in 1980, but it’s been done to death. It plays much like the arcade game, where multiple Pac-Men could gobble dots for points while being avoided by the ghosts. It’s like Hungry Hungry Hippos, but with a board and actual strategy attached to it. They also made a board game for Ms. Pac-Man, but replaced the power pellets with a die roll, and had only one player take control of Ms. Pac-Man, swapping control to another player when an enemy ghost captured her. Also, the easily losable marbles were replaced with much more sensible chips.

There’s not a whole lot to say about the Pac-Man board games, they’re simple conversions of the arcade game. But the Pac-Man game train didn’t stop there. Enter Pac-Man: The Card Game, and Pac-Man: TWO CHALLENGING PUZZLES!

That’s how the packaging calls it, capital letters and all.

Released around 1980-82, both of these were released to further capitalize on the Pac-Man gravy train. I snagged both of these a long time ago, back when I was using eBay like a madman and buying things left and right. I kinda miss those days, that’s where a fair share of my games collection came from, as well as other obscure stuff I own, like a Wheel of Fortune play-along TV handheld from the late ’80s.

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A look back at Sonic the Hedgehog cartoons.

So, as of this writing in 2014, Sega recently announced a new Sonic the Hedgehog cartoon titled Sonic Boom, complete with the common video game tie-ins. This was buzzing around the internet for the past couple of days, most notably because everybody couldn’t stop complaining about everybody’s character redesigns.

Tails going “Have you *seen* what these jerks on the internet have said about us??”

After that announcement, I realized that this will be the fifth cartoon featuring that blue hedgehog in the past 23 years. So for this particular post, I decided to watch a handful of episodes of the previous iterations of Sonic in cartoon form: Adventures of Sonic the Hedgehog, Sonic the Hedgehog, Sonic Underground and Sonic X.

As a fair share of cartoons back then really didn’t have season-long story arcs, I figured a sampling of each series was good enough. This also gives me a chance to experience my vague memories of two of the series, and whether or not they held up.

I will say upfront that I am not an authority on Sonic the Hedgehog. I was a big Nintendo kid until about the mid-2000s, and while I had a Genesis and played Sonic in its heyday, it never really grabbed me until years later. The most recent Sonic game I played was Sonic Generations, and despite fan praise, It wasn’t really that fun to me. Before that, it was Sonic Adventure 2, Sonic Battle and Sonic Rush, all games that I never really finished and found too frustrating in spots to complete.

While I’m not one of those people who goes “maybe Sonic was never good,” I am going at this with a more critical eye than someone who praises the blue blur to the high heavens. But enough about that, let’s take a travel through time and look back at Sonic’s cartoon past.

This took me about an hour to make. Reminder that I am a writer, not a graphic designer.

Adventures of Sonic the Hedgehog

Originally airing in syndication from 1993-94, this was DiC’s first animated Sonic cartoon, and the one that I remember a watching a lot when I was younger.

Running for 65 episodes, the storyline for each episode was similar: Robotnik would hatch a scheme, get his minions Scratch and Grounder – based on characters from the actual games – to fool Sonic into falling for said schemes, Sonic stopping Robotnik’s plans, and Robotnik screaming in anger at his failed plan. Every time. You could make a supercut of Robotnik going “I HATE THAT HEDGEHOG!”, he says it a lot throughout the series.

Oh yeah, Sonic also was a master costumer.

Jaleel White, better known as Steve Urkel on Family Matters, was the voice of Sonic for Adventures, as well as the two cartoons that followed. Robotnik was voiced by noted blues singer Long John Baldry (1941-2005), whose cries of hating that hedgehog and general dramatic demeanor gave Robotnik that cartoon villain attitude which perfectly worked with the rest of the show. Naturally since this came out after Sonic the Hedgehog 2, Tails (voiced by Christopher S. Welch) joins Sonic on these shenanigans.

Since there was only a handful of regular characters, a bunch of the plots would involve guest characters that would come and go. While there were some repeat visitors, often they would only appear for a single episode. There’s one episode I remember featuring a country singer named Catty Carlisle, which is one of those “only adults will get this reference” things I mentioned earlier.

Oh Robotnik, you fat, lovable goof.

Adventures had lots of goofy cartoon antics, jokes, and other silly things that fit right in line with old Looney Tunes cartoons. It’s clearly meant for kids, though it had its moments where adults may find the jokes and more obscure references enjoyable. Like, there’s a handful of scenes has Robotnik’s naked or in a bikini. It’s all goofy stuff.

After every episode, there’s the rather… infamous Sonic Says segments. Basically Sonic and Tails are giving kids life lessons. This was before it was required for American television to plan at least three hours of programming a week to educational content, so they probably thought ahead on these.

I wish I could say these were entertaining, but they’re not. They come off as a rip off of stuff like the famous PSAs for G.I. Joe, or the “Planeteer Alerts” from Captain Planet and the Planeteers. They’re just silly commonplace stuff that a parent should be telling you about, not some blue hedgehog.

It gets even weirder. Some of these “Sonic Says” bits have gained viral video status such as one where Sonic talks about sexual harassment. I am not making this up, I swear. You need to see it to believe it.

Out of all the Sonic cartoons, this one is the best. It’s cheesy in a typical kids cartoon sort of way, though not incredibly stupid and surreal all the time like Spongebob Squarepants tends to be. Despite the weird “Sonic Says” PSAs at the end of every episode, the show is still entertaining and goofy to this day. Though, it is something you can really only watch one or two episodes of before you get sick of it.

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Music from the Xbox video game NHL Rivals 2004: A soundtrack review.

It’s really fascinating how popular licensed music in sports video games have become. For a good while in the 2000s, there was a sense of hype if your song got into the next Madden NFL or NBA 2K title. Nowadays we tend to gloss over it, being just another thing about these games that exist. They’re not particularly exciting these days, unless you’re like me and like cataloging every time Snoop Dogg’s been in something.

While EA and 2K Sports have become the big-name players for sports games these days, there are many companies willing to throw their hat in the ring and try to carve their own niche. For example: Sony with their MLB The Show series are considered by many to be the gold standard for baseball video games. Other times, some of this competition falls flat and ends up in the annals of obscurity, like the many times Midway tried to re-invent the wheel by making stuff like NHL Hitz. This time, we’re gonna briefly talk about Microsoft’s failed attempt at a sports video game brand called “XSN Sports.”

In 2003, Microsoft tried to make their own sports brand to rival then-competitors EA and Sega. They introduced XSN Sports as their flagship sports game brand, to make sports games for their exclusive Xbox console, much akin to what their competitors were doing. Under the XSN Sports banner, Microsoft’s sport-focused games featured tournaments and leagues that players could make in-game to share on the respective XSNSports.com website.

Microsoft’s sports games debut included XSN Sports titles like NFL Fever 2004, Links 2004, and Rallisport Challenge 2. Sadly, they couldn’t make a dent in the competition, and the XSN Sports brand was folded one year later, with only Amped and Rallisport Challenge lasting beyond the brand. The XSN service itself was later shut down in 2006, presumably to shift focus onto the then-new Xbox 360.

As a promotional tie-in for these games, they released a soundtrack, under the “XSN Sports Soundtrack CD Series,” featuring various songs that come from the game’s soundtrack. NHL Rivals 2004 was the featured soundtrack for Volume 1, and what turns out to be the only volume, as there was no Volume 2 that I could find online.

The soundtrack CD also comes with a bonus DVD, featuring some NHL highlights from the 2002-03 NHL season, some Wayne Gretzky promo videos, and some DVD-ROM exclusive features. Not much to say about all this, as my experience with hockey games begin and end at Blades of Steel.

I guess this looked good for 2003. The expression on his face is quite off-putting, though…

The main reason I’m covering this is primarily because of the track listing. Outside of two tracks, the rest of the album is… rather off-putting. Stuff like Boston’s “Long Time” (apparently the “Foreplay” half wasn’t available despite being the better part of the two), Joe Walsh’s “Rocky Mountain Way,” REO Speedwagon’s “Keep On Loving You.”

As someone who has only been to one or two hockey games ever in their life, these songs seem rather out of place for a hockey game. Most of them are too slow, not evoking the fast-paced nature of ice hockey, or missing the sort of jock jam enthusiasm that you kind of need at a sporting event.

But what about those two interesting songs, you may ask? Well, they may not be that interesting, but they are to me, at least.

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