Category: Contemporary Reviews

Weekend Writing: BioShock Infinite, the polarizing third installment.

It’s been about several months since I last wrote a Weekend Writing post. Admittedly me playing games has slowed down considerably in 2021, due to a multitude of personal factors. Fed up with playing Bingo Story and Call of Duty: Black Ops – Cold War all the time, I decided to tackle a game in my backlog. One that has sort of an infamy among gaming circles. A game that’s particularly very polarizing, to a point where people who praised it as the “Game of the Forever” and considered its creator a genius now consider it the worst game in the entire franchise. And since I talked about BioShock 2 back in 2019, I feel it’s fitting to play the third – and as of 2021, the most recent – game in the BioShock series.

So. much. bloom.

BioShock Infinite is one of those games that I heard had sort of a legacy behind it. When released in 2013, the game was unanimously praised for its storytelling and gameplay, and won a myriad of awards. As time goes on, though, the general consensus has taken a 180 – damning criticism and people calling creative director Ken Levine a talentless hack. Even when I wrote about replaying BioShock 2 a few years back, that sentiment seemed to still be true, with some people even re-evaluating BioShock 2 as probably the best game in the series.

But hey, I always believe in playing things for myself rather than blindly going with what others say, so let’s see if this is infinitely amazing or infinitely terrible.

(Content warning: Plot spoilers for BioShock Infinite follow. While the game is eight years old as of this writing, I always assume that someone who’s reading this might not have played the game yet, much like me.

In addition, this game does go into themes of racism and political movements, of which I’ll also talk about here.)

Must these games always start with a lighthouse?

The plot of BioShock Infinite starts thusly: Booker DeWitt must go to Columbia – a magical city in the sky, via lighthouse – to rescue a girl by the name of Elizabeth, for a bounty. As the game goes on, it turns out the goal is not that simple as we think, partially due to Elizabeth’s magic ability to create “tears” in the world that go to alternate timelines and worlds. Thus Booker and Elizabeth must stop Zachary Comstock and the world of Columbia he’s made, while also figuring out the mystery of why Booker’s there in the first place.

As I went through the intro world of Columbia, there was a rather unsettling sense of christian white supremacy in the early story beats, which is a rather strong but somewhat upsetting start. Before Booker even gets the chance to visit Columbia, he must be baptized. Eventually Booker starts seeing the Vox Populi, the rival group of people demonized by the Founders that basically hate the cleanliness that Comstock’s Columbia brings. You would think that since there’s a clear hero/villain dynamic to the world that Booker would just be able to work with the Vox Populi and cause a revolution, right?

If only this was a reality. Well, technically it is, but… it’s complicated.

Well, technically no. Booker just wants to get out of Columbia with Elizabeth, being rather selfish. There’s a point in the plot where through a special ability that Elizabeth has brings the two of them into a timeline where Booker was the Vox Populi leader who became a martyr, but the rest of the plot tends to lean that both the Founders and Vox Populi are evil in their own distinct ways. I couldn’t roll my eyes any harder when they got to that point in the story.

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Covering the end of Battleborn: A MOBA with an identity crisis.

I never thought I’d be starting 2021 with an article about a game that’s shutting down. While I’m often behind the curve and don’t play games until years after the fact – some of last year’s posts being about games that are 5-10 years old – this particular game is one of the rare times I was at least fairly current with.

When I’m reminded that a game that I paid money for is shutting down, I might as well give it one last hurrah. It’s a shame the game in question is a bizarre genre mashup, made by one of the more infamous game studios of the 2010s.

If only the game looked nearly as cool as this introductory cutscene.

We’re talking about Battleborn, a game by developer Gearbox Software. At the time, Gearbox was mostly known as the makers of the fairly popular Borderlands series of first-person Diablo-like looter shooters. Battleborn would end up being their first original franchise made by them in the 2010s.

This bundle was released around July of 2016, not long after the game’s release. Being part of the $15 tier, the highest one, was already a warning sign.

My experience with this game was getting this in a Humble Bundle. To be specific, the “Humble 2K Bundle 2,” a collection of games published by 2K, such as The Bureau: XCOM Declassified, NBA 2K16, Mafia II and Duke Nukem Forever. Battleborn was unlocked at the $15 or more tier — the highest tier, and a few friends of mine decided to chip in that $15 and give the game a try.

We eventually tried a bit of the game’s campaign mode, then we all dropped the game and moved on to other things. For me, I had forgotten about the game’s existence, even as recent as 2019 when I wrote about a Loot Crate featuring the infamous “Thanos Oven Mitt,” which featured a Battleborn pin as part of that month’s theme. The game just faded away into obscurity.

Honestly, I wouldn’t be writing about the game had the news not broke in 2020 that 2K was shutting the game down on January 31, 2021. In early 2020, they had already shut off purchases for premium currency in the game, and the announcement of the game servers shutting down seemed to feign as much interest as the game did when it was released.

So let’s take a look at the game touted as being “badass,” when in reality it was just bad and ass.

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A lot of action going on at once. Hope you can follow along.

Battleborn is a rather unusual game. It’s a first-person MOBA — think League of Legends or DOTA2 — with some elements of real time strategy and tower defense. 

The gameplay mostly involves killing enemy minion bots and protecting your own minion bots to destroy an enemy sentry drone. Throughout your journey, you’ll kill said enemy minion bots that’ll drop shards which you can use to build turrets or drones, or to upgrade gear to give you and your squad buffs. Defeating enough minions or other players will give you the chance to level up your character with passive buffs for your character’s abilities. Kill enemies without yourself getting killed. Fairly commonplace stuff for the MOBA genre.

These cutscenes really feel like concept art repurposed for the final game.

There is a story mode, split between eight episodes that last about 40-60 minutes apiece, which consist of a bunch of rag-tag soldiers trying to stop an evil villain from destroying a planet for materials. Or something like that, the plot is mostly doled out through an introductory cutscene before the episode starts, and a lot of the plot is told throughout the game, but I couldn’t really tell you what happens in it. All I know that there are multiple enemy types and a few warring factions, which probably remind me a lot of different factions from other games like Destiny 2 or Halo.

The MOBA elements still come in play in the story mode, as you can select a character, upgrade their abilities upon leveling up, and even purchasing a set of gear items with shards that can buff certain character and team abilities. Even the story missions are designed similar to the standard multiplayer, where players are basically defending minions or a boss to get to an objective while killing enemies throughout. 

Players share lives and accumulate points through random crates strewn around the game world, and the points seem to really only matter in giving experience for your character and your overall rank in the mission. Exclusive to the story missions are power-ups you can pick up that can lower your ability cooldowns, boost your overall speed and give you extra shields.

A bit of the “Meltdown” mode in action. Naturally played with bots since finding matches these days is impossible.

Since it’s a MOBA, the game has a versus mode that plays more like traditional MOBAs: Squads of five shepherding minions through enemy areas to destroy sentries, while trying to protect their own. There’s not a whole lot else to say about this, it’s no different than other games in the genre, but it has more of a shooter/slasher bend like Smite.

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Some Weekend Writing about Far Cry 4.

I rarely abandon games. Mainly because of the infamous “sunk cost fallacy”: I spent money on this, thus I must play it in its entirety to get all of my money’s worth. Even for a person like me who doesn’t buy a lot of games these days, there’s that fear of wanting to not let even a game I bought on deep discount go to waste. With that thought process in mind, I would drag myself through a game that I wasn’t thoroughly invested in, just to see the ending and sit through a 30 minute long credits sequence.

This post talks about my most recent case of suffering from that sunk cost fallacy. Amusingly, it’s a sequel to a game that I’ve written about on this very blog in 2014, the year that game’s sequel came out.

One of the rare occurrences the fourth installment isn’t as good as the third.

Far Cry 4 is a game that basically pulled a bait-and-switch on me and a friend, and in many cases did things backwards compared to the previous game, which I thoroughly enjoyed. How can a sequel bungle so many things that the previous game got right? Well, let me explain why this game is a disappointment to me.

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There are a handful of games I own that fall into this category of “here to play it in co-op with friends” than to be invested in the story or the characters. This doesn’t mean I don’t care about the game’s world, but I tend to use it more as a social experience to talk with friends rather than anything to be deeply invested in.

For me, Destiny 2 is a good example: While there’s a unique, interesting world with a rather neat amount of lore to it, I honestly couldn’t care less about any of it. Thus I just roam around areas and kill enemies with friends. Most “looter shooters” fall into this format with me, but at least Bungie makes up for it with cool designs and some rather picturesque visuals.

Friend of the site Bobinator from Hardcore Gaming 101 suggested that I get Far Cry 4 way back in mid-2018 as it would fit that criteria of “playing it in co-op with friends.” It being on deep discount for $13 probably helped too. The two of us have played games like the Saints Row series entirely in co-op and we had a fun time playing through them. Far Cry has a similar free-roaming nature of causing chaos in a digital world, so I took the plunge. What could possibly go wrong?

One of the few highlights during our co-op session. Don’t ask me why he has a shovel handle stuck in his arm.

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Some Weekend Writing about Battle Royale and Call of Duty Warzone.

Please note: This was written in April 2020 and reflected what the state of the game was like around launch. In the months since, the game has added events and such not mentioned here. I’m adding this disclaimer since I wrote about a live service game, and thus some things mentioned here may not reflect what Call of Duty: Warzone is currently. Thank you.

For a long time, I never really liked the battle royale game mode. There was some things about that mode that put me off in various ways. Over the years I’ve tried some of the notable ones, and even some of the off-shoots. Most of them were enjoyable for a pinch, but then I’d drop off of them for some reason or another. But then another battle royale game came out recently. And for some reason, this is the one that got me.

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I honestly found 2019’s Call of Duty: Modern Warfare entertaining, yet rote. While I didn’t play the campaign, I did play the multiplayer beta before launch, and while I was having a blast like before, it just felt like I’ve been here before. To me, it seems like Infinity Ward has given up creatively, with this current effort trying to recapture that lightning in a bottle that they did with the original Modern Warfare.
There were still attachments, perks and killstreaks, many of the same game modes, even maps I’ve seen in past entries started cropping up. It seemed the biggest innovation the game had at the time was basically ripping off Battlefield’s long-standing Conquest mode. Yet despite the game being fairly derivative, it was still fun to play.
At this point, Call of Duty as a franchise has been a glimmer of nostalgia more than something I get incredibly hyped for. To me, Modern Warfare 3 was when it started going downhill, what with its busted multiplayer and ham-fisted conclusion of a campaign mode. I was so disappointed with it that I advised people shouldn’t play it way back when I played it on a Steam free weekend in 2012.

This is pretty much WWII‘s multiplayer in a nutshell: People randomly watching others open lootboxes. To think this was so common a few years ago.

The only Call of Duty game I played with regularity after that was, surprisingly, WWII. All the others might as well just exist in my mind, something where I play the campaign once, play through some of the multiplayer for a while, then move on to something else that catches my interest.

Love how this is front-and-center. Probably annoying to those who play the standard multiplayer.

In late March, Activision announced something I was worried they were gonna repeat: They were adding battle royale mode in Modern Warfare. I figured that with multiplayer, singleplayer and a zombies mode being in every yearly installment, that trying to make a yearly battle royale mode was the easiest way to kill battle royale’s popularity faster than something new taking its place. After all, this is Activision, a company that clearly sticks to what works until it stops making money.
I was not really interested, until they announced the surprise: Warzone was free to play for anyone, Modern Warfare was not required to play. Now they’ve caught my interest, as I wasn’t really interested in spending more than $20 on a Call of Duty game in 2020. So I tried it, and somehow… it all clicked. After playing several battle royale games, I found the one that worked for me.

Hey, this looks kinda familiar…

Warzone really doesn’t need much explanation if you’re familiar with other battle royale modes. You drop as a squad of 3-4 or play on your own and try to be the last one standing. Search buildings and areas for armor, weapons, grenades and some of the Call of Duty hallmarks like killstreaks and the new field upgrades. Kill, try not to die yourself, seems simple. So you’re probably wondering what makes this different from the others you’ve played. Well, it’s complicated.

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