Category: Mods and Maps

Covering those custom maps and modifications for computer games. Because playing the stock game sometimes isn’t enough.

  • Mods and maps: Chronic, a Quake III Arena map featuring… Eminem?

    Mods and maps: Chronic, a Quake III Arena map featuring… Eminem?

    So about a few months back, I was watching Giant Bomb do their then-frequent Thursday Night Throwdown, where they were playing the 1999 shooter classic Quake III Arena.

    During a simple frag session, a question was asked in the chat: “What’s your favorite custom Quake III models?” The wonderful Ryan Davis said Eminem and Dr. Dre, which him and Jeff Gerstmann went on a tangent about that, with Ryan quipping: “Remember when Interscope put out a Quake III map and models?” I was thinking such a thing did not exist and they were merely joking.

    They weren’t.

    YouTube player

    The map is called Chronic, and it’s a deathmatch map. Resembling a city block straight from the streets, it has cars, a few buildings, and loads of Eminem ads.

    Putting “Explicit Content” on a game that’s rated M seems redundant to me.

    According to the readme, this particular map was made for Interscope Records as promotion for the then-unreleased Marshall Mathers LP. All around the map, there’s ads for the album, ads for a forthcoming tour of the duo, and even snippets of music from the then-upcoming album are strewn about.

    The level was made by one Pete “MeatPak” Parisi, who made a series of maps for Quake III Arena that involved a meat theme. Outside of this project, Parisi would later go on to make games for Mondo Media, then later Ensemble Studios until it shut down not long after Halo Wars came out. Now he’s working on tech design in other places. His website proudly promoted this level, which you can see from this archive.org mirror here.

    MeatPak alongside the design agency Fullerene Productions, which did a lot of web and flash-based content in the early days of the World Wide Web (Homepage no longer active, so here’s an archive.org mirror from 2002), they collaborated with Interscope Records to make this collaboration come to life. Which is pretty cool!

    It’s not a flawless map, though. The bots can often get stuck in the phone booth “teleporters,” constantly walking back and forth between them until they’re killed, which seems like bad pathfinding. That doesn’t happen too often anyhow, and more likely you’d want to play this with friends, not bots.

    Didn’t Forget About Dre this time.

    Speaking of bots, the map comes with Eminem and Dr. Dre bots. Complete with unique text smack talk and player sound effects. The text responses are a little strange, as there’s a fair share of unnecessary underscores in a lot of the text. Presumably this was done to get around certain chat restrictions, but I’m not sure.

    With the exception of the powerups on tall billboards that require rocket jumping, Chronic is a fairly flat plane with four buildings around it, with not many tall areas to take advantage of. It’s fairly easy for beginners, but for veterans it’s little more than a gimmick map to mess around in for a few minutes before going back to q3dm17.

    Fair warning: the video is not a perfect indicator of the map itself. The sound glitched where the music track would play over itself and have this nasty-sounding overlap, which shouldn’t happen if you’re playing vanilla Quake III and not ioQuake3 like I was.

    Other than that, it’s just a simple-ass Quake III multiplayer map. There’s not much else to say about this one. If you want to try the map out yourself, you can download it here (or this mirror). Quake III Arena is required to run it, and you can get it on Steam if you’re one of the few who never owned this classic multiplayer shooter.

    Though, I can’t blame you if you haven’t played it, Unreal Tournament was the better one of the two arena shooters anyway.

    UPDATED 4/8/2019: Rewrote for clarity and added more images.

    UPDATED 1/19/2022: Added more info about the designer of the map!

    UPDATED 9/22/2024: For the longest time I never knew who brought up the map. After years of searching, I found out both Ryan and Jeff mentioned it. Which, y’know, obviously they would mention that, now that I think about this 12 years after the original publication!! Added this tidbit right at the beginning.

  • Mods and maps: Mission Impossible: New Dawn for Max Payne 2.

    Mods and maps: Mission Impossible: New Dawn for Max Payne 2.

    Before I started the Secret Area in 2012, I had been casually writing about mods and other assorted stuff on a more personal blog. This was originally written around 2010, and I had put this here to give the site some “content” before I had published something new.

    Outside of dates and grammatical changes, this is left mostly untouched.

     

    I’ve always considered myself a fan of PC gaming. The best thing I’ve loved about PC gaming can be summarized in one word: Mods. Ever since the days of hex-editing levels in Wolfenstein 3D and Doom, mods have been prevalent in PC gaming society. While gaming has shifted more towards a console focus from 2005, mods are still present today. Back in 2008, I did a dedication to Half-Life‘s tenth anniversary by covering a bunch of Half-Life mods. While I never got to cover every single one due to time constraints, I always wanted to go back and record some new videos for some of the mods I didn’t cover. Maybe later this year.

    So on a Friday afternoon, bored with little to do, I decided to rewatch Mathew “Film Brain” Buck’s review of Mission Impossible II. Remember that action flick that got parodied a lot in the media around 2002? Yeah, I never saw it and don’t intend to any time soon. But that film reminded me of this mod for Max Payne 2. It was called Mission Impossible: New Dawn.

    Unlike other games like Half-Life or even Quake, Max Payne modding wasn’t as prevalent. Most of the mods I saw just added music tracks and Matrix-like action movie moves to the core game. Or, in the first game’s case, the famous Kung-Fu mod. I remember Mission Impossible: New Dawn being a big freakin’ deal back then, it was going to be a complete Total Conversion of Max Payne 2 to resemble the Mission: Impossible movie series. This was made around 2004 or so, before even the third movie was in planning stages.

    Now that I reinstalled Max Payne 2 recently, I decided to downloaded the mod, to see if it held up after all these years. And… it didn’t, really. Although, I expected that to be the case. Since games evolve at such a rapid pace, games tend to age faster than other mediums like TV shows or movies. But in the case of this mod, it’s about average quality when it came out, and still average today.

    The cutscenes look really stiff. Even by 2004 standards, they look stiff. Models standing around, barely moving their mouths, awkward camera angles, and models not even animating properly. I know something’s wrong when the first Max Payne did animation better than this. I do have to give the mod team some credit, there’s a lot of homages to MI2. There’s some decent voice work in here as well, despite the voice over for Ethan Hunt does a crappy job at sounding like Tom Cruise. It even has music from the films, and oddly enough, music from Crimson Tide, Paycheck, and Metal Gear Solid 2 of all places. Now if only I could make sense of the plot, which is more action movie than it is Mission Impossible. Just like the movie!

    So I decided to record some footage of me playing it to give you an idea on what this mod looked like. This is from about halfway through the game, and is on the easiest difficulty (Medium). As you can tell, I suck at Max Payne. But oh well, I just wanted to show you the quality of the mod, not my masterful shooting skills. Look as it even takes the Gunkata concept from Equilibrium, but it doesn’t work well at all in the game and is absolutely dumb.

    YouTube player

    Unfortunately I cannot tell if the mod team worked on anything before or since this project. But it’d be funny to know some guys who worked on a dinky Max Payne 2 mod now work in a development studio working on some recent Xbox Live Arcade title or something.

    You can give the mod a shot here. It requires Max Payne 2 to run, which is available on digital storefronts like Steam or GOG. There’s probably a bunch of gamers who want to find new ways to enjoy the Max Payne games, and this mod is worth a try just to see a bunch of amateur modders make a movie game that would’ve been better than an actual movie game.

    Man, this makes me want to find some other mods and write more about those. I used to play PC game mods like a madman, it was my way to extend the replay value out of these games. Hell, my early blog posts back in the days of Livejournal mention me covering some Wolfenstein 3D mods back in 2001. That should tell you how old I am, and how long I’ve been on the internet.

    Sure enough, I’d eventually write more mods, which you can find in the Mods and Maps category on this site.

    (Edited on January 2, 2019 with more up-to-date links.)