Category: Getting Nerdy about Music

Music is a cool thing, and I like writing about music sometimes. Often my most quirky, nerdy topic on here.

  • Legendary Original Soundtrack: A high note in an otherwise average performance.

    Legendary Original Soundtrack: A high note in an otherwise average performance.

    Hey look, another post about this game! But this time, we’re focusing on one little part of it: The music. I briefly hinted at it when I wrote about Legendary, but the music is probably the game’s most shining moment. Which is me kinda lowering my standards here, since we’re talking about something as average as Legendary. Though it had been nearly a decade since I last played the game, the music is the one thing I remember from it besides the literal soul sucking and that time where I fell through the elevator at the end of the game.

    For a little context: I like film and game scores, especially when it’s stuff that is mostly forgotten. It’s become one of those things I tend to collect because it’s neat to listen to scores to mostly forgotten films like Paycheck or the TV score for the 2000s reality show The Mole. That also applies to video game scores. Since Legendary was released around the time where companies were going “Oh yeah, we can do soundtracks for our video game,” a lot of games got soundtracks. And of all the games to get a soundtrack, this was one of them.

    Okay, it looks fairly cheap, but hey, better than nothing.

    Composed by Jack Grillo (the audio director at Spark Unlimited at the time, who’s since moved on to Crystal Dynamics, working on audio for the Tomb Raider games) and Ricardo Hernandez (presumably a drummer friend of Grillo’s, his name is hard to find info on him easily), this soundtrack was released in September 2008 on most digital storefronts, and also got a physical release on Melee Sound Design Records, Hernandez’s self-published label.

    So what does it sound like? It’s mostly chugging guitars and heavy drum hits. After “Prologue,” which is mostly a monologue with occasional guitar playing throughout, “Flashpoint” is the first proper song on here, which plays while in the game’s main menu. It starts with a suspenseful guitar intro, before the drums kick in and layers of guitars are blended into this fairly intense menu music, which is probably the best way to get you pumped up to play the game.

    It’s also really interesting how there’s voice lines from the game featured. “Prologue” and “Epilogue” are literally featured from the game itself at those particular sections, which is expected, though they are truncated from the actual dialogue. featured However, the way it’s framed makes the album as trying to tell its own story, outside of the game. “It’s Just Business” is framed like Deckard just got severely wounded and about to get killed by LeFey, but in the actual game he says this line from a hijacked video line before a squad of baddies come to murder Deckard and Vivian in a subway. I’ll chalk this up to creative liberty with the material featured, but honestly I could’ve done without the random dialogue bits featured here.

    You can kinda tell they had to put a different TV model in front of the original model. That’s game design hotfixes for you, baby!
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  • The Version Everybody Knows: A rant about music discovery in the streaming era.

    The Version Everybody Knows: A rant about music discovery in the streaming era.

    A while back, I was looking for an alternate version of Tommy Tutone’s “867-5309/Jenny” that appeared in Rock Band 3, but every time I tried to look for this version, it kept giving me the original version from 1981’s Tommy Tutone 2. Even with putting in the album name (Tutone-ality) and “re-record” into my searches, it kept coming back to the original album version and not this unique re-record. That made me sad, because I genuinely want to listen to this version of the song in a way where I don’t have to hear game sounds from Rock Band 3.

    This surprisingly happened a lot with songs in music games. Either the masters were lost to time, or legal issues between the band and record label have necessitated a re-record – similar to the Taylor’s Version fiasco – thus they either got the current lineup in the studio to make a similar-enough sounding version to the original, or they’d opt for a cut from a Live album instead.

    One thing that really irks me about the streaming world of Spotify et al is that if you wanna find a classic rock or pop hit, they’ll just give you the most popular version. Usually that’s the version featured on the original album. Which, hey, if you’re just looking for that song to listen to, that’s great, you’ll be happy, end of story.

    The thing is that it leads to a problem I’ve called The Version Everybody Knows. You hear about a song, you wanna listen to it, places like Spotify or Apple Music give you the original version. But sometimes, especially in the days before the internet, that may not have been the version that was the hit. That isn’t to say the album version wasn’t popular, but it clouds the history of the songs a little.

    For me, I have a softer spot for alternate mixes and radio edits. This was incredibly common in the 1970s, where there would be a song from a hit album of which they’d speed up and edit it down for radio airplay. This continued after the age of album-oriented radio, but usually would be relegated to special remixes and 12” mixes that would be played at clubs. Most of the time they’d play the original song from the album, perhaps cut down so the radio station can get more songs and commercials in.

    YouTube player

    Here’s a few examples. Example one: Gerry Rafferty’s “Baker Street.” You search for that, you get The Version Everybody Knows from his 1978 album City to City. A smooth, catchy 6 minute jam with that famous Raphael Ravenscroft saxophone lick.

    However, the version that charted in the Billboard Hot 100 was a completely different mix, featured above: It’s a little over 4 minutes, it’s moved up one key, a bridge or two taken out to immediately get to Hugh Burns’ guitar solo. This might sound weird to your ears if you’re used to the album version like I was, but for folks who were around back then when it was new, this is likely the version they remember.

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  • Avicii Invector: A rhythm game tribute to an electronic musician.

    Avicii Invector: A rhythm game tribute to an electronic musician.

    (content warning: mention of suicide.)

    My tastes in music are… rather eclectic. If you’ve ever been a longtime reader of the site, you’ve probably had me write about some of the weirdest stuff and sometimes finding good stuff in them. I end up picking up soundtracks a lot because of the licensed music. Hell, while I may not talk about it a lot on the site here, I really enjoy rhythm games. So when I saw a rhythm game based on one of the most notable EDM artists out there, I had to give it a try, even if I never heard of him before playing it.

    Is he about to drop the sickest beat?

    Avicii Invector is a rhythm game developed by Hello There Productions, a small developer based out of Gothenburg, Sweden. Originally released in 2017 on the PS4 as simply Invector, the game was updated and re-released in 2019 to more prominently feature the artist whose music was used in it, Avicii. Avicii is the stage name of Tim Bergling, a Swedish EDM musician who was a major worldwide success, releasing two major albums and a few EPs in his lifetime.

    Tragically, Avicii committed suicide in 2018 at the young age of 28. In the years that followed, there’s been work released posthumously, an Avicii museum in Stockholm, Sweden, and his family launching The Tim Bergling Foundation, a mental health/suicide awareness charity, in his honor.

    I grabbed this game on a cheap discount on Fanatical, a digital discount storefront. Since I’m a fan of rhythm games – glancing at the hundreds of dollars I’ve spent on Rock Band and Guitar Hero stuff over the past decade – I figured I could probably enjoy this game even with only knowing Avicii as “a guy who has a game dedicated to his music.”

    So I’m basically Faith from Mirrors Edge but piloting a spaceship? Cool.

    The story is rather barebones: A female ship pilot has to send things to various planets, while blasting the songs of Avicii to get from planet to planet. These cutscenes play every few songs, and while they’re mostly non-contextual, they bring a bit of life to the game’s overall feel. After all, if you’re a rhythm game, you either play it super-serious like a Rock Band or you go full over-the-top like a good chunk of the Guitar Hero games did, so for Hello There Games to go for the latter route is a wise call.

    I assure you it’s a bit more complex than this.

    Avicii Invector plays rather simply: Press buttons in time with the music for points and to build a combo. While most of the time you’ll be pressing the face buttons, sometimes you’ll also need to hit either shoulder button for lines that are on the track. Changing lanes is handled with the left stick. Higher difficulties add more buttons to press and a lot more lane shifting, which can be quite disorienting if you’re not used to it. Much like most modern rhythm games, if one hits enough notes, they can activate a booster with the triggers which doubles score for a brief time.

    While I’m used to games like Rock Band where it’s less about timing and more about making sure you hit the notes, Avicii Invector takes its cues from games like Dance Dance Revolution, where hitting notes right on time gets more points and a bigger combo. This took a bit for me to get used to, but thankfully the timing seems to be rather generous, even with that little gameplay quirk.

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  • Who Wants to be a Millionaire: The Album – One of the strangest soundtracks I’ve seen.

    Who Wants to be a Millionaire: The Album – One of the strangest soundtracks I’ve seen.

    The soundtrack album is a neat little thing. Music used in the film that you can listen to outside of the movie. I always liked soundtrack albums because sometimes you’d find cool songs on there you wouldn’t find anywhere else. It’s one of those things that I tend to grab when I find them in a thrift store because there’s some good songs on there.

    Then there’s the “music inspired by the film” soundtracks. Usually made when there’s only a handful of songs that play in the film, yet they have to fill up a CD, so they get a bunch of songs that fit the film for padding. These are a bit less inspired, but can be still interesting based on the song selection. Not particularly my favorites, but if the song selection’s good I can forgive it.

    I had recently acquired an “inspired by” soundtrack, and it’s kind of a wild one. It’s not of a hit movie, or a teen drama. It’s… a soundtrack inspired by a game show.

    Ah, Regis Philbin in his element: smiling with a wad of bills.

    Who Wants to be a Millionaire: The Album is one of those “music inspired by” albums. Released in 2000 during peak Millionaire mania in the United States, the album features a myriad of songs that are, as mentioned on the album cover featuring host Regis Philbin, “inspired by the hit ABC television show.”

    Normally, there wouldn’t be a whole lot to say about this kind of album. Since it’s inspired by the TV show, it’s a bunch of licensed songs. But the album does put its own spin on the formula, with not only licensed songs, but two new songs, both themed after the big quiz show.


    We start with a rather insipid Millionaire song homage called “I Want to Be a Millionaire,” performed by Jack & Jemma. Jack is one Jack D. Elliot, a remixer/producer of pop artists like The Backstreet Boys and Britney Spears. Jemma is his wife, so they were probably trying to see if they could make success as a pop producer/singer duo. As far as I can tell, this didn’t get very far on the music charts anywhere. Even with having veteran music producer David Foster co-producing the record.

    YouTube player

    “I Want to Be a Millionaire” is a fairly unremarkable dance hit where Jack raps about the show: “Is it A or B or C or D / So I could win a million dollars on TV.” After the verses, Jemma sings the chorus: “I Want to Be a Millionaire / So I can buy anything, never work another day / Ask me nicely, I might share because / I’m gonna be a Millionaire.” That’s all she contributes to the track outside of an occasional “oh oh oh oh,” it’s more Jack than Jemma in this case.

    Surprisingly, Regis Philbin appears in the song as well, asking Jack the toughest $1,000,000 question: “What is the name of controversial rapper Eminem?” with Jack making jabs at bands like Sugar Ray while name-dropping Eminem’s real name. I get it’s supposed to be a bit like conventional hip-hop sketches, but this is just… lame. (As far as I can tell, Jack did not got the opportunity to remix/produce something with Eminem. Probably for good reason!)

    “I Want to be a Millionaire” is like when you hear a radio station’s morning zoo crew try to perform songs of their own, usually themed on the city or the sports team. It’s kitschy, yes, but it’s not good. Definitely a terrible god damn earworm, that’s for sure.

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  • I Bought Some Stuff! The Rest of 2022 Edition.

    I Bought Some Stuff! The Rest of 2022 Edition.

    Well, it’s the end of the year. When I wrote about visiting The Last Blockbuster back in August, I had promised a regular post as well as another I Bought Some Stuff article at some point. I’ve since fulfilled the former, and now it’s time for me to fulfill the latter.

    Since the last I Bought Some Stuff, I’ve… kinda slowed down on buying things. That combined with my fluctuating mental health gave me little incentive to go out and shop. Though, when I did head out, I found some really neat things. This will cover May to December of this year, and mostly rides the gamut of music and video games. Let’s wrap up this year with some oddball stuff.

    I will forewarn you like before that I will nerd out about music in this one, like I did in the last one. There are games in here, don’t worry!


    Not long after the previous entry, I ended up checking a Goodwill around my neck of the woods right at the end of May. It’s not one of the usual places I visit, I was doing something that required me to be around that neighborhood and I figured since there was a Goodwill nearby I might as well poke inside. Well, I’m glad I did.

    Ooh, a new stand! This is my bookshelf that I intend to get rid of next year.

    $2 each:

    • Back in the High Life by Steve Winwood
    • El Oso by Soul Coughing
    • The Futureheads’ self-titled debut album
    • Mission: Impossible and Other Movie Hits by The American Film Orchestra.

    Already I’m starting with some rather eclectic choices. Hey, I never said my purchases make sense!

    Back in the High Life is one of those albums that we already have but was in terrible condition, so this is one of those “replacement” discs. Much like a lot of ’60s-era musicians, Winwood mounted a brief comeback thanks to “Higher Love,” which was a Billboard Hot 100 number-one hit. The title track is alright, but otherwise the whole album is inoffensive yuppie pop music. Stereogum’s Tom Briehan in his article covering Billboard number one hits, called “Higher Love” white man’s overbite music, and I agree with him.

    El Oso may not be an album you’re familiar with, but if you’re a Person of a Certain Generation and watched a fair share of Cartoon Network in the mid-to-late ’90s, you’re probably familiar with their song “Circles” being used as a montage for Hanna-Barbera cartoons, almost in a proto-Anime Music Video sort of way:

    YouTube player

    Another song from this album, “Rolling,” was also used the same way as a music video, set to a Betty Boop cartoon. I honestly grabbed this album because I remember those songs, and thought it might be an interesting listen.

    The Futureheads are one of those 2000s indie rock bands that populated the landscape around that time. I’m familiar with them because one of their songs, “Decent Days and Nights,” made it into the Burnout 3: Takedown soundtrack courtesy of EA Trax. (Remember EA Trax? That was definitely A Thing.) I basically grabbed it only for that, and also because they covered Kate Bush’s “Hounds of Love,” and considering how “Running Up That Hill” was gaining traction thanks to Stranger Things, I figure it was nice timing to get this.

    Finally, one of my go to YouTube channels is Oddity Archive, where Ben Minnotte covers the pop culture and technology obscura. One of my favorite series from him is Record Ripoffs, where he’ll cover the myriad of knockoff albums “performed by The Original Artists*” and how they stack up to the original article. That album was basically me being curious how a composer made an album to capitalize on a big Hollywood hit at the time — in this case, 1996’s Mission: Impossible. And according to the album, this is literally one guy, Lee Johnson on keyboards. It’s… an interesting listen.

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  • My First Sony and my love for cassettes.

    My First Sony and my love for cassettes.

    My family were packrats. For the longest time, we’d just hoard things that we might need someday. But as time goes on, we’re slowly culling away those things we held onto, often times just books and old toys we no longer need. Often times it’s just stuff we didn’t need to hold onto, but some of it was fairly sentimental.

    During this process of unearthing storage, we discovered a bunch of old things I honestly thought we tossed away, like the Sega Dreamcast keyboard, various board games and electronic toys. But there was one thing that we found that suddenly caused a wave of nostalgic feelings: A kid’s cassette boombox.

    If your reaction is “This looks like a kid’s toy!” you’d be right.

    This is the “My First Sony” CFS-2050 cassette boombox, released around 1992-93. My First Sony was basically Sony trying to make music players that were more child-friendly, with a red-yellow-blue color scheme. This one also came with a microphone that could be used for recording onto the tape, or just doing amateur karaoke. It could also double as an AM/FM radio if that’s more your thing.

    Much like a lot of old hardware, the system came with problems when it was unearthed out of the storage tub it was in: The tape mechanism didn’t work at all. One of the most common problems with cassette players of this vintage is that the belts that handle playback have disintegrated, turning into rubber goop upon use. Indeed, after trying to use it once, one of the belts broke off and just wrapped itself around the motor. The other belt was still on the cassette deck, but I figure it wasn’t gonna be long before that too would end up breaking.

    Looks rather daunting, but I bet I can make this work.

    I am not really much of a repair person, but this thing’s held a bunch of memories to me that I couldn’t toss it away. A brief web search made me find the service manual, which had the part names for the two belts, which I was able to find thanks to a website that sells replacement parts for old music players. (I’ve linked the site in question at the bottom of this post.)

    After removing the old belts and using rubbing alcohol to clean off any residue that might be still be on the wheels, I replaced the belts. After testing it opened up with a tape I had, it sprung to life and started playing music again.

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  • Game Show Themes vs. Their NES Counterparts Volume 3: The Sludge of Hi-Tech Expressions.

    Game Show Themes vs. Their NES Counterparts Volume 3: The Sludge of Hi-Tech Expressions.

    Several years ago, I had came up with one of the silliest music-related posts yet: Comparing iconic game show themes to NES versions of the same. Since there were a lot of game show games on the NES, I figured it would be an interesting little thing to write about. In addition, it was an exercise to see how composers took the Ricoh 2A03 sound chip on the NES and make good tunes out of them, while also seeing how accurate their arrangement of the show’s theme was.

    Volume 1, published back in 2013, covered most of the first wave of GameTek game show games, which were all developed by Rare. David Wise, who at the time was Rare’s sole composer, did a fine job in most cases, even if it felt like he deviated from the source material in some cases, like with Double Dare.

    Volume 2 was published several years later in 2019, and covered the post-Rare era of GameTek game show games from 1990-92, where various companies such as Softie, Incredible Technologies and Imagitec were now developing the games. In that post, we had we had fairly notable composers like Barry Leitch and Rob Wallace, to lesser-knowns like Leif Marwede and Mike Pierone give their own unique spins of the likes of stuff like American Gladiators, or in the case of stuff like Classic Concentration, completely original work.

    But GameTek wasn’t the only publisher of game show games for the NES. There was another. One publisher that was known rather infamously for their average to poor quality games. As someone I know from the game show community once said, “If the game features this logo, stay far away.”

    The bane of many a licensed game from the 80s to the mid 90s…

    Hi-Tech Expressions is a fascinating publisher. They never created any original works, they were strictly a company who licensed existing properties and had contract developers make those games for them. The modern equivalent these days would be someone like GameMill Entertainment: Their bread and butter strictly making games based on existing licenses from TV shows or movies, rarely if ever making original IP of their own compared to similar publishers who’d go on to do bigger things, like THQ.

    Most of Hi-Tech Expressions’ games were mediocre-to-bad, and their NES output was no exception. They graced us with three NES game show games, all in varying levels of quality. But we’re not really here to gauge if the games are any good, we’re here to see how accurate the composer’s tunes were to the theme song the show was based on. Let’s get to it.

    This was available a week early to people who subscribed to my Patreon. If you wanna see posts like these before everyone else, you can support my Patreon here.


    Fun House (1990)

    If only the game was as cool and flashy as this title screen was.

    The NES version (composed by George “The Fat Man” Sanger):

    COMPARED TO:

    The Fun House theme from 1988-1990 (Composed by an unknown composer at Score Productions):

    Fun House on the NES is a rather… bizarre beast. Rather than taking the Double Dare approach of trying to translate the action-filled gameplay of the kids game show to the NES, they opted to make a completely different game entirely. In Fun House for the NES, your character rollerskates around arenas while grabbing tokens and avoiding obstacles under a stringent time limit. It takes some of the elements of the TV show and slaps it into something that is only tangentially related to the source material. It’s the most oddball out of all the game show games I’ve ever played, that’s for certain.

    This game wreaked havoc on my thumb for the brief amount of time I played it.

    Lennard Feddersen of Ironwind Software came up with the original concept, and this game really feels like a reskin of an existing idea. I wouldn’t be surprised if Hi-Tech just took his proof of concept, slapped in 8-bit J.D. Roth and called it a day. (Feddersen would later make a spiritual successor to this game on the Game Boy a few years later called Out of Gas.)

    It’s a funny coincidence that I get to cover another game composed by George Sanger, aka “The Fat Man.” I liked his music in the recent entry I made about Lexi-Cross, and he doesn’t disappoint here either. It’s clear Sanger wasn’t given the theme to adapt to the NES sound chip, so he opts for original tunes instead. It doesn’t resemble the rockin’ theme song from the show, but it’s a good tune in its own right.

    8-bit J.D. Roth is… weirdly smiling at you.

    The rest of the soundtrack has a fair share of catchy tunes, but they do sound a bit loud and shrill in spots. Most of the time, the music is overshadowed by the obnoxious sound effects. For a game released in 1990, it’s rather disappointing. The music’s probably the only good thing about it. Then again, I can’t think of a game where The Fat Man’s music was actually really bad.

    Surprisingly, Fun House’s composer credit is currently unknown, as of 2020. A majority of the other Score Productions themes over the years now have proper credits, of which I’ve been using for the past “Game Show Themes vs. Their NES Counterparts” entries. I have an inkling that the composer might be Michel Camilo, Paul Epstein or even Edd Kalehoff, but until someone has proof, this will go uncredited for the time being.

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  • Carmen Sandiego Out of This World: A bizarre album based on the game show.

    Carmen Sandiego Out of This World: A bizarre album based on the game show.

    Where in the World is Carmen Sandiego? is one of those rather ubiquitous edutainment titles of the late 80s and early 90s. A geography-driven game, the goal is to find clues around the world to stop Carmen’s henchmen from stealing some of the most notable artifacts from around the world, eventually leading to stopping Carmen herself.

    A fair share of computers around the world had Where in the World is Carmen Sandiego? installed, probably alongside Odell Lake or Number Munchers. But as time goes on, the video games have become only one part of what people remember about Carmen Sandiego as a franchise. If you’re in that generation of ’90s kids like me, you probably remember Where in the World is Carmen Sandiego? not from a best-selling video game series, but through a rather popular game show.

    (Rockapella intensifies)

    Also called Where in the World is Carmen Sandiego?, it was a kids game show that was about the wonders of geography. This show was co-produced by PBS stations WGBH and WQED, and aired on PBS stations all around the country. Hosted by actor Greg Lee and featuring actress Lynne Thigpen as “The Chief,” it featured kids playing gumshoes at ACME Crimenet, answering geography questions to stop the theft of an artifact of the world from one of Carmen’s henchmen, with the final round having the winning gumshoe try to find Carmen herself to win a fabulous trip.

    This show holds about as much nostalgia for kids of the 80s and 90s as most of Nickelodeon’s well known game shows did. It definitely rivals some of the greats on that network, what with it’s cool style, entertaining form of education, and fun quiz elements, giving a silly but fun vibe to the whole show. It lasted about 4 years on PBS before pivoting from geography to history, with a follow-up series called Where In Time is Carmen Sandiego? lasting two more years before ending production.

    Naturally for a show that’s modestly popular like Where in the World… is, there would be loads of merchandising. The common T-shirts, video game adaptations, the works. Since the show featured a capella band Rockapella singing throughout the show’s 250+ episode run, naturally a soundtrack CD was also released. But there’s more than one soundtrack made for Where in the World…, and that one’s been mostly forgotten. Let’s talk about Carmen Sandiego: Out of this World.

    Look at how happy Greg Lee is.

    This was available one week early to people who subscribed to my Patreon. If you wanna see posts like these before everyone else, you can support my Patreon here.

    Admittedly, I’m writing about this primarily because of an article I read about the game show that has been making the internet rounds lately. Christian Carrion of Buzzerblog, a noted blog about game show news, did some investigative journalism about a rumored long-lost episode of the show called “Auld Lang Gone,” where a contestant was visibly injured in the bonus round, causing it to be unaired. You can read about that tale over at Buzzerblog here, and it made me think about this album as a response.

    This album features 10 songs about various things, from pop-driven songs about geography, to twangy country about families, to songs about bugs and Carmen Sandiego herself. A lot of these songs have fairly simple, cutesy lyrics, which tells me this album is clearly aiming for a younger demographic. Which is not a bad thing, children’s music can be fun and exciting like its adult counterparts without being fluff Yanni-esque fare.

    So, you’d think an album based on the game show where a bunch of guys sing a capella would have Rockapella show up everywhere, right? Well, technically yes. Prominent member Sean Altman produces and co-writes most of the album with longtime collaborator David Yazbek, and does a handful of backing vocals on a lot of the album.

    If you want to listen along with me, I’ve put up the entire album here. Legalities aside, the album’s been out of print for over 25 years, and with the exception of two songs here, the album isn’t available on YouTube or streaming services like Spotify. If that ever changes, or a record label objects to me having this music for some kids album freely available to download, I will take the link down.

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  • Counter-Strike: Global Offensive Music Kits Series 5: Of Masterminds and Missing Links.

    Counter-Strike: Global Offensive Music Kits Series 5: Of Masterminds and Missing Links.

    I never thought I would ever come back to this. After a steady stream of music packs released throughout 2014-2016, I assumed Valve was done with the whole “CS:GO music kit” concept. After the Radicals Box hit in 2016, there had been nary a peep when it comes to that kind of content.

    Then something changed. Throughout 2019 to 2020, Valve started slowly doling out individual kits, which was a better strategy to me as I could basically write about them when I had enough music kits to review. Then in late April of this year, they just dropped a pack of 7 new kits, which means I had to throw those plans immediately in the garbage.

    It’s weird. The last major music kit release was in 2016, so to see them go from absolute silence to adding new ones every few months is a surprise. Especially with the spread of musicians we have on offer this time.

    While I don’t play much Counter-Strike: Global Offensive these days – Call of Duty: Warzone has been my current vice, as my previous article could tell you – I still find some charm in the game. Global Offensive does things that seem absolutely baffling by modern shooter standards, yet works perfectly well without feeling too old school and too modern. That Valve has mostly stuck with it while adding elements of its competition like character skins makes it interesting to look at as a game, even if I’m not as invested as I once was. But we’re here to talk about the music, and talk we shall.

    This was available first to people on Patreon. If you wanna see content like this one week early, check it out here. Just $1 will get you to see this content early.

    To start, I’ll cover the four music kits released in the interim between the Radicals Box and the Masterminds Box. Like before, I’ll cover information about the musician in question, whether the music itself is good, and whether it fits in the context of Global Offensive’s gameplay. I’ll finish it off with a verdict. So let’s get started.

    Like before, I’ll link to a YouTube video or to CS:GO Stash if you want to listen along.

    The Verkkars, EZ4ENCE

    DESCRIPTION: The Verkkars rise through the Finnish charts with a heart-pounding tribute to ENCE. Can it really be so EZ?

    LISTEN ON: YouTube (courtesy of YouTube user ThEMaSkeD), CS:GO Stash

    AVAILABILITY: Available for purchase as a standard kit for $4.99, a StatTrak variant for $7.99, or on the Steam marketplace.

    The first of the interim kits, this was released as a promotional kit after the Intel Extreme Masters Katowice tournament in 2019. The Verkkars are an electronic dance band based in Finland, the same country that Major qualifiers ENCE are from.

    ENCE is an eSports team that consists of noted Finnish CS:GO players, including allu, one of the replacements for Fifflaren in the classic CS:GO Ninjas in Pyjamas lineup, and was a fairly reliable player during his tenure with that team. Combined with some other good players from the Finnish CS:GO scene, they came to be the underdogs of the tournament, getting as far as the finals in Katowice.

    The downside was that their opponents in that final were Astralis. Or as I like to call them, The New England Patriots of Counter-Strike: A team that you can’t deny their high-tier skill and abilities while playing, but they are absolutely boring to watch them dominate everyone. (Surprising no one, Astralis beat ENCE 2-0 in the final, winning their second consecutive Valve-sponsored major.)

    This was clearly made as a promotion for the team ENCE, and the title is a reference to a line that people were spamming in Twitch chat about the team when they were at their peak. The song itself is… okay. It’s bog-standard EDM. It really didn’t grab me.

    Then the chorus got stuck in my head. The whole song is in Finnish (except for some sampled English dialogue from a tournament that plays during the breakdown), but the tone of the chorus just… hits the right notes to just get stuck in my head in the most obnoxious way.

    I put “EZ4ENCE” in a category I’ve called “terrible god damn earworms,” where a specific portion of a song – usually the chorus – gets stuck in your head in all the worse ways and never ever leaves you. The Verkkars’ ENCE anthem is in the same league as Paul Oakenfold’s “Starry Eyed Surprise,” or Paul McCartney’s “Temporary Secretary,” which is quite an impressive feat.

    If you’re a fan of the team, it’s a good pack. If you’re not, Mord Fustang’s Diamonds does the same kind of EDM stuff but without the earworm chorus. Even listening to it again for this review has that damn chorus stuck in my head for the rest of the day.

    EZ4ENCE, ENCE, ENCE

    Dens putted upperbelt

    Putted upperbelt…

    VERDICT: Only recommended if you’re a fan of the team. Otherwise I lightly recommend it, get it on the Steam marketplace.

    Scarlxrd, King, Scar

    DESCRIPTION: Scarlxrd blends heavy trap beats with a flow and delivery that creates his own unique subgenre. With this exciting blend his live shows capture the attention of everyone in the crowd.

    LISTEN ON: YouTube (courtesy of YouTube user George), CS:GO Stash

    AVAILABILITY: Available for purchase as a standard kit for $4.99, a StatTrak variant for $7.99, or on the Steam marketplace.

    Okay, I don’t want to be That Person, you know, the one who doesn’t “get” present-day music. But I do not understand the trap genre of music, and I certainly don’t understand Scarlxrd. (That’s pronounced “scar-lord,” if you’re wondering.) He’s a young musician that makes mostly trap music, a sort of electronic rap genre that admittedly I don’t know all that well. Scarlxrd’s style is mixing trap music with some Japanese style and unusual character replacements for flavor.

    It’s a shame that it’s not good music. The song itself, also called “King, Scar,” is obnoxious, prodding noise. It’s really hard to listen to, where Scarlxrd basically yells his lyrics in a harsh, robotic tone, while sticking with the very swing-like rhythm of him screaming hey and amplified bass that makes it sound like my speakers are being blown out.

    Since I don’t enjoy the song itself, which plays in the main menu, it’s really hard to recommend the rest of the kit. Any track that’s just the introduction with the prominent toy box sounds are the best part because it doesn’t go full force, in-your-face about it. But then the vocals kick in and it becomes outright unbearable. This doesn’t even have the “lightly bang your head along” factor that some hip-hop has to me, it’s just too brash to really enjoy as a song, even as a music kit.

    Keep in mind, there’s probably good music in this genre, hell probably even by Scarlxrd himself, but this is a bad, bad music kit. If anything, this song now rivals Hundredth’s Free in the “great if you want an obnoxious MVP anthem” category, which I didn’t know there was competition.

    VERDICT: Not recommended. Straight up. This will probably be the only one in this list that I can say I actively dislike.
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  • Game composers recycling their own music.

    Game composers recycling their own music.

    Let’s say you’re a fairly notable game composer. You’ve worked on some bangers and lesser-known hits. You got a good pedigree of work, and you’re suggested to work on someone’s new game. Life feels good.

    Though, sometimes your creativity fails you. You struggle to make a new composition and the game’s about to go gold. So you dig into your back catalog of previous works, adjust the tempo and change a few instruments, and bam, you got a new song.

    What do these two games have in common? You’re about to find out.

    I call this “Game music recycling.” It’s a phenomenon that has existed for a long time, even outside the video game realm, but I’m particularly interested in the gaming side specifically.

    Now I’m gonna lay down some ground rules for this. They’re not particularly complex, but they’re to avoid things that wouldn’t really count. So here they are:

    • The tracks in question have to be in a commercially released game. Bobby Prince released a handful of demos of licensed music for Doom that later got reused in later games, but since those weren’t made to be commercially released, they don’t count.
    • The recycling has to come from the same composer. Tim Follin basically redid the theme to Starsky & Hutch for the NES game Treasure Master, but that’s more of an homage than anything.
    • It has to be a full song. A composer throwing in a jingle from another game they made as a tribute doesn’t really give me much to work with.
    • It must come from different games in different franchises. There will be an exception with this first entry, but this is to avoid the obvious of someone blaming a composer for using the same theme in every game.

    For this entry, the recycled music are all from composers based in Europe. American and Japanese composers have done similar recycling, which I’m gonna save for future entries. Let’s get started.


    David Wise:

    This first one was one I didn’t really know about until someone on Twitter pointed it out fairly recently.

    I have never played a Sid Meier game. Basically simulations that require me to complex strategy to succeed really bores me and at times feels like it has too high of a skill ceiling to really enjoy anything out of it. It’s why I’ve never played Civilization. But the original Pirates! seemed to have a modest following, and got ported to a bunch of different systems, including the NES in late 1991.

    While it was released on several platforms, there wasn’t a distinct soundtrack for each, thus each version has their own unique set of music. This was ported over by Rare, who pretty much one of several go-to contract developers for NES games throughout the late 80s-early 90s. David Wise, at the time Rare’s sole composer, made a simple little ditty for the game’s main menu as you planned out your pirates story.

    Cut to a few years later. Rare works on what is one of the biggest games of the year, Donkey Kong Country. The final boss, King K. Rool, takes place on a giant pirate ship. Naturally, this was the most fitting place to rearrange a small tune made for a port of a Commodore 64 game. While it does borrow part of the melody from the Pirates! tune, it does go off into its own tune after that.

    The tune would get a second arrangement in the game’s sequel, Diddy’s Kong Quest. Called Snakey Chantey, the tune is a much more deliberate homage to that specific menu track, this time with a bit more of a jazzy sound to it.

    Until I was made aware of this, I only had two entries for this article. I’m a strong supporter of the “rule of threes,” and two just felt too little. Then this started making the rounds, and gave me a third entry, anda  good starting piece. Thanks to TheBalishChannel on Twitter for finding this one.

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