Tagged: werewolf

Blood of the Werewolf: The hunt for a good werewolf game.

(content warning: blood and cartoonish gore.)

Y’know, I realized there haven’t been many good games where you play as a werewolf. Out of all the horror monsters out there, werewolves seem to be the ones who get the shaft the most. Often times they’re used as an enemy or a villain, but rarely are they ever the hero. I even asked a few folks about good werewolf games and the one suggestion I got was a quest line in The Elder Scrolls V: Skyrim. So yeah, it seems kinda dire.

But then there was this one game I saw where you play as a werewolf that seemed kinda neat. And I have a knack for playing the fairly niche Xbox Live Arcade/PlayStation Network titles from the early 2010s, so I grabbed it. Will this game be the one that breaks that curse?

Gotta say, that title is metal as hell.

Blood of the Werewolf is a platforming game developed by Scientifically Proven, a studio that proudly boasts its 11-person development team, as per one of the load screens states. Scientifically Proven doesn’t have much of a major resume; outside of this game, they worked on assisting Epicenter Studios on games like Real Heroes: Firefighter and… Man vs. Wild with Bear Grylls. Now, to be fair, just because they work on what amounts to shovelware doesn’t mean they can’t put out an original game on their own. But this definitely doesn’t bode well.

I had heard of this game because it was being one of the few games being delisted off of the Xbox 360 marketplace. I was trying to grab games that were only available on the 360, and since this had a PC release, I figured I’d just grab it there instead. In hindsight, this was probably a good move, as we’ll get into in a bit.

This was available a few days early for patrons. Wanna get in on that yourself? Well, transform into a werewolf and howl your way over to my Patreon, where just $1 will get early access to my work. It’s fun! Like being a werewolf.

She’s quite the resilient mother, that’s for sure.

The story goes like this: You play as Selena, a mother who’s child, Nickoli, has been kidnapped by some monsters, and her husband has been left for dead. Armed with her trusty crossbow, she must travel the various hazards of the world to save her son and keep the blood family alive. Oh, by the way, Selena is also a werewolf. One of a dying breed, according to this game’s lore.

This… doesn’t bode well.

Selena in her human form has the usual platformer rules: Walk, jump, climb ladders, and shoot a crossbow. Pressing RT will shoot in the direction she’s facing, but using the right stick will have her aim at a specific angle, which can be useful for hitting enemy targets or switches.

If you’re expecting an elaborate transformation sequence, you will be solely disappointed.

At certain points in each stage, Selena turns into a werewolf upon a full moon, which follows common werewolf lore. In werewolf mode, she can double jump, do a forward dash with RB, and charge up a damaging shot with RT that takes a bit of time to charge. There’s other powerups you can find and switch between with LB, but for most of the game I stuck with the default dash. Playing as a werewolf is a lot simpler than playing in human form, which turns out to be a good thing, as I’ll get into. The game will switch between Selena’s two forms at certain spots, and sometimes they get quite crafty with the change.

I knew something was off when the first level takes place in The Sewers…
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