Tag: video games

  • The most ridiculous light gun I own: The Silent Scope Light Rifle.

    The most ridiculous light gun I own: The Silent Scope Light Rifle.

    It’s been a rough month for me, folks. Admittedly the drive to write wasn’t quite there for most of the month until fairly recently, and I do have some actual posts prepared to be published in October.

    But for now, I’m gonna write a fairly short post. This is about something I found unexpectedly at a Goodwill. A rare relic of a bygone era. Probably one of the goofiest video game controllers I own. In a sense, this is part “here’s something interesting I own,” part “I Bought Stuff!”

    I know light guns aren’t supposed to resemble real firearms anymore, but this looks so goofy.

    No, this isn’t a super soaker or Nerf gun, though I can’t blame you for thinking that. This is the Silent Scope Light Rifle, a light gun made for the original Xbox. I bought this for $7, and in hindsight it probably was one of the more impulse purchases I made that I have a small bit of regret. I’ll explain why in a bit.

    I won’t go into a long history about the genre as there’s much better places for such things, but here goes. Light gun games were all the rage during the 8 and 16-bit eras. Duck Hunt, Wild Gunman, Lethal Enforcers, those American Laser Games that practically show up on every system like Doom or Resident Evil 4 does these days… They were fairly popular.

    Then, oddly, it slowed down. At least, on home consoles. They still got light gun games, but at a much reduced rate. Some cases like Area 51 on the PlayStation didn’t even support a light gun, opting for PS Mouse support instead, which completely ruins the fun.

    It was still thriving in arcades thanks to Time Crisis and later stuff by Raw Thrills like the infamous Target: Terror. But short of Namco bringing out the GunCon 2 for a Time Crisis II port and support for games like Capcom’s Resident Evil: Dead Aim, it was practically a ghost town for light gun games during the PS2/Xbox era. Until the Wii briefly brought the genre back into the spotlight for a brief moment.

    (more…)
  • Alpha Prime: Plunging back to the world of eurojank.

    Alpha Prime: Plunging back to the world of eurojank.

    As I’ve been writing about random games for years at this point, I’ve started to look back at the various cheapo bargain bin games I’ve written about. Most of them were made here in the United States and published by ValuSoft, the most infamous of bargain bin game publishers. Other times I’ve written about stuff a little lesser known, like City Interactive’s Enemy Front. But sometimes, despite owning many different bargain bin games over the years, there’s a few that made me wonder “Why the hell did I buy this?” Alpha Prime fits that bill perfectly.

    A shame I have no idea who Ondrej Neff is. They should’ve done what they did with Metro 2033 and make a novelization of the game that’s somewhat difficult to read in English.

    I honestly can’t remember why I bought Alpha Prime. Maybe it was $1 in a Steam sale. Maybe I saw someone show me a dumb video about it, and it looked so bad I couldn’t resist giving it a try. Regardless, I had the game in my backlog, and I felt like I needed something drastically different from BioShock 2, which I had just finished and written about recently.

    Alpha Prime is made by Black Element, a development studio based in the Czech Republic. They were part of a collective called the Independent Developers Association (IDEA), founded by Bohemia Interactive. Suddenly it makes sense why the makers of ARMA and DayZ published this mid-2000s budget FPS. At least, according to the Steam store page.

    Since I have a penchant for rough, janky games made in Europe, I decided to give this a try just out of morbid curiosity. Let’s just say the experience was rather… unpolished.

    It looks like Arnold isn’t even interested in Livia’s advances. Wonder if that’s a side effect of the Hubbardium.

    The plot goes like this: Arnold Weiss (or Arnie as some call him) is a former soldier who was stationed at Alpha Prime, an asteroid full of Hubbardium, a fictitious space rock that is said to give people special powers. After being egged on at a bar by an old fling named Livia, he goes back to Alpha Prime to help his buddy Warren, and stop his group from mining more Hubbardium. But then disaster strikes.

    Those are words that *can* be used to make a sentence, but I can’t make heads or tails of it.

    At least, I think that’s how the story goes. Naturally, since this was made by Czech people, English is not their first language. There is lots of stilted, awkward dialogue in this game, combined with a bunch of spelling and grammar mistakes that made it very hard to comprehend the game’s story, and I ended up ignoring it after a while.

    Leaning? shooting behind cover? Yeah, this is definitely a 2000s era FPS.

    Alpha Prime is a by-the-numbers FPS. Shoot dudes, try not to get shot too much, that sort of thing. The weapons are standard FPS fare for the time: pistol, shotgun, assault rifle, grenades, the works. There’s some interesting ideas, like the assault rifle being a mini gatling gun, but it acts no different than your standard FPS assault rifle.

    These uses of the ReCon could’ve been useful, but most of the time it’s used to look into cameras, which isn’t really as useful.

    The game does throw a couple interesting ideas, however. At one point you acquire a ReCon, a device that lets you hack into cameras and activate platforms and traps. It’s kinda neat in spots, but in most cases seeing into the next area won’t help you that much unless there’s a trap inside to make combat easier.

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  • Ghosts I-IV for Quake: A different kind of soundtrack.

    Ghosts I-IV for Quake: A different kind of soundtrack.

    If there’s one thing I need to improve on in my life, it’s to write something in the moment. I’ve bought plenty of games, played a bevy of mods, grabbed other assorted things for potential blog fodder…

    Then I do nothing with it. This has happened more often than not, but only because I get the problem of being an ideas person and rarely act upon them. I’ve been slowly improving on this front, at least more than I was years ago.

    Which brings me to this post about a game mod. I played this on a whim back in 2018, and thought it was pretty neat. While I’m currently wrapped in a few other things right now, I thought I’d write something quick for this month.

    A few years back, I wrote an article praising the wonders of Red Book CD audio. CD audio tracks that would play in certain games, from PC classics like Half-Life, to even Sega CD games like Sonic CD. Unfortunately, modern technology is not too kind to the concept, as it often struggles to work properly on modern devices. In some cases, digital re-releases of games like Starsiege: Tribes didn’t even come with the CD music, removing part of the ambience.

    There have been solutions thanks to source ports and game updates. For instance, playing Half-Life on Steam has all its music files as MP3s, so if the game (or a related mod) calls for that CD track, it’ll play it without needing the CD.

    Looks just as good as it did in ’96.

    Which brings me to a classic in Red Book audio: Quake. One of the earliest PC games to use it, popping in the CD would fill your ears with weird ambient music by Trent Reznor and his band Nine Inch Nails. Modern source ports such as Quakespasm actually support playable CD tracks in MP3/OGG formats, which means one can rip the soundtrack from their copy of Quake – or just find it on the internet, I doubt id and Zenimax care these days – and play it easily, proper looping and all.

    There’s a handful of Quake map packs that come with custom soundtracks tailor-made for the level pack, such as Travail. Others outright replace the Nine Inch Nails soundtrack with different ambient tracks, like EpiQuake or Quake Epsilon. But what if I told you someone replaced Nine Inch Nails music with Nine Inch Nails music?

    Ha! Now I won’t be burned by hot slag. Take that!
    (Oh wait, now I can’t get out…)

    “Ghosts I-IV for Quake” is an interesting mod. Replacing the original 1996 soundtrack with the entirety of Ghosts I-IV, an album by Nine Inch Nails with nothing but ambient instrumentals seems like a good fit. In a sense, Ghosts I-IV is a spiritual successor to the original Quake soundtrack, even if there’s little similarities in style.

    The album itself is interesting: Frustrated by their record label, Trent Reznor severs his contract with Interscope Records and decides to go independent – for a while anyway – and released this under a Creative Commons license. This license is how the mod exists without lawyers getting involved, as it’s a free mod for a commercial video game.

    Shooting switches with the power of magic pellets!

    There is one other feature of this mod: There’s no monsters or weapons. Now there’s mostly empty levels with switches, lifts and other assorted things, but nothing to shoot. With god mode turned on. In a sense, this changes the perspective of the game entirely. No longer a straight explosive romp, it’s strictly an exploration-based affair.

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  • Concentration: A casual adaptation of a classic game show.

    Concentration: A casual adaptation of a classic game show.

    Sometimes when you’re like me, sifting through thrift stores and finding unusual stuff, you sometimes find things you remember hearing existed, but didn’t know if it was real.

    I’ve written about game show games in the past, from portables to knockoffs. I try my best to keep up with the current game show-related merchandise, and that includes games. Yet, this was one I wasn’t expecting to find.

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    Welcome to the Concentration Hellzone, human.

    Concentration: The Classic Game of Mix and Match, based off Concentration, a show you might’ve heard of if you’re as old as I am, or know a lot about game shows like I do. Developed by casual game developers Freeze Tag and published by Mumbojumbo, this came out around 2007 for PCs, and is something I honestly forgot existed until I picked this up and talked about it on a recent post.

    For those who never saw the game show, I’ll give a brief explanation since there are better places that explain the show in more detail: Concentration was a game show that aired on television throughout the 1950s all the way until the early ‘90s. It first aired on NBC from 1958 until 1973, being a daytime staple for the network. After being canceled, the show was revived two times: Once as a syndicated show from 1973-1978, and once more back on NBC from 1987-1991; this time under the name Classic Concentration and famously hosted by Alex Trebek. Classic’s last new episodes aired in 1991, but it aired in reruns until 1993.

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    A sample board, from the later 1970s revival.

    A combination of the board game Memory with rebus puzzles, players tried to find matches to earn prizes and eventually win them by solving the mystery rebus puzzle beneath. There were changes and rule adjustments throughout the 35 years the show was on the air, but that’s the general gist of the game.

    So why I am surprised this exists? Well, Concentration is slowly becoming one of those shows forgotten by the general populace. The last time it aired anywhere in the US was in 1993, when NBC reran Classic Concentration.

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    From Classic Concentration, a player found a red TAKE! and a Wild Card, giving them an opportunity to steal an opponent’s prize.

    Unlike other classic game shows, it never reran on USA Network’s game show block, or even on Game Show Network. This is because NBC bought the rights to Concentration back in 1958 from Barry-Enright Productions, a TV company who was a part of the big quiz show scandals at the time. Even though the later revivals were produced by Mark Goodson and Bill Todman’s production company – producers of Match Game, Family Feud, and The Price Is Right – the show was still owned by NBC. Presumably NBC was asking too much for rerun rights, hence why the only places you can watch Concentration is YouTube videos of old VHS recordings.

    (Update: It seems pigs are flying and what was the impossible is now possible, as Buzzr, Fremantle’s game show channel, is now airing both the 1970s Concentration with Jack Narz and Classic Concentration on their network daily. I’ve kept the out-of-date information just so people know what it was like before those two shows got a new life.)

    Through various acquisitions and mergers over the past sixty years, Concentration is now pretty much under the arm of NBCUniversal. Make a note of this, as it will come up later.

    Now that I’ve given the refresher course about the show, let’s talk about this game, shall we?

    Concentration_2018-05-14_12-06-50
    It certainly looks pretty… simple. The logo looks better than other ones I’ve seen for this game, though…
    (more…)
  • Operation Body Count: A little-known FPS reborn.

    Operation Body Count: A little-known FPS reborn.

    In the many years I’ve been writing about games, I try my best to broaden my horizons and check out stuff that’s not as well known, or written about. In some cases I just end up writing about obscure first-person shooters from the ‘90s most people don’t know about. Such as Operation: Body Count.

    Gotta say this is a rather dull title screen.

    For those unaware, Operation: Body Count was a first-person shooter released in 1994 by Capstone Software. In it, you play as a nameless commando who has to stop the evil Victor Baloch and rescue world leaders. It had a fair share of interesting features like AI buddies you could control to help you complete floors, semi destructible environments, a map of the area to avoid getting lost, and a semi-realistic environment in the days when things looked pretty abstract.

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    I knew I had to get my hands dirty, but I didn’t think they literally meant it…

    The game gives a really bad first impression where Our Hero has to fight the dreaded sewer rats under Baloch’s brainwashing for the first several levels. It also doesn’t help the game looks like… well, this.

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    This guy couldn’t stop walking into me until I backed up so we could even hit each other.

    It looks like a bad Wolfenstein 3D clone, doesn’t it? Well, it uses id’s Wolfenstein 3D engine as a base, which looked pretty cool in 1992-93. Many games ended up using the engine for their games, including Apogee’s Blake Stone: Aliens of Gold and Rise of the Triad.

    But then Doom happened. Basically any FPS that still had the 90 degree maze-like look of Wolfenstein looked extremely dated, especially by 1994 standards. Even Capstone’s other big FPS of the time, Corridor 7: Alien Invasion, didn’t fare so well either for the same reasons as Operation: Body Count. I wouldn’t be surprised if many FPS developers were swearing their heads off when the shareware episode of Doom hit in 1993, with its open areas, tall floors, and level geometry that went beyond 90 degrees.

    Ah, to think of what could’ve been…

    Despite the game’s relative obscurity, a Doom modder by the name of Impie decided to take the fairly maligned DOS game and give it a Doom-style makeover. The result is nothing but amazing. Also called Operation: Body Count, the game is similar to the 1994 Capstone original, but with significant changes that make the gameplay more fun and exciting.

    Screenshot_Doom_20180312_112615
    I can’t see this without hearing him go “YOU LOSE!” at every opportunity.

    Our Hero now has a name, Hector Juarez. The villain’s still Victor Baloch, but now instead of taking place in a single building, Juarez now must stop Baloch’s evil terrorist activities, killing big bads, and destroying anything in their path.

    Screenshot_Doom_20180313_104812
    Sometimes you gotta kill a few big bads to save the day.

    Since this is a Doom mod, it still has a lot of Doom’s trappings. Still gotta find keycards, hit switches, and shoot your way through occasional maze-like areas to make it to the goal. It’s still got some of the elements of the original, from the mod’s weapons to the hostiles you fight.

    (more…)

  • I bought stuff!: Portland Retro Gaming Expo 2017 Edition.

    I bought stuff!: Portland Retro Gaming Expo 2017 Edition.

    Hey, y’all. I’m really sorry about the dearth of updates as of late. For the past few months, I’ve been down in the doldrums. No drive to write, to make videos, to stream. Sometimes, something comes around that seems pretty neat and I’ll write about it. I haven’t missed a single month in the blog’s 5+ year history, and I’m not breaking the chain any time soon, so I felt it was time to write again.

    Having a yearly tradition on this site helps a lot too.

    prge1
    Oh hey, it’s that logo again.

    2017’s Portland Retro Gaming Expo happened last weekend, and it’s always a hoot to go. The cool deals, the amazing art, walking around the show floor and accidentally bumping into people like MetalJesusRocks and Bob Mackey of Retronauts among other notable people in the gaming internetosphere, the works.

    Of course, as you can tell by the subject, I bought a few things.

    Admittedly, at this stage in my collection career, I’ve slowed down in my collecting quest considerably. Most of the iconic games or systems that I’d want are just way out of my price range, especially for someone with fairly low income like myself. Though, seeing someone sell stuff like a JVC X’eye – a Genesis/Sega CD hybrid – or even visual novels entirely in Japanese is at least worth a look even if I can’t pony up the cash to own them.
    However, I did walk away with a few things of interest, at least to me. Let’s go!


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    $2 – Soldier of Fortune: Gold Edition (PS2)

    Soldier of Fortune is one of those underrated gems. While on the surface it’s a boilerplate action game with a clunky inventory system, the appeal was the occasionally mentioned GHOUL system, where you could literally blow limbs off with a shotgun.

    Cranking the violence factor to 11 was literally the game’s appeal, as the first level gives you the shotgun real early to show off this GHOUL technology. Otherwise it’s an action movie game with some military leanings that existed in a pre-Call of Duty: Modern Warfare world.

    Sadly, it may never get re-released digitally, because Activision often doesn’t care about their older franchises, plus the costs of relicensing the Soldier of Fortune name from the magazine of the same name probably wouldn’t recuperate costs to do it, even with frequent GOG and Steam sales. A shame, really.

    2020 Update: Soldier of Fortune Gold, SOF II: Double Helix and the oft-maligned Payback are now available on GOG. I’d say the first two are worth playing. The third one I never played, though it’s by famous developer Cauldron, of which I talked about one of their previous games, Chaser, a few years back, so it’s probably some passable eastern-european jank. Get these while you can!

    I own the original on PC – albeit it’s the later Platinum Edition release; and a Dreamcast release oddly published by Crave Entertainment. I didn’t know a PS2 version existed. Surprisingly, this was also not published by Activision, but rather published by a pre-Advent Rising Majesco.

    They also touted four player split-screen multiplayer, as well as USB mouse and keyboard support, which puts it in the rare league of PS2 games that support mouse and keyboard for something besides text chat. Other games that use this include the ports of Half-Life and Unreal Tournament, and according to my friend weasel, Dirge of Cerberus: Final Fantasy VII, oddly.

    The low $2 price tag helped, too, let’s be real here. (more…)

  • Super Jeopardy! for the NES: Just as fun as the real show!

    Super Jeopardy! for the NES: Just as fun as the real show!

    Game show video games are still one of many genres I’m fascinated by. While Jackbox Games are still plugging away with twice-yearly Jackbox Party Packs, the competition has mostly dried up. Hell, we haven’t had a proper Wheel of Fortune or Jeopardy! game since the Xbox 360/PlayStation 3 era. (No, those crappy freemium mobile apps don’t count.)

    So I tend to go back to the glory days, when GameTek was still around making loads of these games as probably their #1 source of income. I already covered the Game Boy and Game Gear versions of Jeopardy! in the past, and thought, might as well come back to the well once again.

    Surprisingly, for the NES, there were four versions of Jeopardy! and Wheel of Fortune on the system. It honestly would’ve done fine with just two, but it must’ve been a huge cash cow for them to keep making. Either that or being given away as consolation prizes on the show gave them a good reason to do the equivalent of a “roster update” for those games.

    49762_front

    This time, I’m covering a fairly obscure one from the Jeopardy! collection: Super Jeopardy!. Released around 1991, this was based off of the fairly short-lived version that actually aired on primetime TV.

    I’m going to assume my audience knows Jeopardy! the game show (here’s the Wikipedia page if you don’t), so I’ll talk about what Super Jeopardy! was.

    ss (2017-03-26 at 09.52.15)
    The Super logo for this super special.

    Super Jeopardy! was a 13-week special Tournament of Champions featuring the best players of the current version of the show at the time (plus one champion from the Art Fleming era because the first Tournament of Champions winner passed away) playing for a whopping $250,000. Instead of playing for cash, they were playing for points in the main games.

    ss (2017-03-26 at 08.01.47)
    4 player Jeopardy! sounds rather chaotic.

    Oh, and the quarterfinals featured an unprecedented 4 contestants playing. Wowzers!

    In reality, this was only made as a complementary show for Merv Griffin’s other show, Monopoly, based on the board game. Both shows didn’t last long, because they aired on a Saturday evening on ABC. Saturday is basically the kiss of death for anything on American television, so it along with Monopoly were in-and-done after 13 weeks. Though I bet had Monopoly lasted another season, maybe we would’ve gotten a season of Super Wheel of Fortune or something else instead.

    Gametek made two Super Jeopardy! video games. One of which is on the PC, and I almost considered that version, but this video proved me otherwise.

    CONTENT WARNING: THE VIDEO FEATURES EXTREMELY LOUD, NOISY PC SOUND, LIKELY DUE TO BAD EMULATION. MAKE SURE YOU TURN YOUR VOLUME DOWN (OR MUTE THE VIDEO) BEFORE PLAYING. I WILL NOT BE HELD RESPONSIBLE FOR BLOWN SPEAKERS OR DAMAGED EARDRUMS.

    So instead, I’ll play the “Talking” NES release. This, along with a Wheel of Fortune game featuring 8-bit Vanna White, were the first Gametek game show games on the NES not developed by Rare, so it’ll be an interesting experience compared to those.

    Super Jeopardy! (USA)-0
    I’d say he looks more like Christopher McDonald than Alex Trebek.

    First off, no Alex Trebek. We wouldn’t see him until the SNES and Genesis era, so we’re stuck with a host that looks like a slimy used car salesman than a game show host.

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  • Mountain Dew Game Fuel: Stand by for Mangofall edition.

    Mountain Dew Game Fuel: Stand by for Mangofall edition.

    I’ve come back from the dead… and what timing, as it’s that time again…

    For those who just couldn’t wait.

    Mountain Dew Game Fuel at this point is a standard flavor in the soda’s arsenal, alongside favorites like Code Red and Whiteout. What was once an exotic rarity that I had to hunt at stores left and right to try, is now fairly common. Despite that, I do actually anticipate these “special flavors” each year and see which big corporation threw enough of their weight (in dollars) around to get on the bottles this year.

    It’s pretty much tradition on this site for me to cover these unique Game Fuel flavors. I first covered it when they did Halo 4 in 2012. I covered the special “purple drank” flavor to advertise the new Xbox One in 2013. I covered the “fizzy lemonade” special edition (which was my favorite) in 2014, and finally when they did back-to-back Call of Duty promotions with an unremarkable flavor last year.

    So who’s on tap this year? Call of Duty for the third year in a row? Battlefield? An unexpected contender like Gears of War 4? Nope, It’s one I never thought I’d see.

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    YO HE GOT THE MANGO SENTINEL

    EA and Respawn’s Titanfall 2 is the candidate this year, and the special flavor is “a burst of Mango Heat.” Since Citrus Cherry is the de facto standard flavor that’s always available, I no longer need to cover it. But how about the special mango flavor? Does it hold up? (more…)

  • Sonic & Knuckles Collection: Back when Sega published PC games.

    Sonic & Knuckles Collection: Back when Sega published PC games.

    Back in the mid ’90s, when Sega slowly was losing its competitive edge against veteran Nintendo and newcomer Sony, they were also publishing a fair share of their games on Windows PCs. This isn’t as well known as their other stuff, considering most of them were ports of existing Genesis and Saturn games now running on the Windows 95 PCs of the era.

    Most of the ports were of somewhat lesser-known stuff like Comix Zone and Tomcat Alley. Eventually they started releasing more iconic games, some even in compilations. But then a certain blue hedgehog burst onto the PC scene, and for real this time, rather than fan games made by Sonic diehards in Klik’n’Play.

    Featuring The Best Sonic Game. Anyone who says Sonic the Hedgehog 2 is the best Sonic game is a liar.

    Sonic & Knuckles Collection was released in late 1997 for Windows 1995, and was the second major Sonic game to reach PC, the first being two different ports of Sonic CD. Though the Hedgehog was branching out to other ventures, including the educational Sonic’s Schoolhouse, this was probably one of the biggest gets for PC gamers who didn’t really dabble much in the Sega Genesis/Mega Drive library.

    I was strictly a Nintendo kid pretty much until the late ’90s, when I got my first PC. A Windows 3.11 Packard Bell machine. While I did own other platforms, including a Genesis, I never really got to really experience the platform’s greatest stuff until many years later, thus I never got to play Sonic 3 & Knuckles until this PC release.

    Well, that infamous platform jumping section through rising water in Sonic 2‘s Chemical Plant Act 2 traumatized me pretty bad when I was younger. I ended up getting Sonic 3 not long after it came out in 1994, but when I got to Hydrocity Zone and realizing it was involve a lot of water, I got so scared that I shut off the Genesis and asked to return the game. While it doesn’t bother me nearly as much these days, I can still get a bit of a twinge whenever I hear that damn drowning music when playing a Sonic game. Damn you Yukifumi Makino, making a 10 second ditty that haunted kids for generations!

    Nooo don’t send me down there

    Over the years I have procured one, not two, but three copies of this dang game. The first one I got was part of a Jack in the Box promotion in 1999, which was part of a kid’s meal promotion the restaurant had around that time. had a few other Sega PC games such as Sonic 3D Blast, Bug! and the original Ecco the Dolphin. The others were a complete-in-box copy I found at in the bargain section at an office supply store, and a CD jewel case copy that was part of a Sonic three pack with Sonic CD and Sonic R.

    They do say that you can never have enough of a game, but I think three copies is a tad much. But hey, it’s kinda hard to get rid of stuff like this, y’know?

    The menu where you choose what game you want to play. I like the fairly random “2-PLAY OK” on the side.
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  • Shadowgrounds: A fun little top-down action game.

    Shadowgrounds: A fun little top-down action game.

    If you’re like me, you probably have a massive backlog of games. It’s not surprising, Steam sales have become the bane of our existence. In my case, I sometimes buy games and wonder why I bought them, like Chrome. I almost wrote something about that game, but I kept dying even on easy, so I bailed out of playing that one.

    This is just a small excerpt of some of the games I’ve bought on countless Steam sales and never played or finished.

    So let’s see what else I got. It’s a bit early in the year to write about Amnesia: The Dark Descent, stuff like The Elder Scrolls: Skyrim has been done to death, and I don’t think there’s interest in me writing about the Telltale Wallace & Gromit games…

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    “Doom 3 meets Smash TV” is quite an unusual boxquote.

    Here we go. Shadowgrounds, a game from Frozenbyte, a Finnish developer who’d later be known for the Trine series of games. This was one of their earlier efforts, and holds a bit of a memory for me. We have to go back to the far-flung past of 2006 to explain this story.

    While Steam is an absolute juggernaut and considered the gold standard of PC digital distribution now, back in 2006 Steam was a much different beast. Besides Valve’s own titles, there wasn’t much third party support for the storefront, outside of a few indie games like the wonderful Darwinia and the one-note forgettable Rag Doll Kung Fu.

    Frozenbyte’s Shadowgrounds was one of those early adopters of Valve’s content delivery service, and while it probably wasn’t a breakout hit, I remember it being one of those standout games during Steam’s early years. Considering this was during the transition period for PC gaming where games were still sold in physical boxes in stores, this was probably a better place for the game than being stuck in a bargain rack at a GameStop.

    I bought this along with its sequel, Shadowgrounds: Survivor during a Steam summer sale. I was familiar with the game through a demo, but I figure the full game was probably worth a try. It being $1.24 during a Steam summer sale probably helped too, as I’m a sucker for impulse-buying games for super cheap.

    You play as engineer William Tyler, who is sent to the moon Ganymede to do some routine generator repair. As expected in fiction like this, stuff goes wrong and aliens begin to invade. Armed with only a pistol, Tyler must fight loads of aliens as he fights for his life while trying to find out the mystery of this invasion. Along the way you meet people that try to help you make sense of this mess.

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    Even for a top-down shooter, this game has pretty good level complexity.

    Shadowgrounds is a top-down shooter. It reminds me of Valve’s Alien Swarm, though European readers may liken this more to Team17’s Alien Breed series of games. The game is fairly straightforward: Shoot the aliens before they attack you and kill you.

    A lot of the arsenal is fairly commonplace stuff for these kind of action games: You start with a pistol, then later get an assault rifle, shotgun, rocket launcher, stuff like that. The only unique weapons on display is a laser rifle, a longer-range railgun and an electric zapper weapon towards the end of the game.

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    You can’t tell in the screenshot, but the character’s head-in-a-box has a moving mouth, but not their in-game version. Looks kinda weird to me.

    Throughout the game there’s a lot of PDAs and computers that explain the shady dealings that this military base does, which is kinda cool. While this does give some Doom 3 vibes, it at least seems more interesting especially when one of the PDAs is a small gag about a chef’s love for meatballs.

    (more…)