Tag: Video game music

  • Game Show Themes vs. Their NES Counterparts Volume 3: The Sludge of Hi-Tech Expressions.

    Game Show Themes vs. Their NES Counterparts Volume 3: The Sludge of Hi-Tech Expressions.

    Several years ago, I had came up with one of the silliest music-related posts yet: Comparing iconic game show themes to NES versions of the same. Since there were a lot of game show games on the NES, I figured it would be an interesting little thing to write about. In addition, it was an exercise to see how composers took the Ricoh 2A03 sound chip on the NES and make good tunes out of them, while also seeing how accurate their arrangement of the show’s theme was.

    Volume 1, published back in 2013, covered most of the first wave of GameTek game show games, which were all developed by Rare. David Wise, who at the time was Rare’s sole composer, did a fine job in most cases, even if it felt like he deviated from the source material in some cases, like with Double Dare.

    Volume 2 was published several years later in 2019, and covered the post-Rare era of GameTek game show games from 1990-92, where various companies such as Softie, Incredible Technologies and Imagitec were now developing the games. In that post, we had we had fairly notable composers like Barry Leitch and Rob Wallace, to lesser-knowns like Leif Marwede and Mike Pierone give their own unique spins of the likes of stuff like American Gladiators, or in the case of stuff like Classic Concentration, completely original work.

    But GameTek wasn’t the only publisher of game show games for the NES. There was another. One publisher that was known rather infamously for their average to poor quality games. As someone I know from the game show community once said, “If the game features this logo, stay far away.”

    The bane of many a licensed game from the 80s to the mid 90s…

    Hi-Tech Expressions is a fascinating publisher. They never created any original works, they were strictly a company who licensed existing properties and had contract developers make those games for them. The modern equivalent these days would be someone like GameMill Entertainment: Their bread and butter strictly making games based on existing licenses from TV shows or movies, rarely if ever making original IP of their own compared to similar publishers who’d go on to do bigger things, like THQ.

    Most of Hi-Tech Expressions’ games were mediocre-to-bad, and their NES output was no exception. They graced us with three NES game show games, all in varying levels of quality. But we’re not really here to gauge if the games are any good, we’re here to see how accurate the composer’s tunes were to the theme song the show was based on. Let’s get to it.

    This was available a week early to people who subscribed to my Patreon. If you wanna see posts like these before everyone else, you can support my Patreon here.


    Fun House (1990)

    If only the game was as cool and flashy as this title screen was.

    The NES version (composed by George “The Fat Man” Sanger):

    COMPARED TO:

    The Fun House theme from 1988-1990 (Composed by an unknown composer at Score Productions):

    Fun House on the NES is a rather… bizarre beast. Rather than taking the Double Dare approach of trying to translate the action-filled gameplay of the kids game show to the NES, they opted to make a completely different game entirely. In Fun House for the NES, your character rollerskates around arenas while grabbing tokens and avoiding obstacles under a stringent time limit. It takes some of the elements of the TV show and slaps it into something that is only tangentially related to the source material. It’s the most oddball out of all the game show games I’ve ever played, that’s for certain.

    This game wreaked havoc on my thumb for the brief amount of time I played it.

    Lennard Feddersen of Ironwind Software came up with the original concept, and this game really feels like a reskin of an existing idea. I wouldn’t be surprised if Hi-Tech just took his proof of concept, slapped in 8-bit J.D. Roth and called it a day. (Feddersen would later make a spiritual successor to this game on the Game Boy a few years later called Out of Gas.)

    It’s a funny coincidence that I get to cover another game composed by George Sanger, aka “The Fat Man.” I liked his music in the recent entry I made about Lexi-Cross, and he doesn’t disappoint here either. It’s clear Sanger wasn’t given the theme to adapt to the NES sound chip, so he opts for original tunes instead. It doesn’t resemble the rockin’ theme song from the show, but it’s a good tune in its own right.

    8-bit J.D. Roth is… weirdly smiling at you.

    The rest of the soundtrack has a fair share of catchy tunes, but they do sound a bit loud and shrill in spots. Most of the time, the music is overshadowed by the obnoxious sound effects. For a game released in 1990, it’s rather disappointing. The music’s probably the only good thing about it. Then again, I can’t think of a game where The Fat Man’s music was actually really bad.

    Surprisingly, Fun House’s composer credit is currently unknown, as of 2020. A majority of the other Score Productions themes over the years now have proper credits, of which I’ve been using for the past “Game Show Themes vs. Their NES Counterparts” entries. I have an inkling that the composer might be Michel Camilo, Paul Epstein or even Edd Kalehoff, but until someone has proof, this will go uncredited for the time being.

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  • Counter-Strike: Global Offensive Music Kits Series 5: Of Masterminds and Missing Links.

    Counter-Strike: Global Offensive Music Kits Series 5: Of Masterminds and Missing Links.

    I never thought I would ever come back to this. After a steady stream of music packs released throughout 2014-2016, I assumed Valve was done with the whole “CS:GO music kit” concept. After the Radicals Box hit in 2016, there had been nary a peep when it comes to that kind of content.

    Then something changed. Throughout 2019 to 2020, Valve started slowly doling out individual kits, which was a better strategy to me as I could basically write about them when I had enough music kits to review. Then in late April of this year, they just dropped a pack of 7 new kits, which means I had to throw those plans immediately in the garbage.

    It’s weird. The last major music kit release was in 2016, so to see them go from absolute silence to adding new ones every few months is a surprise. Especially with the spread of musicians we have on offer this time.

    While I don’t play much Counter-Strike: Global Offensive these days – Call of Duty: Warzone has been my current vice, as my previous article could tell you – I still find some charm in the game. Global Offensive does things that seem absolutely baffling by modern shooter standards, yet works perfectly well without feeling too old school and too modern. That Valve has mostly stuck with it while adding elements of its competition like character skins makes it interesting to look at as a game, even if I’m not as invested as I once was. But we’re here to talk about the music, and talk we shall.

    This was available first to people on Patreon. If you wanna see content like this one week early, check it out here. Just $1 will get you to see this content early.

    To start, I’ll cover the four music kits released in the interim between the Radicals Box and the Masterminds Box. Like before, I’ll cover information about the musician in question, whether the music itself is good, and whether it fits in the context of Global Offensive’s gameplay. I’ll finish it off with a verdict. So let’s get started.

    Like before, I’ll link to a YouTube video or to CS:GO Stash if you want to listen along.

    The Verkkars, EZ4ENCE

    DESCRIPTION: The Verkkars rise through the Finnish charts with a heart-pounding tribute to ENCE. Can it really be so EZ?

    LISTEN ON: YouTube (courtesy of YouTube user ThEMaSkeD), CS:GO Stash

    AVAILABILITY: Available for purchase as a standard kit for $4.99, a StatTrak variant for $7.99, or on the Steam marketplace.

    The first of the interim kits, this was released as a promotional kit after the Intel Extreme Masters Katowice tournament in 2019. The Verkkars are an electronic dance band based in Finland, the same country that Major qualifiers ENCE are from.

    ENCE is an eSports team that consists of noted Finnish CS:GO players, including allu, one of the replacements for Fifflaren in the classic CS:GO Ninjas in Pyjamas lineup, and was a fairly reliable player during his tenure with that team. Combined with some other good players from the Finnish CS:GO scene, they came to be the underdogs of the tournament, getting as far as the finals in Katowice.

    The downside was that their opponents in that final were Astralis. Or as I like to call them, The New England Patriots of Counter-Strike: A team that you can’t deny their high-tier skill and abilities while playing, but they are absolutely boring to watch them dominate everyone. (Surprising no one, Astralis beat ENCE 2-0 in the final, winning their second consecutive Valve-sponsored major.)

    This was clearly made as a promotion for the team ENCE, and the title is a reference to a line that people were spamming in Twitch chat about the team when they were at their peak. The song itself is… okay. It’s bog-standard EDM. It really didn’t grab me.

    Then the chorus got stuck in my head. The whole song is in Finnish (except for some sampled English dialogue from a tournament that plays during the breakdown), but the tone of the chorus just… hits the right notes to just get stuck in my head in the most obnoxious way.

    I put “EZ4ENCE” in a category I’ve called “terrible god damn earworms,” where a specific portion of a song – usually the chorus – gets stuck in your head in all the worse ways and never ever leaves you. The Verkkars’ ENCE anthem is in the same league as Paul Oakenfold’s “Starry Eyed Surprise,” or Paul McCartney’s “Temporary Secretary,” which is quite an impressive feat.

    If you’re a fan of the team, it’s a good pack. If you’re not, Mord Fustang’s Diamonds does the same kind of EDM stuff but without the earworm chorus. Even listening to it again for this review has that damn chorus stuck in my head for the rest of the day.

    EZ4ENCE, ENCE, ENCE

    Dens putted upperbelt

    Putted upperbelt…

    VERDICT: Only recommended if you’re a fan of the team. Otherwise I lightly recommend it, get it on the Steam marketplace.

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  • Counter-Strike: Global Offensive Music Kits Series 4: Let’s Get Radical!

    Counter-Strike: Global Offensive Music Kits Series 4: Let’s Get Radical!

    I’ll admit that my interest in Counter-Strike: Global Offensive has dropped off in recent months. There not being a lot of major updates is the main reason, but also because I love when they announce new music kits. Just when I thought Valve was basically saving 2017 to be the “year of CS:GO,” they drop a bomb on us:

    ss-2016-11-30-at-12-01-41


    A bunch of gloves that are rare as a god damn knife, but that’s not what I’m here to talk about. I’m here to talk about those darn music kit!

    I know this whole project sounds silly, but I’m always interested in what musicians Valve can cajole into this project. This time, it’s all lumped into a $7 case called “The Radicals Box”, and they’re all “StatTrak” versions so any time you get an MVP in a competitive match, your teammates and enemies will know how awesome you are.

    This time, we got seven more music kits. Three of them are from bands from Red Bull Records, which I covered previously, while three more are from a different record label, Hopeless Records, the band that notably had artists like Taking Back Sunday, Sum 41 and Yellowcard. Sadly those bands aren’t featured here, but instead we get the B-tier bands on their catalog. The last remaining kit is from a returning musician, and it fits with the theme of rock and metal. (Hint: It’s not Daniel Sadowski.)

    Like before, I’ll link to a YouTube page and the CS:GO Stash page so you can listen along. That being said, let’s get rocking.


    Beartooth, Aggressive

    beartooth_02


    Beartooth is back for round two. This new music kit hits harder and is even more aggressive. We’ve also made the MVP anthem extra heavy so your opponents feel really bad after they’ve lost to you.

    LISTEN ON: YouTube (through the official Red Bull Records YouTube channel), CS:GO Stash

    Our first returning act, Beartooth has another pack based on their newest album, Aggressive. Their last music kit was one of those that took a while to warm up to, but this one’s actually damn good. All the tracks are various cuts from the album, in instrumental form. “Loser” highlights as the main menu track, and their other singles “Aggressive,” “Always Dead” and “Hated” contribute to various parts of the kit from action cues to bomb timers. But they even went for album cuts for the remaining sections, such as “Censored” being one of the round/action cue timers.

    Since these are the instrumentals, they really do highlight the rocking metal feel of the tracks without someone screeching over them. This also didn’t take long for me to like it, compared to “Disgusting”, which took a while for me to warm up to.

    VERDICT: Recommended. A lot less harsh than Disgusting, and is quite catchy in spots.

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  • Counter-Strike: Global Offensive Music Kits Series 2: Crossovers and… Christmas?

    Counter-Strike: Global Offensive Music Kits Series 2: Crossovers and… Christmas?

    Let's ignore the stickers and look at the big prize: NEW MUSIC!
    Let’s ignore the stickers here and look at the big prize: NEW MUSIC!

    It’s that time again. On February 12, 2015, Valve introduced a second batch of music kits for Counter-Strike: Global Offensive. I had written about the first nine late last year, and it’s become one of my more popular posts recently. If you wanna see my reviews for the first nine music kits, click here.

    Since there’s new ones, I thought it’d be nice to come back and write about these brand new ones and see if they’re worth your money.

    Naturally, I’m going to review these, complete with videos so you can listen along. Like before, these music kits will randomly appear in the game as an offer for $4.99 for a standard one, or $6.99 for a StatTrak one that counts your MVPs in competitive matches. If you’re cheap like me, you can buy these on the Steam Marketplace at a cheaper value if there’s a specific kit you’re interested in.

    I’m also gonna throw one in that came out in December, after I had written the original CS:GO music kits post. Consider these music kits part of a “Series 2,” if you will.

    (The Midnight Riders music kit video is courtesy of YouTube user wtiw. All the other music kit videos are made by me.)


    Midnight Riders, All I Want for Christmas

    “HAPPY HOLIDAYS, ****ERS!” -Midnight Riders

    LISTEN ON: YouTube, CS:GO Stash

    Wow, the first official Valve crossover in CS:GO. Granted, some of the maps in Arms Race and Demolition are based off stuff from Left 4 Dead 2, but this is the first item that actually references another game entirely.

    Midnight Riders is a fictional band that appears in the Left 4 Dead 2 universe. Their music is mostly southern rock, with such awesome songs like “Midnight Ride” and “One Bad Man.” In late 2009, they released a new track, “All I Want for Christmas is to Kick Your Ass,” which is used as the base of this music kit.

    Most of the kit is taking the 3 minute track and splicing it together to fit CS:GO‘s music. Some of these, like Round Start 1, Lost Round and Death Cam make good stingers, but the rest is kinda slapped together, especially since a lot of the tracks like Won Round have a hard stop that’s a bit jarring. More proof that this feels slapped together is that the Bomb 10 Second Timer and Round 10 Second Timer are exactly the same. There’s not even any changes in instruments, they are literally the same track. Feels real lazy.

    Compared to the other music kits, this seems slapped together as a Christmas promotion, and it could’ve been better. This one is currently unavailable for purchase in game, but you can still buy it on the Steam Marketplace if you’re curious. Though I can’t blame you if you’re not interested.

    I wouldn’t mind seeing another Midnight Riders music kit, just put a bit more effort into it next time, Would you Valve?

    VERDICT: Want some holiday cheer? This’ll work. Even works outside of the holiday season. Lightly recommended, get it on the Steam marketplace on discount.

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  • A look at Counter-Strike: Global Offensive’s first music kits.

    A look at Counter-Strike: Global Offensive’s first music kits.

    So for the past month and a half, I’ve been fixated on something a bit unusual:

    When you need some jams while getting the ace on Dust II.

    Valve introduced “music kits” to Counter-Strike: Global Offensive back in October 2014. These special items replace the game’s default music with unique tracks by nine different musicians. You can get one of these offered randomly in-game for $4.99, or buy one on the Steam marketplace if you’re looking for a specific one. Alternatively while in-game, you can borrow anyone’s music kit if they have one equipped, so you can give it a try in action.

    I love video game music. I also tend to get nerdy about the parts of video game music most people don’t notice. Naturally when this was announced, I was excited for something that was probably done to distract us from how broken the CZ75-Auto is in CS:GO (at the time). But I was curious on what each one sounded like, and if they were any good.

    The first nine music kits introduced. A nice mix of game composers, DJs and hard rockers.

    For the sake of this, I’m gonna give a review of each kit. Granted, I’m not an expert at reviewing music, but I’ll try to review it to the best of my abilities, and links that feature each kit so you can listen to them for yourself. Without further ado, let’s get started.

    I’m not gonna review the stock default that’s been in the game since 2012, but I will say this: It’s fine. It works. It’s credited to just “Valve,” but some of it seems to be split between Valve composer mainstay Mike Morasky and DOTA2/Myst V composer Tim Larkin. It’s what I kinda hate about Valve’s philosophy of only crediting the company rather than specific employees: It makes it harder to credit who made who.

    Videos courtesy of YouTube user TheLeafyfille.

    Austin Wintory, Desert Fire

    Grammy nominated game composer Austin Wintory asks, why bother hunting your enemies when you can lure them in with a deadly, admittedly insane, tango?

    LISTEN ON: YouTube, CS:GO Stash

    Austin Wintory’s done music for most of thatgamecompany’s work, such as fl0w, and Journey, which I heard was a great game. (I still need to get around to playing that one.) Out of all the game composers featured here, barring Sean Murray, I’d say he’s probably the most famous game composer out of everyone here.

    Wintory’s Desert Fire opts for an acoustic guitar with an orchestral accompaniment, fitting right at home on maps like Inferno, Mirage or Dust II. One of my favorites is the second action cue (startaction02) that plays immediately as a round starts, with a brassy horn section finely tuned to the action. The MVP Anthem is another favorite, with quick percussion and a flute solo, which fits perfectly for when you fragged the entire enemy team, or successfully defused a bomb.

    It may be a bit cliche on the acoustic guitars and the woodwinds, but it works insanely well. We’re already off to a great start.

    VERDICT: Highly recommended.

    Daniel Sadowski, Crimson Assault

    Video Game Composer Daniel Sadowski delivers Edgy Action mixed with CRAZY FAT beats in this pulsating, exhilarating Music Pack.

    LISTEN ON: YouTube, CS:GO Stash

    I’ve never heard of Daniel Sadowski, but he’s done music here and there for some movies and games, most notable the 2009 A Boy and His Blob reboot, and doing music for something like Counter-Strike is enough to get you noticed more, so good on him.

    Crimson Assault goes heavy on the techno, a 3-note motif appearing throughout all the tracks in his score, becoming the only notable thing about it. The score itself is very much pulse-pounding action, and the bomb timer music being one of the highlights, fitting perfectly with the suspense of bomb defusal mode.

    This music kit took a good while to grow on me. At first, I felt it was bad techno and was probably the worst of the pack, but after a few listens and hearing it in action in-game, it fits in CS:GO. If you’re looking for something that will get your blood pumping, Crimson Assault’s not a bad choice.

    VERDICT: Lightly recommended, get it on the Steam Marketplace on discount.

    Dren, Death’s Head Demolition

    From game music composer Dren, this cinematic, superhero-metal inspired music pack puts the ‘ill’ into KILL!

    LISTEN ON: YouTube, CS:GO Stash

    For this first group of music kits, Valve really went all over the place with who they chose. Dren isn’t a composer I’m familiar with, but he’s done music for other games, mostly mobile games like Transformers: Age of Extinction. As I said, getting featured in a game like this gets you noticed, especially with his music kit.

    Filled with heavy percussion and a chugging bass line, Death’s Head Demolition ends up being a good mix of dramatic orchestral score with subtle hints of rock, which does crop up on some other games like Call of Duty. It makes it feel very innocuous, which isn’t bad, it compliments the game without being too obnoxious. This was another one that I thought wasn’t great as first, but after a few listens and hearing it in-game, it fits perfectly fine in the game.

    If CS:GO didn’t have a soundtrack in it already, Death’s Head Demolition would probably be the closest to an “official” soundtrack. It strikes a good balance of orchestra and rock, fitting right at home in a game like this. Death’s Head Demolition’s a good music kit, even if it’s not incredibly outstanding.

    VERDICT: Recommended.

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  • From a Half-Life mod to Splinter Cell: How I discovered a song by accident.

    From a Half-Life mod to Splinter Cell: How I discovered a song by accident.

    Over the years, I’ve amassed ridiculous amounts of video game knowledge. I created the Secret Area as a good place to share said video game knowledge with people. Often times it’s rather crufty trivia that I couldn’t resist sharing, but other times it’s about my personal experiences with games, much like this entry.

    Video game music is something I’m also interested in. While I am a bit of an outlier in terms of my game music tastes – I usually prefer stuff by American and European composers, and don’t really care much for Japanese game music past the SNES/Genesis era – I still love finding information about game music, much like a lot of things I like.

    So I’m gonna get nerdy about video game music. I’m gonna write about something that came to mind fairly recently that I thought would be worth sharing. Such as how a game mod introduced me to a hip-hop artist’s music by accidentally hearing it in a AAA game.

    2014-09-21_00001

    Poke646 is one of the best Half-Life mods out there. At the time, most Half-Life mods reused most of the existing templates that the original game used, making Black Mesa look like a research facility that spanned a whole continent. Mods like They Hunger and many others changed how people looked at Half-Life, but not nearly as much as Poke646 did. People were even pointing out how creator Marc Schröder basically made an art style that predicted the later City 17 style of Half-Life 2 years before its announcement.

    But I’m here to talk about the music. The game’s credits, featured below, featured this haunting, ambient hip-hop tune with prominent piano accompaniment.

    YouTube player

    The hip-hop styled track really fit in line with the rest of the game, which also had some great original ambient music. Thankfully all this music is in the Poke646 mod folder, which makes it easy to listen to outside of the game.

    Cut to 2010. I had recently picked up Tom Clancy’s Splinter Cell: Conviction Special Edition for $35 at Ubisoft’s online store because of an issue of the special USB keys not working on some copies. As I was going through the game itself, a certain tune started to play that sounded rather familiar…

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  • A Tribute to Red Book CD audio.

    A Tribute to Red Book CD audio.

    When it comes to video games, CDs were a god damn revelation back in the day. Before then, people were developing games on cartridges that barely held a few megabytes. CDs, on the other hand, held up to a much bigger size of 700MB, and as a result, developers found out they could use that extra size for things they couldn’t have before on cartridges. This had the side effect of giving us a lot of crappy full motion video games around the mid-’90s, but they also brought us something amazing: CD quality audio.

    Courtesy of Wikipedia.
    So shiny, but holds a lot of stuff.

    No longer were developers constrained by the YM2612 and SPC700 sound chips — the sound chips for the Sega Genesis/Mega Drive and the Super Nintendo, respectively. Musicians could now make the music as it was intended to be heard: with live instrumentation (or a close approximation).

    A fair share of CD-based systems like the Sega CD, the Turbografx-CD, the PlayStation, and Sega Saturn had CD audio support. While playing these games, the rich CD audio played through your television, giving you music that you’d never heard before in video games. This was known as the Red Book CD audio standard. Introduced in 1980, it set the standard for audio in video games throughout most of the 1990s.

    I remember the PC version of Sonic CD being one of the earliest examples of this. It was pretty neat to listen to most of the game’s music outside of the game.

    Not only could you hear the awesome music in game, you could listen to it outside of the game. In most cases, you could put the game CD in a CD player and start listening to the music without having to play the game itself. To me, this is what made CD audio awesome: Being able to listen to the soundtrack outside of the game.

    Previously, if you wanted to listen to the game music, you had to hope for a soundtrack CD, or in the case of PC gaming, dig through files and play them on media players that could support MIDI or MOD Tracker files. The Red Book audio standard changed that to something more simple: putting in the CD in a CD-ROM drive and pressing play. Be careful though, since Red Book audio CDs are mixed mode CDs, you need to tune to track 2 to hear the game music, unless you want to hear a lot of unlistenable static that could damage your speakers or the disc itself.

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  • Game Show Themes vs. Their NES Counterparts.

    Game Show Themes vs. Their NES Counterparts.

    There’s two things that I love fondly that I grew up with: Video games (natch), and game shows. I’m not exactly sure what gravitated me towards game shows: Could be the flashy sets, the catchy themes, the thought of people winning $25,000 in mere seconds; but whatever it was, I was hooked. I still enjoy the classic game show every now and then, even though my interest in the genre has waned in recent years.

    1526100
    The rare sunburst logo. The common white and blue logo wouldn’t show up ’til the 1990s.

    Since I like game shows and video games, having the two come together sounds amazing. It’s my version of a peanut butter cup. There were a whole bunch of them on the ol’ NES, almost all of them published by GameTek, a US-based software company. I think the game show games were their only hallmark, though they did publish games like Frontier: Elite II and Corridor 7: Alien Invasion, as well as working on publishing Robotech: Crystal Dreams before filing for Chapter 11 bankruptcy in 1999. There were some NES game show games published by other companies, such as Hi-Tech Expressions, but the less said about those games, the better.

    Woflogocomparison
    Okay, it doesn’t fit one-to-one, but you get what I’m going with this, right?

    Now, there’s a fair share of game show games on the NES by GameTek, including four different editions of Wheel of Fortune and Jeopardy!, as well as Double Dare, Hollywood Squares and many others. What most people don’t know is that some of these were developed by Rare. Yes, that Rare. Donkey Kong Country Rare. Banjo-Kazooie Rare. Kinect Sports Rare. For those who don’t find that as surprising as I do, Rare is a games company based in Twycross, England. All the game show adaptions that they had made weren’t as well known on British TV at the time, so to have a company based in England to do American TV game show video games is funny. I would assume the production companies would send them episodes of the show as well as the rules of the game so they understand what they’re trying to make.

    David Wise is one of my favorite European composers, next to Tim Follin, Richard Jacques, and Simon Viklund. You could consider this post part of the “David Wise Appreciation Station,” if really you want to.

    Since Rare was a small skeleton crew throughout the ’80s, they only had one composer: Dave Wise (pictured). Wise pretty much composed all of Rare’s games solo up until the early ’90s, and seeing him try to recreate some of game show’s iconic themes on the NES sound chip sounds intriguing. Let’s see how well he did on each of them…

    Jeopardy! (also includes Jeopardy! Junior Edition and Jeopardy! 25th Anniversary Edition)

    Guys, the globe goes *behind* the logo, not under it!

    The NES version:

    COMPARED TO: 

    “Think!”, Jeopardy!‘s theme from 1984-1991 (originally composed by Merv Griffin):

    There really isn’t much to say about Jeopardy! as a show. Surprisingly, there were several NES adaptations by Gametek, with new editions out about a year apart from each other.

    The theme to Jeopardy! is undeniably the most well-known and iconic game show theme. Merv Griffin’s little think tune eventually became the show’s hallmark theme since the show’s revival with Alex Trebek. Being one of the earliest Rare/GameTek collaborations, this is probably one of the closest. However, the intro – used during the contestant selection in the game – goes up three keys rather than two like the actual theme does.

    Mutant David Letterman faces off against two random ladies in this exciting game of Jeopardy!

    The rest of the game has random little ditties that play throughout, and none of them resemble cues from the show. The theme is the closest they get, and it’s surprisingly passable.

    Now who ever seen a kid with a beard? Especially on Jeopardy! of all shows…

    The two later releases of Jeopardy! by Rare, 1989’s Junior Edition, and 1990’s 25th Anniversary Edition, have the same exact music. 25th Anniversary adds a little ditty during the copyright screen, which would also appear in Wheel of Fortune: Family Edition.

    There really isn’t much difference between the three editions besides new clues — the Junior Edition might be even harder than the other editions unless you know a lot of 50s-60s stuff — even the 25th Anniversary edition recycles the contestant sprites from Junior Edition, except giving one of the kid models a mirror-universe beard for some reason.

    These are alright versions of Jeopardy!, especially by 80s standards. You could do much worse.

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