Tagged: Steam

Shadowgrounds: A fun little top-down action game.

If you’re like me, you probably have a massive backlog of games. It’s not surprising, Steam sales have become the bane of our existence. In my case, I sometimes buy games and wonder why I bought them, like Chrome. I almost wrote something about that game, but I kept dying even on easy, so I bailed out of playing that one.

This is just a small excerpt of some of the games I’ve bought on countless Steam sales and never played or finished.

So let’s see what else I got. It’s a bit early in the year to write about Amnesia: The Dark Descent, stuff like The Elder Scrolls: Skyrim has been done to death, and I don’t think there’s interest in me writing about the Telltale Wallace & Gromit games…

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“Doom 3 meets Smash TV” is quite an unusual boxquote.

Here we go. Shadowgrounds, a game from Frozenbyte, a Finnish developer who’d later be known for the Trine series of games. This was one of their earlier efforts, and holds a bit of a memory for me. We have to go back to the far-flung past of 2006 to explain this story.

While Steam is an absolute juggernaut and considered the gold standard of PC digital distribution now, back in 2006 Steam was a much different beast. Besides Valve’s own titles, there wasn’t much third party support for the storefront, outside of a few indie games like the wonderful Darwinia and the one-note forgettable Rag Doll Kung Fu.

Frozenbyte’s Shadowgrounds was one of those early adopters of Valve’s content delivery service, and while it probably wasn’t a breakout hit, I remember it being one of those standout games during Steam’s early years. Considering this was during the transition period for PC gaming where games were still sold in physical boxes in stores, this was probably a better place for the game than being stuck in a bargain rack at a GameStop.

I bought this along with its sequel, Shadowgrounds: Survivor during a Steam summer sale. I was familiar with the game through a demo, but I figure the full game was probably worth a try. It being $1.24 during a Steam summer sale probably helped too, as I’m a sucker for impulse-buying games for super cheap.

You play as engineer William Tyler, who is sent to the moon Ganymede to do some routine generator repair. As expected in fiction like this, stuff goes wrong and aliens begin to invade. Armed with only a pistol, Tyler must fight loads of aliens as he fights for his life while trying to find out the mystery of this invasion. Along the way you meet people that try to help you make sense of this mess.

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Even for a top-down shooter, this game has pretty good level complexity.

Shadowgrounds is a top-down shooter. It reminds me of Valve’s Alien Swarm, though European readers may liken this more to Team17’s Alien Breed series of games. The game is fairly straightforward: Shoot the aliens before they attack you and kill you.

A lot of the arsenal is fairly commonplace stuff for these kind of action games: You start with a pistol, then later get an assault rifle, shotgun, rocket launcher, stuff like that. The only unique weapons on display is a laser rifle, a longer-range railgun and an electric zapper weapon towards the end of the game.

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You can’t tell in the screenshot, but the character’s head-in-a-box has a moving mouth, but not their in-game version. Looks kinda weird to me.

Throughout the game there’s a lot of PDAs and computers that explain the shady dealings that this military base does, which is kinda cool. While this does give some Doom 3 vibes, it at least seems more interesting especially when one of the PDAs is a small gag about a chef’s love for meatballs.

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Remembering Xfire: The program that was once better than Steam.

A few days ago I had found out a memory from my PC gaming past was going away. Xfire, a game chat client, was shutting down its client and account services. This news saddened me, as Xfire and me go way back.

Memories...

Memories…

To describe Xfire, it was part instant messenger, part server browser. It was a lighter, sleeker Gamespy Arcade, or for a more recent example, AMD’s Raptr client. While Steam has basically taken over that landscape, for a long time having a complimentary client like Xfire was sometimes mandatory, almost to a point where it was bundled with some games, even being used in console games like Untold Legends: Dark Kingdom, something that Sony Online Entertainment thought was fit for a press release.

Wasn't it fun to buy a game and find out that you couldn't play it? Such dark times...

Wasn’t it fun to buy a game and find out that you couldn’t play it? Such dark times…

For those who weren’t around in Steam’s early days, Steam was mostly garbage. Games didn’t run, you had to wait hours to install games (and there was no guarantee you’d get to play it right away!), and the most important feature, the Friends/Community, was perpetually broken and unusable. This is where Xfire excelled: It was a great chat client program to keep up with your gaming friends. Though it wasn’t just for Steam games, but other games where the server browser was cumbersome, like Soldier of Fortune II, or Battlefield 2, were also helpful for finding games back before peer-to-peer multiplayer was more common.

The Xfire website — which still exists, but only in a fragile shell nowadays now under new management — also had a fairly cool profile system setup. Here you could make friends, keep your favorite game servers for convenience, even take screenshots and video. All of these were considered pretty impressive for the mid-2000s, and paved the way for competitors to adapt that into their social features.

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Modern Warfare 3: The most disappointing Call of Duty.

This post is particularly hard for me to write. When I wrote this originally, the game was having a free weekend on Steam, as is common for a lot of PC games these days. Since I’m not the richest person around, getting a taste of these big budget AAA games are a treat. But then there’s Modern Warfare 3, and how particularly busted it is. Modern Warfare 3 is a bad Call of Duty game, and you shouldn’t play it.

This took me like a hundred hours in MS Paint to make.

I should back up a bit. I’m not one of those pretentious jackasses who bemoan that “Call of Duty is killing the video gaming industry.” I mean, it’s part of a larger problem, but I’m not one of those hipsters who slam the big budget stuff and praise stuff like McPixel. (This is not to say McPixel is bad. It looks pretty fun, actually.)

In fact, until about a few years ago, I was a Call of Duty nut. I owned practically every game in the series up to that point. I played the multiplayer a lot — perhaps not as much as the maximum level max prestige players, but enough to still have a blast playing it — and I even enjoyed the campaigns of each despite how much they’re corny action movies in disguise.

You wanna know my dedication? I did an unboxing of Modern Warfare 2‘s Hardened Edition, at launch, in one of the last times I’d go out for a midnight launch for anything.

[youtube http://www.youtube.com/watch?v=f8QW80hIZiA?rel=0&w=640&h=480]

But as I kept playing Modern Warfare 2, I came to a realization. It wasn’t as great as Call of Duty 4: Modern Warfare was. Treyarch’s World at War felt better at times.

Modern Warfare 2 is basically Michael Bay: The Video Game, complete with homages to The Rock. They even got Bay stalwart Hans Zimmer to do the score. But the story was full of nonsensical twists, ridiculous American jingoism and cliched catchphrases of Keith David yelling at Ramirez to defend a Burger Town.

The multiplayer, which is basically the major reason I played Call of Duty was not very well balanced at launch, and prone to bizarre bugs like the “Javelin glitch” — where you could prime a Semtex grenade, cancel it by switching to the javelin, and cause a massive explosion when you died. A few times I accidentally joined hacked lobbies of 16-player Rust where the only winning outcome was the game-winning Tactical Nuke. This was not long after launch, even.

It really felt like Infinity Ward didn’t have the passion or love, throwing anything at a wall and seeing what stuck. Then the Respawn fiasco happened in 2010 where about half the team left due to creative differences between them and Activision, then it all started making sense.

2010 was around the point when I started losing interest in Call of Duty: I didn’t pick up Black Ops until earlier this year, and as of this writing, I never bothered grabbing Modern Warfare 3. After replaying MW3‘s multiplayer again through the Steam free weekend– the third the game has had since launch — I realized why.

Kill Confirmed is probably one of the best additions to the series yet.

While there are a few cool new things, such as the small skirmish Face-Off mode and Kill Confirmed, it’s the same multiplayer stuff from Modern Warfare 2, just amplified to a ridiculous degree. The maximum level is now 80, and there’s a whopping 20 prestige levels! Weapons have levels now, them trying to fix a problem that was already fixed in Black Ops. You can get prestige tokens that unlock double XP bonuses. There’s new guns, new killstreaks, they added deathstreaks, there’s perks for weapons now, the whole nine yards.

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