Tag: review

Video Games according to Life: A Civil War.

It’s been a while since I’ve done one of those “Video Games according to TV Shows/Movies” posts. Previously, I looked at David Caruso chewing the scenery and giving us the most meme-worthy quotes as I checked out CSI: Miami‘s Urban Hellraisers episode. (You can check that out here.)

As we bring the series out of moth balls, we look at another TV show that depicted video games in the silliest way possible. This time, it’s a short-lived crime drama that while had an interesting premise, was the wrong place at the wrong time.

Again, I’m not a graphic designer. Leave your complaints about this at the door.

This time, our featured show is Life, a short-lived police procedural that aired on NBC from 2007-09. Damian Lewis plays Charlie Crews, a former cop who was imprisoned for 12 years for a crime he didn’t commit. Now hired as a police detective, Crews must solve crimes while trying to solve the mystery of who actually caused the crime he was imprisoned for. It’s like Monk, but instead of an obsessive-compulsive man, we have an eccentric ex-con.

As opposed to Urban Hellraisers, which I watched without watching any prior episode of CSI: Miami, I actually did watch Life‘s pilot to understand the show’s premise. The acting is solid, Lewis does a fine job showing off Crews’ personality traits. Though, if you decide to watch the series for yourself, expect to see a lot of “technology has changed since he was in prison” jokes. Like in the first episode, I saw him fumble with both trying to use a cell phone and trying to comprehend how he’s answering phone calls from his new car.

The episode in question is titled “A Civil War,” from the show’s first season. The episode starts with two Persian-American employees of a gas station killed and stored in a refrigerator, with “GO HOME” splashed on the windows in motor oil. Crews tries to find out who caused it, finding out it’s a hate crime by three perpetrators. Later on in the investigation, they find out there’s a third person, Amir Darvashi (Oren Dayan) who was kidnapped being held for ransom, and they ask for help from the gas station’s owner, Mary Ann Farmer (Sarah Clarke).

I'm sorry, but after watching so much 24, it's hard to see her as anything but a psychopath that might kill anybody at any moment, even in a show like this.
I’m sorry, but after watching so much 24, it’s hard to see Sarah Clarke as anyone but a psychopath that might kill everyone at any moment, even in a show like this.

Music from the Xbox video game NHL Rivals 2004: A soundtrack review.

It’s really fascinating how popular licensed music in sports video games have become. For a good while in the 2000s, there was a sense of hype if your song got into the next Madden NFL or NBA 2K title. Nowadays we tend to gloss over it, being just another thing about these games that exist. They’re not particularly exciting these days, unless you’re like me and like cataloging every time Snoop Dogg’s been in something.

While EA and 2K Sports have become the big-name players for sports games these days, there are many companies willing to throw their hat in the ring and try to carve their own niche. For example: Sony with their MLB The Show series are considered by many to be the gold standard for baseball video games. Other times, some of this competition falls flat and ends up in the annals of obscurity, like the many times Midway tried to re-invent the wheel by making stuff like NHL Hitz. This time, we’re gonna briefly talk about Microsoft’s failed attempt at a sports video game brand called “XSN Sports.”

In 2003, Microsoft tried to make their own sports brand to rival then-competitors EA and Sega. They introduced XSN Sports as their flagship sports game brand, to make sports games for their exclusive Xbox console, much akin to what their competitors were doing. Under the XSN Sports banner, Microsoft’s sport-focused games featured tournaments and leagues that players could make in-game to share on the respective XSNSports.com website.

Microsoft’s sports games debut included XSN Sports titles like NFL Fever 2004, Links 2004, and Rallisport Challenge 2. Sadly, they couldn’t make a dent in the competition, and the XSN Sports brand was folded one year later, with only Amped and Rallisport Challenge lasting beyond the brand. The XSN service itself was later shut down in 2006, presumably to shift focus onto the then-new Xbox 360.

As a promotional tie-in for these games, they released a soundtrack, under the “XSN Sports Soundtrack CD Series,” featuring various songs that come from the game’s soundtrack. NHL Rivals 2004 was the featured soundtrack for Volume 1, and what turns out to be the only volume, as there was no Volume 2 that I could find online.

The soundtrack CD also comes with a bonus DVD, featuring some NHL highlights from the 2002-03 NHL season, some Wayne Gretzky promo videos, and some DVD-ROM exclusive features. Not much to say about all this, as my experience with hockey games begin and end at Blades of Steel.

I guess this looked good for 2003. The expression on his face is quite off-putting, though…

The main reason I’m covering this is primarily because of the track listing. Outside of two tracks, the rest of the album is… rather off-putting. Stuff like Boston’s “Long Time” (apparently the “Foreplay” half wasn’t available despite being the better part of the two), Joe Walsh’s “Rocky Mountain Way,” REO Speedwagon’s “Keep On Loving You.”

As someone who has only been to one or two hockey games ever in their life, these songs seem rather out of place for a hockey game. Most of them are too slow, not evoking the fast-paced nature of ice hockey, or missing the sort of jock jam enthusiasm that you kind of need at a sporting event.

But what about those two interesting songs, you may ask? Well, they may not be that interesting, but they are to me, at least.

Late to the Party: Red Dead Redemption.

I had written this shortly after I finished the main campaign of Red Dead Redemption in mid-2011. I was intending to post it as a community blog on Destructoid, but I didn’t get around to it for whatever reason. As I was sifting through my past writings, I found this one and decide to post it here. I only changed minor grammar and spelling errors, and changed the formatted BBCode back to HTML.


So, I wrote a blog back in January on how I’ve always been behind on video games. Thankfully, I’ve gotten better this year at trying to keep up, but I can’t afford every single game at launch. Because of this, I end up getting games long after their release date, sometimes end up playing them much later after that. Since L.A. Noire just came out a week ago, I think it’s topical that I write about another Rockstar-published game that came out last year. This, my friends, is me being late to the party on Red Dead Redemption.

Shout out to whoever made the cover. It’s rather stark. If only the rest of the game looked like this.

Red Dead Redemption
Played on 360
Released on May 18, 2010
Started January 18, 2011, Finished May 14, 2011

(Finished in this case means “Finished last story mission, roll credits.” Since it’s a free-roaming action game and all.)

My dad was the one who got me to notice this game. He’s not a gamer, he just pays attention to TV ads and asks if I’m familiar with certain games. This, coupled with the Man from Blackwater Machinima that aired on FOX shortly after the game’s release, made me mildly interested in it. I asked for it as a Christmas gift, and started by dabbling with multiplayer in early January. (First achievement I got? “Red Dead Rockstar.” The viral achievement.) After a while, I started playing the single player on and off, playing it around the same time as other games like Need for Speed: Hot Pursuit and Saints Row 2.

Now, I hadn’t played a recent Rockstar game. The last Grand Theft Auto game I’ve played was GTA: San Andreas, so I can’t make any comparisons from RDR to GTA4 as I haven’t played it. I also never played the spiritual predecessor, Red Dead Revolver. That game was released back in a time where I didn’t have a large Xbox/PS2/Gamecube collection. I was essentially going into this with little expectations other than who published it — Rockstar, known for high quality and critically acclaimed games — and who developed it — Rockstar San Diego, the guys who brought us Smuggler’s Run back in the PS2/GC days, as well as the Midnight Club games.

For 2010, this looks rather alright.

I’ll refrain from spoiling large chunks of the story, as it’s a decent story for a Western-style game. When I started the game, I just assumed that John Marston’s role is similar to The Man with No Name’s from the famous Dollars trilogy of Spaghetti Westerns.

Mountain Dew Game Fuel, Halo 4 Edition.

Yeah, you read that right. I’m going to review a soda on this blog. Why, you may ask? Well, because I can. But also because Halo 4 fever is slowly dying and being replaced by Call of Duty: Black Ops II fever, so I gotta squeeze this in now while it’s still relevant. No one’s gonna care about this in a month’s time.

I like to exaggerate the name of this stuff. Imagine if it was said by some obnoxious 90s announcer.

So, this is the fourth time that Mountain Dew has done the limited “Game Fuel” thing to advertise whatever hot new video game was on the market. The first time Game Fuel was introduced was in 2007 for Halo 3, then re-released in 2009 for a World of Warcraft: Cataclysm and most recently, last year for Call of Duty: Modern Warfare 3. I honestly expected them to skip this year, judging by the “every other year” cycle, but since Halo started the unique limited flavor/marketing tie-in for Mountain Dew, they might as well do it again for the newest installment involving a Master Chief and some Halos.

I was never a big Halo guy. I played a leaked prototype of Gearbox Software’s PC port back in 2003, and eventually bought the game the following year. I thought it was interesting and kinda fun, but hardly the mind-blowing revelation that gamers were making it out to be. Halo 2 was a dull, monotonous corridor shooter I’d rather forget, and all I remember of Halo 3 was me and and a friend co-oping it in two long sessions one time. I even got the Anniversary edition of Halo: CE and only finished a level or two before moving on.

Still, I can’t say I hate Halo, it just never really grabbed me outside of the soundtrack and occasionally its multiplayer. Maybe it’s because I was anti-Xbox ’til about 2006. Forgive me, I was still an oblivious teenager.