Tagged: PC game

High Rollers: A DOS game of CGA high stakes.

When it comes to video games based on existing TV shows, game show video games rarely ever get talked about. If they do, they’re often relegated to brief blurbs with ridiculous arguments like “why play this when I could watch the show?”, missing the whole point.

There’s been several dozen versions of Jeopardy! and Wheel of Fortune – most recently for the Switch, Xbox One and PlayStation 4 – with Family Feud not too far behind. There’s been a handful of games based on The Price is Right, Deal or No Deal and Who Wants to be a Millionaire?

Speaking of Jeopardy! and Wheel of Fortune, I’ve actually written about some Jeopardy! games, such as the Game Boy/Game Gear installments, as well as Talking Super Jeopardy! on the NES. Surprisingly, when it comes to Wheel, so far I’ve covered only a knockoff: Tommy’s Wheel of Misfortune. Give those a read if you wanna see more game show-related stuff.

But then there’s shows that somehow got 1-2 games, despite not being that well-known. Now You See It, Win Lose or Draw, Fun House… Even 1 vs. 100 got a few games, which as time went on has been remembered more for being an interactive Xbox Live experience more than being an Actual Game Show.

One of these lesser-known game shows that got the video game treatment is High Rollers.

I’m more a fan of Hair Rollers, myself…

High Rollers had a few runs over the years: Fairly popular runs from 1974-76 and 1978-80 with a pre-Jeopardy! Alex Trebek, and a short-lived revival from 1987-88 with Wink Martindale. Created by Merrill Heatter and Bob Quigley, who had done similar gambling-like game shows such as Gambit. Oh, and a little-known show called Hollywood Squares.

While there are more comprehensive places on the internet that’ll cover all the rules, the game basically goes like this: Two players compete to answer questions to roll a pair of dice, and knock numbers off – one each of 1 through 9 – to win prizes while avoid getting a bad roll. Winner of the match plays the Big Numbers – where there’s no questions, only dice rolls – for a chance at $10,000 big ones. It’s basically the classic board game Shut the Box but with gambling and quiz show elements.

For being called “Box Office,” they weren’t a big success.

Box Office, a budget publisher of computer games, developed and released this game. They didn’t do very many computer games, the only other standout games are A Personal Nightmare, a horror game featuring Elvira; and games based on ALF, The $100,000 Pyramid and, surprisingly, Psycho. Lord knows how making one of Alfred Hitchcock’s iconic films into a video game even works, but that’s not the weirdest “movie into a video game” I’ve ever seen.

Wink looks a bit… concerned here.

There are multiple versions of the game, but for the sake of this article I’m covering the DOS version. You’ll see why in a moment.

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Concentration: A casual adaption of a game show.

Sometimes when you’re like me, sifting through thrift stores and finding unusual stuff, you sometimes find things you remember hearing existed, but didn’t know if it was real.

I’ve written about game show games in the past, from portables to knockoffs. I try my best to keep up with the current game show-related merchandise, and that includes games. Yet, this was one I wasn’t expecting to find.

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Welcome to the Concentration Hellzone, human.

Concentration: The Classic Game of Mix and Match, based off Concentration, a show you might’ve heard of if you’re as old as I am, or know a lot about game shows like I do. Developed by casual game developers Freeze Tag and published by Mumbojumbo, this came out around 2007 for PCs, and is something I honestly forgot existed until I picked this up and talked about it on a recent post.

For those who never saw the game show, I’ll give a brief explanation since there are better places that explain the show in more detail: Concentration was a game show that aired on television throughout the 1950s all the way until the early ‘90s. It first aired on NBC from 1958 until 1973, being a daytime staple for the network. After being canceled, the show was revived two times: Once as a syndicated show from 1973-1978, and once more back on NBC from 1987-1991; this time under the name Classic Concentration and famously hosted by Alex Trebek. Classic’s last new episodes aired in 1991, but it aired in reruns until 1993.

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A sample board, from the later 1970s revival.

A combination of the board game Memory with rebus puzzles, players tried to find matches to earn prizes and eventually win them by solving the mystery rebus puzzle beneath. There were changes and rule adjustments throughout the 35 years the show was on the air, but that’s the general gist of the game.

So why I am surprised this exists? Well, Concentration is slowly becoming one of those shows forgotten by the general populace. The last time it aired anywhere in the US was in 1993, when NBC reran Classic Concentration.

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From Classic Concentration, a player found a red TAKE! and a Wild Card, giving them an opportunity to steal an opponent’s prize.

Unlike other classic game shows, it never reran on USA Network’s game show block, or even on Game Show Network. This is because NBC bought the rights to Concentration back in 1958 from Barry-Enright Productions, a TV company who was a part of the big quiz show scandals at the time. Even though the later revivals were produced by Mark Goodson and Bill Todman’s production company – producers of Match Game, Family Feud, and The Price Is Right – the show was still owned by NBC. Presumably NBC was asking too much for rerun rights, hence why the only places you can watch Concentration is YouTube videos of old VHS recordings.

(Update 9/30/2018: It seems pigs are flying and the impossible is now possible, as Buzzr, FremantleMedia’s game show channel, is now airing Classic Concentration on their network daily. For historical purposes, I’ve kept the out-of-date information so people are aware of what once was.)

Through various acquisitions and mergers over the past sixty years, Concentration is now pretty much under the arm of NBCUniversal. Make note of this, as it will come up later.

Now that I’ve given the refresher course about the show, let’s talk about this game, shall we?

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It certainly looks pretty… simple. The logo looks better than other ones I’ve seen for this game, though…

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Operation Body Count: A little-known FPS reborn.

In the many years I’ve been writing about games, I try my best to broaden my horizons and check out stuff that’s not as well known, or written about. In some cases I just end up writing about obscure first-person shooters from the ‘90s most people don’t know about. Such as Operation: Body Count.

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For those unaware, Operation: Body Count was a first-person shooter released in 1994 by Capstone Software. In it, you play as a nameless commando who has to stop the evil Victor Baloch and rescue world leaders. It had a fair share of interesting features like AI buddies you could control to help you complete floors, semi destructible environments, a map of the area to avoid getting lost, and a semi-realistic environment in the days when things looked pretty abstract.

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I knew I had to get my hands dirty, but I didn’t think they literally meant it…

The game gives a really bad first impression where Our Hero has to fight the dreaded sewer rats under Baloch’s brainwashing for the first several levels. It also doesn’t help the game looks like… well, this.

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This guy couldn’t stop walking into me until I backed up so we could even hit each other. Quality product, right here.

It looks like a bad Wolfenstein 3D clone, doesn’t it? Well, it uses id’s Wolfenstein 3D engine as a base, which looked pretty cool in 1992-93. Many games ended up using the engine for their games, including Apogee’s Blake Stone: Aliens of Gold and Rise of the Triad.

But then Doom happened. Basically any FPS that still had the 90 degree maze-like look of Wolfenstein looked extremely dated, especially by 1994 standards. Even Capstone’s other big FPS of the time, Corridor 7: Alien Invasion, didn’t fare so well either for the same reasons as Operation: Body Count. I wouldn’t be surprised if many FPS developers were swearing their heads off when the shareware episode of Doom hit in 1993, with its open areas, tall floors, and level geometry that went beyond 90 degrees.

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Ah, what could’ve been…

Despite the game’s relative obscurity, a Doom modder by the name of Impie decided to take the fairly maligned DOS game and give it a Doom-style makeover. The result is nothing but amazing. Also called Operation: Body Count, the game is similar to the 1994 Capstone original, but with significant changes that make the gameplay more fun and exciting.

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I bought stuff!: Portland Retro Gaming Expo 2017 Edition.

Hey, y’all. I’m really sorry about the dearth of updates as of late. For the past few months, I’ve been down in the doldrums. No drive to write, to make videos, to stream. Sometimes, something comes around that seems pretty neat and I’ll write about it. I haven’t missed a single month in the blog’s 5+ year history, and I’m not breaking the chain any time soon, so I felt it was time to write again.

Having a yearly tradition on this site helps a lot too.

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The Portland Retro Gaming Expo happened last weekend (the 20th to the 22nd), and it’s always a hoot to go. The cool deals, the amazing art, walking around the show floor and accidentally bumping into people like MetalJesusRocks and Bob Mackey of Retronauts among other notable people in the gaming internetosphere, the works.

Of course, as you can tell by the subject, I bought a few things.

Admittedly, at this stage in my collection career, I’ve slowed down in my collecting quest considerably. Most of the iconic games or systems that I’d want are just way out of my price range, especially for someone with fairly low income like myself. Though, seeing someone sell stuff like a JVC X’eye – a Genesis/Sega CD hybrid – or even visual novels entirely in Japanese is at least worth a look even if I can’t pony up the cash to own them.
However, I did walk away with a few things of interest, at least to me. Let’s go!


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$2 – Soldier of Fortune: Gold Edition (PS2)

Soldier of Fortune is one of those underrated gems. While on the surface it’s a boilerplate action game with a clunky inventory system, the appeal was cranking the violence factor to 11 and making it so you could literally blow limbs off with a shotgun. This was literally the game’s appeal, as the first level gives you the shotgun real early to show off this GHOUL technology, as Raven Software called it.

Sadly, it may never get a re-release because Activision doesn’t care about older franchises, plus the costs of relicensing the Soldier of Fortune name from the magazine of the same name probably wouldn’t recuperate costs even with frequent GOG and Steam sales. A shame, really.

I own the original on PC – albeit it’s the later Platinum Edition release; and a Dreamcast release oddly published by Crave Entertainment. I didn’t know a PS2 version existed. Surprisingly, this was also not published by Activision, but rather published by a pre-Advent Rising Majesco.

They also touted four player split-screen multiplayer, as well as USB mouse and keyboard support, which puts it in the rare league of PS2 games that support mouse and keyboard for something besides text chat. Other games that use this include the ports of Half-Life and Unreal Tournament, and according to my friend weasel, Dirge of Cerberus: Final Fantasy VII, oddly.

The low $2 price tag helped, too.

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$10 – Four PC games:

  • Tom Clancy’s Ghost Recon Advanced Warfighter
  • Wanted: Weapons of Fate
  • Turning Point: Fall of Liberty
  • Carol Vorderman’s Sudoku

I like collecting what I’ve called “junky” PC games. Ones of dubious quality, or ones that would fit right at home in the bargain bins of any place that sold computer games. At a booth that also had unplayable PC games like Auto Assault (I have a story about that one, ask me about it sometime), was some of this stuff I couldn’t resist picking up.

I think owning the PC GRAW and Wanted is a nice contrast: Both games were made by GRIN, and were during two important periods as a game developer: When they were nearly at the top with GRAW, and when Wanted was one third of the triple whammy that would later shutter the company – the other two games being Terminator: Salvation and the 2009 Bionic Commando reboot. While GRIN has since splintered off into several studios – most notably Overkill, makers of Payday; and Fatshark, makers of Warhammer: The End Times Vermintide – these games are a nice time capsule, as it were. Since these were made before PC games pretty much became “CDs with the Steam client installer and a code to redeem the game”, I get to relive the tail-end of the pre-Steam PC era. Complete with stuff like GRAW having 6 CDs instead of a single DVD. Ugh.

Turning Point is a “what if Germany won World War II” game by Spark Unlimited, the makers of such fine products like Legendary, Yaiba Ninja Gaiden Z and Call of Duty: Finest Hour. Basically Wolfenstein: The New Order before TNO and with more suck.

Carol Vorderman’s Sudoku, on the other hand… Well, I might save that for a future blog post. For real. It’s interesting for a “bloody yank” like me, that’s all I’ll say about that.

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Budget Shooter Theater #2: 007: Nightfire for the PC!

I’m gonna be doing recaps and info dumps of Budget Shooter Theater streams alongside regular blog posts for those who wish to keep up. Mainly so I can keep tabs on things, and have records for everything.

The second game chosen for Budget Shooter Theater’s Decision Wheel was 007: Nightfire, requested by Bobinator.

You’re probably thinking, “Oh! I remember that game! That game was amazing!”. Yeah, it was amazing. On a Gamecube, a PS2, even an Xbox. But that’s not the version I was playing on stream. I was playing the less-than-stellar PC version, released around the same time and developed by Gearbox Software.

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I always wondered what was up with the face of the Bond girl on the left…

Back in 2002, Gearbox Software was contracted by EA to make a PC game loosely based on 007: Nightfire. At this time, Gearbox was still a plucky fresh-faced developer, piggybacking on Valve’s Half-Life games. It wasn’t until 2005’s Brothers In Arms: Road to Hill 30 did they actually get to make something entirely original that wasn’t based on an existing license or a port of something like Halo: Combat Evolved.

Loosely inspired by the 1979 Bond film Moonraker, the plot involves Bond (portrayed by but not voiced by then-current Bond actor Pierce Brosnan) investigating the plot of a philoanthropist who supposedly decommissions silos, when in reality he’s using them to store missiles and use it for Operation Nightfire, which would destroy the whole world. It’s a typical Bond story for the era. Not full of pastiches like 2001’s Agent Under Fire, but certainly not the more “serious” Bond that Daniel Craig brought to the role in 2006.

I don’t know where I read this, but I heard apparently Gearbox wanted to make a Bond game based on You Only Live Twice, but was told to make this instead. The only other things of note is the story written by Danny Bilson, the man who would later sink THQ thanks to the trainwreck that was Homefront, and one of the mappers for the game was Marc Schroeder, who worked on the Poke646 Half-Life mod as well as maps for the aborted version of Counter-Strike: Condition Zero that Gearbox was working on.

Other than that, it’s a pretty mediocre Bond game. Not the best, but certainly not as awful as, oh say, Goldeneye: Rogue Agent. Clearly the console version is the superior product here.

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Mountain Dew Game Fuel: Stand by for Mangofall edition.

I’ve come back from the dead… and what timing, as it’s time again…

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Mountain Dew Game Fuel at this point is a standard flavor in the soda’s arsenal, alongside favorites like Code Red and Whiteout. What was once an exotic rarity that I had to hunt at stores left and right to try, is now fairly common. Despite that, I do actually anticipate these “special flavors” each year and see which big corporation threw enough of their weight (in dollars) around to get on the bottles this year.

It’s pretty much tradition on this site for me to cover these unique Game Fuel flavors. I first covered it when they did Halo 4 in 2012. I covered the special “purple drank” flavor to advertise the new Xbox One in 2013. I covered the “fizzy lemonade” special edition (which was my favorite) in 2014, and finally when they did back-to-back Call of Duty promotions with an unremarkable flavor last year.

So who’s on tap this year? Call of Duty for the third year in a row? Battlefield? An unexpected contender like Gears of War 4? Nope, It’s one I never thought I’d see.

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YO HE GOT THE MANGO SENTINEL

EA and Respawn’s Titanfall 2 is the candidate this year, and the special flavor is “a burst of Mango Heat.” Since Citrus Cherry is the de facto standard flavor that’s always available, I no longer need to cover it. But how about the special mango flavor? Does it hold up? Continue reading…

Shadowgrounds: A fun little action game.

If you’re like me, you probably have a massive backlog. I can’t blame you, Steam sales are the bane of our existences. This means you’ll sometimes buy games and wonder why you got them, like Chrome. I almost wrote something about that but I couldn’t stomach it after two levels.

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This is just a small excerpt of some of the games I’ve bought on countless Steam sales and never played or finished.

So let’s see what else I got. Alan Wake is too well-known, writing something about the six Star Wars games I own would be a bit too popular, I don’t think there’s anyone interested in me talking about the Wallace & Gromit Telltale series…

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A-ha, here we go. A game from a Finnish developer who’d later be known for the fun Trine series of games: Shadowgrounds.

This game holds a bit of a memory because of how Steam was ten years ago. See, Steam was a different beast back then. There wasn’t much outside support outside of a few indie games, like the wonderful Darwinia and the one-note, forgettable Rag Doll Kung Fu. Frozenbyte’s Shadowgrounds was one of those early adopters of Valve’s content delivery service, though this was during that period where games like these were still sold in physical boxes in stores. Though it would likely be shoved into the bottom of a GameStop bargain bin these days before being thrown out.

(Story spoilers within! If you wish to play it yourself spoiler-free, it’s on Steam for the low price of $6.99, or $12.99 for this and its sequel Shadowgrounds: Survivor!)

Set on the moon Ganymede, you play as engineer William Tyler, who’s sent out on a mission to repair some generators with some colleagues. Until stuff goes wrong. Armed with only a pistol, you fight loads of aliens as you solve the mystery and see what happens. Along the way you meet allies, and try to make sense of this mess.

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This a top-down shooter. It reminds me of Valve’s Alien Swarm, though European readers may liken this more to Team17’s Alien Breed series of games. You have a crosshair that aims in the general direction of enemy targets, and it plays fairly straightforward: Shoot the aliens before they attack you and kill you.

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I bought stuff! 4/18/16: Finding leaks and filling in the cracks.

Sometimes you get bored and lack motivation to do something. What do you do when you’re me, a guy who writes silly things on the internet and looking for dumb stuff to write about.

That’s right, time for some thrift store shopping~

I will admit that most of the items I found are random curiosities more than anything. There are some fairly common and interesting things in here, however, and may be something to write about in a future blog post. If all else fails, it’s a good document of all the junk I get and how I got it.

I roamed around the Oak Grove/Oregon City area for this, checking two chain thrift stores and a Goodwill, plus a special hobby shop on the edge of Oregon City. So let’s rock.

Four CDs (99 cents each)

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There’s a post-it over Quake III Team Arena because the CD key would otherwise be visible. Granted, it probably doesn’t mean much these days…

My first hit was a local chain thrift store. I thought I was gonna strike out, but the CDs I got have some interest.

I had Quake Mission Pack 1: Scourge of Armagon, but not the second expansion, Dissolution of Eternity. Now I do. I remember not hearing too many great things, but hey, might as well get it to complete my Quake collection.

I also snagged Quake III Team Arena, aka the “holy shit Unreal Tournament is SUPER POPULAR let’s make this hasty expansion” game. Again, mostly to complete the collection. Nowadays Quake Live pretty much fills the Quake III/Team Arena void, so this are more for collection’s sake.

The third and final game is Shellshock Nam ’67, one of the many Vietnam War games that came out in the early to mid 2000s. This game is notable for being made by Guerrilla Games, the guys who’d be later known for the semi-popular Killzone series. This was the sole game they made independently before Sony bought them around 2004. I don’t know if this game’s any good, but it can’t be that bad, can it?

Then there’s the last one: A Cheetah Girls Karaoke CD. This is probably the weirdest of the lot, but I bought it because it’s a Karaoke CD that supports the CD+G format for Karaoke machines (and related devices, such as the Sega CD and 3DO). I wrote about it briefly a few years ago, you can check that out here.

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Rage and the Art of Reloading.

Alright kids, time for me to get a bit “technical,” as it were. This is one of these posts where I’m gonna talk briefly about a game mechanic and how it actually benefits the player subtly. For those who came here for other stuff, come back in a few days.

One of the more entertaining parts of the whole game. A shame it's underutilized.

One of the more entertaining parts of the whole game. A shame it’s underutilized.

I recently beat id Software’s Rage, a solid first-person shooter/driving game hybrid. I was looking to play something after trying to beat Modern Combat 5, and this seemed like a prime candidate. Earlier in the year, I had ran through Doom 3 again, just to see if it was bad as I remembered it. It actually wasn’t awful, and is a pretty good game. Hasn’t aged gracefully in the graphics department, but what has?

Anyway, Rage has two mechanics that aren’t mentioned, but really help out the player. Most first-person shooters have it so when you reload, you can’t cancel out of the reload, leaving you vulnerable to attack. Secondly, the reload animation has to play out fully before you can fire again. Again, putting you at risk of taking damage, and in a fast-paced shooter, it can be frustrating to have to wait for your dude to slowly slap a magazine into their assault rifle and pull the charging handle before shooting again.

Rage doesn’t do either of these. If you start reloading mid-magazine and hold down the fire button, the reload is immediately canceled so you can expend the rest of the magazine. Secondly, if you’re reloading from an empty magazine, you can skip the rest of the reload and get back to shooting quickly. You can see this in the video I shot from one of the Sewer levels, and is more noticeable if you skip ahead to 1:53.

It doesn’t sound like much, but it’s a huge help. Rage has you fighting between the quick and melee-heavy mutants, common grunts, and big boss monsters. The last thing you want is to have to watch a painstaking long reload sequence and die because of it.

Imagine having to wait for your dude to slap the magazine into his pseudo-AK while this monster blows you to bits. Hardly fun, right?

Imagine having to wait for your dude to slap the magazine into his pseudo-AK while this monster blows you to bits. Hardly fun, right?

Honestly, I think reload canceling and skipping long reloads need to start being a thing that’s not reserved as some kind of skill or perk. A lot of FPS games take a simple concept – reloading a firearm – and don’t do much with it. Outside of games like Receiver, which take the concept of firearms and expand on it, most games just take reloading for granted. Think of many other games that were released in the same year as Rage, such as Call of Duty: Modern Warfare 3, Battlefield 3, Bulletstorm, and Homefront (ugh). None of these don’t give you this same advantage. At most, tweaking a reload involves an exploit such as a melee attack, and in most cases just restarts the reload sequence, taking you much longer to get back in the fight, leading to some frustrating deaths online and off.

Is Rage’s way of handling reloads unrealistic? Yeah. Is it some revelatory thing? Not really. But I think had id not done this, Rage would’ve been a more aggravating experience. Their last major game, Doom 3, had lengthy reload times, but that game has a slower pace to it. Imagine that slower reload on Rage, it would’ve been an absolute mess.

As for Rage itself, it’s worth playing. The wasteland concept is a bit played out – especially since this game came out two years after Borderlands was a hit – but the action and driving’s pretty good. Not only that, you get to take missions from John Goodman and Steve Motherfuckin’ Blum. Can’t get any better than that, can it?

Oh, and this guy, who's voiced by Paul Eiding. Better known as Colonel Campbell. I'll give someone credit for going for notable VOs as opposed to famous people all the time.

Oh, and this guy, who’s voiced by Paul Eiding. Better known as Colonel Campbell. I’ll give someone credit for going for notable VOs as opposed to just getting Hollywood actors for everything.

Diving into the Windows Marketplace with Modern Combat 5: Blackout.

For a while, I wasn’t going to upgrade to Windows 10. But then a friend convinced me of a few cool features, and I decided to finally take the plunge since it’s free as of this writing. Since my current PC was on Windows 7, I missed out on all the cool apps that came out during the Windows 8 era. After perusing the store, I found a few interesting games. Boy, I wasn’t expecting this…

It's time for STERN MILITARY SOLDIER POSE

It’s time for STERN MILITARY SOLDIER POSE

Modern Combat 5: Blackout is probably the most generic title for a game ever. This is the product of Gameloft, a French-based development studio known famously for their mobile phone and handheld games. Naturally, this is a “port” from iOS/Android devices, supporting cumbersome touch screen controls.

While I haven’t played the previous entries in the Modern Combat franchise, I am familiar with it. One of the games, Modern Combat: Domination, made it to consoles and I remember Giant Bomb covering it once. At the time, it looked like a mish-mash of Call of Duty 4 with a pinch of Counter-Strike‘s elements. By default, I go into any new game I play with mild skepticism and low expectations just so I don’t hype myself up for disappointment, so I wasn’t expecting much here.

This is a hell of a way to start a game...

This is a hell of a way to start a game…

You play as Phoenix, a mercenary for works for some corporation. With the help of a bald marine named Bull, you two storm through San Marco, escaping from evil terrorists, and eventually escaping a helicopter in a boat chase sequence. Pretty exciting for the beginning of a Call of Duty clone.

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Afterwards, Phoenix wakes up in Japan, taken over by raiders during some terrorist attack or something. I’ll admit, I barely remember the story of this game, and that’s coming from a guy who played through Battlefield 3 and 4, which had really unremarkable generic campaigns. But from what I gleaned from a wiki for the series, it’s basically double-crossing between various factions, and a surprise plot twist that the CEO of the Gilman corporation is also a mercenary soldier who caused the double-crossing. Hardly oscar-caliber story writing, but I got what I paid for. (Nothing.)

One of the many classes you can choose from. You get Recon to start, and the rest require you to either grind or pay up.

One of the many classes you can choose from. You get Recon to start, and the rest require you to either grind levels or pay up to unlock.

Modern Combat 5 has a leveling system, and unlockables. There’s a create-a-class option, weapons can be upgraded by using them in the game to unlock attachments and better weapons, and each class has special skills that are upgraded using SP. SP is gained between some missions, leveling up, and between events Gameloft put up. One thing I liked is how the rankings persist between both single player and multiplayer, which I wish more games did.

Multiplayer is typical military FPS in a post-Call of Duty 4 world: You have perks, you have a powerup you can use, there’s killstreaks like recon drones and EMP strikes, and you get XP for kills. There’s the common FPS gamemodes: Free-for-All, Team Deathmatch, Capture the Flag, and an unusual TDM variant called VIP where the VIP is always visible on the minimap and killing them rewards more points than killing other players. Fun, but a VIP kill is 5 points and the scorelimit is 50, making the matches go by faster than expected.

Huh, I guess my dad was right about combat drones. Never thought they'd look like this, though...

Huh, I guess my dad was right about combat drones. Never thought they’d look like this, though…

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