Tag: PC game

  • Slingo Mystery: Who’s Gold? – A casual classic meets the modern casual game.

    Slingo Mystery: Who’s Gold? – A casual classic meets the modern casual game.

    In the many years I’ve been writing about oddball video gaming stuff, I thought I covered it all. The unofficial expansion packs, the weird cross-promotions, the mostly forgotten cheap games that came out during the 2000s. But it wasn’t until recently did I realize there was one genre I never talked much about: The hidden object game.

    A genre I haven’t really covered on here, the hidden object game involves usually finding a bunch of items inside a room to make progress. For a good long while, the hidden object genre was the go-to game for super casual gamers everywhere. I assume it’s still modestly popular, but I figure most people have since moved on to Candy Crush Saga and similar easy-to-understand mobile game offerings.

    Normally, I wouldn’t cover these, but then I found an interesting hidden object game. One mashed up with a classic online game I remember from my teen years. When I spotted this game at a thrift store, I had wondered how they decided to bring back a mostly dormant franchise and combine it with one of the most popular casual gamer genres out there. Turns out it’s quite a journey.

    James Bond this ain’t.

    Slingo Mystery: Who’s Gold? is a game developed and published by Funkitron Games – no relation to Toejam & Earl – that combines the popular hidden object game with Slingo, a game show-like game that mixes slot machines with bingo. Released around 2007 for PC platforms, this game seemed to slip through the cracks, as I didn’t realize this existed until I picked it up last year at a thrift store.

    A screenshot of Slingo Deluxe, one of the earlier offline versions of the game. Sadly, there isn’t much footage of the original online game available, so this will have to do.

    But before we get into the game itself, a small primer on what Slingo is. You have a bingo card and every spin of the reels gives you five numbers to fill the card with. Alongside the numbers are jokers – a wild card that can be used to mark any number on the column its on, gold coins – gives you extra score, and the devil, which cuts your score in half. You have up to 20 spins to fill the card, and the first to do so wins the game.

    Slingo is a game I fondly remember from my days of playing it on America Online. For people of my generation, Slingo was one of those classic games people played in the early 2000s, web 1.0-era internet. That, Yahoo Games, You Don’t Know Jack: The NetShow and Acrophobia are many of these online games I fondly remember. Sadly, most of these are gone now, or live on through fanmade clones.

    Totally forgot how jovial the Zynga Slingo joker was.

    I’ve talked about Slingo once before: Way back in 2012, covering the time Zynga licensed the game for a Facebook mobile game that was fairly short-lived. It was perfectly fine, but filled with microtransactions and nagging your Facebook friends for help, which was pretty common at the time. Thank god we kinda moved past that.

    But I’ve waxed enough nostalgia. Let’s get into the hybrid Slingo meets hidden object game that is Slingo Mystery: Who’s Gold?

    Freddy doesn’t really seem happy to be there…

    You play as Maggie Gold, a divorced, destitute woman who finds out from her friend Kyle Sparks that her ex-husband Freddy has passed, and decided to give his massive Las Vegas casino, “The Gold Casino,” to his current wife Gloria. Throughout the various areas of the casino, Maggie tries to find out the secrets of the casino, which involves a bunch of unusual item hunting and puzzle-solving.

    This is the usual fare for hidden object games: Mostly licensed properties like Gameloft’s The Blacklist: Conspiracy.

    Now, normally I wouldn’t talk too much about hidden object games. They always seemed to be the kind of genre that would flood the bargain bins of office supplies and department stores, sitting alongside a rack of cheap PC releases of games past like Braid or Far Cry 2. To me, these kind of games peaked when books like I Spy and Where’s Waldo came out. I couldn’t imagine these kind of games were anywhere near my wheelhouse.

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  • Devolverland Expo: Playing around in a virtual E3.

    Devolverland Expo: Playing around in a virtual E3.

    2020 has been quite the year. A roller coaster ride that sees no signs of stopping, and there’s no way to get off the ride. COVID-19 has really sidelined a lot of projects, such as E3, the famous video games expo usually to show off the hot new games. The ESA actually canceled this year’s E3, after going for a good 24 years straight before that. As a result, many publishers have been live streaming their events from the safety of their homes. That includes the rather infamous Devolver Digital.

    Devolver Digital’s been around the video game landscape since 2009, taking up the mantle of B-tier publisher releasing out there, off-the-beaten path games like Hotline Miami, mostly to critical acclaim. They’re also the absolute masters of the advergame, releasing a free game to promote a movie or a holiday event.

    Since E3 was canceled, Devolver Digital opted to follow its peers by doing a livestream of their conference instead, complete with the oddball sketch comedy that’s rather goofy and ridiculous. After doing the usual announcements of their upcoming games like Shadow Warrior 3, Serious Sam 4, and Fall Guys, they advertised one more game. This one was different, and was free to play right that moment.

    At least Devolver Digital doesn’t have to share space with the big publishers or controller companies.

    Devolverland Expo is a bit more self-indulgent than the previous efforts. Developed by Flying Wild Hog – the Shadow Warrior reboot developers – it’s a first-person game that gives you the experience of being at a convention without risking yourself getting sick.

    This isn’t the first time they’ve done this kind of promotional game. I’ve written about them doing this twice before: The Expendabros, a standalone expansion to Broforce that was based on the then-recent The Expendables 3, and Fork Parker’s Holiday Profit Hike, a pixel-style difficult platformer made by the same people who made Enter the Gungeon. I’m not surprised they decided to go back to that well once again, this time with something fairly relevant, considering current events.

    I mean, this looks less tacky than seeing an ad for Medal of Honor: Warfighter

    The plot is simple: The Devolverland Expo was going to be this big event to show of the hot new games, but due to unexpected events, the expo was canceled. Despite that, the player decides to head to the convention hall anyway – which is a loose representation of the Los Angeles Convention Center, where E3 is usually held – and after doing some quick hacking on a power box near the entrance, access to the Devolverland Expo is granted.

    COME TO THE ROBOT ZONE, HUMAN

    Since Flying Wild Hog are known for their first-person prowess like Hard Reset and the Shadow Warrior reboot, the game is also a first-person game. Though, it’s more of a first-person exploration game than an FPS. After entering the expo hall proper, there’s robots roaming around that’ll capture the player if they’re in line of sight for too long. But you’re not defenseless, as there is a convenient weapon that’ll give you a bit of an upper hand.

    Those red neon lights makes me think that’s a prize for a game show, rather that a promotional item at a booth.

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  • High Rollers: A DOS game of CGA high stakes.

    High Rollers: A DOS game of CGA high stakes.

    When it comes to video games based on existing TV shows, game show video games rarely ever get talked about. If they do, they’re often relegated to brief blurbs with ridiculous arguments like “why play this when I could watch the show?”, missing the whole point.

    There’s been several dozen versions of Jeopardy! and Wheel of Fortune – most recently for the Switch, Xbox One and PlayStation 4 – with Family Feud not too far behind. There’s been a handful of games based on The Price is Right, Deal or No Deal and Who Wants to be a Millionaire?

    Speaking of Jeopardy! and Wheel of Fortune, I’ve actually written about some Jeopardy! games, such as the Game Boy/Game Gear installments, as well as Talking Super Jeopardy! on the NES. Surprisingly, when it comes to Wheel, so far I’ve covered only a knockoff: Tommy’s Wheel of Misfortune. Give those a read if you wanna see more game show-related stuff.

    But then there’s shows that somehow got 1-2 games, despite not being that well-known. Now You See It, Win Lose or Draw, Fun House… Even 1 vs. 100 got a few games, which as time went on has been remembered more for being an interactive Xbox Live experience more than being an Actual Game Show.

    One of these lesser-known game shows that got the video game treatment is High Rollers.

    I’m more a fan of Hair Rollers, myself…

    High Rollers had a few runs over the years: Fairly popular runs from 1974-76 and 1978-80 with a pre-Jeopardy! Alex Trebek, and a short-lived revival from 1987-88 with Wink Martindale. Created by Merrill Heatter and Bob Quigley, who had done similar gambling-like game shows such as Gambit. Oh, and a little-known show called Hollywood Squares.

    While there are more comprehensive places on the internet that’ll cover all the rules, the game basically goes like this: Two players compete to answer questions to roll a pair of dice, and knock numbers off – one each of 1 through 9 – to win prizes while avoid getting a bad roll. Winner of the match plays the Big Numbers – where there’s no questions, only dice rolls – for a chance at $10,000 big ones. It’s basically the classic board game Shut the Box but with gambling and quiz show elements.

    For being called “Box Office,” they weren’t a big success.

    Box Office, a budget publisher of computer games, developed and released this game. They didn’t do very many computer games, the only other standout games are A Personal Nightmare, a horror game featuring Elvira; and games based on ALF, The $100,000 Pyramid and, surprisingly, Psycho. Lord knows how making one of Alfred Hitchcock’s iconic films into a video game even works, but that’s not the weirdest “movie into a video game” I’ve ever seen.

    Wink looks a bit… concerned here.

    There are multiple versions of the game, but for the sake of this article I’m covering the DOS version. You’ll see why in a moment.

    After being flooded with a litany of PC Speaker sound effects at the main menu, the visage of host Wink Martindale appears, in all his CGA glory. His smiling mug is on the box and in all versions of the game, but the DOS version here has the best one because of the CGA color scheme. This is the only time you’ll see Wink, as you only see his back during actual gameplay. After seeing a very plaintext menu option,  you’re whisked away to start buzzing in and rolling dice.

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  • Concentration: A casual adaptation of a classic game show.

    Concentration: A casual adaptation of a classic game show.

    Sometimes when you’re like me, sifting through thrift stores and finding unusual stuff, you sometimes find things you remember hearing existed, but didn’t know if it was real.

    I’ve written about game show games in the past, from portables to knockoffs. I try my best to keep up with the current game show-related merchandise, and that includes games. Yet, this was one I wasn’t expecting to find.

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    Welcome to the Concentration Hellzone, human.

    Concentration: The Classic Game of Mix and Match, based off Concentration, a show you might’ve heard of if you’re as old as I am, or know a lot about game shows like I do. Developed by casual game developers Freeze Tag and published by Mumbojumbo, this came out around 2007 for PCs, and is something I honestly forgot existed until I picked this up and talked about it on a recent post.

    For those who never saw the game show, I’ll give a brief explanation since there are better places that explain the show in more detail: Concentration was a game show that aired on television throughout the 1950s all the way until the early ‘90s. It first aired on NBC from 1958 until 1973, being a daytime staple for the network. After being canceled, the show was revived two times: Once as a syndicated show from 1973-1978, and once more back on NBC from 1987-1991; this time under the name Classic Concentration and famously hosted by Alex Trebek. Classic’s last new episodes aired in 1991, but it aired in reruns until 1993.

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    A sample board, from the later 1970s revival.

    A combination of the board game Memory with rebus puzzles, players tried to find matches to earn prizes and eventually win them by solving the mystery rebus puzzle beneath. There were changes and rule adjustments throughout the 35 years the show was on the air, but that’s the general gist of the game.

    So why I am surprised this exists? Well, Concentration is slowly becoming one of those shows forgotten by the general populace. The last time it aired anywhere in the US was in 1993, when NBC reran Classic Concentration.

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    From Classic Concentration, a player found a red TAKE! and a Wild Card, giving them an opportunity to steal an opponent’s prize.

    Unlike other classic game shows, it never reran on USA Network’s game show block, or even on Game Show Network. This is because NBC bought the rights to Concentration back in 1958 from Barry-Enright Productions, a TV company who was a part of the big quiz show scandals at the time. Even though the later revivals were produced by Mark Goodson and Bill Todman’s production company – producers of Match Game, Family Feud, and The Price Is Right – the show was still owned by NBC. Presumably NBC was asking too much for rerun rights, hence why the only places you can watch Concentration is YouTube videos of old VHS recordings.

    (Update: It seems pigs are flying and what was the impossible is now possible, as Buzzr, Fremantle’s game show channel, is now airing both the 1970s Concentration with Jack Narz and Classic Concentration on their network daily. I’ve kept the out-of-date information just so people know what it was like before those two shows got a new life.)

    Through various acquisitions and mergers over the past sixty years, Concentration is now pretty much under the arm of NBCUniversal. Make a note of this, as it will come up later.

    Now that I’ve given the refresher course about the show, let’s talk about this game, shall we?

    Concentration_2018-05-14_12-06-50
    It certainly looks pretty… simple. The logo looks better than other ones I’ve seen for this game, though…
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  • Operation Body Count: A little-known FPS reborn.

    Operation Body Count: A little-known FPS reborn.

    In the many years I’ve been writing about games, I try my best to broaden my horizons and check out stuff that’s not as well known, or written about. In some cases I just end up writing about obscure first-person shooters from the ‘90s most people don’t know about. Such as Operation: Body Count.

    Gotta say this is a rather dull title screen.

    For those unaware, Operation: Body Count was a first-person shooter released in 1994 by Capstone Software. In it, you play as a nameless commando who has to stop the evil Victor Baloch and rescue world leaders. It had a fair share of interesting features like AI buddies you could control to help you complete floors, semi destructible environments, a map of the area to avoid getting lost, and a semi-realistic environment in the days when things looked pretty abstract.

    count_000
    I knew I had to get my hands dirty, but I didn’t think they literally meant it…

    The game gives a really bad first impression where Our Hero has to fight the dreaded sewer rats under Baloch’s brainwashing for the first several levels. It also doesn’t help the game looks like… well, this.

    count_003
    This guy couldn’t stop walking into me until I backed up so we could even hit each other.

    It looks like a bad Wolfenstein 3D clone, doesn’t it? Well, it uses id’s Wolfenstein 3D engine as a base, which looked pretty cool in 1992-93. Many games ended up using the engine for their games, including Apogee’s Blake Stone: Aliens of Gold and Rise of the Triad.

    But then Doom happened. Basically any FPS that still had the 90 degree maze-like look of Wolfenstein looked extremely dated, especially by 1994 standards. Even Capstone’s other big FPS of the time, Corridor 7: Alien Invasion, didn’t fare so well either for the same reasons as Operation: Body Count. I wouldn’t be surprised if many FPS developers were swearing their heads off when the shareware episode of Doom hit in 1993, with its open areas, tall floors, and level geometry that went beyond 90 degrees.

    Ah, to think of what could’ve been…

    Despite the game’s relative obscurity, a Doom modder by the name of Impie decided to take the fairly maligned DOS game and give it a Doom-style makeover. The result is nothing but amazing. Also called Operation: Body Count, the game is similar to the 1994 Capstone original, but with significant changes that make the gameplay more fun and exciting.

    Screenshot_Doom_20180312_112615
    I can’t see this without hearing him go “YOU LOSE!” at every opportunity.

    Our Hero now has a name, Hector Juarez. The villain’s still Victor Baloch, but now instead of taking place in a single building, Juarez now must stop Baloch’s evil terrorist activities, killing big bads, and destroying anything in their path.

    Screenshot_Doom_20180313_104812
    Sometimes you gotta kill a few big bads to save the day.

    Since this is a Doom mod, it still has a lot of Doom’s trappings. Still gotta find keycards, hit switches, and shoot your way through occasional maze-like areas to make it to the goal. It’s still got some of the elements of the original, from the mod’s weapons to the hostiles you fight.

    (more…)

  • I bought stuff!: Portland Retro Gaming Expo 2017 Edition.

    I bought stuff!: Portland Retro Gaming Expo 2017 Edition.

    Hey, y’all. I’m really sorry about the dearth of updates as of late. For the past few months, I’ve been down in the doldrums. No drive to write, to make videos, to stream. Sometimes, something comes around that seems pretty neat and I’ll write about it. I haven’t missed a single month in the blog’s 5+ year history, and I’m not breaking the chain any time soon, so I felt it was time to write again.

    Having a yearly tradition on this site helps a lot too.

    prge1
    Oh hey, it’s that logo again.

    2017’s Portland Retro Gaming Expo happened last weekend, and it’s always a hoot to go. The cool deals, the amazing art, walking around the show floor and accidentally bumping into people like MetalJesusRocks and Bob Mackey of Retronauts among other notable people in the gaming internetosphere, the works.

    Of course, as you can tell by the subject, I bought a few things.

    Admittedly, at this stage in my collection career, I’ve slowed down in my collecting quest considerably. Most of the iconic games or systems that I’d want are just way out of my price range, especially for someone with fairly low income like myself. Though, seeing someone sell stuff like a JVC X’eye – a Genesis/Sega CD hybrid – or even visual novels entirely in Japanese is at least worth a look even if I can’t pony up the cash to own them.
    However, I did walk away with a few things of interest, at least to me. Let’s go!


    20171024_091659

    $2 – Soldier of Fortune: Gold Edition (PS2)

    Soldier of Fortune is one of those underrated gems. While on the surface it’s a boilerplate action game with a clunky inventory system, the appeal was the occasionally mentioned GHOUL system, where you could literally blow limbs off with a shotgun.

    Cranking the violence factor to 11 was literally the game’s appeal, as the first level gives you the shotgun real early to show off this GHOUL technology. Otherwise it’s an action movie game with some military leanings that existed in a pre-Call of Duty: Modern Warfare world.

    Sadly, it may never get re-released digitally, because Activision often doesn’t care about their older franchises, plus the costs of relicensing the Soldier of Fortune name from the magazine of the same name probably wouldn’t recuperate costs to do it, even with frequent GOG and Steam sales. A shame, really.

    2020 Update: Soldier of Fortune Gold, SOF II: Double Helix and the oft-maligned Payback are now available on GOG. I’d say the first two are worth playing. The third one I never played, though it’s by famous developer Cauldron, of which I talked about one of their previous games, Chaser, a few years back, so it’s probably some passable eastern-european jank. Get these while you can!

    I own the original on PC – albeit it’s the later Platinum Edition release; and a Dreamcast release oddly published by Crave Entertainment. I didn’t know a PS2 version existed. Surprisingly, this was also not published by Activision, but rather published by a pre-Advent Rising Majesco.

    They also touted four player split-screen multiplayer, as well as USB mouse and keyboard support, which puts it in the rare league of PS2 games that support mouse and keyboard for something besides text chat. Other games that use this include the ports of Half-Life and Unreal Tournament, and according to my friend weasel, Dirge of Cerberus: Final Fantasy VII, oddly.

    The low $2 price tag helped, too, let’s be real here. (more…)

  • Budget Shooter Theater #2: 007: Nightfire’s dreadful PC version.

    Budget Shooter Theater #2: 007: Nightfire’s dreadful PC version.

    Since I’m more of a writer than a Twitch streamer, I’m gonna be doing recaps and info dumps of Budget Shooter Theater streams alongside regular blog posts for those who wish to keep up. Mainly so I can keep tabs on things, and have records for everything.

    After playing the absolute classic The Ultimate Doom with a litany of cool GZDoom mods, I eventually pulled up the “Decision Wheel,” which was me using the site Wheel Decide to determine the next game I was going to play. It landed on 007: Nightfire, requested by Bobinator, a friend of the site.

    You’re probably thinking, “Oh! I remember that game! That game was amazing!”. Yeah, it was amazing. On a Gamecube, a PS2, even an Xbox. But that’s not the version I was playing on stream. I was playing the less-than-stellar PC version, released around the same time and developed by Gearbox Software.

    77447-007-nightfire-windows-front-cover
    In hindsight, this is quite the blandest James Bond game cover. Pierce Brosnan and one of the girls in the game. Couldn’t add a bit more excitement, EA?

    Back in 2002, Gearbox Software was contracted by EA to make a PC game loosely based on 007: Nightfire. At this time, Gearbox was still a plucky fresh-faced developer, piggybacking on Valve’s Half-Life games. It wasn’t until 2005’s Brothers In Arms: Road to Hill 30 did they actually get to make something entirely original that wasn’t based on an existing license or a port of something like Halo: Combat Evolved.

    Loosely inspired by the 1979 Bond film Moonraker, the plot involves Bond (portrayed by but not voiced by then-current Bond actor Pierce Brosnan) investigating the plot of a philanthropist who decommissions silos and does charitable work, when in reality he’s making missiles for Operation Nightfire, which would destroy the whole world. It’s a typical Bond story for the era. Not full of pastiches like 2001’s Agent Under Fire, but certainly not the more “serious” Bond that Daniel Craig brought to the role in 2006. (more…)

  • Mountain Dew Game Fuel: Stand by for Mangofall edition.

    Mountain Dew Game Fuel: Stand by for Mangofall edition.

    I’ve come back from the dead… and what timing, as it’s that time again…

    For those who just couldn’t wait.

    Mountain Dew Game Fuel at this point is a standard flavor in the soda’s arsenal, alongside favorites like Code Red and Whiteout. What was once an exotic rarity that I had to hunt at stores left and right to try, is now fairly common. Despite that, I do actually anticipate these “special flavors” each year and see which big corporation threw enough of their weight (in dollars) around to get on the bottles this year.

    It’s pretty much tradition on this site for me to cover these unique Game Fuel flavors. I first covered it when they did Halo 4 in 2012. I covered the special “purple drank” flavor to advertise the new Xbox One in 2013. I covered the “fizzy lemonade” special edition (which was my favorite) in 2014, and finally when they did back-to-back Call of Duty promotions with an unremarkable flavor last year.

    So who’s on tap this year? Call of Duty for the third year in a row? Battlefield? An unexpected contender like Gears of War 4? Nope, It’s one I never thought I’d see.

    20161029_235647
    YO HE GOT THE MANGO SENTINEL

    EA and Respawn’s Titanfall 2 is the candidate this year, and the special flavor is “a burst of Mango Heat.” Since Citrus Cherry is the de facto standard flavor that’s always available, I no longer need to cover it. But how about the special mango flavor? Does it hold up? (more…)

  • Shadowgrounds: A fun little top-down action game.

    Shadowgrounds: A fun little top-down action game.

    If you’re like me, you probably have a massive backlog of games. It’s not surprising, Steam sales have become the bane of our existence. In my case, I sometimes buy games and wonder why I bought them, like Chrome. I almost wrote something about that game, but I kept dying even on easy, so I bailed out of playing that one.

    This is just a small excerpt of some of the games I’ve bought on countless Steam sales and never played or finished.

    So let’s see what else I got. It’s a bit early in the year to write about Amnesia: The Dark Descent, stuff like The Elder Scrolls: Skyrim has been done to death, and I don’t think there’s interest in me writing about the Telltale Wallace & Gromit games…

    79000-shadowgrounds-windows-front-cover
    “Doom 3 meets Smash TV” is quite an unusual boxquote.

    Here we go. Shadowgrounds, a game from Frozenbyte, a Finnish developer who’d later be known for the Trine series of games. This was one of their earlier efforts, and holds a bit of a memory for me. We have to go back to the far-flung past of 2006 to explain this story.

    While Steam is an absolute juggernaut and considered the gold standard of PC digital distribution now, back in 2006 Steam was a much different beast. Besides Valve’s own titles, there wasn’t much third party support for the storefront, outside of a few indie games like the wonderful Darwinia and the one-note forgettable Rag Doll Kung Fu.

    Frozenbyte’s Shadowgrounds was one of those early adopters of Valve’s content delivery service, and while it probably wasn’t a breakout hit, I remember it being one of those standout games during Steam’s early years. Considering this was during the transition period for PC gaming where games were still sold in physical boxes in stores, this was probably a better place for the game than being stuck in a bargain rack at a GameStop.

    I bought this along with its sequel, Shadowgrounds: Survivor during a Steam summer sale. I was familiar with the game through a demo, but I figure the full game was probably worth a try. It being $1.24 during a Steam summer sale probably helped too, as I’m a sucker for impulse-buying games for super cheap.

    You play as engineer William Tyler, who is sent to the moon Ganymede to do some routine generator repair. As expected in fiction like this, stuff goes wrong and aliens begin to invade. Armed with only a pistol, Tyler must fight loads of aliens as he fights for his life while trying to find out the mystery of this invasion. Along the way you meet people that try to help you make sense of this mess.

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    Even for a top-down shooter, this game has pretty good level complexity.

    Shadowgrounds is a top-down shooter. It reminds me of Valve’s Alien Swarm, though European readers may liken this more to Team17’s Alien Breed series of games. The game is fairly straightforward: Shoot the aliens before they attack you and kill you.

    A lot of the arsenal is fairly commonplace stuff for these kind of action games: You start with a pistol, then later get an assault rifle, shotgun, rocket launcher, stuff like that. The only unique weapons on display is a laser rifle, a longer-range railgun and an electric zapper weapon towards the end of the game.

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    You can’t tell in the screenshot, but the character’s head-in-a-box has a moving mouth, but not their in-game version. Looks kinda weird to me.

    Throughout the game there’s a lot of PDAs and computers that explain the shady dealings that this military base does, which is kinda cool. While this does give some Doom 3 vibes, it at least seems more interesting especially when one of the PDAs is a small gag about a chef’s love for meatballs.

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  • I bought stuff! 4/18/16: Finding leaks and filling in the cracks.

    I bought stuff! 4/18/16: Finding leaks and filling in the cracks.

    Sometimes you get bored and lack motivation to do something. What do you do when you’re me, someone who writes silly things on the internet and looking for dumb stuff to write about? That’s right, time to do some thrift store shopping.

    I will admit that most of the items I found this time around are random curiosities more than anything. There are some fairly common and interesting things in here, however, and may be something to write about in future blog posts. If all else fails, it’s a good document of all the junk I get and how I got it.

    I roamed around the Oak Grove/Oregon City area for this, checking two chain thrift stores and a Goodwill, plus a special hobby shop on the edge of Oregon City. Let’s rock.

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    There’s a post-it over Quake III Team Arena because the CD key would otherwise be visible. Can’t let you steal my CD key for a 20-year-old game.

    $4: Four random CDs:

    • Quake Mission Pack No. 2: Disillusion of Eternity (PC)

    • Shellshock: ‘Nam 67 (PC)

    • Quake III Team Arena (PC)

    • Disney Karaoke Series: The Cheetah Girls (music CD)

    My first hit was a local chain thrift store. I thought I was gonna strike out, but the CDs I got have some interest.

    I had Quake Mission Pack 1: Scourge of Armagon, but not the second expansion, Dissolution of Eternity. Now I have both. I remember not hearing too many great things about this one compared to Scourge, but hey, might as well get it to complete my Quake collection.

    I also snagged Quake III Team Arena, aka that one game when id Software saw how popular Unreal Tournament was and realized their game didn’t have many team modes, so they hastily put out a paid expansion. Again, I bought this because I wanted to have the complete Quake III experience. Nowadays, Quake Live pretty much covers that Quake III/Team Arena void, so this is more for collection’s sake.

    The third and final game is Shellshock: Nam ’67, one of the many Vietnam War games that came out in the early to mid 2000s. This game is notable for being made by Guerrilla Games, the guys who’d be later known for the semi-popular Killzone series. This was the sole game they made before Sony bought them around 2004. I don’t know if this game’s any good, but it can’t be that bad, can it?

    Then there’s the last one: A Cheetah Girls Karaoke CD. This is probably the weirdest of the lot, but I bought it because it’s a Karaoke CD that supports the CD+G format that I covered a long while back here. Sadly it’s a different form of CD+G than the stuff featured in the Rock Paintings album, so I couldn’t get lyrics or music to show up. It appears I didn’t know much about this stuff as I thought.

    Hopefully I’ll never have to explain why I own a Cheetah Girls CD.

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