Oh, right! It’s October. Usually that means having some kind of “spooky” game to write about. Under normal circumstances I would find some fairly obscure Halloween-themed action game and write about that. But it’s been quite a busy month for me, combined with there not being many spooky games that aren’t just horror clones ripping off Amnesia: The Dark Descent or SOMA. This makes actively seeking out something like that a challenge for me.
So instead I’ll probably dip more into the side of spooky games I can deal with. A spooky shooter game that thanks to recently replaying it again, has gotten me to appreciate it in a way I hadn’t done so before.
I replayed Monolith Productions classic horror-humor FPS Blood. Released in early 1997, it’s been labeled one of “the Holy Trinity” of Ken Silverman’s Build Engine, the others being Duke Nukem 3D and Shadow Warrior, a game I wrote about way back in 2012. Of course, there’s other games that use that engine, though most of them are mediocre-to-bad, like Redneck Rampage or NAM. But that’s only a small blemish on an otherwise good game engine. After all, you haven’t truly made it as a game engine if you didn’t have a stinker or two using said engine.
A Discord server that I’m on has a monthly event where folks play a randomly determined game by poll. Blood ended up being the themed game for October, and that gave me enough of an incentive to jump back in and toss dynamite with the best of them. The last time I went through the game was 2019, so let’s see if I remember how this classic FPS plays.