It’s been a while since I’ve done a Weekend Writing post. The last one was BioShock 2 way back in July, in fact. While I may not do it every weekend, it did inspire me to write about things I probably wouldn’t have otherwise. This one is no different, but it also spurred from a conversation a friend gave me.
Anyone who checks this site at a cursory glance may notice I often write about about action games and shooters. Hell, the last post was Rambo: The Video Game, literally a light gun shooter. I’ve written about them so much that some friends have called me a “shooter guy,” which makes me feel like I don’t write about anything else.
Today, we’re gonna change that. This ain’t about a shooter even though shooting’s in it. This is a game that’s a weird cocktail blend of everything, yet somehow it works without outright falling apart.
Darksiders is one of many games I’ve bought several years ago and only just now got around to. I got a free code from GameStop’s Impulse service many years ago, back when I had written about Stoneloops! of Jurassica. I never got around to it in 2012, but did end up with an extra code thanks to getting the Humble THQ Bundle, back before THQ got swallowed up by some German conglomerate and before Humble Bundle became Just Another Digital Storefront. Man, 2012 was a much different time. I eventually passed the Impulse copy to a friend since it came with a Steam key.
I played Darksiders through the more recent Warmastered Edition, which was given free to those who already owned the original, which was a nice thing on THQ Nordic’s part. Warmastered Edition is one of several times THQ Nordic gave punny subtitles to the names of their remasters of Xbox 360 and PS3-era titles. (SEE ALSO: Darksiders II: Deathinitive Edition, Red Faction Guerrilla: Re-Mars-stered Edition, etc.)
I didn’t play the original, so I can’t do a compare-and-contrast, but if I had to guess, there’s likely some polished graphics and optimization improvements but otherwise is identical to the original release. Perhaps the remaster has bigger impact graphically on the Xbox One and PlayStation 4, where they likely run smoother than the 360/PS3 original, but I can’t say.
Darksiders’ story is fairly simple: It involves the spirits of Heaven and Hell fighting for dominance and causing the end of days, which Our Hero, War of the Four Horsemen, trying to stop and make sense of this. Eventually he’s dragged near death, but bargains on one condition: To figure out who done this, with the goal to be freed.
I’m gonna be honest: Darksiders’ story is really, really dumb. It’s something a 7th grader would’ve wrote doodling on a notebook while listening to Avenged Sevenfold. The whole game is trying to be edgy and hardcore with its story, but it comes off as incredibly silly. It alludes to The Four Horsemen and uses elements of Greek mythology in bizarre ways. Hell, War broods so much that even Kratos from God of War would tell him to dial it back a bit.
Granted, I did not get this game for its deep, impactful story. I heard it was a good hack and slash game with some elements of The Legend of Zelda, and while I do come off as “the shooter guy,” I try to dabble in other genres so I don’t get burnt out as easily. So let’s dive in.